Eternal Fighter Zero/Doppel Nanase

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Introduction

Dnanase-efz.png

Doppel Nanase (ドッペル七瀬) is a powerful fighter, and specializes in grappling techniques. Punch for punch, she deals more damage than most other characters, but her short range and lack of projectiles means she needs to be close to the opponent to do anything. However, once Doppel Nanase has someone in her hands...

Doppel Nanase is an original creation of Eternal Fighter Zero.

Stage: Park on the Path to School (Night) (通学路の公園(夜))

BGM: A Would-Be Maiden (乙女希望)

Character-Specific Notes

  • Doppel is able to air jump once, and air dash/backstep once.

Normal Moves

The notation for the movelists can be found under Notation.

Move Hits Damage Guard Move
Cancel
Jump
Cancel
IC
Cancel
5A 1 220 Ground Yes Yes Yes
2A 1 200 Low Yes Yes Yes
j.A 1 220 High/Air Yes Yes Yes
66A 1 220 Ground Yes No Yes
662A 1 220 Low Yes No Yes
5B(c) 1 500 Ground Yes Yes Yes
5B(f) 1 500 Ground Yes Hit Yes
2B 1 450 Low Yes Yes Yes
j.B 1 480 High/Air Yes Yes Yes
66B 1 500 Ground Yes No Yes
662B 1 450 Low Yes No Yes
5C 1 650 Ground Yes No Yes
2C 2 ≈670 Ground Yes Hit Yes
j.C 1 600 High/Air Yes Yes Yes
66C 1 700 Ground Yes No Yes
662C 1 450 Ground Yes Yes Yes
Throw 2 1200 Throw No No No
j.Throw 2 1400 Air Throw No No No
Maiden Straight
6C 1 700 Ground Yes No Yes

Standing

Doppel5a.png
5A

[ Startup: 4 | Hit:+1 | Block:+0 ]

Doppel does a quick horizontal jab with her left hand.

Doppelc5b.png
c5B

[ Startup: 6 | Hit:+1 | Block:-1 ]

Doppel does an uppercut.

Doppelf5b.png
f5B

[ Startup: 6 | Hit:+1 | Block:-1 ]

Doppel does a punch with her right hand.

Doppel5c.png
5C

[ Startup: 13 | Hit:+0 | Block:-2 ]

Doppel headbutts the opponent.

Doppel6c.png
6C - Maiden Straight (乙女ストレート)

[ Startup: 16 | Hit:-- | Block:-13 ]

Doppel twists her body in a long punch to the gut. This is your midscreen combo ender and your corner launcher. Sets up nicely for Doppel's which-way okizeme.

Crouching

Doppel2a.png
2A

[ Startup: 4 | Hit:+1 | Block:+0 ]

Doppel throws a short straight punch from her crouching position.

Doppel2b.png
2B

[ Startup: 9 | Hit:-2 | Block:-4 ]

Doppel extends her body and punches at the opponent's feet. This move has lower forward invincibility, making this an excellent poke.

Doppel2c.png
2C

[ Startup: 10~12 | Hit:-1~+1 | Block:-3~-1 ]

Doppel does a multi hitting uppercut.

Jumping

Doppelj5a.png
j5A

Doppel does a quick, downward aerial jab. The size of the hitbox makes this move superb at contesting for aerial space.

Doppelj5b.png
j5B

Doppel does a quick aerial uppercut. You will only be using this when your opponent is above you.

Doppelj5c.png
j5C

Doppel punches towards the ground. The hitbox on this move is gigantic and is a key part to her okizeme game. Causes knockdown on hit on an aerial opponent.

Dashing

Doppel5a.png
66A

[ Startup: 8 | Hit:+0 | Block:-1 ]

Identical to 5A except it travels.

Doppel66b.png
66B

[ Startup: 8 | Hit:+3 | Block:+1 ]

Doppel performs an over the head downward punch.

Doppel5c.png
66C

[ Startup: 6 | Hit:+1 | Block:-1 ]

Identical to 5C except it travels and wallbounces on juggle. Used in her BIC corner combos.

Doppel2a.png
662A

[ Startup: 4 | Hit:+1 | Block:+0 ]

Identical to 2A except it travels.

