Dengeki Bunko Fighting Climax/Miyuki Shiba

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(Click here for the original Miyuki Shiba page)

Miyuki Shiba

Introduction

Originally from the light novel Mahouka Koukou no Rettousei.

Gameplay

A synopsis of this character's play-style, strengths, weaknesses, etc

Pros

  • Example 1
  • Example 2
  • Example 3

Cons

  • Example 1
  • Example 2
  • Example 3

Recommended Assists

Assist Character - Short description of why this assist is recommended with this character

Assist Character - Short description of why this assist is recommended with this character

Assist Character - Short description of why this assist is recommended with this character

Potentials

Universal Potential: Increases damage dealt by 10% for 20 seconds when health falls under 30%. If behind in rounds won, increases damage dealt by 20% instead.

Character Potential: Use 3 EX Special Attacks for Support Cast Level 3 for 30 seconds. Can be activated once a round.

Move List

L = Low, H = High, A = Air
JC = Jump Cancel, SC = Support Cancel, EX = EX Cancel
ISC = Impact Skill Cancel, TCC = Trump Card Cancel, CAC = Climax Art Cancel

Startup includes the first active frame.

Normal Moves

5A
DFC.Miyuki.5A.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
300 6 2 16 -5
+8 (JC)
Jump, Impact, Special, Trump, Climax, Assist HLA -

Quick vertically diagonal hit with ice. Jump cancellable.

2A
DFC.Miyuki.2A.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
250 6 3 15 -5 Impact, Special, Trump, Climax, Assist LA -

Quick swipe of ice at someone's legs. Miyuki's only low attack.

5B
DFC.Miyuki.5B.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
500 9 2 20 -7
+10 (JC)
Jump, Impact, Special, Trump, Climax, Assist HL -

An ice attack with deceptive range. Air-unblockable.

2B
DFC.Miyuki.2B.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
450 10 3 19 -7
+10 (JC)
Impact, Special, Trump, Climax, Assist HL -

Mid-ranged ice attack. Air-Unblockable.

5C
DFC.Miyuki.5C.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
700 11 3 22 -8 Impact, Special, Trump, Climax, Assist HLA -

Mid-ranged ice attack. It can be charged for additional damage and to extend its vertical reach.

5[C]
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
800 23 5 31 -7 Impact, Special, Trump, Climax, Assist HLA -

5C's charged version, does more damage and has more vertical reach. If it connects on an opponent on the ground, it will pop them into the air.

2C
DFC.Miyuki.2C.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
700 11 4 23 -10 Impact, Special, Trump, Climax, Assist HLA -

Has the longest range out of Miyuki's normals, can also be charged. When charged, its range more than doubles.

2[C]
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
800 22 5 32 -8 Impact, Special, Trump, Climax, Assist HLA -

2C's charged counterpart. Has amazing range and can be helpful to punish or keep people out.

j.A
DFC.Miyuki.jA.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
250 8 2 X+2 Varies Jump, Special, Assist HA -

A downwards vertical ice attack.

j.B
DFC.Miyuki.jB.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
450 10 3 X+3 Varies Jump, Special, Assist HA -

A near horizontal ice attack, makes for a good air-to-air, and a decent jump-in.

j.C
DFC.Miyuki.jC.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
640 12 4 X+4 Varies Impact, Special, Assist HA -

Miyuki attacks in an X pattern with ice. Can also be charged for more damage and new properties.

j.[C]
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
800 19 4 X+4 Varies Jump, Special, Assist HA -

j.C's charged version. If this move hits an opponent, it will pop them into/higher into the air in addition to the extra damage.

Special Moves

Floral Lock
「フローラル・ロック」

236X
DFC.Miyuki.236X.jpg
Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
A 588 21 6 33 -2 EX, Climax, Assist HLA -

Miyuki's zoning tool, if you will. She summons a flower shaped piece of ice that hits the opponent. Shortest range of the 4.

  • Has 4 different ranges depending on the button(s) pressed.
Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
B 588 21 6 33 -2 EX, Climax, Assist HLA -

Mid-range version of Floral Lock.

Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
C 588 21 6 33 -2 EX, Climax, Assist HLA -

Long range version of Floral Lock.

Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
EX 1064 13 12 32 +11 Climax, Assist HLA -

The EX version auto-tracks to your opponent's position, and hits more times. If you're close enough, you can combo off of it with 5B. Also a great way to punish people from a distance.

Freezing Zone
「フリージング・ゾーン」

214X
DFC.Miyuki.214X.jpg
Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
A 700 35 4 16 +8 Dash, EX, Assist HLA -

Miyuki jumps into the sky and causes a snowy pillar to appear below her. Shortest range of them.

  • The different versions determine range.
  • All versions can be followed up with a j.B, as well as a dash cancel, even if you miss.
Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
B 700 35 4 16 +8 Dash, EX, Assist HLA -

The mid-range version of Freezing Zone.

Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
C 700 35 4 16 +8 Dash, EX, Assist HLA -

Long-ranged version of Freezing Zone.

Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
EX 1054 29 20 0 +24 (JC)
to
-4 (raw landing)
Jump, Dash, Assist HLA -

The EX version of Freezing Zone. It has the same range as the C version, but does more damage, holds them closer to the ground, and allows for a jump cancel as well.

