Chaos Code/Catherine

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Profile-catherine.jpg

Introduction

Real Name: Katori Heihachi BGM: Starting Point

Is a cartoonist who obtained a mysterious power. She (?) plans on searching for the Chaos Code to get new ideas for a manga she (?) is writing.


Catherine is the odd-ball character of the game, transforming into various costumes as his main fighting style. He is a proficient zoner with his bells and musical notes which double as great okizeme tools.

P.S Catherine is indeed a male.

Run vs Step

Run - Is recommended for Catherine by most Japanese players. The speed makes Catherine's game more well rounded and makes the character's rushdown game more effective.

Step - Recommended if you plan on playing a more defensive Catherine. The faster meter gain can be used towards counter supers and EX zoning tools (such as EX Happiness Bells).

Combos

Basic Catherine combo theory depends heavily on the selectables you choose. It's strongly recommended that beginners go with Pure Love Coming Out and Bunny's War Cry, as these give Catherine tremendously good corner carry and okizeme options. Starting from there, ground combos will generally start with a string like the following:

2B 2B cl.C/f.C [cl.D]

From there, you have to judge whether you're close enough to connect with the command throw. If not, go into 214D or 623BD. From command throw:

IAD j.B j.C land 5A sjc9 j.A(delay)j.B j.C j.214D

At the right distance, it is possible to combo from the j.214D wallbounce, though how you extend depends on if you have/want to spend meter or not. For meterless, 2A 2C sjc into air combo ending with j.214D works. With meter, 2A 2C 236236C.

more to follow

Move List

Normal Moves

5A - Damage: 600, Stun: 2

Mid. Cancelable.

Catherine smacks the opponent with a back hand. Makes a decent anti-air.


2A - Damage: 400, Stun: 2

Mid. Cancelable. Rapid Fire.

Catherine crouches and pulls out a tissue to hit the opponent with. Decent range.

cl.B - Damage: 300, Stun: 2

Low. Cancelable. Rapid Fire.

Catherine does a standing low attack by kicking the opponent in the shins.

5B - Damage: 500, Stun: 4

Mid. Cancelable.

Catherine steps forward and kicks the opponent in the abdomen. Decent standing poke.

2B - Damage: 300, Stun: 2

Low. Cancelable. Rapid Fire.

Catherine crouches down and does a low kick hitting the opponent at the feet. Excellent for footsies and hitconfirms.


cl.C - Damage: 1600, Stun: 9

Mid. Cancelable.

Catherine tranforms into a kitty girl and smacks the opponent with a big kitty paw. Pretty high damage but aside from that its unsafe on block and has no real purpose outside of combos. Unsafe on block.

5C - Damage: 1300, Stun: 6

Mid. Cancelable.

Catherine transforms into a fencer and does a forward strike with a fencing foil. Catherine's farthest standing poke. The foil's hitbox is also part of Catherine's hurtbox so be careful you don't whiff otherwise you WILL get counterhit if you are hit.


2C - Damage: 1000, Stun: 4

Low. Cancelable.

Catherine transforms into a beautiful woman in dress and heels with hearts flying from under the skirt hitting low on both sides. Catherine's farthest low poke with a range a few pixels larger than 5C. Note that Catherine's hurttbox is also attached to the hearts so if your opponent hits them, you will be counterhit. Unsafe on block.

cl.D - Damage: 1400, Stun: 9

Mid. Cancelable.

Catherine transforms into a cowgirl and hits the opponent with a toy horse. Not a very spectacular normal. It is however safe on block.

5D - Damage: 1800, Stun: 12

Mid. Not cancelable.

Catherine transforms into a Chun-Li look-a-like and does a long, high kick with the back leg. This is good for anti-airing mid-range jump in attempts.

2D - Damage: 2000, Stun: 12

Low. Not cancelable.

Catherine transforms into a manga character (?) and falls forward feet first. Sweep attack, causes knockdown.


j.A - Damage: 400, Stun: 2

High. Cancelable.

Catherine pulls out a rose and holds out in front while falling towards the floor. Great IAD normal, not so much as a jump in however since the flower loses its hitbox after a certain amount of frames.

j.B - Damage: 400, Stun: 2

High. Cancelable.

Catherine does a body twist and kicks across the air. Good for air to air spacing.


j.C - Damage: 1400, Stun: 6

High. Cancelable.

Catherine transforms into a Jam Kuradoberi look-a-like and smacks the opponent with an arm swing. Most damaging air normal, not very good for jump ins but is great to chain into after a successful IAD j.A or j.B.


j.D - Damage: 1000, Stun: 6

High. Cancelable.

Catharine transforms into a female police officer and does a drop kick down in front. Good for IADs and hitting low crouching characters.

Command Normals

6B "Mermaid Princess" - Damage: 1500, Stun: 10

High. Cancelable.

Catherine transforms into a mermaid and jumps forward, hitting the opponent with the mermaid tail. This move is fantastic! Jumps over lows, big hitbox, and moves Catherine three character lengths forward. Catherine is considered airborne during this move and can only cancel into air specials like Devil Stomp.

