Dengeki Bunko: Fighting Climax/DFC/Rentaro Satomi

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This character page is for an outdated version of the game (DFC). To see Rentaro Satomi's character page for the latest version (DFCI), click here.

Rentaro Satomi

Introduction

Originally from the light novel Black Bullet.

Gameplay

Pros

  • Very high damage potential
  • Has both ground bounce and wall bounce moves allowing for multiple types of combo situations
  • His trump card is a cancel turning quite a few moves that otherwise wouldn't be safe into a bait

Cons

  • Relatively short range
  • Meter hog
  • With the amount of possibilities, players might be overwhelmed with what combo to use in what situation

Recommended Assists

Assist Character - Short description of why this assist is recommended with this character

Assist Character - Short description of why this assist is recommended with this character

Assist Character - Short description of why this assist is recommended with this character

Potentials

Universal Potential: Increases damage dealt by 10% for 20 seconds when health falls under 30%. If behind in rounds won, increases damage dealt by 20% instead.

Character Potential: Use Extend Action moves 3 times to increase damage dealt by 10% for 10 seconds. Can be activated twice a round.

Move List

L = Low, H = High, A = Air
JC = Jump Cancel, SC = Support Cancel, EX = EX Cancel
ISC = Impact Skill Cancel, TCC = Trump Card Cancel, CAC = Climax Art Cancel

Normal Moves

5A
DFC.Rentaro.5A.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
300 5 2 14 -3
+8 (JC)
JC, SC, EX, ISC, TCC, CAC HLA -
  • Short forward jab
2A
DFC.Rentaro.2A.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
250 5 3 14 -4 SC, EX, ISC, TCC, CAC LA -
  • Crouching forward jab
5B
DFC.Rentaro.5B.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
500 8 3 17 -5
+10 (JC)
JC, SC, EX, ISC, TCC, CAC HL -
  • Upward knife swing
  • Large vertical hitbox
  • Air unblockable
2B
DFC.Rentaro.2B.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
450 9 3 18 -6
+10 (JC)
JC, SC, EX, ISC, TCC, CAC L -
  • Crouching forward knife strike
  • Air unblockable
5C / 5CC
DFC.Rentaro.5C.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
5C: 700
5CC: 700
5C: 11
5CC: 13
5C: 3
5CC: 4
5C: 35
5CC: X+12
5C: -11
5CC: -16
5C: SC, EX, ISC, TCC, CAC
5CC: SC, EX
HLA -
  • Long forward kick
  • Press C again to follow up with jump kick
  • Jump kick launches opponent
  • Second kick leaves Rentaro airborne
2C
DFC.Rentaro.2C.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
700 10 4 19 -6 SC, EX, ISC, TCC, CAC L -
  • Long sweep kick leads to hard knockdown
j.A
DFC.Rentaro.jA.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
250 7 2 X+2 Varies JC, SC, EX HA -
  • Small downward angled punch


j.B
DFC.Rentaro.jB.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
450 9 3 X+3 Varies JC, SC, EX HA -
  • Angled horizontal knife slash


j.C
DFC.Rentaro.jC.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
650 10 4 X+4 Varies JC, SC, EX HA -
  • Long downward kick


Special Moves

Gunfire
「ガンファイア」

236X
Air O.K.
DFC.Rentaro.236A,C.jpg
Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
A 700 14
Air: 13
4 28
Air: ~41 (Landing: 15)
-5 to -7
Air: -15 or worse
SC, EX, TCC, CAC
Air: SC, EX
HLA -
  • Fires gun at eye level
  • Little over half screen distance
  • Air version: shoots downward at a 45 degree angle.
Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
B 700 13
Air: 15
4 26
Air: ~48 (Landing: 15)
+1 to -1
Air: -18 or worse
SC, EX, TCC, CAC(ground)
Air: SC, EX
LA
Air: HLA
-
  • Fires gun towards the opponents feet
  • Counts as low attack (ground only)
  • Slight frame advantage if blocked at max range
  • Air version: shoots downward at a 45 degree angle. Rentaro is propelled further away than the A version.
Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
C 700 12
Air: 17
4 29
Air: 48 (Landing: 15)
+3 to -6
Air: -14 or worse
SC, EX, TCC, CAC
Air: SC, EX
HLA -
  • Fires gun in the air
  • Air version: Rentaro is propelled even further than the B version.
Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
EX 1100 13
Air: 12
4
Air: 6
27
Air: 41 (Landing: 12)
-6 to -11
Air: -8 or worse
SC, TCC, CAC
Air: SC
HLA -
  • Fires gun at eye level
  • Slower than standard version
  • Full screen hitbox
  • Air version: Faster, stronger version of C Gunfire.
Homura Kasen
「焔火扇 -ほむらかせん-」

