Difference between revisions of "User:Sleepmode/ss3 sandbox"

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(Normal Moves)
(Stats)
 
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[[image:ss3haoh.png|<center><font size="3"><b>Haohmaru</b></font></center>|frame|right]]
+
[[image:ss3_x.png|<center><font size="3"><b>character</b></font></center>|frame|right]]
 +
[[image:ss3_x_colors.png|<center><font size="2"><b>Colors</b></font></center>|frame|right]]
  
=Introduction=
+
==Introduction==
''Thanks to his training under Nicotine Kafuin, Haohmaru is a bona fide b-ball prodigy with a keen eye for three pointers and a propensity for slam dunks. Neither of these things really lend themselves to sword duels, but he makes it work anyways.''
+
''we made a funny about every character in this game because we don't take it too seriously we promise''
  
<s>Hoahmaru</s> '''Haohmaru''', the face of the Samurai Shodown franchise, appears once again with all the classic Haohmaru buttons, Haohmaru damage and Haohmaru simplicity you know him for. With a solid projectile in Senpuu Retsuzan and a great DP in Kogetsuzan, he's strong and very familiar, making him great to learn the game with if you're just getting started.
+
'''Character''' does some stuff
  
'''Slash''' lets Haohmaru control space with his air specials, which he can do from a backdash in true SNK fashion. His toolkit opens up some fairly basic yet rewarding combos, with even the shortest backhit combo ending in Zankousen for huge damage. He gets pretty far on basic, honest SamSho gameplay, even in a game that tends to more heavily reward far sillier strategies. Slash’s struggles are due purely to his overall honesty, but his funky space control gives him just enough spice to hang with the rest of the crowd.
+
'''Slash''' lets Character do xyz specific things
  
'''Bust''' loses the good longer range neutral tools from his other Technique, instead becoming SamSho 3’s most infamous gorilla, gaining numerous moves that handily outshine Slash in offensive potential. Chief among them are the completely stifling Senpuu Ha and Gou Ha, both of which are terrors in close range footsies and staples in his infamous combo game to boot. If you want to not think and play the best character in the game, Bust is the way to go.
+
'''Bust''' lets Character do xyz specific things, but like, different from Slash's xyz specific things
  
=Stats=
+
==Stats==
  
Damage taken: 105%<br>
+
{| class="wikitable"
Rage rate: 98.05%<br>
+
! style="text-align:left;"|Damage taken
Rage duration: 4 seconds
+
! Rage rate
 +
! Rage duration
 +
! Throw startup
 +
! Deflect stun
 +
! Deflect correction value
 +
|-
 +
| ---%
 +
| ---%
 +
| --- seconds
 +
| ---f
 +
| ---f
 +
| ---
 +
|}
  
=Move List=
 
 
==Normal Moves==
 
==Normal Moves==
 
+
===Far Slashes===
===Standing Slashes===
 
  
 
{| border="0" cellspacing="5" width="100%"
 
{| border="0" cellspacing="5" width="100%"
| width="" style="background:#f0f0f0;"|''' <font size = "3">n.5A</font>  '''
+
| width="" style="background:#f0f0f0;"|''' <font size = "3">5A</font>  '''
Properties: yes<br>
+
* '''(Properties)''' -
sord
+
*
  
 
|-
 
|-
| width="" |''' <font size = "3">n.5B</font> '''
+
| width="" |''' <font size = "3">5B</font> '''
 +
* '''(Properties)''' -
 +
*
  
 +
|-
 +
| width="" style="background:#f0f0f0;"|''' <font size = "3">5C</font> '''
 +
* '''(Properties)''' -
 +
*
  
 +
|-
 +
| width="" |''' <font size = "3">2A</font>  '''
 +
* '''(Properties)''' -
 +
*
  
 
|-
 
|-
| width="" style="background:#f0f0f0;"|''' <font size = "3">n.5C</font> '''
+
| width="" style="background:#f0f0f0;"|''' <font size = "3">2B</font> '''
 +
* '''(Properties)''' -
 +
*
  
 +
|-
 +
| width="" |''' <font size = "3">2C</font> '''
 +
* '''(Properties)''' -
 +
*
  
|-
+
|}
| width="" |''' <font size = "3">f.5A</font>  '''
 
  
 +
===Near Slashes===
  
 +
{| border="0" cellspacing="5" width="100%"
  
 
|-
 
|-
| width="" style="background:#f0f0f0;"|''' <font size = "3">f.5B</font> '''
+
| width="" |''' <font size = "3">n.5A</font>'''
 +
* '''(Properties)''' -
 +
*
  
 +
|-
 +
| width="" style="background:#f0f0f0;"|''' <font size = "3">n.5B</font> '''
 +
* '''(Properties)''' -
 +
*
  
