Difference between revisions of "User:SageVarq/sandbox"

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Revision as of 16:48, 15 December 2019

He wakes up -- In order to free the girl from the chains of eternity that seal her fate. The
power burned within him, the "Void". The blade he carries, the insulator. Each day became
lost in a sea of banality, living under the threat of the Night. The Hollow Night approaches,
and where reality and fantasy meet, this young boy takes a stand... to reclaim everything,
and return it to nothingness.

Story

Once a normal high school boy, Hyde was attacked by the Void. However, thanks to the help of a mysterious young girl named Linne, he was able to barely escape death. Upon discovering that the attack had turned him into an In-Birth, a being that can utilize EXS, he is forced by Linne to fight alongside her against the threat of the Void.

Linne has since claimed respite in Hyde's house, much to the latter's chagrin. After fighting countless battles together as part of "special training", Hyde has become accustomed to his powers. He relies greatly on Danretsu no Menzaifu, the sword that Linne entrusted to him. During this time, he has also met the gargantuan brute Waldstein, who also happens to be Linne's comrade.

But when the phenomenon known as the Under Night suddenly appears, Linne and Waldstein mysteriously disappear, leaving only a message for Hyde to stay away.

But he will have none of that. Hyde vows to find Linne and Waldstein, and settle a score with the mysterious woman known as "Paradox"...

Gameplay

Being the main character of the game, Hyde has the usual "shoto" tools associated with the, role, fireball, meterless dragonpunch reversal, etc. Where Hyde truly shines, however, is in the corner rushdown game. He has tools like Sinistry and Veil Effect to close the distance and get started, 6B, 5C and Shadow Shock to beat out attempts to poke out, and Vacant Shift to help rack up damage through combos. On top of all of those, his sword normals do chip damage, meaning that even if the opponent blocks all of your strings, damage will still rack up quickly.

On the flipside, he has limited ways of actually opening the opponent up. Delayed vacant shifts and charged Dead-Set Daze helps, but Hyde has undeniably subpar mixup, relying mostly on keeping the opponent locked down. In addition, the more knowledgeable the opponent, the more likely they'll use defensive options like shielding or veil-off to invalidate Hyde's pressure and get themselves out of the corner.

Character Stats

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Normal Moves

Standing Normals

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5A
UNIST Hyde 5A.png
Damage Guard Cancel Property Cost Attribute
180 H,L N,SP,EX,CS - - Strike
Startup Active Recovery Overall Advantage Invul
7 3 15 24 -6 -
Downward sword swing. The attack has less horizontal range at the top than it does at the bottom, which can cause it to whiff a jumping opponent at certain spacings. It does however, have more horizontal range at the bottom than 2A does.
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5B
UNIST Hyde 5B.png
Damage Guard Cancel Property Cost Attribute
550 H,L N,SP,EX,CS - - Strike
Startup Active Recovery Overall Advantage Invul
9 4 18 30 -6 -
Vertical slash with Hyde's sword. Primarily used in blockstrings, combos, and punishes.
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5C
UNIST Hyde 5C.png
Normal
UNIST Hyde 5Cx.png
Increase
Normal Damage Guard Cancel Property Cost Attribute
690 H,L N,SP,EX,CS - - Strike
Startup Active Recovery Overall Advantage Invul
12 5 19 35 -6 -
Large horizontal slash. Primarily used in blockstrings and combos due to its slow startup, but has a large hitbox and reaches far.
Increase Damage Guard Cancel Property Cost Attribute
780 H,L N,SP,EX,CS - - Strike
Startup Active Recovery Overall Advantage Invul
23 5 17 44 +1 -
Charge version of 5C. Does more damage, so its primary use is in combos. Also a decent blockstring ender.

Crouching Normals

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2A
UNIST Hyde 2A.png
Damage Guard Cancel Property Cost Attribute
150 L N,SP,EX,CS - - Foot
Startup Active Recovery Overall Advantage Invul
5 2 12 18 -2 -
Cancelable low poke, good for stagger pressure. Hyde's fastest normal and very common combo starter. Does no chip damage.
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2B
UNIST Hyde 2B.png
Damage Guard Cancel Property Cost Attribute
480 H,L N,SP,EX,CS - - Strike
Startup Active Recovery Overall Advantage Invul
10 4 16 29 -4 -
Crouching horizontal slash, good poke. One of Hyde's best footsie tools, has long reach and decent recovery.
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2C
UNIST Hyde 2C.png
Damage Guard Cancel Property Cost Attribute
620 L N,SP,EX,CS - - Foot
Startup Active Recovery Overall Advantage Invul
12 5 17 33 -6 -
Standard sweep. Hits low and knocks down. Used in blockstrings and combos, and a particularly strong combo ender in corner. Does no chip.

