Arcana Heart 3/AH3LMSS/Scharlachrot

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Scharlachrot

Profile

After the great war, the secret organization Drexler had been trying to create artificial Maidens and Arcanas from behind the scenes. Scharlachrot is one of their creations. She had been trained to stand on her own in the battlefields despite her very young age. Compared to Weiss, her personality is very extreme and dependent. After Drexler was destroyed, she was under Petra's the protection. But she soon disappeared; her whereabouts are currently unknown.

Overview

Long-ranged zoner with below-average HP (due to reverse guts). Arguably the best pressure character, she can pressure from a distance where the opponent's counter-play options are limited. She also has tricks, often using her fulcrums (236A/B/C), to open-up opponents who only block.

Normals

5A
5A
AH3 Scharlachrot 5A.png
Damage Guard Startup Active Recovery Frame Adv Level
1000 All 8 8 5 +3 B

A downward diagonally slap with a chain. Kind of slow, but plus on block. If you happen to clash her hand with a move from the opponent, if you let the move come out completely, it will be sure to stuff or counter almost whatever the opponent will cancel into next. 5A and 2A are slow, but they are recognized as level 2 moves, so they cancel and connect directly into C or E attacks.


5B
5B
AH3 Scharlachrot 5B.png
Damage Guard Startup Active Recovery Frame Adv Level
1600 All 9 9 13 -5 B

Schar swings a chain upwards; this works well as an anti air. 5B is rather thin horizontally, so if you are starting out with Schar, you want to get out of the habit of canceling straight into a 5B on ground opponents. That will get you nowhere with Schar, since this is "oop aww I whiffed this move" No. 1. This is good as an anti air but its not like it will just beat everything if you time it. The best way to use this is to use the very tip of 5B. This cancels into and out of 2B.


5
5C
AH3 Scharlachrot 5C.png
Damage Guard Startup Active Recovery Frame Adv Level
1000, 12000 All 14 4,12 13 -9 B

Schar swings a chain out horizontally for a 2 hit attack. This move has excellent reach, hit stun and damage, you'll find yourself using it a lot. This also combos from 2A and 5A on hit. As said the hitstun is ridiculously long, so long that if a fulcrum is near by and you hit with 5C, you can combo into an A Burst.


5E
5E
AH3 Scharlachrot 5E.png
Version Damage Guard Startup Active Recovery Frame Adv Level
Normal 2200 Mid 16 10 15 -2 D
Charged 2600 Unb 37 6 20 - E

A sparta kick. Nothing too noteworthy to mention...


2A
2A
AH3 Scharlachrot 2A.png
Damage Guard Startup Active Recovery Frame Adv Level
1000 All 8 6 7 +3 B

A low punch with a chain that is a bit slow, but plus on block. One of Schar's only low hitting moves. Retains the same properties as 5A


2B
2B
AH3 Scharlachrot 2B.png
Damage Guard Startup Active Recovery Frame Adv Level
1700 All 8 10 12 -6 B

While sitting, Schar throws a chain straight up. This has absolutely no hitbox horizontally, so get out of the habit of throwing 2B's out based of muscle memory from other characters since this is since this is "oop aww I whiffed this move" No. 2. This works really well as an anti-air on characters that come down directly on top of you, like Kira with her JE; you can steal the initiative from those characters by throwing this move out early. On hit, you can follow this move up with a jump cancel into homing.


2C
2C
AH3 Scharlachrot 2C.png
Damage Guard Startup Active Recovery Frame Adv Level
1300, 1000 L, All 13 4(12)3 30 -7 C,B

A sitting Schar stretches a chain out horizontally for a 2 hit attack, this is the only other low hitting move of Schar. Floats the opponent on hit and the second hit pulls them in. For combos, its easier to cancel the first hit of this move.


2E
2E
AH3 Scharlachrot 2E.png
Version Damage Guard Startup Active Recovery Frame Adv Level
Normal 2200 Mid 15 17 12 -6 -
Uncharged 2500 Unb 30 5 18 -6 -

A full force kick upward. You could probably use this as an anti air (like every other 2E) but 2B or 5B would be better. However, since this is air unblockable, you can use it to catch opponent that are trying air block your moves.


j.A
j.A
AH3 Scharlachrot j.A.png
Damage Guard Startup Active Recovery Frame Adv Level
500 HA 5 14 13 - A

Flying knee kick. This is the fastest move that Schar has and a dependable air to air move


j.B
j.B
AH3 Scharlachrot j.B.png
Damage Guard Startup Active Recovery Frame Adv Level
1500 HA 7 5 14 - B

A kick diagonally downward, good for jump ins. Kind of slow for a B move, so its not rare for this move to lose a lot to the better air moves in the game.


j.C
j.C
AH3 Scharlachrot j.C.png
Damage Guard Startup Active Recovery Frame Adv Level
1000, 2000 HA 4 4(2) [1 (6) 1] 16 - -

