Akatsuki Blitzkampf/Blitztank

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Contents

Background

An electrical tank, assumed to have a Blitz Engine as its source of power. According to a copy of the document on a new engine research, labeled "Gessellschaft", a test piece was developed, however, it was revocated along with the plan itself before the full-scale production could take place. (from character selection screen)

Introduction

  • Armor Ratio = 0.925
  • Forward Speed = 5.0 dots/frame
  • Backwards Speed = 4.0 dots/frame

Throws

Normal Moves

BLitztank's pre-made colors

66: Blitztank's dash does damage and knocks down.

5A: A quick gunshot.

5B: A 3-hit flamethrower shot. Reaches about half-screen.

5C: Tank charges and does a skullbutt while traveling forward. Knocks down.

2A:

2B:

2C:

j.A: A multi-hit gunshot.

j.B: A skullbutt similar to [5B], also knocks down grounded opponents.

j.C: Tank freezes in midair and then falls staright down, delivering damage. One can freeze him just a few inches above the ground. Knocks down.

Command Normals

j.6C: A heavy (though not very distant) gunshot, aimed diagonally down and forward. Knocks down. Recoil also pushes Blitztank back.

Special moves

エレクトロアウゲ - Elektro Auge - 236+A/B/C: Skull shoots a purple laser.

  • A version is aimed at his wheels, B - diagonally at the opposite side of the screen, C - straight forward.

Bマイン - B-Mine - 214+A/B/C: Tank crouches and shoots an electric charge from his back, that explodes in midair.

  • Each version has more range.
  • Opponent being hit by explosion freezes in place, paralyzed.

エントラードゥン - Entladung - 22+A/B/C: Tank crouches and discharges a knockdown electric attack.

  • Each version does more hits and damage.
  • Can damage the opponent above the tank, but in this case it's only a single hit.
  • Horizontal range is limited by the Tank itself.

EX and Super Moves

特攻エレクトロアウゲ - EX Elektro Auge - 236+B+C: Does all three Auge versions in quick succession.

特攻Bマイン - EX B-Mine - 214+B+C: Shoots 4 charges, that instantly cover most of the screen.

特攻エントラードゥン - EX Entladung - 22+B+C: More hits and damage, range remains the same.

ギャラルホルン - Gjallarhorn - A+B+C Tank opens up and shoots a huge horizontal laser beam close to the ground, though it can reach jumping opponents as well.

  • Despite its appearance, beam's vertical range is constant in any of its parts.

General Strategy

Combos

Frame Data

source
KD - Knockdown
VA - Variable
*UV - value(s) marked with "?" in the table is/are unverified
x~yF - a period from frame "x" till frame "y"

                       |     Frames      |  Frame Advantage  |
               Attack  | Total | Startup | On Hit | On Block | Notes
Throws and Reflectors  ---------------------------------------
            4/5/6+A+B  |  21   |    5    |   KD   |    --    |
          j.4/5/6+A+B  |  19   |    3    |   KD   |    --    |
                5+B+C  |  17   |    7    |   KD   |    +3    |
                c.B+C  |  17   |    7    |   KD   |    +3    |
                j.B+C  |  VA   |    6    |   KD   |    VA    | landing recovery's the same as after jumping
              Normals  ---------------------------------------
                   5A  |  28   |    5    |   -3   |    -3    |
                   5B  |  40   |   12    |   +0   |    -2    |
                   5C  |  44   |   25    |   KD   |    -4    |
                  c.A  |  15   |    4    |   +0   |    +0    |
                  c.B  |  34   |   11    |   -4   |    -6    |
                  c.C  |  49   |   20    |   KD   |   -14    |
                  j.A  |  33   |    6    |   VA   |    VA    | landing recovery 10F
                  j.B  |  VA   |    6*   |   VA   |    -3    | landing recovery 22F, *on 6th frame upon landing
                  j.C  |  VA   |   28    |   VA   |    VA    | landing recovery 20F
      Command Normals  ---------------------------------------
                   66  |  37   |    9    |   KD   |   -13    |
                 j.6C  |  VA   |   13    |   KD   |    VA    | landing recovery 10F
             Specials  ---------------------------------------
                236+A  |  40   |   10    |   +0   |   -13    |
                236+B  |  46   |   15    |   -1   |   -14    |
                236+C  |  46   |   16    |   KD   |   -13*   | *if airborne opponent guarded the attack
                214+A  |  48   |   51    |  +73   |   +29    |
                214+B  |  48   |   51    |  +73   |   +29    |
                214+C  |  48   |   51    |  +73   |   +29    |
                 22+A  |  44   |    7    |   KD   |    -7    |
                 22+B  |  54   |    9    |   KD   |   -13    |
                 22+C  |  64   |   11    |   KD   |   -19    |
       EX and Level 3  ---------------------------------------
              236+B+C  |  66   |    9    |   KD   |   -23    |
              214+B+C  |  60   |   51    |  +73*  |   +29*   | *if opponent was hit by/guarded all 4 projectiles
               22+B+C  |  56   |    7    |   KD   |    +5    |
                A+B+C  |  97   |    2    |   KD   |    -9    | superflash 90F

Trivia

Blitztank's Intro
Akatsuki Blitzkampf
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