Air Normals

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j.A
UNIST Hyde j.A.png
Damage Guard Cancel Property Cost Attribute
80,80(155) H,AS N,SP,EX,CS - - Head
Startup Active Recovery Overall Advantage Invul
9 10 5
[2 on landing]
23 Varies -
Good hitbox that covers down and in front of Hyde, hitting twice. Hyde's fastest air normal. Can hit overhead very quickly from a well spaced assault. After the first hit is blocked correctly, the second hit can be blocked crouching.
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j.B
UNIST Hyde j.B.png
Damage Guard Cancel Property Cost Attribute
410 H,AS N,SP,EX,CS - - Head
Startup Active Recovery Overall Advantage Invul
11 2 18
[3 on landing]
30 Varies -
Good jump in normal. Large vertical slash that covers below Hyde. Useful in assault pressure.
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j.C
UNIST Hyde j.C.png
Normal Damage Guard Cancel Property Cost Attribute
580 H,AS N,SP,EX,CS - - Head
Startup Active Recovery Overall Advantage Invul
13 3 19
[4 on landing]
34 Varies -
Another jumping sword normal, covering more horizontal space than j.B.
Increase Damage Guard Cancel Property Cost Attribute
750 H,AS N,SP,EX,CS - - Head
Startup Active Recovery Overall Advantage Invul
21 3 19
[4 on landing]
42 Varies -
Charged version of j.C, causing ground slam on air hit. Useful in combos and mixups.

Command Normals

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6B
UNIST Hyde 6B 1.png
First hit
UNIST Hyde 6B.png
Second hit
Damage Guard Cancel Property Cost Attribute
400,700(1030) H,L N(1st hit only),SP,EX,CS - - Strike
Startup Active Recovery Overall Advantage Invul
8 2(10)2 24 45 -8 -
Two long range horizontal slashes. First hit launches the opponent slightly, second knocks them back. Fast for its range and leads to strong combos on hit. One of Hyde's best normals. Second hit cannot be cancelled into on normals.
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3B
UNIST Hyde 3B.png
Damage Guard Cancel Property Cost Attribute
540 L N,SP,EX,CS - - Foot
Startup Active Recovery Overall Advantage Invul
9 3 24 35 -11 -
Hyde sweeps the opponent with his sword. Good combo utility, hits low, and picks up downed opponents. Also useful as a blockstring ender to frame traps with Orbiter. Has a long delay window to trick opponents into trying to retaliate, so you can frame trap with something like 3B> delay 2C.
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3C
UNIST Hyde 3C.png
Damage Guard Cancel Property Cost Attribute
780 H,L N,SP,EX,CS - - Strike
Startup Active Recovery Overall Advantage Invul
9 2 23 33 -7 Head invincible frames 7~10
Primary anti-air. Large vertical slash while Hyde to crouches low and moves forward slightly. Air Counter Hit is untechable.
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j.6C
UNIST Hyde j.6C.png
Damage Guard Cancel Property Cost Attribute
480 H,AS N,SP,EX,CS - - Head
Startup Active Recovery Overall Advantage Invul
12 3 19
[4 on landing]
33 Varies -
More horizontal version of j.C. Wallbounces on air hit. Useful in combos for extra corner carry, and good for long range assault approaches due to its far reach.
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j.2C
UNIST Hyde j.2C.png
Damage Guard Cancel Property Cost Attribute
300,300(570) H,AS N,SP,EX,CS - - Head
Startup Active Recovery Overall Advantage Invul
14 3 23
[4 on landing]
39 Varies -
New button in [st] that borrows it's animation from the second hit of Vacant Shift. Causes float on hit. Can be positive on block from a late Assault, even if Shielded. After the first hit is blocked correctly, the second hit can be blocked crouching.

