Difference between revisions of "Under Night In-Birth/UNIST/Vatista"

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{{WIP}}
 
 
<div style="float:right; overflow:hidden; width:200px; height:500px; border:1px solid; margin-left:8px"><span style="margin-left:-220px">[[File:Profile-vatista.png|x500px]]</span></div>
 
<div style="float:right; overflow:hidden; width:200px; height:500px; border:1px solid; margin-left:8px"><span style="margin-left:-220px">[[File:Profile-vatista.png|x500px]]</span></div>
  
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An ancient biological form known as Autonomic Nerves. They've existed for as long as we know, arguably an eternity, and emerge during the Hollow Night as its enforcers. She is one of them. On this Hollow Night, she detects an abnormal number of EXS levels, and awakens. Once awake, she wanders the Night as her program deems fit, making her way towards the Abyss. Her mission, to determine the source of the disturbance in EXS and eliminate it. But to her, Voids and In-Births are all enemies.
 
An ancient biological form known as Autonomic Nerves. They've existed for as long as we know, arguably an eternity, and emerge during the Hollow Night as its enforcers. She is one of them. On this Hollow Night, she detects an abnormal number of EXS levels, and awakens. Once awake, she wanders the Night as her program deems fit, making her way towards the Abyss. Her mission, to determine the source of the disturbance in EXS and eliminate it. But to her, Voids and In-Births are all enemies.
  
{{QuotationBox | margin = right | fontsize=1em |
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{{QuotationBox | margin = right | fontsize=1.0 |
 
Neither one of us is a human...<br>
 
Neither one of us is a human...<br>
 
Thus, I will perform your last rites, and proceed.
 
Thus, I will perform your last rites, and proceed.
 
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}}</div>
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<div style="clear:both"></div>
  
 
==Gameplay==
 
==Gameplay==
 
<!--A short 1-2 paragraph summary of the character's gameplay style catered for new players. For more detailed information, use Strategy subpage-->
 
<!--A short 1-2 paragraph summary of the character's gameplay style catered for new players. For more detailed information, use Strategy subpage-->
~Coming soon~</div>
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~Coming soon~
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{{ProConTable
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|pros=
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|cons=
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{{Navigation-UNI}}
 
{{Navigation-UNI}}
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==Character Stats==
 
==Character Stats==
 
{| class="wikitable"
 
{| class="wikitable"
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<section begin=Vorpal Trait/>*Can cancel laser into EX laser without charge.<section end=Vorpal Trait/>
 
<section begin=Vorpal Trait/>*Can cancel laser into EX laser without charge.<section end=Vorpal Trait/>
  
{{AttackDataHeader-UNI/Tooltips/Infobox}}
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==Normal Moves==
 
==Normal Moves==
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  |description=
 
  |description=
 
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==Videos==
  
 
==Colors==
 
==Colors==
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<!--List any information documents, like primers or FAQs here in bullet form-->
 
<!--List any information documents, like primers or FAQs here in bullet form-->
 
*[https://docs.google.com/document/d/1dU8NiAJQ0dGA2VYCFcnToRhnJFYH636Lq2Sxx5B1yvs/edit #vatista Discord pins] by Various Contributors
 
*[https://docs.google.com/document/d/1dU8NiAJQ0dGA2VYCFcnToRhnJFYH636Lq2Sxx5B1yvs/edit #vatista Discord pins] by Various Contributors
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{{Navigation-UNI}}
  
 
{{UNIST}}
 
{{UNIST}}

Revision as of 10:44, 19 January 2020

Profile-vatista.png

She serves. A pawn that sleeps eternally. A puppet with no will to call her own. Her master,
nowhere to be seen. There is but one directive that resonates to this day -- the end of
peace is the beginning of war. To destroy the Voids once and for all.

