Chaos Code/Bravo

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Stun: 130

Bravo is an Italian chef who is enamored with Chinese cuisine, seeking Chaos Code to save his restaurant. He's a powerhouse with comboable grabs and solid range, setting him apart from the majority of poverty game grapplers.

Run vs Step

Run Neutral, since being able to run and block is very helpful for slowly closing distances, giving better control over your positioning.

Step Tick Throws. 5C dash cancel 632146C can be really tricky and can catch a lot of players off guard. The shortened meter gauge also means that you will always have meter for EX table after command throw.


Easy Stuff

  • 5ABC, 6+A, 632146+A/C, 236326+A/C. Make sure you super cancel at the right moment (After Bravo flips the opponent over) and not too late or the table will whiff completely.
  • j.2+C, 2AB, 5C, [4]6+A/C, 6321463214+A/C
  • j.2+C, 2AB, 5C, [4]6+A/C, 6321463214+B/D
  • j.2+C, 2AB, 5C, 6+A, [4]6+C, 6321463214+A/C
  • j.2+C, 2AB, 5C, 6+A, [4]6+C, 6321463214+B/D
  • 22+B/D, 623+B/D


  • 5A 5B 5C 632146+A/C, 66 214PP 66 5B 5C HJC j.C j.D j.623D
  • 5A 5B 5C 22B 66 5B 5C HJC j.C j.D 5A 5C HJC j.C j.D j.623D
  • 5A 5B 5C 22B 66 5B 5C HJC j.C j.D 5A 5C 236236D
  • 5A 5B 5C 214B+D 66 c.B c.C HJC j.C j.D j.623D/236236D


  • 6+A HJC j.C c.B c.C [4]6A f.B 2C [4]6A f.B f.C 22C f.B f.C(1) HJC j.C j.D 623D
  • 214B 66 c.B c.C HJC j.C j.D 5A 5C HJC j.C j.D 623D

Exceed Combo Pieces

  • 632146+A/C, BC, 214+C, 236236+B/D By far one of the most reliable exceed combo starters.
  • 236236+B/D (2 hits), AB, 22+C (4 hits), 236236+B/D
  • 236236+B/D (2 hits), AB, 5C, 6321463214+A/C

Sausage Slap Loop

  • 6+A HJC j.C c.B c.C [4]6A f.B 2C [4]6A f.B f.C [4]6C(1) A+B+C (5B 5C 5D [4]6A)xN 6321463214C

This is corner only. Not exactly the most optimal damage but good to know is available. Since it doesn't use meter outside of the ender, you can really maximize your life gain out of exceed.

Move List

Normal Moves

5A - Mid. Cancelable. Hits fairly far and is pretty fast. Will whiff on crouchers

cl.A - Mid. Cancelable. Doesn't hit quite as far but still a quick jab. Will whiff on crouchers

2A - Mid. Cancelable.

cl.B - Low. Cancelable.

5B - Mid. Cancelable.

2B - Low. Cancelable.

cl.C - Mid. Cancelable.

5C - Mid, two hits. First hit is cancelable.

2C - Low. Cancelable.

cl.D - Mid. Cancelable.

5D - Mid. Not cancelable.

2D - Low. Not cancelable.

j.A - High. Cancelable.

j.B - High. Cancelable.

j.C - High. Cancelable.
j.D - High. Cancelable.

Command Normals

Bear's Paw - 6+A

  • Slow overhead punch that can be comboed into. Similar to command normals in King of Fighters, it has different properties when cancelled into. A raw Bear's Paw imparts massive hitstun and okay dizzy.

Noodle Press - 2+C in midair.

  • The essential grappler body splash. Good crossup material, can be hard to combo from unless you hit it very deep or get a counterhit.