 +
|-
 +
| width="" |''' <font size = "3">n.5C</font> '''
 +
* '''(Properties)''' -
 +
*
  
 
|-
 
|-
| width="" |''' <font size = "3">f.5C</font> '''
+
| width="" style="background:#f0f0f0;"|''' <font size = "3">n.2A</font>'''
 
+
* '''(Properties)''' -
 +
*
  
 +
|-
 +
| width="" |''' <font size = "3">n.2B</font> '''
 +
* '''(Properties)''' -
 +
*
  
 
|-
 
|-
| width="" style="background:#f0f0f0;"|''' <font size = "3">5BC</font>'''
+
| width="" style="background:#f0f0f0;"|''' <font size = "3">n.2C</font> '''
 
+
* '''(Properties)''' -
 
+
*
  
 
|}
 
|}
  
===Crouching Slashes===
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===Overheads===
  
 
{| border="0" cellspacing="5" width="100%"
 
{| border="0" cellspacing="5" width="100%"
 +
  
 
|-
 
|-
| width="" |''' <font size = "3">n.2A</font>'''
+
| width="" |''' <font size = "3">5BC</font>'''
 +
* '''(Properties)''' -
 +
*
  
 +
|-
 +
| width="" style="background:#f0f0f0;"|''' <font size = "3">u.5BC</font> '''
 +
* '''(Properties)''' -
 +
*
  
 +
|}
  
|-
+
===Kicks===
| width="" style="background:#f0f0f0;"|''' <font size = "3">n.2B</font> '''
 
  
 +
{| border="0" cellspacing="5" width="100%"
  
  
 
|-
 
|-
| width="" |''' <font size = "3">n.2C</font> '''
+
| width="" |''' <font size = "3">5D</font> '''
 
+
* '''(Properties)''' -
 +
*
  
 
|-
 
|-
| width="" style="background:#f0f0f0;"|''' <font size = "3">f.2A</font>'''
+
| width="" style="background:#f0f0f0;"|''' <font size = "3">6D</font>'''
 
+
* '''(Properties)''' -
 
+
*
  
 
|-
 
|-
| width="" |''' <font size = "3">f.2B</font> '''
+
| width="" |''' <font size = "3">2D</font> '''
 
+
* '''(Properties)''' -
 
+
*
  
 
|-
 
|-
| width="" style="background:#f0f0f0;"|''' <font size = "3">f.2C</font> '''
+
| width="" style="background:#f0f0f0;"|''' <font size = "3">3D</font> '''
 
+
* '''(Properties)''' -
 +
*
  
 
|}
 
|}
  
===Jumping Slashes===
+
===Jumping Normals===
  
 
{| border="0" cellspacing="5" width="100%"
 
{| border="0" cellspacing="5" width="100%"
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|-
 
|-
| width="" |''' <font size = "3">nj.A</font>'''
+
| width="" |''' <font size = "3">j.A</font>'''
 +
* '''(Properties)''' -
 +
*
  
 +
|-
 +
| width="" style="background:#f0f0f0;"|''' <font size = "3">j.B</font> '''
 +
* '''(Properties)''' -
 +
*
  
 +
|-
 +
| width="" |''' <font size = "3">j.C</font>'''
 +
* '''(Properties)''' -
 +
*
  
 
|-
 
|-
| width="" style="background:#f0f0f0;"|''' <font size = "3">nj.B</font> '''
+
| width="" style="background:#f0f0f0;"|''' <font size = "3">j.D</font> '''
 +
* '''(Properties)''' -
 +
*
  
 +
|}
  
 +
===Dashing Normals===
  
|-
+
{| border="0" cellspacing="5" width="100%"
| width="" |''' <font size = "3">nj.C</font> '''
 
  
  
 +
|-
 +
| width="" |''' <font size = "3">66A</font>'''
 +
* '''(Properties)''' -
 +
*
  
 
|-
 
|-
| width="" style="background:#f0f0f0;"|''' <font size = "3">j.A</font>'''
+
| width="" style="background:#f0f0f0;"|''' <font size = "3">66B</font> '''
 
+
* '''(Properties)''' -
 
+
*
  
 
|-
 
|-
| width="" |''' <font size = "3">j.B</font> '''
+
| width="" |''' <font size = "3">66C</font>'''
 
+
* '''(Properties)''' -
 
+
*
  
 
|-
 
|-
| width="" style="background:#f0f0f0;"|''' <font size = "3">j.C</font> '''
+
| width="" style="background:#f0f0f0;"|''' <font size = "3">66D</font> '''
 
+
* '''(Properties)''' -
 
+
*
  
 
|}
 
|}
  
===Kicks===
+
===Unarmed Normals===
  
 
{| border="0" cellspacing="5" width="100%"
 