Story

An ancient biological form known as Autonomic Nerves. They've existed for as long as we know, arguably an eternity, and emerge during the Hollow Night as its enforcers. She is one of them. On this Hollow Night, she detects an abnormal number of EXS levels, and awakens. Once awake, she wanders the Night as her program deems fit, making her way towards the Abyss. Her mission, to determine the source of the disturbance in EXS and eliminate it. But to her, Voids and In-Births are all enemies.

Neither one of us is a human...
Thus, I will perform your last rites, and proceed.

Gameplay

~Coming soon~

Strengths Weaknesses
  • Coming soon
  • Coming soon


Character Stats

Health
10500
Forward Walk Speed Backward Walk Speed Jump Startup Jump Duration
1100 -800 4 42
Dash Startup Initial Dash Speed Dash Acceleration Max Dash Speed
4 2800 0 2800

Note: Dash distance is 53050

Backdash Startup Backdash Duration Backdash Distance Backdash Invul
4 27 -45360 1~8 Full
9~10 Throw

Unique Trait

  • Cannot be counterhit.
  • Can set fragments on the field that explode when hit by Vatista.
  • Can float in the air momentarily with Leviosa.

Vorpal Trait

  • Can cancel laser into EX laser without charge.
Frame Data Help
Header Tooltip
Damage Damage done by this attack.
(x) denotes combined damage
[x] denotes minimum damage
Guard The way this move must be blocked.
High = Can block standing
Low = Can block crouching
Mid = Can block standing or crouching
Air = Can block in the air
Air Shield = Can block in the air while shielding
Unblockable = Cannot be blocked
Cancel Actions this move can be canceled into.
N = Normal Cancelable
SP = Special Cancelable
EX = EX/IW Cancelable
CS = Chain Shift
UNQ = Unique (See description)
(X) = Hit canceleable only
-X- = Hit or Whiff cancelable
Property Special properties this move has. Click on the property to navigate to an explanation.
Cost The resources this move costs to use.
GRD = GRD Blocks
EXS = EXS Meter
Vorpal = Vorpal
GRD Break = Causes GRD Break
Attribute Attributes of the attack. Mostly used in situations involving invul.
There are two sets of attributes: Strike/Throw and Head/Foot/Dive/Projectile
Every move has a Strike/Throw attribute, but doesn't always have Head/Foot/Dive/Projectile attribute.
---
Strike = Strike (Anything that isn't a Throw is a Strike)
Throw = Throw
---
Head = Head (Most jump normals)
Foot = Foot
Dive = Some air specials
Projectile = Projectile
Startup Frame when the first hitbox is present.
+ denotes the frames before and after super flash.
Active The amount of frames that this move will have a hitbox.
(x) denotes frame gaps where there are no hitboxes is present.
Due to varied blockstuns, (x) frames are difficult to use to determine punish windows. Generally the larger the numbers, the more time you have to punish.
Recovery Frames that this move has after the active frames if not canceled.
Overall Frames that this move takes from start to finish before the character returns to neutral.
Advantage The difference in frames where you can act before your opponent when this move is blocked (assuming the move isn't canceled and the first active frame is blocked).
If the opponent uses a move with startup equal or less than this move's advantage, it will result in opponent hitting that move.
±x~±x denotes a possible range of advantage. The left value is when the active frames hit sooner (generally worse) and the right value is for when the active frames hit later (generally better).
Invul The frames where this move cannot be hit by an attribute.
Full = Fully invincible
Strike = Strike invincible
Throw = Throw invincible
Head = Head invincible
Foot = Foot invincible
Dive = Dive invincible
Projectile = Projectile invincible

