Arcana Heart 3/AH3LMSS/Changelist

From Mizuumi Wiki
Jump to navigation Jump to search

Below is a list of changes from Love Max to Six Stars. This list comes from two pastebins by C001357: character changes and Arcana changes. It may not be 100% accurate or complete.



Character Changes

Amanohara Minori

Specials

Dragon Rush - ground, 236 + attack

Strike Dragon - ground, 623 + attack

Assault Dragon - air, 623 + attack

Rising Dragon - ground, 28 + attack

Ryuuho Bohler - ground/air, 214 + A, considered as a special during combo

Ryuugi Buch - ground/air, 214 + B, considered as a special during combo

Ryuusei Aman - ground, 214 + C, increases damage of specials (especially Baldur's), enables activation of Ultimate Dragon Legend

Accel Dragon Rush - ground, 236+AB

Strike Dragon Impact - ground/air, 236+AB

Ryuushuu Schwaltz - ground/air, 214+AB, considered as a super during combo

Critical Heart

Ultimate Dragon Legend - ground, 641236+AB when Ryuusei Aman is active, uses 3 gauge

(during Extend Force) Ultimate Dragon Legend - ground, 641236+AB when Ryuusei Aman is active, uses 3 gauge


Aino Heart

Heartful Punch - hitboxes of 1st hit carry over to startup of 2nd hit

Heartful Punch followup - limited to 1 in the air, shorter recovery on landing, shorter recovery in air version

Ribbon Beam A - added movement range

Love Tekken Punch (charged) - added guard crush property, shorter active frames


Tsuzura Saki

6C - can now chain into 5E, 2E

Claimh Solais A - considered on the ground during attack; starts with full body invulnerability, during attack, has lower body invulnerability; lower damage, added damage proration to 1st hit, shorter hitbox at the upper region

Claimh Solais B - during active frames, has shorter hurtbox at upper region

La'a - added time to input command; added damage proration to 1st hit; during attack, considered on the ground


Tokinomiya Kamui

6A - changed blowback course, lower region of close hitbox expanded

Uruma C - faster charge, shorter active frames

Habaki - lighter damage proration on first hit, added guardstun in A version

Kanna - changed command to 63214 + attack


Konoha

2A - faster startup

JB - lighter damage proration

Hayate Tsuki 6C followup - added chip damage

Takinobori - shorter knockback

Doton no Jutsu - expanded hurtbox horizontally, now unable to mash cancel into followups

Izuna Otoshi no Jutsu - increased damage

Konoha Otoshi no Jutsu - shorter time to complete command


Kasuga Maori

3B - hurtbox at upper region shortened to clash hitbox

J6B - changed to 2 hits, now able to chain into JC, JE, air specials, can now be jump cancelled

6C - changed blowback course on 2nd hit, able to chain into 2C

JC - shorter recovery

JE - shorter counter frames

Ouka no Mai - now advances when attacking

Hikejigake (ground) - no counter frames, faster startup, shorter recovery, takes longer to go into air

Hikejigake (air) - no counter frames, shorter recovery

Kagura Sonae - shorter recovery

Taima no Zuikaku - faster startup


Mei-Fang

4A - added hitstop, shorter recovery, heavier damage proration

2A - expanded hitbox and hurtbox in front, heavier damage proration

5B - faster startup, expanded hitbox after startup, lower damage

6B - now 2 hits

Genbu Toujin - hitbox in front of 2nd hit expanded

Chikatsu Tenshin - shorter invulnerability time

Shisei Oudou - improved behavior where succeeding hits fail to connect

Kaiten Enbu - changed blowback course of first hit

Kirin Kougeki - hitbox expanded upwards

Daihou Senkou - hitbox at back expanded


Lilica Felchenerow

5C - can chain into 2C

6C - fixed bug where taking damage goes into crouch hit, 3rd hit has lighter damage proration and lower damage

