Arcana Heart 3/Saki's Frame Data

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Normals

Notation Startup Duration Recovery Advantage Properties Level Damage D.Prorate T.Prorate T.Time Guard Cancel
5A 3 2 11 -1 W/N A 500 87(70) -6 22 All C/All/J
No CH
5B 6 3 19 -7 M/D B 1100 91(80) -4 25 Cr/Air All/J
2~5F Clash
5C 14 4 18 -1 S/H C 2200 83 -8 30 All All/HJ
1~13F Clash. 2~13F Airborne
6B 8 2 18 -5 M/H B 1300 91 -4 25 All All/J
6C 11 3 25 -7 S/N C 2300 83(70) -8 30 St/Cr All/J
2A 4 2 11 -1 W/D A 500 95(70) -2 22 Cr/Air C/All
No CH
2B 7 4 17 -5 M/D B 1000 91 -4 25 Cr/Air All/HJ
2C 15 9 18 -6 -/Sw C 1600 83(70) -8 56 Cr/Air All
9-29F Low profile. 1~23F CH
JA 5 6 12 - W/N A 600 95(80) -2 22 St/Air All/J
No CH
JB 6 3 23 - M/N B 1400 87 -6 25 St/Air All/J
JC 8 3 25 - S/U C 2200 83 -8 30 St/Air All
1~2F Clash
JE 11 6 29 - -/Ws D 2400 83(70) -8 26 St/Air All
J4B 7 4 17 - W/N(Vr) B 1000 91 -4 25 St/Air All/J
J2B 20 Land - - M/Gs B 1500 87(70) -6 56 St/Air ASp/ASu
J2C 14 Land 1 - M/D B 1500 87(70) -6 25 All ASp/ASu
5E 11 9 17 -3 -/Ws D 2400 83 -8 26 St/Cr ASp/ASu
CH throughout. 1~4F Passive attribute
5 Charge E 34 4 25 - -/Ws E 2900 83 -8 26 St/Cr ASp/ASu
32~33F Clash. 12~19F Reflect. CH throughout. Guard Crush. Charge: 20F. Mirror: 26F
2E 14 6 19 -2 -/F D 2500 83 -8 66 St/Cr ASp/ASu
12~13F Clash. 12~19F Reflect. CH throughout. 1~4F Passive attribute
2 Charge E 28 6 16+11 - -/F(Hi) E 3200 83 -8 15 St/Cr ASp/ASu
30~46F Lower-body inv. 29~F Airborne. 26~33F Reflect. CH throughout. Guard Crush. Charge: 20F. Mirror: 24F
Lever Throw 3 1 23 - -/- - 2500 - - - 64 -
No CH. Down. Opponent rises in 66F after recovery
Neutral Throw 5 1 23 - S/- - 300・500・1200 100×2・50 0×2・-50 - 64 -
No CH. 3rd hit HC. Links to anything within 4F
Air Throw 3 1 23 - -/Gs - 500・1500 100+50 0・-20 26 64・96 -
No CH. 2nd hit HC.

Specials

Name Notation Startup Duration Recovery Advantage Properties Level Damage D.Prorate T.Prorate T.Time Guard Cancel
Claimh Solais [2]8A 4 2 25+16 -19 -/U D 2200 83 -8 22 St/Cr Su/ASu
1~2F Throw inv. 1~5F Upper-body inv. 3~F Airborne. 1~22F CH. Unclashable
Claimh Solais [2]8B 6 3 28+16 -23 -/U D 2400 83 -8 22 All Su/ASu
1~5F Inv. 5~F Airborne. 6~23F CH. Unclashable
Claimh Solais [2]8C 8 3(8)2 22+16 -27 -/U・F D 800・2200 95・83 -2・-8 22 All Su/ASu
1~7F Inv. 8~10F Physical inv. 3~F Airborne. 1~22F CH. Adv is based on first hit only
Brionac [4]6A 13 7 15 +1 S/H D 2200 83 -8 28 All Su/ASp
13~21F Lower-body inv. 12~24F Airborne
Brionac [4]6B 18 9 12 +2 S/H D 2500 83 -8 28 All Su/ASp
18~28F Lower-body inv. 17~29F Airborne. 16~17F Clash
Brionac [4]6C 24 11 16 -3 -/Ws E 3000 70 -10 26 St/Cr Su/ASp
1~21F Throw inv. 4~21F, 24~36F Lower-body inv. 23~37F Airborne. 14~23F Clash. Unclashable
Brionac J[4]6A 11 7 17 - S/H D 2200 83 -8 28 All Su/ASp
7F of recovery if you land during the move
Brionac J[4]6B 14 9 17 - S/H D 2500 83 -8 28 All Su/ASp
12~13F Clash. 7F of recovery if you land during the move
Brionac J[4]6C 23 11 16 - -/Ws E 3000 70 -10 26 All Su/ASp
13~22F Clash. Unclashable. 8F of recovery if you land during the move
Gorm Glas [6]4A 8 2 24 -10 -/U B 500+100×6・2500 95(80)・100×6・83 -2・0×6・-8 35 Cr/Air Su/ASu
1~7F Lower-body inv. 1st reels. 2nd hit activates only after the 1st hits. 5th hit data: Duration - 2; Recovery - 15 + 1. Cancellable after the 5th hit only.
Gorm Glas [6]4B 6 2 24 -10 -/U B 500+100×6・2500 95(80)・100×6・83 -2・0×6・-8 35 Cr/Air Su/ASu
1st reels. 2nd hit activates only after the 1st hits. 5th hit data: Duration - 2; Recovery - 15 + 1. Cancellable after the 5th hit only.
Gorm Glas [6]4C 4 2 24 -10 -/U B 500+100×6・2500 95(80)・100×6・83 -2・0×6・-8 35 Cr/Air Su/ASu
1st reels. 2nd hit activates only after the 1st hits. 5th hit data: Duration - 2; Recovery - 15 + 1. Cancellable after the 5th hit only.
Fragarach J623A 12 2 21 - -/Gs D 2600 83(70) -8 56 St/Air Su/ASp
1~13F CH. 11F of recovery if you land during the move
Fragarach J623BC 16 2 19 - -/Gs D 2600 83(70) -8 56 St/Air Su/ASp
1~17F CH. 11F of recovery if you land during the move
Orna [8]2X 21 5 22 -5 -/Gb B 2400 87(70) -6 20 St/Air Su/ASu
1~F Throw inv & Lower-body inv. 2~F Airborne & More lower-body inv. 8~25F CH. 1F of landing recovery on hit or block
La'a 214X - - 30 - - - - - - - - -
3-20F Throw inv & no collision. 18~ Homing & EF Cancellable. CH throughout