{| border="0" cellspacing="5" width="100%"
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|-
 
|-
| width="" |''' <font size = "3">5D</font>'''
+
| width="" |''' <font size = "3">u.5S</font>'''
 
+
* '''(Properties)''' -
 +
*
  
 
|-
 
|-
| width="" style="background:#f0f0f0;"|''' <font size = "3">2D</font> '''
+
| width="" style="background:#f0f0f0;"|''' <font size = "3">u.2S</font> '''
 
+
* '''(Properties)''' -
 +
*
  
 
|-
 
|-
| width="" |''' <font size = "3">6D</font>'''
+
| width="" |''' <font size = "3">uj.S</font>'''
 
+
* '''(Properties)''' -
 +
*
  
 
|-
 
|-
| width="" style="background:#f0f0f0;"|''' <font size = "3">3D</font> '''
+
| width="" style="background:#f0f0f0;"|''' <font size = "3">u.66S</font> '''
 
+
* '''(Properties)''' -
 +
*
  
 
|}
 
|}
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|}
 
|}
  
= Strategy =
+
==Strategy==
  
 
both techniques press buttons and make combos happen sometimes
 
both techniques press buttons and make combos happen sometimes
Line 243: Line 317:
 
===Slash===
 
===Slash===
  
slash plays honest good honest foosies and nostrils
+
slash strategy
  
 
===Bust===
 
===Bust===
  
bust unga bunga do a infinite
+
bust strategy
  
= Combos =
+
==Combos==
  
===Universal===
+
====Universal====
  
crombo
+
combos both techniques can do
  
 
===Slash===
 
===Slash===
  
it's short for
+
slash-only combos
  
 
===Bust===
 
===Bust===
  
crombination attack
+
bust-only combos

Latest revision as of 21:29, 4 July 2019

File:Ss3 x.png
character

Introduction

we made a funny about every character in this game because we don't take it too seriously we promise

Character does some stuff

Slash lets Character do xyz specific things

Bust lets Character do xyz specific things, but like, different from Slash's xyz specific things

Stats

Damage taken Rage rate Rage duration Throw startup Deflect stun Deflect correction value
---% ---% --- seconds ---f ---f ---

Normal Moves

Far Slashes

5A
  • (Properties) -
5B
  • (Properties) -
5C
  • (Properties) -
2A
  • (Properties) -
2B
  • (Properties) -
2C
  • (Properties) -

Near Slashes

n.5A
  • (Properties) -
n.5B
  • (Properties) -
n.5C
  • (Properties) -
n.2A
  • (Properties) -
n.2B
  • (Properties) -
n.2C
  • (Properties) -

Overheads

5BC
  • (Properties) -
u.5BC
  • (Properties) -

Kicks

5D
  • (Properties) -
6D
  • (Properties) -
2D
  • (Properties) -
3D
  • (Properties) -

Jumping Normals

j.A
  • (Properties) -
j.B
  • (Properties) -
j.C
  • (Properties) -
j.D
  • (Properties) -

Dashing Normals

66A
  • (Properties) -
66B
  • (Properties) -
66C
  • (Properties) -
66D
  • (Properties) -

Unarmed Normals

u.5S
  • (Properties) -
u.2S
  • (Properties) -
uj.S
  • (Properties) -
u.66S
  • (Properties) -

Special Moves

Universal

- 「-」 - 236+[Attack]
  • (Description) -
  • (A version) -
  • (B version) -
  • (C version) -
- 「-」 - 623+[Attack] [In air]
  • (Description) -
- 「-」 - 646+[Attack]
  • (Description) -
- 「-」 - ABC
  • (Description) -
- 「-」 - 214+[Attack]
  • (Description) -


Slash

- 「-」 - 236+[Attack]
  • (Description) -
  • (A version) -
  • (B version) -
  • (C version) -
- 「-」 - 623+[Attack] [In air]
  • (Description) -
- 「-」 - 646+[Attack]
  • (Description) -
- 「-」 - ABC
  • (Description) -
- 「-」 - 214+[Attack]
  • (Description) -


Bust

- 「-」 - 236+[Attack]
  • (Description) -
  • (A version) -
  • (B version) -
  • (C version) -
- 「-」 - 623+[Attack] [In air]
  • (Description) -
- 「-」 - 646+[Attack]
  • (Description) -
- 「-」 - ABC
  • (Description) -
- 「-」 - 214+[Attack]
  • (Description) -


Strategy

both techniques press buttons and make combos happen sometimes

Slash

slash strategy

Bust

bust strategy

Combos

Universal

combos both techniques can do

Slash

slash-only combos

Bust

bust-only combos