6CD - Guard Crush - Damage: 3500, Stun: 30

Unblockable. Not Cancelable.

Uses 1 Bar.

Catherine changes into a swim suit and then does a swing with a baseball bat. Causes stunned state allowing for combos afterwards.


Special Moves

Bell of Happiness - 214A/C

Catherine pulls on a rope and summons bells that fall from the sky. This is a great zoning tool and makes great okizeme after knockdown. Typically you want to force your opponent to block the bells and then go high/low/throw afterwards. Bell Okizeme can be rolled out of, but you can punish the roll easily.

  • A ver

Damage: Each bell does 1000 (2000 total), Stun: Each bell does 4 (8 total)

Summons two bells straight in front of Catherine.


  • C ver

Damage: Each bell does 1000 (2000 total), Stun: Each bell does 4 (8 total)

Summons two bells farther away from Catherine.


  • AC ver (EX)

Damage: Each bell does 800 (2373 total), Stun: Each bell does 2 (6 total)

Uses 50% meter. Summons three bells that drop directly on top of wherever your opponent currently is.

Magic Harmony - 236A/C

Catherine transforms into a Greek harpist and sends out a pink projectile in the form of a musical note that stays on screen for awhile. This makes a great zoning tool and basically cuts off your opponents approach options. This can also be used as an okizeme tool after knockdown. If someone gets hit by your note after you have finished throwing it out it will cause enough hitstun to get a full combo afterwards. Be careful when using this move while in the corner, you may accidentally throw it off screen and get punished!

Note: You can only have ONE note on screen at a time. The EX version can be used in conjunction with an A or C note however. This move will also NOT counter hit.


  • A ver

Damage: 1200 , Stun: 0

Catherine throws an eighth note forward which stays on screen before disappearing. You cannot use another A or C note until this one disappears.


  • C ver

Damage: 1200, Stun: 0

Catherine throws a beamed note upward into the air which stays on screen before disappearing. Makes a good anti-air. You cannot use another A or C note until this one disappears


  • AC ver (EX)

Damage: 1500 per note (3000 total) , Stun: 0

Catherine throws an eighth and beamed note which both float upward like a C note. This move is very positive on block and hit allowing you to go for frame traps and extended combos. You cannot use another EX note while you have an EX note out already. You can however throw out a A or C note while an EX is active.

I'll Support You! - 623C/D

JUMPPP~!

Catherine transforms into a Cheerleader and does a tiger knee looking move. This move is best used as a mid screen punisher if your opponent whiffs an attack. You can also use it to hop over lows (after you get past startup) and even as an anti-air.


  • A ver

Damage: 2000 , Stun: 9

Shortest distance, goes about 1/4 of the screen. Causes untechable knockdown on hit. Unsafe on block pointblank. Will cause untechable spin into OTGable hard knockdown on counter hit.


  • C ver

Damage: 1500 + 1000 (2500 total) , Stun: 8 + 4 (12 total)

Farthest distance, goes about 3/4ths of screen and hits twice. The first hit of this move will only hit if you do it point blank. Causes untechable knockdown on hit. Unsafe on block pointblank. Will cause untechable spin into OTGable knockdown on counter hit.


  • BD ver (EX)

Damage: 1000 + 1000 + 1000 (2966 total) , Stun: 4 + 4 + 4 (11 total)

Same distance as C version but a little faster, goes about 3/4th of screen and hits three times. The three hits will only connect if done pointblank. Causes wallbounce in corner (can be combo'd off of if performed two backdashes away from corner), also causes hard knockdown. Effects are the same if the first or second hits connect on counter hit. If the third hit only connects however, a large wall bounce occurs (only if they reach the corner) where the opponent will bounce off the wall and back to Catherine.

Little Devil's Love Stomp - 214A/C (AIR ONLY)

DEVIL STOMMMPUU!~

Damage: 2500 , Stun: 15

Catherine transforms into an Etna-look-a-like and falls spread eagle on the opponent. This is a rather... odd move. It has a wide hitbox which basically spans Catherine's entire body from head to toe making it incredible for ambiguous cross ups. You are also able to influence the trajectory of this move by moving your joystick left or right. After the startup this move can be canceled into any air normal at any time. Will cause OTGeable hard knockdown on hit. Will cause a large ground bounce into OTGeable hard knockdown on counter hit.


Note: A and C version are exactly the same, and this move has no EX version.

I'll Serve You! - 214B/D

Catherine transforms into a maid and does a spin attack while sweeping the floor. This is simply a combo ender before going into super. No real uses otherwise. All versions unsafe on block.


  • B ver

Damage: 300 + 300 + 300 + 2000(2813 total) , Stun: 2 + 2 + 2 + 6

4 hits total, causes an air techable spin on hit. If only the last hit connects on counter hit, it will cause an untechable air spin into OTGeable hard knockdown.


