Arcana Heart 3/AH3LMSS/Sorwat

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Sin Arcana, Sorwat'

Profile

Sorwat is linked to Koshmar, the Arcana of Punishment, and gives Clarice many of the same powers as Elsa.

Attributes

Passive

  • Terpenie: All arcana special attacks consume a small amount of health.
  • Krasnyj: Your charged E attacks will become a special projectile. You reel back upon using the move, making it hard for the opponent to counter attack you. However, it does add 10 more frames of start up to your charge E moves. Takes a while, but its hitbox is really big.

Extend Force

  • Zhertva: During EF, the less health you have, the greater your attack power will be. In reality, what is happening is that your current Guts level is being added to your attack power. Therefore, since everyone's Guts starting points and maximum values change, the damage during this between all characters changes vastly. For example, Akane, who has high Guts, will benefit greatly from this. This also means that Scharl, who has negative guts, will lose attack power from this.

Special Moves

Bol'
Bol'
236E
Damage Guard Cancel Startup Active Recovery Frame Adv Level
- - - - - - - -

Air ok. Summon the tail of Sorwat to fire a ball of spirit energy with irregular movement. It stays out for a long time and will change trajectory twice, once every 55 frames. Since it lasts for a good while it's nice to leave out, but don't rely on it too much since it moves in completely random paths. Sinballs are a step up from loveballs, and will simply eat loveballs along with other smaller projectiles.


Osada
Osada
623E
Damage Guard Cancel Startup Active Recovery Frame Adv Level
- - - - - - - -

Sorwat's tail does a three hit tail stab. This is air unblockable, but difficult to use for this purpose as it's somewhat slow. If you do manage to land this via a tech trap or something, it has a lot of untechable time so you should be able to follow up easily.


Zasada
Zasada
214E
Damage Guard Cancel Startup Active Recovery Frame Adv Level
- - - - - - - -

This will set a pinwheel shaped trap. It is transparent so it's somewhat hard to see and remains out for 300 frames. You can set up to three of them out at the same time. When the opponent hits the trap, it will expand to attack them. These traps can be a fair nuisance to your opponent, especially in the air.


Arcana Supers

Sleza
Sleza
236236E
Damage Guard Cancel Startup Active Recovery Frame Adv Level
- - - - - - - -

Sends out 2 sets of 2 Pain orbs at the same time. They have the same properties as the normal version, but they do not travel very far from you. This can be a pretty good zoning tool for characters that lack projectiles.


Krovi
Krovi
j.236236E
Damage Guard Cancel Startup Active Recovery Frame Adv Level
- - - - - - - -

This super is the air version of the above Arcana super, though the orbs in this version drift farther apart from each other. Makes you really hard to approach and also is good for moving in from closer distances.


Arcana Eclipse

Kriuchak
214B+C
Damage Guard Cancel Startup Active Recovery Frame Adv Level
- - - - - - - -

Sorwat's tail thrusts through the opponent.


Arcana Blaze

Prigovor
236A+B+C
Damage Guard Cancel Startup Active Recovery Frame Adv Level
- - - - - - - -

Summon Sorwat' to attack opponents from below and carry them to the sky for a follow-up. This attack is air unblockable. Prigovor has very fast startup for an Arcana Blaze and is super easy to hit confirm into, making it a great Blaze for the final confirm to finish off your opponent.

This Blaze also has very fast startup, meaning you can use it to punish recklessness from full screen if the opponent is unable to homing cancel on reaction to superflash, or are in the corner. Since this is air unblockable you can reset into it on cornered opponents as well. Midscreen it can be 4D'd for free


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