Dash Moves

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66B
UNIST Hyde 66B.png
Damage Guard Cancel Property Cost Attribute
550 H,L SP,EX,CS - - Strike
Startup Active Recovery Overall Advantage Invul
10 2 12 23 -2 -
Quick recovery knee normal, causing a short crumple on hit. Deals no chip damage.
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66C
UNIST Hyde 66C.png
Damage Guard Cancel Property Cost Attribute
810 H,L SP,EX,CS - - Strike
Startup Active Recovery Overall Advantage Invul
15 2 26 42 -5 Foot invincible frames 11~14
Hyde stops his dash with a large horizontal slash. Causes crumple on hit. One of Hyde's best moves, reaches far and leads to strong combos on hit. Good for catching opponents at neutral from a distance. Useful for confirming off far Orbiter hits and side swap combos. Can also dodge certain reversals by passing through an opponent on wake-up.

Universal Mechanics

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Dead-Set Daze
峭刻ノ残滓

B+C
UNIST Hyde B+C.png
Normal
UNIST Hyde B+Cx.png
Increase
Normal Damage Guard Cancel Property Cost Attribute
1250 H,L SP,EX,CS - - Strike
Startup Active Recovery Overall Advantage Invul
20 2 27 48 -11 -
Vorpal Damage Guard Cancel Property Cost Attribute
1350 H,L SP,EX,CS - - Strike
Startup Active Recovery Overall Advantage Invul
20 2 22 43 -6 -
A horizontal slash. Can be special canceled. Primarily used to increase combo damage in corner and as a cancel from 66C. Has better damage, recovery, and advantage in Vorpal.
Increase Damage Guard Cancel Property Cost Attribute
1450 H CS - - Strike
Startup Active Recovery Overall Advantage Invul
32 2 27 60 -11 -
Increase Vorpal Damage Guard Cancel Property Cost Attribute
1550 H CS - - Strike
Startup Active Recovery Overall Advantage Invul
30 2 22 53 -6 -
Charged version of his Force Function with longer startup, more damage and is now an overhead. Can only be cancelled via Chain Shift. Can link 2A on corner after wallbounce. Has better damage, recovery, and advantage in Vorpal.
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Throw
A+D
UNIST Hyde A+D.png
Damage Guard Cancel Property Cost Attribute
1420 UNB - - - Throw
Startup Active Recovery Overall Advantage Invul
4 1 22 26 +20 -
Hyde grabs and kicks the opponent. Works as a combo starter in the corner.
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Guard Thrust
214D
UNIST Hyde 5B.png
Guard Thrust
ガードスラスト
214D
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214D
Normal
Damage Guard Cancel Property Cost Attribute
0 Mid - Launch 100 EXS, GRD Break Strike
Startup Active Recovery Overall Advantage Invul
15 5 26 45 -12 1~15 Full,
16~45 Full on hit
214D
Vorpal
Damage Guard Cancel Property Cost Attribute
0 Mid - Launch Vorpal Strike
Startup Active Recovery Overall Advantage Invul
12 5 26 42 -12 1~15 Full,
16~45 Full on hit
Blows the opponent away on hit.
  • Usable only during blockstun.
  • Generally better to use while in Vorpal as it's faster and costs less resources.
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Veil Off
A+B+C
UNIST Hyde A+B+C.png
Veil Off
ヴェールオフ
A+B+C
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A+B+C
Normal
Damage Guard Cancel Property Cost Attribute
0 Mid, Air - Launch, Wall Bounce, GRD Break 100+ EXS Strike
Startup Active Recovery Overall Advantage Invul
20 2 [7 (3 on hit) on landing] 58 (54 on hit) -13 1~30 Full
A+B+C
Full Charge
Damage Guard Cancel Property Cost Attribute
0 Mid, Air - Launch, Wall Bounce, GRD Break 100+ EXS Strike
Startup Active Recovery Overall Advantage Invul
68 2 [7 (2 on hit) on landing] 108 (103 on hit) -14 1~91 Full
Universal reversal that blows the opponent back on hit.
  • Requires at least 100 meter and puts you in Veil Off state which grants 20% more damage, but drains your meter at a slow rate.
  • Meter drains much slower when health is below 30% (orange health).
  • You can hold down A+B+C to delay activation and gain a few extra benefits, but doing so is highly unrecommended unless trying to run the clock as this move already has a long start up as is.
A+B+C
Cross Cast
Damage Guard Cancel Property Cost Attribute
0 Mid, Air - Launch 100+ EXS, Vorpal Strike
Startup Active Recovery Overall Advantage Invul
2 4 20 25 +3 1~19 Full
Cancels an action and launches the opponent high into the air on hit.
  • Usable only when you'd be able to use chain shift.
  • Requires at least 100 meter and consumes vorpal state and drains meter at a fast rate.
  • Has a lot of hitstun, making it easy to combo from.
  • Grants an additional bounce if both have been used in the combo so far.
    • If the opponent does end up hitting the ground during the combo, damage is prorated.
  • Pressing A+B+C can be used for a shortcut for Infinite Worth.
  • Used mostly as a way to tack on extra damage, or to reliably close out the round.