  • D ver

Damage: 300 + 300 + 300 + 300 + 300 + 2000 (2686 total) , Stun: 2 + 2 + 2 + 2 + 2 + 2 (12 total)

6 hits total, goes farther than the B version and causes a wall bounce in the corner (can be combo'd off of if done about two dashes away from corner). If only the last hit connects on counter hit, it will cause an untechable air spin into OTGeable hard knockdown.


Extra Specials

Pure Love Coming Out - 426B/D

Catherine transforms into a school girl and lunges forward to give the opponent a love letter. If this move connects, the opponent will hold the letter in their hand which will then explose, launching the opponent into the air. This is a command grab move that works on hit as well!

Neither version do anything on counter hit.

  • B ver

Damage: 2000, Stun: 0

Fastest version and the shortest distance. This is the version you want to use in combos and for close range ticks.


  • D ver

Damage: 2000, Stun: 0

Slowest version, but travels the farthest. Better for tick throws off a far normal.


Bunny's War Cry - 214B/D (AIR ONLY)

Catherine transforms into a bunny girl and then swings through the air on a rope like Tarzan. You want to use this move at the end of air combos or if you want to traverse through the air quickly.

  • B ver

Damage: 3000, Stun: 15

Travels the shortest and does the least damage. You probably wont use this much. Causes wall bounce in the corner into hard knockdown.. Will cause a large wall bounce on counter hit into OTGeable hard knockdown. Unsafe on block.


  • D ver

Damage: 3500 Stun: 15

Travels the farthest and does the most damage. This is the version you will probably be using to end your combos with. Causes wall bounce in the corner into knockdown. Will cause a large wall bounce on counter hit into OTGeable hard knockdown. Unsafe on block.

Ultimate Chaos

Bell of Happiness - Goal in! - 236236 A/C

Catherine transforms into a bride and then tosses a bouquet at the opponent. This will cause several bells to fall from the sky followed by a cardboard cutout of Catherine's husbandu if the bouquet connects. This move is great to use on a blocking opponent as the bells will continue falling even on block! This lets you get off as many high/low mixups as you can while the super is still active. This is also great for extending combos as you can combo off the bells as theyre falling.


  • A Ver

Damage: 3200 + 300 per bell + 1000 (around 6700-7000 total depending on how many bells hit), Stun: 0

Catherine tosses the bouquet backwards which travels in an upward arc. Can be used as an anti-air.


  • C Ver

Damage: 3200 + 300 per bell + 1000 (around 6700-7000 total depending on how many bells hit), Stun: 0

Catherine tosses the bouquet directly forward which travels full screen.


Love is Phantom - 214214B/D

SOUGENMU! Install super where Catherine creates a shadow which will repeat any normal or command normal attack that you press (albeit delayed). A rainbow colored bar will appear above your meter bar to keep track of how much time you have left before the shadow disappears. Use this to perform unblockable setups and extend your combos in ways you normally couldn't! The only draw back is that after the meter runs out, you cant perform the super again until a certain time has passed.

Neither B or D version have any noticeable differences.

Extra Ultimate Chaos

Meow Meow Miracle Dynamite - 2363214B/D

Damage: 9368, Stun: 0

CHAOS SHIFT OK

Catherine runs forward about half screen and if you connect with the opponent, Catherine will then proceed to transform into a multitude of characters and attack the opponent. Purely a combo ending super, not much use otherwise.

The Truth in the Mirror - 214214A/C

Damage: 9000, Stun: 0

CHAOS SHIFT OK

Physical counter super. Catherine transforms into a witch while holding apples toward the opponent. If the opponent hits you while youre doing this, Catherine will then pull out a large mirror and then break it in front of the opponent's face. Pretty good startup for a counter. Keep in mind that you are susceptible to throw and projectile attacks.

Destruction Chaos

Maiden's Shining Heart - 2363214AC

Damage: 14241, Stun: 0

Catherine changes into a mahou shojou and shoots an energy beam upward which sucks in your opponent if they're within the magic circle on the floor. This does have some startup invincibility.

Colors

Notes:

  • PS3 Version: You can hold R1 button while selecting a character to get an alternative color.
  • Arcade Version: You can hold START button while selecting a character to get an alternative color.
A Button B Button C Button D Button
CatherineA.png
CatherineB.png
CatherineC.png
CatherineD.png
R1 + A Button R1 + B Button R1 + C Button R1 + D Button
CatherineSA.png
CatherineSB.png
CatherineSC.png
CatherineSD.png
  • A Button: Normal version
  • B Button: Tinky Winky (Teletubbies)
  • C Button: Po (Teletubbies)
  • D Button: Dipsy (Teletubbies)
  • R1+A Buttons: Laa-Laa (Teletubbies)
Chaos Code
General

ControlsFAQTiersHUDSystemTrophies

Characters

BravoCait & SithCatherineCeliaCelia IICerberusCthyllaHermesHikaruKagariKudlak-SinMG HikaruRuiVeinLupinusRay