Acceleration of Suguri 2/Nanako

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AoS2Nanako.png

Introduction

Extremely aggravating keepaway queen. Nanako flat out denies quite a few characters of their normal gameplans because of how dense her spam is and how amazing her anti-rushdown melee bits are. For characters who cannot deal with her beam sniping behind her ballistic density, frequently the only option is to attempt to get close to her to hit her. Her melee bits make this difficult.

Normal Moves

  • Bit order starts with the bit furthest away from the opponent, then goes counter-clockwise.
  • If you don't have enough Energy for an attack, then bits towards the end of the order won't fire. This is the same even for moves that fire simultaneously.

WA

Tentacle Ray

  • WA [Beam]
    • Damage: 120×n
    • Ammo Use: 7%×7
    • Seven small, rapid-firing shots. Fires in bit order.

Tentacle Needle

  • Hold WA [Beam]
    • Damage: 100×n
    • Ammo Use: 7%×7
    • Fires seven beams towards the opponent simultaneously.

Tentacle Mine

  • Dash + WA [Beam]
    • Damage: 50×n
    • Ammo Use: 2%×49
    • Each bit fires seven slow moving balls that dissipate in about a second. Fires in bit order.

WB

Ether Leaf

  • WB [Ballistic]
    • Damage: 150×n
    • Ammo Use: 8%×7
    • Each bit fires a single triangular projectile that arcs around.

Ether Bug

  • Hold WB [Ballistic]
    • Damage: 150×n
    • Ammo Use: 4%×25
    • Each bit fires four mines that slowly travel in a straight line. This move will drain all your B meter, it is also one of the densest moves in the game.

SP

Bit Spread

  • Hold SP
    • While holding the button, the bits spread out.

Shell Shoot

  • SP + WB [Direct]
    • Damage: 30×n
    • Ammo Use: 0%
    • Sends out two bits to attack the opponent. The bits sent out will be the pair that are second-closest to the opponent.

Shell Shoot (Held)

  • Hold SP + WB [Direct]
    • Damage: 30xn
    • Ammo Use: 0%
    • Sends out four bits to attack the opponent. The bits sent out will be the pairs that are second and third-closest to the opponent.

Hyper Attacks

Hyper A: Tentacle Breath

  • Hyper [Direct]
    • Damage: 50×n
    • Each bit fires a powerful beam off in order, like Nanako's [A]. Each beam can hit up to three times.

Hyper B: Tentacle Breath (Single Fire)

  • Dash + Hyper [Direct]
    • Damage: 80×n
    • All bits fire off a powerful beam in a spread. Each beam can do up to four hits.

Hyper C: Flower Crown

  • WB + Hyper [Beam Ball, Ballstic Mine]
    • Damage: 50×n (Ball), 150×n (Mine)
    • A combination of Nanako's DA and [WB].

Hyper D: Tentacle Sting

  • SP + Hyper [Beam]
    • Damage: 100×n
    • Each bit flies toward the enemy first then fires off two beam attacks. Fires in bit order.

Accel Hyper: Spring Storm

  • SP + WB + Hyper [Direct Laser, Beam Ball]
    • Damage: 120×n (Beam), 50×n (Ball)
    • Fires six beams and numerous balls outward from Nanako. Beam and ball direction is the same regardless of opponent's position. The beams can hit up to seven times.

Strategies

vs Suguri:

vs Saki:

Vs Iru:

Vs Nanako:

Vs Kae:

Vs Kyoko:

Vs Hime:

Vs Sora:

Vs Alte:

Vs Tsih:

Vs Mira:

Vs Sham:

Vs Nath:

Vs Star Breaker: Her mines will stick to your idle bits. Yes your non-destructible non-attacking idle bit animation. This matchup is silly.

Vs Sumika:

Acceleration of Suguri 2

BasicsFAQGame ConfiguringControlsHUDChangelogLinks

SuguriSakiIruNanakoKaeKyokoHimeSoraAlteTsihMiraShamNathStar BreakerSumika