JE - shorter active frames, longer recovery

Drive Edge C - slower startup, can now go into Axel Slide just before startup

Flip Through - lighter damage proration on first hit; on non followup version, hitbox on upper region expanded just after startup

Wall Step - shorter recovery on triangle jump; on followup version, shorter movement to first jump

Screw Edge - hitbox expanded, untechable time increased, added active frames, shorter recovery, Wall Step followup version has slower startup and faster movement speed

Heel Cutter - hitbox expanded, untechable time greatly increased, added damage proration, Wall Step followup has lower damage

Speed Blade - faster startup, heavier damage proration

Hurricane Spiral - startup faster on 4th hit

Cyclone Storm - can be followed up from Axel Slide

Night Stream - heavier damage proration

Night Stream (air) - added a new air version


Lieselotte Achenbach

JE - added damage proration on first hit, damage proration lightened

Doll normal attacks - now unable to input during Extend Blast

Doll 5C - larger hitbox

Death Inviting Gebell - now unable to cancel to the same during the charge; after blowback, opponent now unable to Arcana Burst until the time they are able to air tech

Geschick Fighting Blood Linchpin - shorter counter frames


Yasuzumi Yoriko

far 6A - blowback course the same as close 6A

far 6B - blowback course the same as close 6B

close 6C - blowback course the same as far 6C

far 6C - bug fixed where receiving damage goes into crouch hit state

JC (held) - before startup, gets reduced hurtbox at lower region

5E - bug fixed where receiving damage goes into crouch hit state

JE - faster startup

Safe Ancient Talisman Method - limited to 1 in the air


Daidohji Kira

Kira-sama Driver - added throw invincibility until throw hitbox is active

Flying Kira-sama Driver - added throw invincibility until throw hitbox is active

Daidohji Bunker Buster B - strike invincibility time shortened

Ekodashiki Rocket Cannon - time to be able to cancel lengthened

Ekodashiki Landmine - lowered damage


Fiona Mayfield

Simple Mode - bug in 4A fixed

6B - faster startup, added lower body invincibility until after attack startup

Caletvwlch - no counter frames, Extend Blast, will get blown off when hit with Arcana Burst

Caletvwlch (air) - active frames longer, longer time to cancel after landing, added chip damage

Collbrand - active frames of A and B versions shorter, guard crush effect only on opponent in air

Grand Divide - no damage proration, can only cancel recovery when blocked

Misty Chain - no damage proration

Angel Wing - increased recovery if followup is not performed

Sacred Bringer, Sacred Punish, Sacred Slayer - added untechable time, shorter recovery on mishit, added recovery when whiffed

Excalibur - no counter frames, Extend Blast, will get blown off when hit with Arcana Burst


Petra Johanna Lagerkvist

JC - faster startup

L.G.A charge-X - complete execution of B and C versions shorter

L.G.A fire type-β - lighter damage proration

L.G.A fire type-β’ - lighter damage proration

L.G.A dodge - shorter time to input followup, longer time to be able to homing cancel


Zenia Valov

2C - 2nd hit now has common blowback

J6B - reduced clash hitbox, added counter frames before startup

Golden Edinorog (air) - lower damage on Just input

Distant El Dorado - when in effect, executing the Just input continues with the same effects

War Resounding Impulse - now not affected by speed increases during Extend Force

Unbeatable Matador - changed property on last hit to sweep


Elsa La Conti

5C - added damage

2C - lower damage, heavier damage proration

Agnus - stricter command input

Communio - longer time to reuse, landing recovery now occurs when landing before action is completed

Rankeora - expanded hurtbox in front during the charge

Rankeora (followup) - explosion after reaching the edge of screen slower

Gladius (followup) - changed blowback course, shorter untechable time


Clarice Di Lanza

JB - added damage proration

4C - can no longer cancel action through slide input

JC - added damage proration, increased damage

Tarda - slower startup, faster recovery

Il Rapimento - added suspension of Arcana Gauge recovery, shorter time effect is active