Normal Moves

Standing Normals

5A
5A
UNIST Vatista 5A.png
Damage Guard Cancel Property Cost Attribute
160 H,L N,SP,EX,CS - - Strike
Startup Active Recovery Overall Advantage Invul
6 3 12 20 -3 -
A quick wing swipe. Has very good range and startup for a 5A. Useful for rebeats and converting into air combos.
5B
5B
UNIST Vatista 5B.png
UNIST Vatista 5BB.png
5B Damage Guard Cancel Property Cost Attribute
422 H,L N,SP,EX,CS - - Strike
Startup Active Recovery Overall Advantage Invul
12 9 18 38 -2 -
Vatista spins two of wings in a circle. Hits twice. Mostly a combo tool.
5BB
Follow-up
Damage Guard Cancel Property Cost Attribute
415 H,L (N),SP,EX,CS - - Strike
Startup Active Recovery Overall Advantage Invul
3 6 25 33 -8 -
Follow-up after 5B, even on whiff. Vatista continues to spin her wings and releases a tiny shockwave. Will hit twice. The shockwave can be used to activate gems right out of 5B range, especially standing gems. Can be used as a risky, back-up anti-air if [2]8X charge isn't available.
5C
5C
UNIST Vatista 5C.png
Damage Guard Cancel Property Cost Attribute
690 H,L N,SP,EX,CS - - Strike
Startup Active Recovery Overall Advantage Invul
12 5 22 38 -11 -
Long reach stab with all of Vatista's wings. Very versatile since it can be used used for neutral, combos, pressure, and just activating gems. Can be used as a risky, back-up anti-air if [2]8X charge isn't available.

Crouching Normals

2A
2A
UNIST Vatista 2A.png
Damage Guard Cancel Property Cost Attribute
140 H,L N,SP,EX,CS - - Strike
Startup Active Recovery Overall Advantage Invul
6 3 12 20 -3 -
Crouching wing swipe similar to 5A.
  • Useful for rebeats.
  • Cannot be used to detonate gems.
2B
2B
UNIST Vatista 2B.png
UNIST Vatista 2BB.png
2B Damage Guard Cancel Property Cost Attribute
399 H,L N,SP,EX,CS - - Strike
Startup Active Recovery Overall Advantage Invul
10 9 29 47 -13 -
Crouching version of 5B. Can be used as a risky, back-up anti-air if [2]8X charge isn't available.
2BB
Follow-up
Damage Guard Cancel Property Cost Attribute
418 H,L SP,EX,CS,? - - Strike
Startup Active Recovery Overall Advantage Invul
3 6 25 33 -8 -
Crouching version of 5BB. This version will cause a wallbounce if close enough to a wall. Unlike 5BB, it does not have the range to active standing gems.
2C
2C
UNIST Vatista 2C.png
Damage Guard Cancel Property Cost Attribute
621 L N,SP,EX,CS - - Foot
Startup Active Recovery Overall Advantage Invul
10 13 24 46 -16~-6 -
Vatista slides 4 wings in a wheel far along the ground sweeping the opponent. Very good way to start combos, especially when followed by 5C. One of Vatista's few lows. Vatista is not affect by hitstop during this move. Cannot be used to detonate gems.

Air Normals

j.A
j.A
UNIST Vatista j.A.png
Damage Guard Cancel Property Cost Attribute
140 H,AS N,SP,EX,CS - - Head
Startup Active Recovery Overall Advantage Invul
6 3 21
[2 on landing]
29 Varies -
A jumping kick. Mostly used as a combo tool or air-to-air.
j.B
j.B
UNIST Vatista j.B.png
Damage Guard Cancel Property Cost Attribute
410 H,AS N,SP,EX,CS - - -
Startup Active Recovery Overall Advantage Invul
11 6 18
[3 on landing]
34 Varies -
Vatista slashes her wings forward. Has a large hitbox and hits overhead, making it a good air-to-ground tool.
j.C
j.C
Guruguru~
UNIST Vatista j.C.png
Damage Guard Cancel Property Cost Attribute
170x3(478 3-hit) H,L,AS N,SP,EX,CS - - Head
Startup Active Recovery Overall Advantage Invul
12 10 8
[4 on landing]
29 Varies -
Vatista spins with her wings extended around her. Very large horizontal hitbox that can even hit behind her. Can be blocked in either direction, so it does not work as a cross-up. Useful as a jump-in as it's usually still plus, even if shielded. If it isn't shielded, it's good for hiding an [8]2 charge for B Drill.