Supers

Name Notation Startup Duration Recovery Advantage Properties Level Damage D.Prorate T.Prorate T.Time Guard Cancel
Liath Fail 214AB 0+6 2×3(8)
2×3
(13)2・2
(1)1
27+13 -17 -/U×2・
D×6・
U・F(Hi)
A×8・D 500×9・
3000 
95×9・70 -2×9・-10 30×8・
22・15
All ASu
S.Flash~7F Inv. 7~16F, 21~36F, 40~F Airborne.
6~11F, 20~25F, 39~42F 44~F Clash. No CH.
10th hit activates only after the 9th hit.
Liath Fail J214AB 0+4 2・2(6)2
(4)2・2
(6)2
0+8 - -/U×6・Gs A 500×6・
3500 
95×6・70 -2×6・-10 30×6・56 St/Air ASu
S.Flash~3F Inv. 3~7F, 14~15F, 20~23F, 30~31F Clash. No CH.
10th hit activates only after the 9th hit.
Ar Eadbair 236AB 0+7 3×4・1 4+18 ±0 -S/H×4・Ws A×4・D 700×4+3000 95×4・70 -2×4・-10 30×4・26 All ASu
S.Flash~22F Lower-Body inv. 7~19F Clash. 7~23F Airborne. 5th hit HCancellable.
14F of recovery for the air version. 5F of recovery if you land during the move

Critical

Name Startup Duration Recovery Advantage Properties Level Damage D.Prorate T.Prorate T.Time Guard Cancel
Gulff・Dagda (Init) 0+6 27 5 - - - - - - - - -
S.Flash~24F Inv.
The XH starts when you touch your opponent
Gulff・Dagda (Attack) 6+4 - - Notes M/D・S/D・
S/N×2・Gb・
F(Hi)・N×4・Ws
A×4・D×2・- 500×4・2000・
3000・500×2・
1500・2000・8000
95×9・
50・50
-2×9・
-20・-20
30×4・
20・25・
60×4・26
Cr/Air×2・
All×6・-
-
No CH. Not able to follow up after the 11th hit 1~5th hit on hit, block or clash can be followed up. The listed start up was done as soon as possible. 7th hit and beyond activate only after the 6th hit. On block, the 6th attack will come out automatically after the 5th input (Properties: -/Gb; Untech Time: 20). Advantage: 1st = -6; 2nd = -9; 3rd = -8; 4th = -7; 6th = -10. 11th hit Startup: 0+6. 1~5th hit EFCancellable. All hits have multiplied tech prorate.
EF Gulff・Dagda (Init) 0+6 27 5 - - - - - - - - -
S.Flash~24F Inv.
The XH starts when you touch your opponent
EF Gulff・Dagda (Attack) 4 - - Notes M/D・S/D・
S/N×2・Gb・
F(Hi)・N×10・Ws
A×4・D×2・- 500×4・2000・3000・
200・800・200・1000・
500・2000・300・2300・
2500×2・16000
95×10・
70・95・
70・95
×3・0
-2×10・-10・
-2・-10・-2
×3・-100
30×4・20・
25・60×10・26
Cr/Air×2・
All×6・-
-
No CH. Not able to follow up after the 17th hit 1~5th hit on hit block or clash can be followed up. The listed start up was done as soon as possible. 7th hit and beyond activate only after the 6th hit. On block, the 6th attack will come out automatically after the 5th input (Properties: -/Gb; Untech Time: 20). Advantage: 1st = -6; 2nd = -9; 3rd = -8; 4th = -7; 6th = -10. 11th hit Startup: 0+8. 1~5th hit EFCancellable. All hits have multiplied tech prorate.
Arcana Heart 3
General

ControlsFAQGame ModesGlossaryHUDLinksStorySystemTutorial

Characters

AkaneAngeliaCatherineClariceDorothyEkoElsaFionaHeartKamuiKiraKonohaLieselotteLilicaMaoriMei-FangNazunaPetraSakiScharlachrotWeißYorikoZenia

Arcana

DarkEarthEvilFenrirFireFlowerHaloIceLoveLuckMagnetismMetalMirrorPlantPunishmentSacredSinThunderTimeToneTyrWaterWind

Specific Mechanics

MultiplierClashExtendFramesHealthHoming CancelProrationTeching