Doppel2b.png
662B

[ Startup: 9 | Hit:-2 | Block:-4 ]

Identical to 2B except it travels. This is arguably a lot better than 2B if you can successfully IC 662C on hit.

Doppel662c.png
662C

[ Startup: 7 | Hit:-- | Block:-7 ]

Similar to 2C, but the hitbox on Doppel's body is a lot bigger. Launches on hit and is a crucial part of her combos. Often used to cheaply combo into 214214A with red IC.

Special Moves

The notation for the movelists can be found under Notation.

Move Hits Damage Guard IC
Cancel
Maiden Typhoon
623A 3 ≈700 Any Yes
623B 3 ≈560 Any Yes
623C 15 ≈1260 Any Yes
Maiden Fire
214A 1 650 Any Yes (FIC)
214B 3 ≈670 Any Yes (FIC)
214C 4 ≈1760 Any Yes (FIC)
Maiden Capture
41236A 2 1000 Throw No
41236B 2 1000 Air Throw No
41236C 2 1000 Throw No
> Maiden Fuji Yama [During Maiden Capture]
> 214B 0 0 Press B No
> Maiden Crash [During Maiden Capture]
> 214A 1 1500 Press C No
>> Relentless Granite-Breaking Barrage [During Maiden Crash, SP Level 1]
>> 214A 25 1620 Press C No
>>> Maiden Finger [During Barrage, SP Level 1]
>>> 214214A 1 4200 Press C No
>>> Falling Maiden [During Barrage, SP Level 1]
>>> 214214B 1 4500 Press B No
>> Exploding Inner-Soul Fist [During Maiden Crash, SP Level 1]
>> 214B 1 1800 Press B No
>>> Human Floor-Burning Polisher [During Fist, SP Level 1]
>>> 214214A ≈14 ≈3800 Press C No
>>> Maiden Volcannon [During Fist, SP Level 1]
>>> 214214B 3 ≈3600 Press B No
Maiden Finger [SP Level 1-3]
236236A 2 2300 Ground No
236236B 2 3300 Ground No
236236C 2 4900 Ground No
Maiden Volcannon [SP Level 1-3]
214214A 1 1800 Ground No
214214B 2 ≈2680 Ground No
214214C 3 ≈4075 Ground No
Maiden Enlightenment [1/6 HP, Final Round, SP Level 3]
Automatic 0 N/A N/A N/A

Specials

Doppel623a.png
Doppel623b.png
623* - Maiden Typhoon (乙女タイフーン)

Do not use this move without access to IC if you're unsure if it will hit as it is very unsafe.

  • A: Doppel transforms into a fire tornado with a disembodied head and travels a short distance towards the opponent.. This move has low invincibility.
  • B: Same as the A version, except she travels further and has high invincibility instead.
  • C: Same as the A version, except Doppel doesn't travel and she has full invincibility.
Doppel214a.png
Doppel214c.png
214* - Maiden Fire (乙女ファイアー)
  • A: Doppel pours spicy kimchi into her mouth and uses this to breath fire.
  • B: Same as the A version, except it has a longer startup and a longer duration.
  • C: 3F longer startup than the A version, longer active frames than B version, and a larger flame.
Doppel41236a.png
Doppel41236b.png
Doppel41236c.png
41236* - Maiden Capture (乙女キャプチャー)

A and B version can be combo'd into as well as being an unblockable grab. Each version can be followed up with 214A and 214B (see below). If no followup is used, Doppel just slams the opponent down in front of her.

  • A: Grabs grounded opponents.
  • B: Grabs an aerial opponent. You will be using this version this most. Almost all corner combos end with this.
  • C: A more standard command grab. Cannot be combo'd into and you need to be fairly close.
Doppel41236--214a.png
Doppel41236super1.png
Doppel41236super2.png
41236* 214A - Maiden Crash (乙女クラッシュ)

This is the high damage followup to 41236*. This followup and all the super followups can be teched. If the followup uses A, you tech with the C button. If it uses B, you tech with button B. 214A (Maiden Crash)

>214A (Relentless Granite-Breaking Barrage)

>>214214A (Maiden Finger)

>>214214B (Falling Maiden)


214A (Maiden Crash)

>214B (Exploding Inner-Soul Fist)

>>214214A (Human Floor-Burning Polisher)

>>214214B (Maiden Volcannon)

Doppel41236--214b.png
41236* 214B - Maiden Fuji Yama (乙女フジヤマ)

Doppel throws the opponent up and behind her, allowing her to follow up with regular combos.