Command Normals

Leviosa
Leviosa
レヴィオーサ
j.A+B
UNIST Vatista j.A+B.png
Damage Guard Cancel Property Cost Attribute
- - N,SP,EX,CS - - -
Startup Active Recovery Overall Advantage Invul
- - - 32 - -
Vatista hops backward and floats in the air briefly. Gives her some tricky movement options, as well as the ability to hold a charge in the air without moving.

Dash Moves

66B
66B
UNIST Vatista 66B.png
Damage Guard Cancel Property Cost Attribute
650 H,L SP,EX,CS - - Strike
Startup Active Recovery Overall Advantage Invul
10 2 12 23 -2 -
A spinning kick with deceptively few active frames. Has a solid vertical hitbox, so it can be used as a risky, back-up anti-air if [2]8X charge isn't available. On grounded counter hit, the opponent goes into a tumble state.
66C
66C
Guruguru~
UNIST Vatista j.C.png
Damage Guard Cancel Property Cost Attribute
190,148x5 (930 6-hit) H,L SP,EX,CS - - Strike
Startup Active Recovery Overall Advantage Invul
12 18 20 49 -5 -
Vatista charges forward while spinning her wings and can pass through the opponent. Will only hit all 6 hits if spaced correctly. It can be cancelled into FF~4 on block to make it safe or FF/[4]6A on crossup for a combo.

Universal Mechanics

Force Function

Armabellum
アルマ ベルム
B+C
UNIST Vatista B+C.png
Stand
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Crouch
UNIST Vatista jB+C.png
Air
B+C
3-Hits
Damage Guard Cancel Property Cost Attribute
845 H,L SP,{EX},{CS} - - Strike
Startup Active Recovery Overall Advantage Invul
10 3(3)2(5)6 14 42 -4 -
[B+C]
5-Hits
Damage Guard Cancel Property Cost Attribute
1365 H,L {EX},{CS} - - Strike
Startup Active Recovery Overall Advantage Invul
10 5(13)16 17 60 -6 -
[B+C]8
Float 10-Hits
Damage Guard Cancel Property Cost Attribute
1545 H,L {EX},{CS} - - Strike
Startup Active Recovery Overall Advantage Invul
10 5(10)14(2)4 [14 on landing] 68 -x~-24 -
2B+C
Crouching 2-Hits
Damage Guard Cancel Property Cost Attribute
787 L {EX},{CS} - - Strike
Startup Active Recovery Overall Advantage Invul
12 17 18 46 -3 -
jB+C
Air 4-Hits
Damage Guard Cancel Property Cost Attribute
499 H,L {EX},{CS} - - Strike
Startup Active Recovery Overall Advantage Invul
14 6(2)4 18
[9 on landing]
51 -x~-12 -
j[B+C]
Air 11-Hits
Damage Guard Cancel Property Cost Attribute
1290 H,L {EX},{CS} - - Strike
Startup Active Recovery Overall Advantage Invul
13 16(5)14(2)4 18
[14 on landing]
97 ~x~-24 Destroys 1 Projectile per hitbox during Standing and Air active frames
Vatista fires short energy beams from her fingertips.
  • Can be cancelled into from any normal.
  • During the standing and air versions, she can move in any direction and can cancel out projectiles.
  • Standing increase version can start floating if up is held.
  • While in the air on hit, it drags the opponent with her on.
  • Crouching version hits low.