Special Moves

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Black Orbiter
ブラックオービター

236X
UNIST Hyde 236X.png
A Damage Guard Cancel Property Cost Attribute
810 H,L,A {CS} - - Projectile
Startup Active Recovery Overall Advantage Invul
13 75 (max) 29 42 -7~ -
Slightly slower startup, travels slower, and recovers faster.
B Damage Guard Cancel Property Cost Attribute
810 H,L,A {CS} - - Projectile
Startup Active Recovery Overall Advantage Invul
11 46(max) 33 44 -11~ -
Fast startup, travels faster, and recovers slower.
EX Damage Guard Cancel Property Cost Attribute
1518
[Min: 574]
H,L,A {CS} - - Projectile
Startup Active Recovery Overall Advantage Invul
1+9 62(max) 24 34 +28~ Throw invincible frames 1~3
Increases size, damage, and amount of hits. Sets up particularly vicious block-strings. Can be followed up with combos on hit.
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Dark Lotus
ダークロータス

236A after Black Orbiter
UNIST Hyde 236X+236A.png
Damage Guard Cancel Property Cost Attribute
552 H,L,A {CS},{EX} - - Projectile
Startup Active Recovery Overall Advantage Invul
14 15 22 50 -3 -
Detonates Black Orbiter. Safe blockstring ender and adds chip damage to opponents blocking Black Orbiter. Launches opponent on hit.
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Bend Sinister
ベンドシニスター

236B/C after Black Orbiter
UNIST Hyde 236X+236BC.png
Damage Guard Cancel Property Cost Attribute
720 H,L {CS},{EX} - - Strike
Startup Active Recovery Overall Advantage Invul
22 2 31 54 -8 Foot invincible frames 7~21
Strike follow up to Black Orbiter. Unsafe on block, but can be cancelled to Chain Shift or EX Black Orbiter to start pressure.
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Red-Clad Craver
レッドクラッドクレイヴァー

623X
UNIST Hyde 623X.png
A Damage Guard Cancel Property Cost Attribute
1291 H,L {CS},{EX} - - Strike
Startup Active Recovery Overall Advantage Invul
5 9 40 53 -26 Head invincible frames 7~11,
Dive invincible frames 5~11
Air attack invulnerable, and fast startup and can be followed up with EX moves on air hit. Landing recovery can be cancelled with EX moves. Has anti-air utility. Used in combos.
B Damage Guard Cancel Property Cost Attribute
1763 H,L (CS) - - Strike
Startup Active Recovery Overall Advantage Invul
5 12 55 71 -27 Completely invincible frames 1~16
Fully invulnerable, reaches higher, and does more damage. Highly punishable if blocked or whiffed. Great anti air and combo ender.
EX Damage Guard Cancel Property Cost Attribute
1981
[Min: 675]
H,L (CS) - - Strike
Startup Active Recovery Overall Advantage Invul
1+4 9 55 68 -38 Completely invincible frames 1~13
Like B version, but more damage and reaches slightly higher.
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Vacant Shift
べイカントシフト

214X
UNIST Hyde 214X.png
A Damage Guard Cancel Property Cost Attribute
450 H,L,A {CS},{EX} - - Strike
Startup Active Recovery Overall Advantage Invul
11 4 35 49 -21 -
Hyde rises forward slightly into the air. Becomes airborne quickly, making it useful as a throw punish.
B Damage Guard Cancel Property Cost Attribute
450 H,L,A {CS},{EX} - - Strike
Startup Active Recovery Overall Advantage Invul
11 4 47 61 -33 -
Hyde rises forward higher up into the air. Covers a lot of ground quickly, so it can be used occasionally as an option to close distance between you and the opponent.
214XX Damage Guard Cancel Property Cost Attribute
600 H,L,A {CS},{EX} - - Strike
Startup Active Recovery Overall Advantage Invul
15 3 [14 on landing] - -8~+1 -
The second hit in the air rekka series. Can be +1 on block if delayed enough.
214XXX Damage Guard Cancel Property Cost Attribute
950 H,L,A {CS},{EX} - - Strike
Startup Active Recovery Overall Advantage Invul
19 4 [14 on landing] - -13~-9 -
The final hit in the rekka series, knocking the opponent diagonally downward. Can combo afterwards if rekkas were delayed enough and hitstun proration permits.
EX Damage Guard Cancel Property Cost Attribute
2190
[Min: 576]
HL (CS) - - Strike
Startup Active Recovery Overall Advantage Invul
1+4 6(10)2(6)2(7)2(10)2(23)4 [14 on landing] 113 -75 Throw invincible frames 1~3
Requires no additional inputs. No invulnerability. Cannot be blocked in the air, unlike the A and B version. Useful as a combo ender for extra damage and corner carry.
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Shadow Scare
シャドウスケ

