AquaPazza/System
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Active Emotion
This system plays an important role regarding attack, defense and guard crush systems in this game. Next to your Health gauge is a portrait of your character. The color of the portrait will change in relation to your characters current mood. Offensive actions such as moving forward and attacking will increases your mood. Blocking, back dashing and other defensive actions will decrease your mood. There are three distinct moods and the color changes for each. Normal is white, high tension is red and low spirits is blue. The ease or relative rates that you enter these states is determined by your character.
High Tension
Red. This will cause your attack and defense to increase. In addition, the amount of blockstun that you cause is increased and the animation on your supers changes; usually resulting in more damage. You will also gain meter faster than normal. The effects are even greater when you have less than half of your stamina left. The damage you deal when in this mood is increased by 10%. It is 15% when you have less than half of your health.
Low Spirits
Blue. While in a bad mood, your attack and defense will decrease. You are also very much in danger of guard crush when block as your guard integrity decreases. The effects of this are softened when you have less than half of your stamina left. The damage you take while in this mood is increased by 30%.
Stamina
Every character starts with 20,000 points of stamina and is divided into two parts. When it is blue, you are at full health. When it is green you have over 10,000 points of stamina left. When it is yellow, you have less than 10,000. When your stamina is below 10,000 the damage you take will be prorated more and more whenever you take 2,000 more damage.
Power Gauge
The gauge at the bottom represents your power gauge. In short, your meter. This meter will increase whenever you attack your opponent or defend yourself. It will also increase from whiffing some normals, heavy smashes and special moves. You can stock up to 5 at any one time.
Supers
Most supers in this game require a motion + AB at the same time. The will use 1 meter. Most do more damage when you are High Tension.
Splash Arts
Splash arts are your character's ultimate move. The require a motion + BC. They will use 3 meters, but you can only use them when your characters has less than 10,000 points of stamina (yellow). The damage these techniques cause is usually devastating.
Button Priority
If you push all buttons down at the same time: D > C > B > A