Arcana Heart 3/AH3LMSS/Minori Amanohara

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Minori Amanohara

Profile

Minori is a "Hybride", a special Valkyrie who can dual-wield the powers of the Arcana and the Geist (armored spirits developed at the Drexler Institute). She escaped the facility with the help of Petra. "Doing good deeds in secrecy" is her motto, so she uses her ability to defeat evil without being seen. She actually comes from wealthy noble origins. The outgoing, superhero-like behavior outside is a stark contrast to her attitude at home under the watch of her strict mother.

Although frustrated by her inability to help Heart and the other Angels, she continues to fight for world peace with her newly acquired powers, and stands tall fighting for peace as the "Annihilation Angel Subaru" (self-proclaimed super hero name). The dragonhead-like armor on her arms are the Geist of Fafnir and Schwarz and her canonical Arcana is Ichor.

Overview

  • Archetype: Fast, rush-down character.
  • Difficulty: Easy to pick up. Her double jump arc is unusual.
  • Simplest combo: 2A 2B 2C super

Recommended Arcana

Normal Moves

5A
5A
AH3 Minori 5A.png
Damage Guard Startup Active Recovery Frame Adv Level
600 All 4 3 12 -1 A

Quick standing jab that can cancel into itself for confirms. Whiffs on most crouching characters.


5B
5B
AH3 Minori 5B.png
Damage Guard Startup Active Recovery Frame Adv Level
1000 All 5 10 18 -10 B

Standing knee with short reach. Strong anti-air (by AH3 standards) and a good counterpoke.


5C
5C
AH3 Minori 5C.png
Damage Guard Startup Active Recovery Frame Adv Level
2200 All 10 6 24 -4 C

Rushing strike. If hitting an airborne opponent, it will cause a ground bounce for a combo.


5E
5E
AH3 Minori 5E.png
Version Damage Guard Startup Active Recovery Frame Adv Level
Normal 2200 Mid 14 6 24 -5 D

‘’Clash Frames 8~17’’

Charged 2600 Unb 36 4 28 - E

Roundhouse kick that moves her forward a good distance.


2A
2A
AH3 Minori 2A.png
Damage Guard Startup Active Recovery Frame Adv Level
500 Low/Air 4 3 11 ±0 A

Mashable leg kick. Go to low mixup.


2B
2B
AH3 Minori 2B.png
Damage Guard Startup Active Recovery Frame Adv Level
1000 Low/Air 9 6 17 -5 B

Air unblockable upwards punch. Mashing B will bring out 5B automatically.


2C
2C
AH3 Minori 2C.png
Damage Guard Startup Active Recovery Frame Adv Level
1800 Low/Air 11 9 26 -12 C

A sliding kick that closes distance. Used in combos..


2E
2E
AH3 Minori 2E.png
Version Damage Guard Startup Active Recovery Frame Adv Level
Normal 2300 Mid 15 10 16 - D
Charged 2900 Unb 33 9? - - E


6B
6B
AH3 Minori 5B.png
Damage Guard Startup Active Recovery Frame Adv Level
1000 Mid 9 10 18 -10 -

Forward moving 5B. More of a combo tool.


j.A
j.A
AH3 Minori j.A.png
Damage Guard Startup Active Recovery Frame Adv Level
400 High/Air 5 12 14 - -

Very active knee, good rising anti-air and for homing.


j.B
j.B
AH3 Minori j.B.png
Damage Guard Startup Active Recovery Frame Adv Level
1000 High/Air 6 7 20 - -

Air to Air fist bumb


j.C
j.C
AH3 Minori j.C.png
Damage Guard Startup Active Recovery Frame Adv Level
2000 High/Air 12 6 20 - -

Strong jump-in normal and air combo ender


j.E
j.E
AH3 Minori j.E.png
Damage Guard Startup Active Recovery Frame Adv Level
- High/Air 9 - - - -

Weird air-to-air that launches.


j.2B
j.2B
AH3 Minori j.2B.png
Damage Guard Startup Active Recovery Frame Adv Level
1400 High/Air 9 7 - - -

Goomba stomp. Fairly wide hitbox.


Throws

Neutral Throw
Throw
AH3 Minori 5C.png
Damage Guard Startup Active Recovery Frame Adv Level
500, 1500 Throw 5 1 23 - -

Ground Bounces.


