Difference between revisions of "User:Mavi/sandbox"

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Yuzuriha pairs far-reaching space control with strong movement to create a dynamic zoning game. She doesn't seek to hold her ground against oncoming opponents, but instead shifts position constantly in accordance with her current goals and her opponent's actions. This enables her to engage opponents on her terms as much as possible. Strong, stable damage output over nearly the entire screen means she's a constant threat.
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Yuzuriha pairs far-reaching space control with strong movement to create a dynamic zoning game. She doesn't seek to hold her ground against oncoming opponents, but instead flits from near to far as suits her current situation. This enables her to engage opponents on her terms.
  
Yuzuriha enters a unique stance after certain attacks that dramatically enhances her neutral and offensive capabilities. Startup and recovery on stance moves are reduced, and she can chain attacks with relative freedom. However, her moveset in stance is limited and she can only use a few moves each time she enters stance.
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Yuzuriha enters a unique stance after certain attacks that dramatically enhances her neutral and offensive capabilities. Startup and recovery on stance moves are reduced, and she can chain attacks with relative freedom. However, her moveset in stance is limited, she can only use a few moves each time she enters stance, and she is unable to block in stance. She also has no overheads, only one low, and no real left-right or a throw when in stance, so stance pressure alone will struggle to crack sufficiently patient opponents.
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Her close-range pressure is limited but her throw is very rewarding, giving a combo for good damage, carry, and meter build. Strong, stable damage output over nearly the entire screen means she's a constant threat.
  
 
While her strong neutral tools enable Yuzuriha to control the flow of matches, she lacks tools to open up conservative opponents from a distance. However, her
 
While her strong neutral tools enable Yuzuriha to control the flow of matches, she lacks tools to open up conservative opponents from a distance. However, her

Latest revision as of 12:41, 19 September 2019

Yuzuriha pairs far-reaching space control with strong movement to create a dynamic zoning game. She doesn't seek to hold her ground against oncoming opponents, but instead flits from near to far as suits her current situation. This enables her to engage opponents on her terms.

Yuzuriha enters a unique stance after certain attacks that dramatically enhances her neutral and offensive capabilities. Startup and recovery on stance moves are reduced, and she can chain attacks with relative freedom. However, her moveset in stance is limited, she can only use a few moves each time she enters stance, and she is unable to block in stance. She also has no overheads, only one low, and no real left-right or a throw when in stance, so stance pressure alone will struggle to crack sufficiently patient opponents.

Her close-range pressure is limited but her throw is very rewarding, giving a combo for good damage, carry, and meter build. Strong, stable damage output over nearly the entire screen means she's a constant threat.

While her strong neutral tools enable Yuzuriha to control the flow of matches, she lacks tools to open up conservative opponents from a distance. However, her