A reverse somersault in air, this move hits behind you too so you could actually use it to cross up. You can actually get two hits out of this move if you are really close to big/long characters like Catherine or Nazuna. This start up for the first attack is 4 frames.... but that's for the hitbox in the back. If you where going to use this move normally, its actually 14 frames. This cancels into and out of JB.


j.E
j.E
AH3 Scharlachrot j.E.png
Damage Guard Startup Active Recovery Frame Adv Level
2300 H/A 15 6 19 - -

Schar swings two chains down at the opponent, this has great downward reach and downs the opponent on hit, but it hits mid. It has a little bit going for it in terms of horizontal stretch, so you can easily end air combos with this. As said before, this has tremendous reach straight down, is very easy to do left/right mixups when you are above your opponent; because of the down status on hit though, you don't get much from it though. You can't be too aggressive with this move either. Schar says "crawl!" 「這えッ!」 (Hae) when doing this move... kinda catchy, makes people say it a lot (lol).


j.6B
j.6B
AH3 Scharlachrot j.6B.png
Damage Guard Startup Active Recovery Frame Adv Level
1600 All 9 11 16 - -

Schar sends a chain out diagonally upward, this move is kind of like a 5B in air. This is jump cancellable and it cancels in and out of Other Jump C moves. On hit, it has has a relatively long untech time, so on combos with few hits, you could do J6B →[jc]→[NH]→ JA (as fast as possible) to extend your combo. This move is great for adding a good bit of damage to random air hits.


j.6BB
j.6BB
AH3 Scharlachrot j.6BB.png
Damage Guard Startup Active Recovery Frame Adv Level
(1740) - 13 - - - -

New button for Scharl. Using this will trade oki options you could get from j.E for damage.


j.6C
j.6C
AH3 Scharlachrot j.6C.png
Damage Guard Startup Active Recovery Frame Adv Level
2000 Sp, Su 17 6 19 - -

A horizontal swing of the chain in air, think of it like a Jump 5C. On hit you can follow it up with a homing cancel. Great for neutral or backjumps into this move for air to air spacing. Using this move to control the pace of the match, grab space, and trip up the opponent SOP for Schar. This move is pretty slow slow so its not that great of an idea to use NH to just fly in with it and try hit the opponent from where they can't hit you with it, you might just eat a counter hit.


Universal Mechanics

Neutral Throw
Throw
AH3 Scharlachrot 2E.png
Damage Guard Startup Active Recovery Frame Adv Level
2000 Throw 5 1 23 - -

Standard neutral throw, homing cancel for combos


Lever Throw
Throw
AH3 Scharlachrot Throw.png
Damage Guard Startup Active Recovery Frame Adv Level
2500 Throw 3 1 23 - -

Sideswaps and gives hard knockdown


Air Throw
Air Throw
AH3 Scharlachrot j.B.png
Damage Guard Startup Active Recovery Frame Adv Level
2000 Throw 3 1 23 - -

Scharlachrot gives the opponent a boot for a ground bounce.


Specials

Fulcrum Schlinge
Chain - Fulcrum Schlinge
236X (Air O.K.)
AH3 Scharlachrot Fulcrum.png
AH3 Scharlachrot FulcrumAir.png
Version Damage Guard Startup Active Recovery Frame Adv Level
Ground - - A: 42
B/C: 43
- 22 Total - -
Version Damage Guard Startup Active Recovery Frame Adv Level
Air - - 43 - 28 Total - -

Sets a fulcrum, a point that all of Schar's chains can bind to. All of the follow version around Schar's circumference . After setting the fulcrum, it travels away from you slowly in the vector that you set it out in the first place in relation to Schar's current position . If you are too close to the floor or corner, the fulcrum will come out just as far as it can travel from there, and its drift vector will be changed accordingly. The same thing will happen if a moving fulcrum where to touch the floor or a corner, it will bounce off and change its trajectory accordingly. All fulcrums come out about 3 character space away from you. After setting a fulcrum in air, you lose your upwards momentum and start to fall.


Quick Ketten
Chain - Quick Binding Ketten
[X] When chain is near fulcrum
AH3 Scharlachrot Bind.png
Damage Guard Startup Active Recovery Frame Adv Level
- - - - - - -

Holding the attack button will latch the chain to a fulcrum. A good way to get the follow ups faster.


Binding Ketten
Chain - Binding Ketten
623X
AH3 Scharlachrot Ketten.png
Damage Guard Startup Active Recovery Frame Adv Level
1500 All 19 Till connect 50+a - B

A good portion of Schar's specials revolve around this move. By using 623 and any button, you can make one of Schar's chains bind to the nearest fulcrum. As said before, you can also achieve this by using one of her many chain normals, then either hold or mash the button you used to make a connection to the Fulcrum. You can stay connected to a fulcrum point for up to 40 frames. In this time you can use: Burst, Snap or Dissolve as a follow up to this move.


