Difference between revisions of "User:Sleepmode/ss3 sandbox"

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[[image:ss3haoh.png|<center><font size="3"><b>Haohmaru</b></font></center>|frame|right]]
+
[[image:character.png|<center><font size="3"><b>character</b></font></center>|frame|right]]
 +
[[image:palettes.png|<center><font size="2"><b>palettes</b></font></center>|frame|right]]
  
=Introduction=
+
'''''this page can be treated as a template for future wiki pages. just copy the markdown from the edit menu.'''''
''Thanks to his training under Nicotine Kafuin, Haohmaru is a bona fide b-ball prodigy with a keen eye for three pointers and a propensity for slam dunks. Neither of these things really lend themselves to sword duels, but he makes it work anyways.''
 
  
<s>Hoahmaru</s> '''Haohmaru''', the face of the Samurai Shodown franchise, appears once again with all the classic Haohmaru buttons, Haohmaru damage and Haohmaru simplicity you know him for. With a solid projectile in Senpuu Retsuzan and a great DP in Kogetsuzan, he's strong and very familiar, making him great to learn the game with if you're just getting started.
+
==Introduction==
 +
''we made a funny about every character in this game because we don't take it too seriously we promise''
  
'''Slash''' lets Haohmaru control space with his air specials, which he can do from a backdash in true SNK fashion. His toolkit opens up some fairly basic yet rewarding combos, with even the shortest backhit combo ending in Zankousen for huge damage. He gets pretty far on basic, honest SamSho gameplay, even in a game that tends to more heavily reward far sillier strategies. Slash’s struggles are due purely to his overall honesty, but his funky space control gives him just enough spice to hang with the rest of the crowd.
+
'''Character''' does some stuff
  
'''Bust''' loses the good longer range neutral tools from his other Technique, instead becoming SamSho 3’s most infamous gorilla, gaining numerous moves that handily outshine Slash in offensive potential. Chief among them are the completely stifling Senpuu Ha and Gou Ha, both of which are terrors in close range footsies and staples in his infamous combo game to boot. If you want to not think and play the best character in the game, Bust is the way to go.
+
'''Slash''' lets Character do xyz specific things
  
=Stats=
+
'''Bust''' lets Character do xyz specific things, but like, different from Slash's xyz specific things
  
Damage taken: 105%<br>
+
==Stats==
Rage rate: 98.05%<br>
+
 
Rage duration: 4 seconds
+
Damage taken: ---%<br>
 +
Rage rate: ---%<br>
 +
Rage duration: --- seconds
  
=Move List=
 
 
==Normal Moves==
 
==Normal Moves==
 
+
===Far Slashes===
===Standing===
 
  
 
{| border="0" cellspacing="5" width="100%"
 
{| border="0" cellspacing="5" width="100%"
| width="" style="background:#f0f0f0;"|''' <font size = "3">n.5A</font>  '''
+
| width="" style="background:#f0f0f0;"|''' <font size = "3">5A</font>  '''
 
+
Properties: yes<br>
 
+
sord
  
 
|-
 
|-
| width="" |''' <font size = "3">n.5B</font> '''
+
| width="" |''' <font size = "3">5B</font> '''
  
  
  
 
|-
 
|-
| width="" style="background:#f0f0f0;"|''' <font size = "3">n.5C</font> '''
+
| width="" style="background:#f0f0f0;"|''' <font size = "3">5C</font> '''
  
  
 
|-
 
|-
| width="" |''' <font size = "3">f.5A</font>  '''
+
| width="" |''' <font size = "3">2A</font>  '''
  
  
  
 
|-
 
|-
| width="" style="background:#f0f0f0;"|''' <font size = "3">f.5B</font> '''
+
| width="" style="background:#f0f0f0;"|''' <font size = "3">2B</font> '''
  
  
  
 
|-
 
|-
| width="" |''' <font size = "3">f.5C</font> '''
+
| width="" |''' <font size = "3">2C</font> '''
  