22X
UNIST Hyde 22X.png
A Damage Guard Cancel Property Cost Attribute
1518 L/H,L,A {CS},{EX} - - Strike/Projectile
Startup Active Recovery Overall Advantage Invul
11 2(2)5 26 45 -6 -
Faster startup, causes flame to appear a short distance away.
B Damage Guard Cancel Property Cost Attribute
1537 L/H,L,A {CS},{EX} - - Strike/Projectile
Startup Active Recovery Overall Advantage Invul
22 2(2)5 19 49 +1 -
Slower startup, causes flame to appear from a very far distance. Makes for a decent frame trap.
EX Damage Guard Cancel Property Cost Attribute
1749 L/H,L,A (CS) - - Strike/Projectile
Startup Active Recovery Overall Advantage Invul
1+13 6/8(4)*9 30 49 +8~+80 Throw invincible frames 1~3
Starts from the same place as the A version and moves forward like a wave. Useful for starting pressure. Need to guard low on close hit. Flames keep going even if Hyde is hit.
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Dark Lotus (Air)
ダークロータス

j.236X
UNIST Hyde j.236X.png
A Damage Guard Cancel Property Cost Attribute
1269 H,L,A CS,EX - - Strike/Projectile
Startup Active Recovery Overall Advantage Invul
9 3(25)10 [3 on landing] 59 +14 -
Hyde swings his sword straight down and summons a dark sphere. Causes Hyde to float backwards to the ground after placing the orb. Projectile vacuums the opponent if close.
B Damage Guard Cancel Property Cost Attribute
1269 H,L,A CS,EX - - Strike/Projectile
Startup Active Recovery Overall Advantage Invul
9 3(26)10 [3 on landing] 60 +14 -
Same as A version, except causes Hyde to float forwards to the ground after orb placement.
EX Damage Guard Cancel Property Cost Attribute
1707
[Min: 636]
H,L,A (CS) - - Projectile
Startup Active Recovery Overall Advantage Invul
16 1+15 [3 on landing] 33 +24 Aerial throw invincible frames 1~3
Orb is larger and causes more chip damage. Falling trajectory similar to A version. Hyde is in a free action air state after the move. Projectile vacuums the opponent if close. The sword does not have a hit box, unlike the A and B version.
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Pale Bringer
ペイルブリンガー

41236C
UNIST Hyde 41236C.png
Damage Guard Cancel Property Cost Attribute
2045
[Min: 591]
H,L (CS) - - Strike
Startup Active Recovery Overall Advantage Invul
1+7 6(5)5(2)8 50 83 -29 Completely invincible frames 1~23,
Strike invincible frames 24~28
Hyde stabs into the ground and dashes forward with his sword, then ends with a rising uppercut into a knockdown kick. Fully invulnerable startup. Has utility as a combo ender and high damage reversal using Chain Shift to follow up on hit.

Super Moves

Infinite Worth

Gyre Vortex
ジャイルボルテクス

41236D
UNIST Hyde 41236D.png
Damage Guard Cancel Property Cost Attribute
2433
[Min: 1120]
H,L - - - Strike
Startup Active Recovery Overall Advantage Invul
1+12 6(2)10(2)10 55 97 -18 Completely invincible frames 1~55
Hyde stabs the ground and is surrounded by a red light. Fully invulnerable. Can continue a combo from this move. Great anti air and combo starter.

Infinite Worth EXS

Raging Roar
レイジングロア

A+B+C+D
UNIST Hyde A+B+C+D.png
Damage Guard Cancel Property Cost Attribute
3760
[Min: 1316]
H,L,A - - - Strike
Startup Active Recovery Overall Advantage Invul
1+14 6 47 67 -25 Completely invincible frames 1~26
Does 3,760 damage on hit. Causes GRD break unless the player is in Vorpal. Actually relatively unsafe on hit. Use if you know its gonna kill.

Colors

External Links

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