Throw

Throw
A+D
UNIST Vatista A+D.png
Damage Guard Cancel Property Cost Attribute
1580 UNB - - - Throw
Startup Active Recovery Overall Advantage Invul
4 1 22 26 +37(hit) -
Launches the opponent to the wall.
Guard Thrust
Guard Thrust
ガードスラスト
214D
UNIST Vatista 214D.png
214D
Normal
Damage Guard Cancel Property Cost Attribute
0 Mid - Launch 100 EXS, GRD Break Strike
Startup Active Recovery Overall Advantage Invul
15 5 26 45 -12 1~15 Full,
16~45 Full on hit
214D
Vorpal
Damage Guard Cancel Property Cost Attribute
0 Mid - Launch Vorpal Strike
Startup Active Recovery Overall Advantage Invul
12 5 26 42 -12 1~15 Full,
16~45 Full on hit
Blows the opponent away on hit.
  • Usable only during blockstun.
  • Generally better to use while in Vorpal as it's faster and costs less resources.
Veil Off
Veil Off
ヴェールオフ
A+B+C
UNIST Vatista A+B+C.png
A+B+C
Normal
Damage Guard Cancel Property Cost Attribute
0 Mid, Air - Launch, Wall Bounce, GRD Break 100+ EXS Strike
Startup Active Recovery Overall Advantage Invul
20 2 [7 (3 on hit) on landing] 58 (54 on hit) -13 1~30 Full
A+B+C
Full Charge
Damage Guard Cancel Property Cost Attribute
0 Mid, Air - Launch, Wall Bounce, GRD Break 100+ EXS Strike
Startup Active Recovery Overall Advantage Invul
68 2 [7 (2 on hit) on landing] 108 (103 on hit) -14 1~91 Full
Universal reversal that blows the opponent back on hit.
  • Requires at least 100 meter and puts you in Veil Off state which grants 20% more damage, but drains your meter at a slow rate.
  • Meter drains much slower when health is below 30% (orange health).
  • You can hold down A+B+C to delay activation and gain a few extra benefits, but doing so is highly unrecommended unless trying to run the clock as this move already has a long start up as is.
A+B+C
Cross Cast
Damage Guard Cancel Property Cost Attribute
0 Mid, Air - Launch 100+ EXS, Vorpal Strike
Startup Active Recovery Overall Advantage Invul
2 4 20 25 +3 1~19 Full
Cancels an action and launches the opponent high into the air on hit.
  • Usable only when you'd be able to use chain shift.
  • Requires at least 100 meter and consumes vorpal state and drains meter at a fast rate.
  • Has a lot of hitstun, making it easy to combo from.
  • Grants an additional bounce if both have been used in the combo so far.
    • If the opponent does end up hitting the ground during the combo, damage is prorated.
  • Pressing A+B+C can be used for a shortcut for Infinite Worth.
  • Used mostly as a way to tack on extra damage, or to reliably close out the round.