Anzuden
Chain - Exploding Anzunden
X While chain bound
AH3 Scharlachrot Anzunden.png
Version Damage Guard Startup Active Recovery Frame Adv Level
Fuse 500 All 1 Till Fulcrum - - A

Schar sends a glowing sphere of energy towards a fulcrum that she's connected too, causing the fulcrum to explode.

A Blast 2500 All 1 11 - - D

Fastest fuse

B Blast 3000 All 1 11 - - D

Slower fuse; More damage than the A version

C Blast 500*6 All 1 2*5,1 - - D

Slowest fuse; Does up to 6 hits, but each hit only does a fraction of the B version's damage.


Springen
Chain - Swinging Springen
8 While chain bound
AH3 Scharlachrot Springen.png
Damage Guard Startup Active Recovery Frame Adv Level
1000 Mid 5 While Moving Till L - C

Schar uses the fulcrum as a pivot and leaps in a crescent arc. Towards the end of the leap, there is an offensive hitbox, but you can cancel into any jump attack during the later half of this move. Great for pressure.


Laufen
Chain - Laufen
6 While chain bound
AH3 Scharlachrot Laufen.png
Damage Guard Startup Active Recovery Frame Adv Level
1000 Mid 5 While Moving Till L - C

Similar to Springen, but follows a more forward arc.


Warten
Chain - End Warten
4 While chain bound
AH3 Scharlachrot Warten.png
Damage Guard Startup Active Recovery Frame Adv Level
- - - - - - -

Cancels your link to a fulcrum.


Schwanz
Chain - Attacking Schwanz
214X
AH3 Scharlachrot Schwanz.png
Damage Guard Startup Active Recovery Frame Adv Level
1200 All 9 24 38 -46 B

Draws a wide arc with a chain. This move as well can connect to a fulcrum if you hold the button.


Rustung
Chain - Armored Rustung
22X (Air O.K.)
AH3 Scharlachrot Rustung.png
Version Damage Guard Startup Active Recovery Frame Adv Level
A 300*11 Mid 7 1×6,2×4,4 13+17 -2 B
Version Damage Guard Startup Active Recovery Frame Adv Level
B 300*11 Mid 9 1×6,2×4,4 13+17 -2 B
Version Damage Guard Startup Active Recovery Frame Adv Level
C 300*11 Mid 11 1×6,2×4,4 20+17 -2 B

Schar slightly jumps up and spins for a DP-like move. This is air unblockable, but has no invincibility at all, so its a rather poor DP. The later half of this move can be homing canceled. This move can connect directly into Frenzy Frevel. The different versions of this move change how high Schar rises before the attack.


Supers

Schmerz
Murder Chain - Strangling Schmerz
236AB
AH3 Scharlachrot Schmerz.png
Damage Guard Startup Active Recovery Frame Adv Level
6370 Mid 19 3 39 -26 B

Scharlachrot sends a chain out and captures the opponent. You can even use this while bound to a fulcrum. This move has quite a bit of reach, even more than it looks. You can connect with it off the very end of a 5C. Excellent for really far confirms, a good way to stack on some easy damage.


Frevel
Madness Chain - Frenzy Frevel
214AB (Air O.K.)
AH3 Scharlachrot Frevel.png
Version Damage Guard Startup Active Recovery Frame Adv Level
Ground 4775 All 24+5 2×13,3×9,15 38+16 - B*22,D
Air 4545 All 2+5 2×13,3×9,15 43 - B*22,D

Omega destroyer! If you do this in air, Schar will start this move in air, if you do it on the ground she'll teleport into the air then start this move. During that teleport she invulnerable, but you can't use it as a reversal because it will be stuffed easily before that. If you want to use this as an air combo ender, restrict your height a little but, then use it after a JE for the best effect. This tags on a nice chunk of damage.


Critical Heart

Restriction Unleashed - War Chain Wolkenkratzer
222AB While 2+ fulcrums are on-screen
AH3 Scharlachrot WarChain.png
Version Damage Guard Startup Active Recovery Frame Adv Level
Normal 12000 All 0+1 - 21 - C
Extend Force 17100 All 0+1 - 21 - C

After the input, chains run from one fulcrum to another. If the opponent is hit by the chains or the fulcrum itself, they will get caught up in Schar's critical heart. Just saying the start up is fast is an understatement as it is 0+1, and if your fulcrums are set up well, you can practically hit the opponent from anywhere on the screen with this. Should you hit 3 bars during a match, it is quite valid to constantly aim for this. This CH's animation is long, giving you delicious effects from Arcanas like Wood and Plant. On the other side, the move's hitboxes is as thin as the chains look, so if you try to land this move from a bunch of A fulcrum, it will just whiff over character with low crouch animations like Fiona and Lieselotte and you'll just be sad.


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System Mechanics

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