Arcana Heart 3/AH3LMSS/Kira Daidohji

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Kira Daidohji

Profile

She is a child prodigy who earned her doctorate in Elemental Science at a prestigious American university. However, Kira became embittered with the world around her when she was forced to return to elementary school upon her return to Japan. Consequently, she became arrogant and condescending. She came to the conclusion that her only remaining option is to embark on a quest for global domination.

Overview

Grappler that can fly.

Recommended Arcana

Few Arcana perfectly compliment Kira. Most of the time, you will go with choices that supplement her high stamina and increase her damage potential. Think of it as upgrading a tank.

Metal
One of, if not the most popular arcana for Kira. Not only does it supplement your stamina, but metal can boost your damage of small confirms enormously. Metal Kira has an easy confirm into Dikaiosi that eats chunks of health at a time. You can continue to make Kira strong and stronger for that round with Epidosis. Metal shield also helps Kira with some mixups post knock down. They can't hit you, but you can grab them.

Earth
Earth gives you a lot more stamina but takes some power out of your punches. Luckily, Earth Punches can fix that with the right confirms. Earth's 6D can also give you some interesting gimmicks for your SPD.

Evil
Evil (Commonly referred to as poison) offers powerful projectile okizeme, and a swap positions super to combo while your force gauge is recovering. Teleports can also be used to mess up the positioning of zoning characters such as Scharlachrot, and make approaching them that much easier.

Thunder
Thunder takes Kira's existing clash game and adds to it with a fantastic reversal/anti-air in the form of 623E and clash frames on forward dash. During okizeme, Fearg Lorg can lock down your opponent as they try to guess their way around a throw mixup. It's especially dangerous since Kira's 623 series can punish people trying to chicken block it on wakeup.


Normal Moves

5A
5A
AH3 Kira 5A.png
Damage Guard Startup Active Recovery Frame Adv Level
700 All 8 7 4 +4 A

Can be jump canceled. Technically Kira's fastest ground normal, but tends to hit in the later active frames against most crouching characters.


5B
5B
AH3 Kira 5B.png
Damage Guard Startup Active Recovery Frame Adv Level
1700 All 16 8 24 -11 C

Causes ground bounce. Upper-body clash in the middle of startup. Holding the button cancels the attack for a fake-out.


5C
5C
AH3 Kira 5C.png
Damage Guard Startup Active Recovery Frame Adv Level
2200 Mid 18 4 20 -1 D

Full-body clash from frame 1, does not last through the full startup. Some low attacks may go under the clash hitbox. Air unblockable.


5E
5E
AH3 Kira 5E.png
Version Damage Guard Startup Active Recovery Frame Adv Level
Normal 3000 Mid 35 5 37 -18 D
Charged 4000 Unb 56 6 37 - E

Giant dropkick. Has full-body clash frames in the middle of its long startup. Large recovery on whiff.


2A
2A
AH3 Kira 2A.png
Damage Guard Startup Active Recovery Frame Adv Level
500 All 10 3 6 +3 A

Jump cancelable chop. Reflects projectiles downwards.


2B
2B
AH3 Kira 2B.png
Damage Guard Startup Active Recovery Frame Adv Level
1400 Mid 10 4 24 -4 C

Air unblockable uppercut. Can be super jump canceled. Reflects projectiles straight up. Despite its appearance it can't be used for anti-airs in most situations due to its large hurtbox.


2C
2C
AH3 Kira 2C.png
Damage Guard Startup Active Recovery Frame Adv Level
2200 Low/Air 9 6 24 -7 D

Kira's only low attack. Huge range.


2E
2E
AH3 Kira 2E.png
Version Damage Guard Startup Active Recovery Frame Adv Level
Normal 2400 Mid 17 4 17 +2 D
Charged 2800 Unb 37 3 23 - E

Short full-body clash on startup. Reflects projectiles diagonally upwards. Fairly big vertical range, especially when fully charged. While difficult due to its slow speed, it's occasionally possible to use it as an anti-air.


6C
6C
AH3 Kira 6C.png
Damage Guard Startup Active Recovery Frame Adv Level
- - 26 4 15 +4 D

Air unblockable rushing kick. Has some full-body clash frames in the middle of startup. Launches the opponent towards the opposite wall on hit.


j.A
j.A
AH3 Kira jA.png
Damage Guard Startup Active Recovery Frame Adv Level
700 High/Air 8 6 14 - A

Kira's only jump cancelable air normal.


j.B
j.B
AH3 Kira jB.png
Damage Guard Startup Active Recovery Frame Adv Level
1600 High/Air 17 4 17 - C

Similar clash properties to 5B, launches the opponent towards the ground.


j.C
j.C
AH3 Kira jC.png
Damage Guard Startup Active Recovery Frame Adv Level
2400 High/Air 20 6 23 - D

Has clash properties from frame 1, similar to 5C.


j.E
j.E
AH3 Kira jE.png
Damage Guard Startup Active Recovery Frame Adv Level
2500 High/Air 12 26 9 - D

Body press with a wide hitbox and unclashable property. Premier move to use for crossups on opponents below Kira.


Throws

Neutral Throw
Throw
AH3 Kira 5B.png
Damage Guard Startup Active Recovery Frame Adv Level
2000 Throw 5 1 23 - -

Leaves opponent airborne.