Catherine Kyoubashi

Sexy and Cute Hip Drop! - after landing when hit or guarded, now able to cancel in different ways

The Hover Control is perfect too! - lower drop speed, faster time to be able to attack cance l, can now cancel by pressing the lower directions

Launching Our Hero, Chibigawa! - when used, Catherine will face the opponent's orientation

So this is the rumored Tick Tock Bang Bang! - shorter recovery, count of bomb lowered


Dorothy Albright

4B - bug fixed where receiving damage goes into crouch hit state

JB - added damage proration to first hit

Ground Ten - now bounces on the screen

Fold - counter frames shortened

Triple Face - removed invulnerability period, does not count to Jack Rabbit limit of 1 use in air

Ten of Spades - now bounces on the screen


Angelia Avallone

crouch guard - height of hitbox now the same as crouching state

5B - on 2nd hit, hitbox at lower region expanded

2C - position of hitbox on 2nd hit adjusted

air throw - added recovery, when landing during recovery, switches to landing recovery

air specials - That Twinkle is STARLIGHT and The Shape of my Happiness to You does not count towards limit of 1 in air

This Look is MOONLIGHT (623 version) - faster startup

Please Stop my Sadness Lv.4 - 1 differing property now the same as normal version


Inuwaka Akane

Kotodama Gauge - starts with 1 counter at the beginning of the match

5B - time to be able to cancel longer after hit or guard

5E - shorter active frames, longer recovery on uncharged version

Tsuki Kudaki (ground) - added initial damage proration

Tsuki Kudaki (air) - hitbox in front expanded

Hana Nagi (ground) - faster startup

Hana Nagi (air) - startup and damage of A, B, C versions now differ; expanded hitbox at upper region; when hit, meets with opponent's height

Torigake A - faster startup

Torigake B - lower damage

Torigake C - changed to blowback type, hitbox at upper region expanded, damage lowered, heavier damage proration

Kaze Mai C - after performing action, faces opponent if they jump over


Inuwaka Nazuna

5B - on 1st hit, hitbox of hand expanded upwards

J6B - faster startup

Throw - time to be able to Homing Cancel faster

Direction + BC - attacks according to blowback orientation, differentiates hitstun orientation

Jyuujutsu Kageroi - counter frames of A and B versions shortened

Jyuujutsu Kageroi (ground) A - shorter recovery, added untechable time

Jyuujutsu Kageroi (air) A - added untechable time

Choujutsu Nuedori - movement speed of spirit on direction input increased

Jyoujutsu Tamakiwa - shorter recovery when whiffed or guarded

Reijutsu Asatsuyu - stricter command input


Scharlachrot

Airhit state - hitbox position adjusted

2B - now unable to jump cancel, added untechable time

J6B (added input) - heavier damage proration, bug fixed where Extend Force attribute of Fire did not apply

Chains - fulcrums do not disappear when added input is not executed, time to be able to perform added inputs on ground faster (except for Dissolve Walten)

Dissolve Walten - now does not destroy fulcrums

Snap Springen - now unable to Homing Cancel

Drive Laufen - now unable to Homing Cancel


Eko

JA - clash frame period shortened

JE - hurtbox expanded, interval between startup of each hit now equal

Neutral Throw - startup now the same as other characters

It's a Carriage B - faster startup

We're Going to the Castle! - lighter damage proration, lower damage, hitbox and pushbox of last hit expanded upwards

Gentlemen!! - when in effect, attacks do not knock back; damage modifier of EF version reduced

Gentlemen!! A attack - added untechable time

Gentlemen!! C attack - damage proration lighter when the shockwave part is used for a multihit attack


Weiss

JB - hitbox in front shortened, shorter active frames and longer recovery when unequipped

J4B - added active frames, shorter recovery

JC - bug fixed where hitcount only added when equipped, active frames of 2nd hit shortened, recovery longer

