Acceleration of Suguri 2/Suguri

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AoS2Suguri.png

Introduction

Series protagonist. As such, she has a "hero" playing style. In other words, she's got a good balance of melee and ranged attacks. She can cancel some of her attacks very quickly and easily.

Normal Moves

WA

Beam Rifle

  • WA [Beam]
    • Damage: 180
    • Ammo Use: 25%
    • Single shot of a beam rifle. Same as Sora's.

Charge Rifle

  • Hold WA [Beam]
    • Damage: 120+70×4
    • Ammo Use: 0%
    • A multi-hitting rifle shot. Charge time is about .5 seconds, less damage than Sora's. Once charged you can not dash.

Beam Rifle (Rapid Fire)

  • Dash + WA [Beam]
    • Damage: 120×3
    • Ammo Use: 15%×3
    • A 3 shot beam rifle spread.

WB

Missile (Homing)

  • WB [Ballistic]
    • Damage: 180×n
    • Ammo Use: 8%×4
    • Fires four homing missiles.

Missile (Wandering)

  • Hold WB [Ballistic]
    • Damage: 250×n
    • Ammo Use: 10%×7
    • Fires a spread of seven missiles forward. The missiles will abruptly change direction randomly during flight.

SP

Sword

  • Short Range SP + WA [Direct]
    • Damage: 180+60+120
    • Ammo Use: 0%
    • Suguri three hit melee combo, she has an alternate target combo with SA, SA, A, B.

Sword Arrow

  • Long Range SP + WA [Direct]
    • Damage: (80×n)×3
    • Ammo Use: 25%×3
    • Suguri fires up to three ungrazeable sword waves. Very good coverage and range. The waves can hit multiple times.

Sword Break

  • SP + WB [Direct]
    • Damage: 90×5
    • Ammo Use: 0%
    • Suguri lunges forth with her sword. The maximum range is about 3/4ths of the field but in reality you really want to use this close range, if at all.

Hyper Attacks

Hyper A: Hyper Rifle

  • Hyper [Direct]
    • Damage: 60×12
    • Forward laser beam barrage. Can be dash cancelled after the beam appears to carry the the hyper's invulnerability over to her melee attacks.

Hyper B: Hyper Arrow

  • WB + Hyper [Direct]
    • Damage: 120×n
    • A larger version of Sword Arrow. Has the same range but in practicality the effective range is less because of the knockback, you don't want to waste the wave on a single hit at the tip.

Hyper C: Hyper Sword

  • SP + Hyper [Direct]
    • Damage: 720
    • A rushing charge stab with Suguri's sword.

Accel Hyper: Accel Burst

  • SP + WB + Hyper [Direct]
    • Damage: Red beams 50×n, Blue blast 70×n
    • A huge blue laser explodes at the opponent, at the same time four red lasers on the edges appear and converge. The blue laser will not inflict any damage, only knockback. Maximum damage is 24 hits from the blue blast, 1680 maximum.

Strategies

vs Suguri:

vs Saki:

Vs Iru:

Vs Nanako:

Vs Kae:

Vs Kyoko:

Vs Hime:

Vs Sora:

Vs Alte:

Vs Tsih:

Vs Mira:

Vs Sham:

Vs Nath:

Vs Star Breaker:

Vs Sumika:

Acceleration of Suguri 2

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