  
 
|}
 
|}
  
===Crouching===
+
===Near Slashes===
  
 
{| border="0" cellspacing="5" width="100%"
 
{| border="0" cellspacing="5" width="100%"
  
 
|-
 
|-
| width="" |''' <font size = "3">n.2A</font>'''
+
| width="" |''' <font size = "3">n.5A</font>'''
  
  
  
 
|-
 
|-
| width="" style="background:#f0f0f0;"|''' <font size = "3">n.2B</font> '''
+
| width="" style="background:#f0f0f0;"|''' <font size = "3">n.5B</font> '''
  
  
  
 
|-
 
|-
| width="" |''' <font size = "3">n.2C</font> '''
+
| width="" |''' <font size = "3">n.5C</font> '''
  
  
 
|-
 
|-
| width="" style="background:#f0f0f0;"|''' <font size = "3">f.2A</font>'''
+
| width="" style="background:#f0f0f0;"|''' <font size = "3">n.2A</font>'''
  
  
  
 
|-
 
|-
| width="" |''' <font size = "3">f.2B</font> '''
+
| width="" |''' <font size = "3">n.2B</font> '''
  
  
  
 
|-
 
|-
| width="" style="background:#f0f0f0;"|''' <font size = "3">f.2C</font> '''
+
| width="" style="background:#f0f0f0;"|''' <font size = "3">n.2C</font> '''
  
  
 
|}
 
|}
  
===Jumping===
+
===Overheads===
  
 
{| border="0" cellspacing="5" width="100%"
 
{| border="0" cellspacing="5" width="100%"
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|-
 
|-
| width="" |''' <font size = "3">nj.A</font>'''
+
| width="" |''' <font size = "3">5BC</font>'''
  
  
  
 
|-
 
|-
| width="" style="background:#f0f0f0;"|''' <font size = "3">nj.B</font> '''
+
| width="" style="background:#f0f0f0;"|''' <font size = "3">u.5BC</font> '''
 +
 
  
 +
|}
 +
 +
===Kicks===
 +
 +
{| border="0" cellspacing="5" width="100%"
  
  
 
|-
 
|-
| width="" |''' <font size = "3">nj.C</font> '''
+
| width="" |''' <font size = "3">5D</font> '''
 +
 
  
  
 
|-
 
|-
| width="" style="background:#f0f0f0;"|''' <font size = "3">nj.D</font> '''
+
| width="" style="background:#f0f0f0;"|''' <font size = "3">6D</font>'''
 +
 
 +
 
 +
 
 +
|-
 +
| width="" |''' <font size = "3">2D</font> '''
 +
 
 +
 
 +
 
 +
|-
 +
| width="" style="background:#f0f0f0;"|''' <font size = "3">3D</font> '''
 +
 
 +
 
 +
 
 +
|}
 +
 
 +
===Jumping Normals===
 +
 
 +
{| border="0" cellspacing="5" width="100%"
  
  
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| width="" |''' <font size = "3">j.A</font>'''
 
| width="" |''' <font size = "3">j.A</font>'''
  
 +
 +
|-
 +
| width="" style="background:#f0f0f0;"|''' <font size = "3">j.B</font> '''
 +
 +
 +
|-
 +
| width="" |''' <font size = "3">j.C</font>'''
  
  
 
|-
 
|-
| width="" style="background:#f0f0f0;"|''' <font size = "3">j.B</font> '''
+
| width="" style="background:#f0f0f0;"|''' <font size = "3">j.D</font> '''
 +
 
 +
 
 +
|}
 +
 
 +
===Dashing Normals===
  
 +
{| border="0" cellspacing="5" width="100%"
  
  
 
|-
 
|-
| width="" |''' <font size = "3">j.C</font> '''
+
| width="" |''' <font size = "3">66A</font>'''
  
