Arcana Heart 3/AH3LMSS/Saki Tsuzura
- Archetype: rush-down character with charge moves and high damage potential. Has two overhead divekicks and a command roll that can cross-up.
- Easy to pick up: easy. Charge moves may take time to get used to. Charge time is only about half a second, shorter than most games. Has forward-back and up-down charge motions that are used in better combos and mixups.
- Simplest combo: 2A 2B 2C 6A 236A+B
- Offensive tools:
- Defensive tools:
- Saki combo tutorial for new players - Also talks about other useful topics. Explains why you should use certain combos over others and the importance of using EFC rather than supers/homing. Explains hitstun reduction and how to know if you need to spend resources to combo from a hit. The combo notation is provided in the video description and copied-and-pasted below.
- Saki combo tutorial - Demonstrates additional combos and combos optimized for damage. They may need to be shortened in the corner or vs certain characters, e.g. Fiona. The combo notation is provided in the video.
- Saki combos - Intermediate and advanced BnBs. All of these combos should work in both Love Max and Six Stars. Six Stars adds an additional combo route using 8A EFC.
- Saki hard knockdown combo chart - Advanced combo chart that shows which hard knockdown combo routes work on which characters.
List of Combos
Below is the list of combos from the Saki combo tutorial for new players video above. Lists basic, intermediate, and advanced combos. These combos are generally optimized for consistency rather than max damage.
- Basic Flashkick super combo:
2A 2B 2C 8C (2 hits) j214A+B
- Basic Brionac super combo:
2A 2B 2C 6B delay j214A+B
- Bad homing cancel combo:
2A 2B 2C 6D 5A 6C jA jB j4B djA djB djC dj623B
- Gorm Glas BnB:
2A 2B 2C 4C jA j4B (djA) djB djC dj623B
- Gorm Glas homing cancel BnB:
jB dash 2A 6B 2C 4C j5D (hold up after 5D) jA j4B djA djB djC dj623B
- Gorm Glas Extend Force (A+B+C) cancel BnB with basic air combo:
jB dash 2A 6B 2C 4C EFC jA j4B djA djB djC dj623B
- Basic punish combo:
6B (or 2B 2C) 4C jA j4BB djB djC dj623B
- Neutral throw homing cancel combo:
5A+D 6D 4C jA j4B djA djB djC dj623B
- Neutral throw Extend Force cancel combo with basic air combo:
5A+D EFC 4C jA j4B djA djB djC dj623B
- Air-to-air combos:
jA djA dj623A (dj214A+B)
jA djA djC dj623B (dj214A+B)
jA j4B djB djC dj623B (dj214A+B)
j6A/B 5D (hold up-forward) jB jC j623B
- Air unblockable combos:
6C jump airdash jC land dash superjump jA j4B djA djB djC dj623B
2E EFC 5D jC jA djA djC dj2C djC land dash jA djA djC dj623A
- Orna basic combo:
2A/B/C j4B land 6C jA jB j4B djA djB djC dj623B
- Gorm Glas Extend Force cancel BnB with high-damage air combos:
jC 2A 6B 2C 4C EFC jA jE j4B djE djC dj623B
5B 2B 2C 4C EFC jC jE j4B djE djC dj623B
- Gorm Glas EFC divekick combos:
jB dash 2A 6B 4C EFC dash jB delay double jump djB dj3C delay djC land dash jC jE j4B djA djC dj623A
6B 4C EFC dash jC jA djB dj3C delay djC land dash jC jE j4B djA djC dj623A
- Gorm Glas EFC double Gae Assail combo:
jB dash 2A 6B 4C EFC jB j2B land 5A jA jC j2A land 5B 6B 6C 4C j214A+B
(Ender is character-specific and depends on midscreen vs corner: see Saki combo doc below for more info.)