214A
DFC.Rentaro.214A.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
900 13
39 (full charge)
7
8 (full charge)
12
16 (full charge)
-2
+9 (full charge)
SC, EX, TCC, CAC HLA -
  • Chargeable straight punch
  • A little under half screen length uncharged
  • Charge duration extends the length of the attack, increases frame advantage
Uki Rouchou
「雨寄籠鳥 -うきろうちょう-」

214B
DFC.Rentaro.214B.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
1225 20
45 (full charge)
4 27
36 (full charge)
-3
+12 (full charge)
SC, EX, TCC, CAC LA -
  • Charge time lengthens the run distance
  • Charged version launches opponent on hit for a combo
  • Charged version puts opponent into air tech state on block, making it a mix-up situation
  • Runs forward and steps on the opponents foot followed by a shoulder bash. Hits low.
Rokuro Kabuto
「轆轤鹿伏鬼 -ろくろかぶと-」

214C
DFC.Rentaro.214C.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
1000 20
31 (full charge)
3 32 or worse
~50 (full charge)
-9
+3 (full charge)
SC, EX, TCC, CAC HLA
HA (full charge)
-
  • Chargeable
  • Runs forward and jumps toward the opponent then punches the ground
  • The jump has a hitbox
  • Charge time lengthens the run distance
  • At full charge the punch counts as an overhead
EX Homura Kasen
「焔火扇 -ほむらかせん-」

214AB
DFC.Rentaro.214A.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
1400
1700 (full charge)
15
38 (full charge)
6 15
11 (full charge)
-3
+9 (full charge)
SC, TCC, CAC HLA -
  • Slightly stronger version of 214A, used to extend combos.
Inzen Shoukahanameishi
「隠禅・上下花迷子 -いんぜん・しょうかはなめいし-」

j.214X
DFC.Rentaro.j214X.jpg
Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
A 700 13 3 Landing: 12 -6 or worse SC, EX HLA -
  • Small forward hop kick
Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
B 700 17 3 Landing: 12 0 to -7 SC, EX HLA -
  • Larger forward hop kick
  • Neutral on block if immediately cancelled from 5CC (there's a gap)
Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
C 700 23 17 15 +3 to -1 SC, EX HLA -
  • Even longer forward hop kick
  • Slight advantage on block if immediately canceled from 5CC (bigger gap)
Version Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
EX 1200 13 3 24 -6 SC HLA -
  • Same distance as B version


Universal Mechanics

Throw
6C or 4C
DFC.Rentaro.64C.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
1100 4 1 80 +47 (hit) SC, EX, TCC, CAC N/A -

Rentaro grabs the opponent and then punches them in the stomach.

Impact Skill
Kohaku Tensei
「虎搏天成 -こはくてんせい-」

5A+B
DFC.Rentaro.5AB.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
1100 12 10 36 -28 SC, EX, TCC, CAC
(on hit)
HLA -

Rentaro does a half screen elbow strike.

Impact Skill
Unebiko Ryuu
「雲嶺毘湖鯉鮒 -うねびこりゅう-」

2A+B
DFC.Rentaro.2AB.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
1123 12 8 61 (Landing: 12) -40 SC, EX, TCC, CAC
(on hit)
HLA -

Rentaro does a 2 hit uppercut

Impact Break
4A+B
DFC.Rentaro.4AB.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
First Hit: 900
Launcher: 800
First Hit: 22
Launcher: 9
First Hit: 8
Launcher: 2
First Hit: 14
Launcher: 50
First Hit: -2
Launcher: -37
First Hit: N/A
Launcher: SC, EX, TCC, CAC
(on hit)
First Hit: HA
Launcher: HLA
-

Rentaro does a small jump forward and uses his jB followed by his 5B to launch the opponent.