Rush Greiten - upper hitbox reduced, chip damage added during the charge

Rush Greiten A - movement distance of recovery increased on whiff of charge

Rush Greiten C - hitbox in front reduced during charge

Set Miene - range and recovery of A, B, C versions now differentiated

Release Tatigkeit - trajectory of A, B, C versions now differentiated

Group Greifen - increased damage

Force Expansion Himmelfahrt - expanded hitbox higher, changed damage and damage proration


Arcana Changes

System Changes

extend blast - reduces damage proration and tech proration to 0%, will not hit pluvia

arcana burst - added ability to reflect projectiles

clash - pause during clash will not be affected by speed changes from Extend Force and the like


Love

no changes


Thunder

Ensuim - clash frames occur later

Crioch - on hit, opponent's hitstop shortens


Time

freedom from bondage - heavier damage proration, added proration on first hit


Plant

no changes


Earth

no changes


Fire

no changes


Wind

scutum - shorter pushback

thorens - hits with chip damage halved from 1 in 2 to 1 in 4

abolere - added damage


Dark

extend force - when opponent is in dark mode when extend ends, behavior of force gauge changes

etsen - heavier proration

verderbtheit - can no longer be held with the e button


Evil

sacrifice - bug fixed where it simultaneously hit when done on 1p side on occasion

condemnation - when covered, now destroys projectiles of arcana


Water

cataracta - removed slow effect

ampurula - bug fixed where when hit from a low position, the following attack made opponent go into a grounded hit state


Metal

no changes


Sacred

no changes


Ice

no changes


Halo

last salvation - first hit now does not cause counter hit


Punishment

extend force - damage modifier increased

sword - added damage

napadeni - added hitstop on 13th hit, faster startup on 14th hit


Sin

extend force - damage modifier decreased


Magnetism

arcana gauge increases more when guarding or being hit


Mirror

phasma, fantasia - attack properties of copy now uniform


Tone

echo - fixed bug where damage of 2p color side increased


Flower

illusionary flower, dream flower - improved behavior when offscreen

yayoi no hana - fixed bug involving tone arcana's tacet, added hits with chip damage from 1 in 4 to 1 in 3


Fenrir

no changes


Luck

no changes


Tyr

shock lehm - fixed bug where it added to arcana gauge

extend force - strength feder max has been reduced from 20 to 16 points


Blood

Passive attributes

Vasha - regenerates life while arcana gauge recharges

Kaliterevi - arcana gauge stock increases more than usual when using specials

Sphygmos - damage increases when using attacks that launch or blows back. adds chip damage if damage is enough.

Specials

Kima(236 + E) - can be done on air

Ema(214+E) - temporarily increases speed

Supers

Kimatodis(236236+E)

Apokyries(641236+E) - gauge recovers in response to consumption of arcana gauge

Extend Force

Panigiri - arcana gauge recovery increases greatly, increased defense modifier, decreased attack modifier

Arcana Eclipse

Taragmenos (214+BC)

Arcana Blaze

Theophania(236+ABC) - adds 1 arcana gauge, no hitbox


Arcana Heart 3 LOVEMAX SIXSTARS!!!!!!
General
Controls
FAQ
HUD
System
Tutorial
Advanced
Change List
Defense
Meter Gain
Health Modifiers
Characters
Akane
Angelia
Catherine
Clarice
Dorothy
Eko
Elsa
Fiona
Heart
Kamui
Kira
Konoha
Lieselotte
Lilica
Maori
Mei-Fang
Minori
Nazuna
Petra
Pistrix
Saki
Scharlachrot
Weiß
Yoriko
Zenia
Arcana
Blood
Blossoms (Flower)
Darkness
Earth
Evil
Fenrir
Fire
Holy (Sacred)
Ice
Life
Light (Halo)
Love
Luck
Magnetism
Metal
Mirror
Nature (Plant)
Punishment
Sin
Sound (Tone)
Thunder
Time
Tyr
Water
Wind