Eternity Specials

Doppel236236a.png
Doppel236236c.png
236236* - Maiden Finger (乙女フィンガー)

Can be blocked.

  • A: Doppel rushes forward to grab the opponent.
  • B: Same as the A version, except higher damage.
  • C: Same as the B version, except higher damage. Fully invincible.
Doppel214214.png
214214* - Maiden Volcannon (乙女ボルカノン)

You will likely use this super the most, as it sets up nicely for 66C corner loops and can be used for a lot of damage midscreen with 662C 214214A loops.

  • A: Doppel causes an eruption of fire to burst from the ground.
  • B: Same as the A version, except an extra eruption is summoned slightly further from Doppel.
  • C: Same as the B version, except a third eruption is summoned ever further away.

Final Memory

DoppelFM.png
Maiden Enlightenment (乙女開眼)

This Final Memory's activation is automatic, and will only activate when it's the final round, Doppel is at 1/6th health and she has super bar level 3. Maiden Enlightenment makes Doppel much more dangerous than normal. While enlightened, Doppel's movement and attack speed increases, and she regenerates SP extremely fast (about 1 SP bar every 5 seconds).

Strategy, Tactics, and Combos

Combos

Basic combo

Non-IC

Corner :

jC ABB5C 6C 41236B - 2748 damage(rep3-1)

ABB5C6C 41236B 236B 66B 41236B 236B 66C jB jB jC - 3346 damage(rep3-2)


Red-IC

Corner :

ABB5C 6C IC 66C 214214A AB 41236B - 3982 damage(rep3-3)

662C jB 9 jAjC IC jA 5BB 6C 41236B 236B 66B 41236B 236B 66C 214214A AB 41236B - 4576 damage(rep3-4)

jC ABB5C IC 662C AB 41236B - 3900 damage (rep3-7)


Blue-IC

jC ABB5C 6C IC 66C 214214A A5BB6C 41236B 236A 236B 236A - 8689 damage(rep3-5)

ABB5C 623B (2hit) IC AB 66B 66C 5BB6C 41236B 236A 236B 236A - 8122 damage(rep3-6)

jC ABB5C IC 662C 214214A AB 214214A AB 41236B - 6598 damage(rep3-8)


Advanced Combo

Red-IC

6C IC 66C 662A (whiff) 5B 66C 662A (whiff) 5B 66C 214214A AB 41236B - 4644 damage(rep3-9)


Blue-IC

jC ABB5C 6C IC 66C 662A (whiff) 5B 66C 662A (whiff) 5B 66C 662A (whiff) 5B 66C 214214A AB 41236B 236A 236B 236A - 8748 damage(rep4-1)


Replay

Download here


Advanced Combo (!!!)

Non-IC

662C->jB->9 jA->jC->5A->B->B->6C->41236B – 3229 damage (rep5-1)


Red-IC

662C->IAD->jB->214214A->66C->662A(whiff)->5B->B ->6C->41236B – 4377 damage (rep5-2)


Blue-IC

Corner:

jC->2A->2B->6C->IC->66C->2A(whiff)->66C->41236C->5B ->66C->662A(whiff)->5B ->66C->662A(whiff)->5B->662C ->214214A->5B->C->41236B – 6900 damage (rep5-3)

662C->IAD->jB->214214A->66C->662A(whiff)->5B->5C-> 6C->IC->66C->662A(whiff) ->5B->66C->662A(whiff)->5B->66C ->662A(whiff)->5B->662C->214214A->5B->C->41236B – 8k+ damage (rep5-4)

Alternative : 662C->IAD->jB->214214A->66C->662A(whiff)->5B->5C ->6C->IC->66C->662A(whiff)->5B->66C->662A(whiff) ->5B ->66C->662A(whiff)->5B->662C->214214A->5B->C ->41236B->236A->236A->236B – 9700 damage ~