Trump Card
Terminal Horizon
「義眼解放 -ターミナル・ホライズン-」

5A+C
DFC.Rentaro.5AC.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
N/A 0 N/A ~50 N/A N/A N/A -
  • Can be used as a Roman Cancel
  • Increase in movement speed
  • 10% increase in attack power


Climax Arts

Inzen-Kokutei-Unlimited Burst
「隠禅・哭汀・全弾撃発 -いんぜん・こくてい・アンリミテッドバースト-」

41236B+C
DFC.Rentaro.41236BC.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
3510 13 17 35 -23 N/A HLA -
  • 4 hits. If the gunshot hits, Rentaro will perform a double uppercut then finish with a overhead kick.
Final Strike
「ファイナルストライク」

63214B+C
DFC.Rentaro.63214BC.jpg
Damage Startup Active Recovery Frame Adv Cancels Guard Hitbox
2796 7 23 20 -28 N/A HLA -
  • 20 hits. A Shoryu Reppa move, ending with Shoukahanameishi.


Combos

Midscreen

0 meter 1929 damage

5A > 5B > 236B > 665B > jc j.5B > j.5C > jc j.5C > j.236A

2 meters 2787 damage

5A > 5B > 5CC > j.214C > j.214AB > 662C > 2AB > 214[AB]

4 meters 3841 damage

5A > 5B > 5C > 236B > 214[AB] > 214[A] > 214[AB] > 63214BC

5 meters 5021 damage

j.C > 5B > 5C > 5AB > 214AB > TC > 214[AB] > 214[AB] > 41236BC

5 meters 1TC 5368 damage

j.C > 5B > 5C > 214A > TC > 2C > 5AB > 214[AB] > 214[AB] > 66 > j.214AB > 41236BC

5 meters 1TC 5165 damage

j.C > 5B > 5C > 5[C] > j.214C > j.214AB > TC > 5AB > 214[AB] > 214[AB] > 41236BC

5 meters 1TC 5613 / 4976 damage (Also a fullscreen corner carry)

j.C > 5B > 5C > 214A > TC > 2C > 5AB > 214[AB] > 214[AB] > 214[A] > 214[AB] > 41236BC / 63214BC

4 meters 1TC 4450 damage (Also a fullscreen corner carry)

j.C > 5B > 5C > 214A > TC > 2C > 5AB > 214[AB] > 214[AB] > 214[A] > 214[AB] > 214[AB]

4A+B Starter

4A+B > B > j.A > etc
  • Notes about this particular combo

Corner

3 meter 3178 damage

5A > 5B > 5C > 236B > 5C > 2AB > 214[AB] > 665C > 2AB > 214[AB]

5 meters 1TC 5314 damage

j.C > 5B > 5C > 5AB > 214AB > TC > 5AB > 214[AB] > 214[AB] > 41236BC

  • Note: You can drop 1 EX Kasen from the loops and go into super for 1 less meter. You can also start from 5A/5B/whatever instead of j.C

5 meters 4760 damage

j.C > 5B > 5C > 5[C] > 214C > j.214AB > 5AB > 214AB > 214AB > 41236BC

5 meters 1TC 5440 damage

j.C > 5B > 5C > 5AB > 236AB > TC > 5AB > 214[AB] > 214[AB] > 41236BC

5 meters 1 burst 4906 damage

j.C > 5B > 5C > 5AB > 214AB > 5AB > 214AB > ABC > 214AB > 41236BC


4A+B Starter

4A+B > B > j.A > etc
  • Notes about this particular combo

Assists

Enju

5A > 5B > 5C > 214A > Trump Card > 5C > 2C > 5B > j.B > j.C > jc > j.B > j.S > j.C > (j.S connects here) > 41236B+C
  • Confirms into Rentaro's Trump card, as well as Inzen-Kokutei-Unlimited Burst.
  • Costs 2 bars and 1 Trump Card.
  • 4255 damage.
5B > 2C > 5A+B > TC > 5C > j.B > j.C > j.S > j.236B > dash under > delay 214[C] > 214A+B > 41236B+C
  • 3 bars+1 Trump Card stock
  • 5051 damage

Assist Character 2

5A > 5B > 5C > 6D > etc
  • Notes about this particular combo

Colors

Color 1 Color 2 Color 3 Color 4
DFCIRentaro-1.png
DFCIRentaro-2.png
DFCIRentaro-3.png
DFCIRentaro-4.png
Color 5 Color 6 Color 7 Color 8
DFCIRentaro-5.png
DFCIRentaro-6.png
DFCIRentaro-7.png
DFCIRentaro-8.png
Color 9 Color 10 Color 11 Color 12
DFCIRentaro-9.png
DFCIRentaro-10.png
DFCIRentaro-11.png
DFCIRentaro-12.png
Color 13 Color 14
DFCIRentaro-13.png
DFCIRentaro-14.png
Dengeki Bunko: Fighting Climax
General

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Assists

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