Special Moves

Stella Lumen
Stella Lumen
ルーメンステラ
[4]6X
UNIST Vatista 4x6X.png
A Version
UNIST Vatista 4x6B.png
B Version
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EX C Version
[4]6A
Slow
Damage Guard Cancel Property Cost Attribute
819 H,L,A {EX},{CS} - - Projectile
Startup Active Recovery Overall Advantage Invul
21 128(max) - 39 +8~+x -
Fires a slow moving projectile. It's slow enough to be followed into battle, making it an effective approach tool. Disappears if Vatista is hit.
  • 53 frame charge
[4]6B
Fast
Damage Guard Cancel Property Cost Attribute
819 H,L,A {EX},{CS} - - Projectile
Startup Active Recovery Overall Advantage Invul
19 26(max) - 51 -6~+x -
Fires a much faster moving projectile that pushes Vatista back on the ground. Not as effective as [6]4A laser, but it's nice to have the option when you have a [4] charge. Disappears if Vatista is hit. Vatista's hitbox isn't actually crouching during startup.
  • 53 frame charge
[4]6X
EX Multi-hit
Damage Guard Cancel Property Cost Attribute
1258
(1236 on CS)
H,L,A {CS} - - Projectile
Startup Active Recovery Overall Advantage Invul
38 44 - 67 +68~+x -
A very large and very slow, multi-hitting projectile takes time to release. Travels slowly forward up and down. Can reverse a neutral situation if you get it out safely and follow it into battle, but it disappears if Vatista is hit. Has no hitbox until released. Can be released earlier by cancelling the startup with chainshift, but loses some damage and instead bounces along the ground.
  • 53 frame charge
Stella Lumen (Air)
Stella Lumen (Air)
ルーメンステラ
j.[4]6X
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A Version
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B Version
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EX C Version
j.[4]6A
Slow
Damage Guard Cancel Property Cost Attribute
819 H,L,A {EX},{CS} - - Projectile
Startup Active Recovery Overall Advantage Invul
13 128(max) 29
[0 on landing]
42 -3 -
Similar to the grounded version projectile, but Vatista floats backward after use. The projectile travels diagonally towards the ground then travels horizontally.
  • 53 frame charge
j.[4]6B
Fast
Damage Guard Cancel Property Cost Attribute
819 H,L,A {EX},{CS} - - Projectile
Startup Active Recovery Overall Advantage Invul
13 37(max) 29
[0 on landing]
42 -3 -
Similar to the A version, but much faster.
  • 53 frame charge
j.[4]6C
EX Multi-hit
Damage Guard Cancel Property Cost Attribute
1258
(1236 on CS)
H,L,A {CS} - - Projectile
Startup Active Recovery Overall Advantage Invul
36 - 23 59 +75~+x -
The same as the grounded version, but in the air.
  • 53 frame charge
Luvel Angelus
Luvel Angelus
ルベルアンゲルス
[2]8X
UNIST Vatista 2xBX.png
A/B Version
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EX C Version
[2]8A
Rising
Damage Guard Cancel Property Cost Attribute
620,182x5
(1530 all-hits)
H,L (CS) - - Strike
Startup Active Recovery Overall Advantage Invul
4 3(3)8 33 50 -16 Completely invincible frames 1~4,
Strike invincible frames 5~17
A rising attack with all of Vatista's wings. Effective reversal when you have [2] charge. Will whiff opponents directly above Vatista.
  • 53 frame charge
[2]8B
Spike
Damage Guard Cancel Property Cost Attribute
620,182x5,281
(1811 all-hits)
H,L (CS) - - Strike
Startup Active Recovery Overall Advantage Invul
4 3(3)8 44 61 -26 Completely invincible frames 1~4,
Strike invincible frames 5~17
Similar to the A version, but covers more area diagonal distance. On hit, will end by spiking the opponent to the ground and Vatista can perform aerial actions afterward.
  • 53 frame charge
[2]8C
EX Multi-part
Damage Guard Cancel Property Cost Attribute
195,107x18
(2014 18-hit, 2121 19-hit)
H,L/H,L,A/H,L (CS) - - Strike
Startup Active Recovery Overall Advantage Invul
4 3(3)8(16)13(7)3(3)10 54 123 -46 Completely invincible frames 1~46,
Strike invincible frames 47~53,
Completely invincible frames 54~109
Starts like the other versions, but then performs her drilling attack, and then another rising attack. Covers an even larger intial area.
Mikoruseo
Mikoruseo
ミコルセオ
[6]4X
UNIST Vatista 6x4X.png
Ground
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Air
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EX C Version
[6]4A
Horizontal
Damage Guard Cancel Property Cost Attribute
1250 H,L,A {EX},{CS} - - Projectile
Startup Active Recovery Overall Advantage Invul
14 5 25 43 -3 -
j.[6]4A
Aerial
Damage Guard Cancel Property Cost Attribute
1250 H,L,A {EX},{CS} - - Projectile
Startup Active Recovery Overall Advantage Invul
14 5 27
[0 on landing]
45 -x~-5 -
A fast, horizontal laser that instantly reaches full screen. It can be good to use while walking forward behind a Lumen Stella. Stops Vatista's movement when used in the air and even allows her an air action after its use.