Special Moves

Welcome Spin - 22+A/C
  • A ver: Every Street Fighter player should be familiar with this move, the infamous Zangief lariat. The A version is shorter and has very little startup.
  • C ver: Has a bit of startup, lasts a bit longer and moves slightly forward.
  • ex ver (EX): Bravo creates a tornado around himself as he spins around for about 3 seconds. Has a large amount of upper body invuln and is safe on block, keep this in mind as a reversal option.
Subliminating Frying Pan - 632146+A/C
  • Comboable command grab with solid range and relatively fast startup when close and okay-ish range. Does not cause a hard knockdown. EX version does give a hard knockdown.
Passionate Thunderous Soup - 214+B/D
  • B ver: Traveling command grab similar to Zangief's powerbomb/suplex. This version has Bravo travel a fairly short distance.
  • D ver: Identical to the above, except Bravo travels a longer distance.
  • ex ver (EX): Bravo travels about half the screen's distance to grab his opponent. Becomes a hitgrab, and thus is combo-able. It allows for easier followups midscreen as well.
Tornado Sausage - [4]6+A/C
  • A ver: Bravo slides forward a bit and smacks his opponent with a salami sausage. Does not knock down. Relatively safe on block, and whiffs on crouchers.
  • C ver: Same as the above, but Bravo slides forward for a much greater distance and hits twice. Less safe on block. Does not give a hard knockdown, so they are able to tech after a hit.
  • ex ver (EX): Identical to the C version, except it gives a hard knockdown. Able to combo after in the corner.
Inviting Dining Table - 214+A/C
  • A ver: Bravo lays out a dining table directly in front of him that knocks the opponent away from him. Comes out surprisingly fast.
  • C ver: After a bit of delay, Bravo lays a dining table out from underneath his opponent. This is a solid anti zoning tool, but beware of the slightly lengthy startup.
  • EX ver: Similar to C but goes the full screen. Very strong anti zoning tool, also allows for followups depending on screen position, otherwise is just a hard knockdown.

Extra Specials

Flying Wrapped Dumpling - 623+B/D
  • B ver: Anti air grab that has Bravo jump slightly upwards above him and slam the opponent down in a gigantic dumpling. Good to use if they are close to you attempting a jump in.
  • D ver: Bravo jumps a large diagonal distance to grab the opponent. This version of the move has shocking range and can potentially catch people from half screen away! Make them scared to air dash with this.
Explosive Soup Dumpking - 22+B/D
  • Bravo hops forward and attempts a grab. If it connects, it sends the opponent into a falling state that allows you to combo afterwards. He is completely invuln while in the air so it can catch people trying to mash out against you. Also B version is combo-able if close enough from cl.C.

Ultimate Chaos

Get Rage! Evil Ways Fast Food! - 236236+A/C
  • Infuriated by the soulless corporate processed meals of McDonalds, Bravo FLIPS a fucking table at his opponent. This can super cancel from his command grab or his 214+A/C, or juggle from 22+B/D. Does pretty respectable damage.
To The Sky! Subliminating Frying Pan - 6321463214 - A/C
  • Super command grab that does very large damage. Can be successfully super cancelled from 214+A/C on grounded opponents.

Extra Ultimate Chaos

Kneel! Three Sacred Treasures - 236236+B/D
  • Anti air command grab without much range. If Bravo connects with it he will beat his victim with various meats (get your mind out of the gutter). Unfortunately, does not successfully super cancel off his basic command grab, however you can combo into it from other juggles.
Shock! Crisis in the Restaurant - 6321463214 - B/D
  • Terrifyingly fast traveling command grab that goes the entire screen's distance and does solid damage. Can be comboed with a super cancel for ever MORE damage! Since it also has full armor, it is very useful even as an anti-zoning tool.

Destruction Chaos

Extreme Astonishment! First-Class Price - 2363214+AC
  • Bravo stomps forward and brings his fist down. If this connects, his hapless opponent will be bombarded by a swarm of customers. Mysteriously, it doesn't seem to successfully super cancel out of much and it's both blockable and short ranged, but I guess it makes a decent reversal?



  • PS3 Version: You can hold R1 button while selecting a character to get an alternative color.
  • Arcade Version: You can hold START button while selecting a character to get an alternative color.
A Button B Button C Button D Button
R1 + A Button R1 + B Button R1 + C Button R1 + D Button
  • A Button: Normal version
  • D Button: Mario (Mario Bros)
  • R1+A Buttons: Alex Louis Armstrong (Full Metal Alchemist)
Chaos Code



BravoCait & SithCatherineCeliaCelia IICerberusCthyllaHermesHikaruKagariKudlak-SinMG HikaruRuiVeinLupinusRay