Lever Throw
Lever Throw
AH3 Kira Throw.png
Damage Guard Startup Active Recovery Frame Adv Level
2500 Throw 3 1 23 - -

Sideswaps opponent right next to Kira


Air Throw
Air Throw
AH3 Kira AirThrow.png
Damage Guard Startup Active Recovery Frame Adv Level
2500 Throw 3 1 23 - -

Slams the opponent on the ground


Special Moves

Kira Driver
Kira Driver
[360]X
AH3 Kira KiraDriver.png
Version Damage Guard Startup Active Recovery Frame Adv Level
A 5000 Throw 7 1 33 - -
B 6500 Throw 5 1 35 - -
C 8000 Throw 3 1 37 - -

Command grab. Hard knockdown. The A version has the most range, but lowest damage and longest startup. New in SSS: throw invincibility during startup!


Flying Kira Driver
Flying Kira Driver
j.214X
AH3 Kira KiraDriver.png
Version Damage Guard Startup Active Recovery Frame Adv Level
A 5600 Throw 3 1 35 - -
B 5600 Throw 5 2 35 - -
C 5600 Throw 7 4 35 - -

Air command grab. Hard knockdown. All versions deal the same damage. The A version has the fastest startup, but shortest active frames. Throw invincibility during startup.


Daidouji Bunker Buster
Daidouji Bunker Buster
63214X
AH3 Kira Bunker.png
A/B
AH3 Kira j.Bunker.png
C
Version Damage Guard Startup Active Recovery Frame Adv Level
A 4000 Throw 12 12 35 - -

Full-body clash throughout the entire startup and active frames.

B 4000 Throw 22 20 35 - -

Rushing grab with some invincibility during the startup. The duration of the invincibility is nerfed from AH3LM.

C 4000 Throw 16 10 17 - -

Jumps into the air for an air command grab. Recovers while in the air on whiff.


j.Daidouji Bunker Buster
Aerial Daidouji Bunker Buster
j.623X
AH3 Kira j.Bunker.png
Version Damage Guard Startup Active Recovery Frame Adv Level
A 4500 Throw 10 - - - -
B 4400 Throw 12 - - - -
C 4500 Throw 14 - - - -

Aerial command throw similar to the C version of the grounded Daidouji Bunker Buster. C version covers the most ground, but has the longest startup.


Crowning Suplex
Crowning Suplex
X during Daidouji Bunker Buster
AH3 Kira Suplex.png
Damage Guard Startup Active Recovery Frame Adv Level
2000 Throw - - - - -

Follow-up move which deals respectable amounts of damage and leaves the opponent close to Kira. Hard knockdown.


Ekoda Style Cluster
Ekoda Style Cluster
41236X
AH3 Kira Cluster.png
Version Damage Guard Startup Active Recovery Frame Adv Level
A 2200 All 15 3 14 -2 -
B 2400 All 21 3 16 +11 -
C 3000 All 27 3 16 +15 -

Kira hops forward and does a clap. C version is the slowest, but has the most range and damage. All versions dodge lows and (ground) throws during some of the startup.


Ekoda Style Grenade
Ekoda Style Grenade
623A
AH3 Kira Grenade.png
Damage Guard Startup Active Recovery Frame Adv Level
2400 Throw 11 4 38 - -

Anti-air grab which resets the opponent on the ground.


Ekoda Style Rocket Launcher
Ekoda Style Rocket Launcher
623B
AH3 Kira Launcher.png
Damage Guard Startup Active Recovery Frame Adv Level
0, 2600 Throw 11 4 38 - -

Anti-air grab which throws the opponent at the wall. Staple combo-filler.


Ekoda Style Landmine
Ekoda Style Landmine
623C
AH3 Kira Grenade.png
Damage Guard Startup Active Recovery Frame Adv Level
3200 Throw 11 4 38 - -

Anti-air grab which launches the opponent into the air. Used over 623B for more damaging EF combos.


Super Moves

Armageddon Buster
Armageddon Buster
[720]AB
AH3 Kira ArmageddonBuster.png
Damage Guard Startup Active Recovery Frame Adv Level
1200, 2400, 6400 Throw 3+0 4 34 - -

Super command grab. 0 frame startup post-flash and fully invincible. Causes a hard knockdown.


Flying Armageddon
Flying Armageddon
j.6321463214AB
AH3 Kira ArmageddonBuster.png
Damage Guard Startup Active Recovery Frame Adv Level
1200, 2400, 6400 Throw 1+0 2 37 - -

Aerial super command grab. Causes a hard knockdown. Its 1f startup makes it one of Kira's most threatening options against airborne opponents.


Critical Heart

Last Armageddon Drop
[1080]AB
AH3 Kira Drop.png
Version Damage Guard Startup Active Recovery Frame Adv Level
Normal 2800, 3200, 2400, 7900 Throw 3+0 4 34 - -

Description for Generic Critical Heart.

Extend Force 2800, 3200, 2400, 11400 Throw 3+0 3 30 - -

Similar properties compared to her 720 command grab, but far greater damage.


Combos

Videos

Colors

Color 1 Color 2 Color 3 Color 4 Color 5
Color 6 Color 7 Color 8 Color 9 Color 10
Color 11 Color 12 Color 13 Color 14 Color 15
Color 16 Color 17 Color 18 Color 19 Color 20
Color 21 Color 22 Color 23 Color 24 Color 25

External Links

Arcana Heart 3 LOVEMAX SIXSTARS!!!!!!
General

Change ListControlsFAQTutorial

System Mechanics

ArcanaDefenseMeter GainHP Modifiers and Guts

Characters

AkaneAngeliaCatherineClariceDark HeartDorothyEkoElsaFionaHeartKamuiKiraKonohaLieselotteLilicaMaoriMei-FangMinoriNazunaPetraPistrixSakiScharlachrotWeißYorikoZenia

Arcana

BloodDarkEarthEvilFenrirFireFlowerHaloIceLifeLoveLuckMagnetismMetalMirrorPlantPunishmentSacredSinThunderTimeToneTyrWaterWind