662C->IAD->jB->214214A->66C->662A(whiff)->5B->5C ->6C->IC->66C->2A(whiff)->66C->214214A->66C->214214A ->5B->B->6C->41236B – 8670 damage(rep5-5)


Fullscreen :

662C->IAD->jB->214214A->662C->214214A->66C->IC ->66C->41236C->662A(whiff)->5B->66C->662A(whiff) ->5B->66C ->662A(whiff)->5B->662C->214214A->5B->C ->42136B – 8300 damage(rep5-6)

Alternative : 662C->IAD->jB->214214A->662C->214214A->66C->IC-> 66C->41236C->662A(whiff)->5B->66C->662A(whiff)->5B->66C ->662A(whiff)->5B->5B->B->6C->41236B->236A->236B->236A – 9700 damage(rep5-7)

Replay

Download here

Win Quotes

Japanese English

中々のお手前

次に会う時が
楽しみだな

You're not bad.

Next time we meet, I bet it'll be fun.

(Doppel is saying one of Kim Kaphwan's quotes, from the Fatal Fury series.)

世界の何処かで

また遭おう

Let's meet again, somewhere in the world.

(Doppel is saying one of Jin Saotome's quotes, from Marvel vs Capcom 2.)

一撃必殺の境地は

まだ遠い

I'm still far from being able to perform an "Instant KO".

敵を侮ったか?

残念だがこれが現実だ

Did I make light of the foe?

It's too bad, but this is reality.

加減が
分からなかったとはいえ
少しやりすぎたか…

まだまだ私も未熟

I didn't realize that I had to hold back more than I did and I overdid it...

I'm still too unskilled to know better.

(Doppel is saying one of Kim Kaphwan's quotes, from the Fatal Fury series.)

(To Mizuka)
私か?
あいにくそちらの
知っている奴とは
似て非なる者なんでな

まあ、気にするな

(To Mizuka)
[TRANSLATION NEEDED]

(To Mio)
少しばかり
おいたが過ぎるぞ…

コイツに四六時中
捕まってる向こうを
少しは察してやるか

(To Mio)
[TRANSLATION NEEDED]

(To Rumi)
オリジナルが
この体たらくでは
先が思いやられるな

(To Rumi)
[TRANSLATION NEEDED]

(To Mai)
居合、その太刀筋
正に一瞬の煌きの如し

なんかオプションも
付いてるようだが
よい経験になったぞ

(To Mai)
Cutting down the opponent and sheathing the sword afterwards, that swordsmanship is surely like an instant flash.

And it seemed you even had something like an option.
It was a good experience.

Colors

EFZ-dnanase-colors.png

In-game References

Game References

  • Doppel's "Maiden Typhoon" move is based on Jin Saotome's "Saotome Typhoon" move, from Marvel vs Capcom 2.
  • Doppel's "Maiden Fire" move is based on Mega Zangief's "Vodka Fire" move, from Marvel vs Capcom.
  • Doppel's "Maiden Finger" move is based on Domon Kasshu's "Hyper God Finger" move, from Kidou Butoden G-Gundam.
  • Doppel's "Falling Maiden" move is based on Shin Akuma's "Misogi" move, from Capcom vs SNK 2.
  • Doppel's "Human Floor-Burning Polisher" move is based on EX Sol Badguy's "Tyrant Rave v.Alpha" move, from the Guilty Gear series.
  • Doppel's "Maiden Straight" move is based on Slayer's "Mappa" move, from the Guilty Gear series.
  • Doppel's "Maiden Enlightenment" mode is based on Jin Saotome's "Enlightenment" mode, from Marvel vs Capcom 2.

ONE References

  • The location in the background is a park that is on the way to the school that the characters of ONE go to.
  • The "Kimuchi" ramen that Doppel eats during her "Maiden Fire" move is a reference to the meal that Kouhei ate with the real Rumi on a Christmas date in the game.
Eternal Fighter Zero
General

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Characters



AkaneAkikoAyuDoppelIkumiKannaKanoKaoriMakoto

MaiMayuMinagiMioMisakiMishioMisuzuMizuka

Nayuki (asleep)Nayuki (awake)RumiSayuriShioriUNKNOWN

Mechanics