  
 
|-
 
|-
| width="" style="background:#f0f0f0;"|''' <font size = "3">j.D</font> '''
+
| width="" style="background:#f0f0f0;"|''' <font size = "3">66B</font> '''
 +
 
 +
 
 +
|-
 +
| width="" |''' <font size = "3">66C</font>'''
 +
 
 +
 
 +
|-
 +
| width="" style="background:#f0f0f0;"|''' <font size = "3">66D</font> '''
  
  
 
|}
 
|}
  
===Command Normals===
+
 
 +
===Unarmed Normals===
  
 
{| border="0" cellspacing="5" width="100%"
 
{| border="0" cellspacing="5" width="100%"
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|-
 
|-
| width="" |''' <font size = "3">5BC</font>'''
+
| width="" |''' <font size = "3">u.5S</font>'''
 +
 
 +
 
 +
|-
 +
| width="" style="background:#f0f0f0;"|''' <font size = "3">u.2S</font> '''
 +
 
 +
 
 +
|-
 +
| width="" |''' <font size = "3">uj.S</font>'''
 +
 
 +
 
 +
|-
 +
| width="" style="background:#f0f0f0;"|''' <font size = "3">u.66S</font> '''
  
  
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|}
 
|}
  
= Strategy =
+
==Strategy==
  
 
both techniques press buttons and make combos happen sometimes
 
both techniques press buttons and make combos happen sometimes
Line 237: Line 297:
 
bust unga bunga do a infinite
 
bust unga bunga do a infinite
  
= Combos =
+
==Combos==
  
===Universal===
+
====Universal====
  
 
crombo
 
crombo

Revision as of 11:16, 16 June 2019

this page can be treated as a template for future wiki pages. just copy the markdown from the edit menu.

Introduction

we made a funny about every character in this game because we don't take it too seriously we promise

Character does some stuff

Slash lets Character do xyz specific things

Bust lets Character do xyz specific things, but like, different from Slash's xyz specific things

Stats

Damage taken: ---%
Rage rate: ---%
Rage duration: --- seconds

Normal Moves

Far Slashes

5A

Properties: yes
sord

5B


5C


2A


2B


2C


Near Slashes

n.5A


n.5B


n.5C


n.2A


n.2B


n.2C


Overheads

5BC


u.5BC


Kicks

5D


6D


2D


3D


Jumping Normals

j.A


j.B


j.C


j.D


Dashing Normals

66A


66B


66C


66D



Unarmed Normals

u.5S


u.2S


uj.S


u.66S


Special Moves

Universal

- 「-」 - 236+[Attack]
  • (Description) -
  • (A version) -
  • (B version) -
  • (C version) -
- 「-」 - 623+[Attack] [In air]
  • (Description) -
- 「-」 - 646+[Attack]
  • (Description) -
- 「-」 - ABC
  • (Description) -
- 「-」 - 214+[Attack]
  • (Description) -


Slash

- 「-」 - 236+[Attack]
  • (Description) -
  • (A version) -
  • (B version) -
  • (C version) -
- 「-」 - 623+[Attack] [In air]
  • (Description) -
- 「-」 - 646+[Attack]
  • (Description) -
- 「-」 - ABC
  • (Description) -
- 「-」 - 214+[Attack]
  • (Description) -


Bust

- 「-」 - 236+[Attack]
  • (Description) -
  • (A version) -
  • (B version) -
  • (C version) -
- 「-」 - 623+[Attack] [In air]
  • (Description) -
- 「-」 - 646+[Attack]
  • (Description) -
- 「-」 - ABC
  • (Description) -
- 「-」 - 214+[Attack]
  • (Description) -


Strategy

both techniques press buttons and make combos happen sometimes

Slash

slash plays honest good honest foosies and nostrils

Bust

bust unga bunga do a infinite

Combos

Universal

crombo

Slash

it's short for

Bust

crombination attack