Lever Throw
Lever Throw
AH3 Minori Throw.png
Damage Guard Startup Active Recovery Frame Adv Level
2500 Throw 3 1 23 - -


Air Throw
Air Throw
AH3 Minori Throw.png
Damage Guard Startup Active Recovery Frame Adv Level
2500 Throw 3 1 23 - -


Special Moves

Dragon Rush
Dragon Rush
236X
AH3 Minori 236X.png
AH3 Minori 236X2.png
Version Damage Guard Startup Active Recovery Frame Adv Level
A 1000, 300*6 All 11 8 19 +1 -
B 1200, 300*8 All 15 13 19 +1 -
C 1500, 300*14 All 22 10 19 +1 -


Strike Dragon
Strike Dragon
623X
AHLMSS Minori StrikeDragon.png
Version Damage Guard Startup Active Recovery Frame Adv Level
A 2200 Unb 12 4 15 +9 -
B 2500 Unb 17 6 16 +4 -
C 3000 Unb 26 13 13 +4 -


Assault Dragon
Assault Dragon
j.623X
AHLMSS Minori AssaultDragon.png
Version Damage Guard Startup Active Recovery Frame Adv Level
A 2820 All 8 11 X+11 - -
B 3120 All 12 11 X+11 +4 -
C 3080 All 26 13 13 +4 -


Rising Dragon
Rising Dragon
28X
AHLMSS Minori RisingDragon.png
Version Damage Guard Startup Active Recovery Frame Adv Level
A 2000 All 5 8 X+5 -22 D
B 2600 All 6 18 19 -14 D
C 2200, 2400 All 6 18(4)2 19 -41 D


Dragon Roar Bouhler
Dragon Roar Bouhler
214A
AH3 Minori Ribbon Beam.png
Damage Guard Startup Active Recovery Frame Adv Level
1500 All 29 - - +2 B


Dragon Split Buch
Dragon Split Buch
214B
AH3 Minori DragonSplitBuch.png
Damage Guard Startup Active Recovery Frame Adv Level
3000 All 16 - - +8 -


Dragon Spirit Amann
Dragon Spirit Amann
214C
AH3 Minori DragonSpiritAmann.png
Damage Guard Startup Active Recovery Frame Adv Level
- - - - 50 Total - -


Super Moves

Accel Dragon Rush
Accel Dragon Rush
236AB
AH3 Minori 236X.png
AH3 Minori 236X2.png
Damage Guard Startup Active Recovery Frame Adv Level
5424 All 1+5 10 20 -3 -


Strike Dragon Impact
Strike Dragon Impact
623AB (Air OK)
AHLMSS Minori StrikeDragon.png
Damage Guard Startup Active Recovery Frame Adv Level
6204 Unb 2+7 15 - - -


Dragon Curse Schwartz
Dragon Curse Schwartz
214AB
AH3 Minori DragonCurseSchwartz.png
Damage Guard Startup Active Recovery Frame Adv Level
4550 All 1+12 34 26 - -


Critical Heart

Ultimate Dragon Legend
641236AB
AH3 Minori UltimateDragonLegend.png
Version Damage Guard Startup Active Recovery Frame Adv Level
Normal 12000 All 2+12 - - - -
Extend Force 12800 All 2+12 - - - -


Combos

Solo Combos

  • 2A > 2B > 2C > 236A > EFC, 5B > 6B > j.B > j.2B > j.C > j.E > 66, land j.B > j.2B > j.C > j.E > 236AB
Input dash while j.E hits so she dashes as soon as she lands. Standard bnb that works for every Arcana except time, fire, and rock.
  • J623x > EFC > 5B > JB J2B> JC >JE > land >JB > J2B > JC > JE > land >236AB

Arcana Combos

Fenrir

  • 2A>2B>2C>236A>HC, 5B>5C>2[E]>623E, homing j.B>623A
From ground hit.
  • 2A>2B>2C>236A>EFC, 5B>6B>j.B>j.2B>j.C>delay j.E, dash j.B>j.2B>j.C>j.E, 236AB>214BC
From ground hit.

Tone

  • j.B>delay j.214B>HC j.2B>j.623B>EFC, 5B>j.B>j.2B>j.C>j.2B>j.C(whiff), 5B>5C>236B>214BC, j.641236E
Air-to-Air.
  • 2A>2B>2C>236A>EFC, 6B>623E, 5B>j.2B>j.C>j.B>j.641236E
From ground hit.

Videos

Colors

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External Links

Arcana Heart 3 LOVEMAX SIXSTARS!!!!!!
General

Change ListControlsFAQTutorial

System Mechanics

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Characters

AkaneAngeliaCatherineClariceDark HeartDorothyEkoElsaFionaHeartKamuiKiraKonohaLieselotteLilicaMaoriMei-FangMinoriNazunaPetraPistrixSakiScharlachrotWeißYorikoZenia

Arcana

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