  • 53F charge
[6]4B
Angled
Damage Guard Cancel Property Cost Attribute
1250 H,L,A {EX},{CS} - - Projectile
Startup Active Recovery Overall Advantage Invul
15 5 22 41 ±0 -
j.[6]4B
Aerial
Damage Guard Cancel Property Cost Attribute
1250 H,L,A {EX},{CS} - - Projectile
Startup Active Recovery Overall Advantage Invul
17 5 42
[0 on landing]
63 -x~-20 -
Similar to the A version, but this hits at an upward 30° angle for the grounded version. Air version hits at a downward 30° angle.
  • 53F charge
[6]4C
EX Multi-hit
Damage Guard Cancel Property Cost Attribute
200,148x9(1532 all-hits) H,L,A (CS) - - Projectile
Startup Active Recovery Overall Advantage Invul
8 25 29 61 +7 Throw invincible frames 1~3
j.[6]4C
Aerial
Damage Guard Cancel Property Cost Attribute
1450 H,L,A (CS) - - Projectile
Startup Active Recovery Overall Advantage Invul
8 25 27
[0 on landing]
59 -x~+11 -
A slightly stronger horizontal laser. Plus on block, so it has some use to make specials safe. Mostly used for VO combos or punishing projectiles fullscreen. While in Vorpal, the A and B versions can be cancelled into this version without charging. After the aerial version, Vatista can perform additional air actions afterward.
  • 53F charge
Transvoranse
Transvoranse
トラスウォーラス
j.[8]2X
UNIST Vatista j.8x2X.png
Drill
UNIST Vatista j.8x2X 2.png
B/C Version Kick
j.[8]2A
Fast
Damage Guard Cancel Property Cost Attribute
300,246x4
(1284 5 hits)
H,L,A (CS) - - Dive
Startup Active Recovery Overall Advantage Invul
7 until land+3 18 22 +2 -
A diving drill attack. Thiis version is mostly a combo tool, but it can be used for sudden, unexpected dives if you have the charge.
  • 43F charge
j.[8]2B
Overhead
Damage Guard Cancel Property Cost Attribute
350,287x4
(1498 5-hits)
H/H,L {EX},{CS} - - Dive
Startup Active Recovery Overall Advantage Invul
20 until land+3(20)6 22 51 -7 -
Has much slower startup, but it hits overhead. If you're able to hide the charge in another jump or move, you can use it as an instant overhead. You can do a high-low mixup between j.C > [8]2B and j.C > 2C. Ends in a kick that launches the enemy toward the wall and can then combo afterwards.
  • 43F charge
j.[8]2C
EX Multi-part
Damage Guard Cancel Property Cost Attribute
245,193x11
(2368 12-hits)
H,L,A (CS) - - Strike
Startup Active Recovery Overall Advantage Invul
5 19(12)5(28)7 18 Varies -1 Completely invincible frames 1~3,
Strike invincible frames 4~until land
A super drill that does more hits the higher Vatista is on the screen - it works well with her force function. Ends in same way as the B version, but Vatista kicks twice.
  • 43F charge
Deus Fragmentum
Deus Fragmentum
シデウスフラグメンツム
]X[
UNIST Vatista Xx.png
Stand Set
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Crouch Set
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Air Set
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Detonate
5/2]X[
Ground Set
Damage Guard Cancel Property Cost Attribute
- - - - - -
Startup Active Recovery Overall Advantage Invul
- - - 26 - -
j.]X[
Air Set
Damage Guard Cancel Property Cost Attribute
- - - - - -
Startup Active Recovery Overall Advantage Invul
- - [0 on landing] 32 - -
Attack Fragment
Detonate
Damage Guard Cancel Property Cost Attribute
1484 6-hits H,L,A - - - Projectile
Startup Active Recovery Overall Advantage Invul
4 4,4,4,4,(3),3,3 - - - -
Vatista sets a gem in front of her. Often notated by the community as "5gem" for standing set, "2gem" for crouching set, and "j.gem" for aerial set.
  • When any of Vatista's hitboxes connect with a gem, they will detonate.
  • Each version sets the gem at a different angle.
  • Only 1 gem can be set per button for a max of 3 on screen. Using the same button again will replace the gem that was placed with that button.
  • Only 6 gems can be used at during a block/combo string. On attempting a 7th usage, The gem will come out, but immediately disappear.
  • All gems disappear if Vatista is hit or grabbed (even if she techs).
  • An absolutely essential tool for both her pressure and high damage combos as well.
  • Any normal can be cancelled into a gem set on release, but it will leave Vatista at frame disadvantage.
  • 61F charge.
Satelus Trianglum
Satelus Trianglum
サーテレス トリアングルム
]X[ after using 3 gems in a combo
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236A
Slow
Damage Guard Cancel Property Cost Attribute
920 H,L,A {EX},{CS} - - Projectile
Startup Active Recovery Overall Advantage Invul
13 10 [9 on landing] 70 - -
Vatista creates a small explosion around her.
  • Can only be used after detonating 3 gems previously in the same combo.