Gungnir
「グングニル」

j.214X
DFC.Miyuki.j236X.jpg
Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
A 424, 504 (# of hits dependent) 16 3 X+17 -3 to -10 EX, Assist HLA -

A two part move. Miyuki uses snow to knock the enemy down into an ice pillar that skewers them. If the midair hit doesn't connect, it will place a white circle on the ground for a second. This is the ice pillar, and will trigger if stepped on. Has the lowest range.

  • Versions determine range
Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
B 424, 504 (# of hits dependent) 16 3 X+17 -3 to -10 EX, Assist HLA -

Mid-ranged version of Gungnir.

Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
C 424, 504 (# of hits dependent) 16 3 X+17 -3 to -10 EX, Assist HLA -

Long-range version of Gungnir.

Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
EX 798, 840 (# of hits dependent) 13 3 X+14 +4 Assist, Climax HLA -

Has the same range as the C version, but has a wider area of effect thanks to the ice pillar's size. This can be followed up with either of her Climax Arts.

Universal Mechanics

Throw
6C or 4C
DFC.Miyuki.64C.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
1099 4 1 90 +49 (hit) Trump, Climax, Assist N/A -

Miyuki grabs the opponent, and follows up by battering them with what looks like her 5C, and her j.C. Although you cancel the throw to a Climax or Trump, the opponent will already be out of hitstun. Use a Combo Blast or a fast assist to follow-up the throw instead.

Impact Skill
Fenrir
「フェンリル」

5A+B
DFC.Miyuki.5AB.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
284-1100 (Range dependent) 12 20 49 -34 EX, Climax, Assist
(hit only)
HLA -

Miyuki slides along the ground, covering it in ice. This move has good range, making it a pretty good punish. However, despite the way it looks, it is not a low attack.

Impact Skill
Niflheim
「ニブルヘイム」

2A+B
DFC.Miyuki.2AB.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
1000 12 4 37 -24 Trump, Climax, Assist
(hit only)
HLA -

Miyuki lets out a burst of magical energy and snow. After she uses it, regardless of whether she hits or not, she will be surrounded by a spiraling pillar of snow for about 3 seconds. While she is like this, her moves do more damage, and her normals launch people into the air.

Impact Break
4A+B
DFC.Miyuki.4AB.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
First hit: 900
Launcher: 800
First hit: 22
Launcher: 9
First hit: 8
Launcher: 2
First hit: 14
Launcher: 56
First hit: -2
Launcher: -43
First hit: N/A
Launcher: SC, EX, TCC, CAC
(hit only)
First hit: HA
Launcher: HLA
-

A short hop into Miyuki's j.B.

Trump Card
Cocytus
「コキュートス」

5A+C
DFC.Miyuki.5AC.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
3000 25 7 33 -20 N/A H -

Miyuki lets out a blast of snow magic that auto-tracks to your opponents position. Overhead and air unblockable as well.

Climax Arts

Inferno
「インフェルノ」

41236B+C
DFC.Miyuki.41236BC.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
3500 13 10 75 -57 N/A HLA -

Miyuki holds your opponent in place with magic while she lets out an onslaught of magic.

Phantom Dance
「ファントム・ダンス」

63214B+C
DFC.Miyuki.63214BC.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
2800 7 23 17 -23 N/A HLA -

Miyuki slides along the ground similar to her 5A+B. Your opponents gets frozen in place to accept a punishment from Miyuki's snowy rampage.

Combos

Midscreen

5A Starter

5A > 5B > 2C > 236A
  • 1408 damage
5A > 5B > 5C > 5A+B
  • 1679 damage

After 2A+B

5A > 5B > j.B > j.C > jc > j.B > j.C > 214x
  • 2213 damage
5A > 5B > j.B > j.C > jc > j.B > j.C > 214A+B > 41236B+C
  • Costs 3 meter
  • 3864 damage

4A+B Starter

4A+B > B > j.A > etc
  • Notes about this particular combo

Corner

5A Starter

5A > 5B > 5C > etc
  • Notes about this particular combo

4A+B Starter

4A+B > B > j.A > etc
  • Notes about this particular combo

Assists

Assist Character 1

5A > 5B > 5C > 5D > etc
  • Notes about this particular combo

Assist Character 2

5A > 5B > 5C > 6D > etc
  • Notes about this particular combo

Colors

Color 1 Color 2 Color 3 Color 4
DFCMiyuki-1.png
DFCMiyuki-2.png
DFCMiyuki-3.png
DFCMiyuki-4.png
Color 5 Color 6 Color 7 Color 8
DFCMiyuki-5.png
DFCMiyuki-6.png
DFCMiyuki-7.png
DFCMiyuki-8.png
Color 9 Color 10 Color 11 Color 12
DFCMiyuki-9.png
DFCMiyuki-10.png
DFCMiyuki-11.png
DFCMiyuki-12.png
Color 13 Color 14 Color 15 Color 16
DFCMiyuki-13.png
DFCMiyuki-14.png
Color 17 Color 18 Color 19 Color 20
Color 21 Color 22 Color 23 Color 24
Dengeki Bunko Fighting Climax
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