Super Moves

Infinite Worth

Lateus Orbis
ラクテウスオルビス
41236D
UNIST Vatista 41236D.png
Damage Guard Cancel Property Cost Attribute
234,92x27,224
(3066 all-hits)
H,L,A - - - Projectile
Startup Active Recovery Overall Advantage Invul
12 141 66 218 -33 Completely invincible frames 1~147
Vatista fires a long-lasting, giant beam.
  • Since it's not a charge move, you can use it at any time to punish any whiff from anywhere on the screen if you want to spend 200%.

Infinite Worth EXS

Zahhishio
ザッハィシオ
A+B+C+D
UNIST Vatista ABCD.png
Damage Guard Cancel Property Cost Attribute
3775 Mid, Air - Knockdown 200 EXS, Vorpal or GRD Break Strike
Startup Active Recovery Overall Advantage Invul
1+14 6 47 67 -25 1~26 Full
Vatista becomes surrounded by a pillar of light which goes into a cinematic on hit.
  • Must have less than 30% health (orange health) to use.
  • After the cinematic, characters will be moved to the middle of the stage, regardless of where they were positioned before.
  • Due to the cost, it is usually not recommended to use this move unless it will kill the opponent.

Videos

Colors

Default Unlocks

001 Mars Black
001 Mars Black
002 Lion Falls
002 Lion Falls
003 Murder Dolls
003 Murder Dolls
004 Aurora Blue
004 Aurora Blue
005 Aureolin
005 Aureolin
006 Classic White
006 Classic White
007 Luminous Pink
007 Luminous Pink
008 Fallen Leaves
008 Fallen Leaves
009 Chromium Green
009 Chromium Green
010 Crimson Lake
010 Crimson Lake

Customization Unlocks (2000 IP Each)

011 Lila Colina
011 Lila Colina
012 Azul Agua
012 Azul Agua
013 Regalo Tierra
013 Regalo Tierra
014 Freddo Aria
014 Freddo Aria
015 Grass Fairy
015 Grass Fairy
016 Donner Geist
016 Donner Geist
017 Black Magic
017 Black Magic
018 Knospe Gardenie
018 Knospe Gardenie
019 Rain Stream
019 Rain Stream
020 Flor Ciruela
020 Flor Ciruela
021 Cassata Al Forno
021 Cassata Al Forno
022 Moonshine Blue
022 Moonshine Blue
023 Vento Aureo
023 Vento Aureo
024 Angelic Gospel
024 Angelic Gospel
025 Cyber Fairy
025 Cyber Fairy
026 Blitzschlag
026 Blitzschlag
027 Mystic Doll
027 Mystic Doll
028 Antique Luxury
028 Antique Luxury
029 Modern Gloom
029 Modern Gloom
030 Fairy Tale
030 Fairy Tale

External Links


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