Under Night In-Birth/Patch Notes

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< Under Night In-Birth
Revision as of 06:58, 24 May 2019 by Jotamide (talk | contribs) (Jotamide moved page Under Night In-Birth/FAQ to Under Night In-Birth/Patch Notes: The only relevant info in the FAQ was the update info so might as well call it like that proper)
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Update history

Ver. 1.00 (September 20, 2012)

Ver. 1.01 (October 4, 2012)

  • Effects changed for Chain Shift when done with more than 6 blocks of GRD.
  • Using a Chain Shift with less than 6 blocks of GRD won't reset the combo limit anymore.
  • Compensation Fluctuation Value for Chain Shift has been changed.
  • Amount of EXS gained from Chain Shift has been changed.
  • Automatic gain of EXS gauge has been changed.
  • Amount of GRD you get from using Assault has been changed.
  • Increased recovery for jump attacks when blocked with Shield.
  • Increased invincibility for Veil Off with maximum charge.
  • Fixes on other minor bugs.

Ver. 1.02 (November 1, 2012)

  • Hilda added as a playable character.

Ver. 1.03 (December 19, 2012)

Important Changes:

  • Eltnum added as a playable character.
  • Auto Recovery now has an EXS Bonus based on how long combo you've gotten hit with.
  • Remaining time of GRD Break can now be seen.
  • EXS you get by taking damage is now determined by how long combo you were hit by.

System Changes:

  • Infinite Worth now always takes 200% of the EXS.
  • Amounts of ground bounce and wall bounce now reset after the end of combo.
  • Neutral Shield now has shorter recovery.
  • Chain Shift is now easier to input.
  • Dash Attacks are now easier to input.
  • Increased the amount of GRD you get from blocking an overhead.
  • You can reduce the remaining time of GRD Break by guarding or getting hit.

Characters

  • Carmine's "Pierce through!" maximum amount is now 2.
  • Carmine's "Dissolve" now consumes health even if the opponent interrupts the move.
  • Vatista's "Sidereus Fragmentum" won't detonate after it has been blocked 5 times in a row.
  • Seth's Infinite Worth's kicking part won't gain EXS anymore.
  • Hitbox of Hilda's backstep's landing part was fixed.
  • Hitbox of Eltnum's airthrows landing part was fixed.
  • Eltnum's Cutting Sync's B version is now special cancel-able when blocked.

Ver. 1.05 (March 14, 2013)

  • Added support for SEGA's "ALL.Net P-ras MULTI" system and Aime cards.
  • In-Birth Front opened.

Ver. 1.06 (April 11, 2013)

  • Fixes on operation stability.

Ver. 2.00 (September 9, 2013)

  • Guard Thrust added.
  • Force Function added.
  • 2 new stages added.
  • Chaos added as a playable character.
  • New modes: Normal Mode, Score Attack, Time Attack and Training Mode.
  • In-Birth Front gained support of "In-Birth Points" and all kinds of customization.
  • Width of the stages has been increased
  • Characters can no longer move before the round starts
  • Universal nerfs in each character's health and damage
  • Assault no longer consumes EXS
  • Jump attacks are now overheads only during the descending part of a jump
  • Pratfall mechanics removed
  • Auto Recovery removed (Aerial Recovery is now invincible until you land, but you can't move in the air)
  • Recovery options increased: Ground Backward Roll added. Aerial Forward, Neutral and Backward.
  • "Recover Correction Value" added which changes the length of combos.
  • Particular invincibilities added to certain moves, like "invincible only against projectiles"
  • If an aerial attack is now Shielded, the user can't move anymore before they land.
  • Guard Shield now pushes the opponent away from the user.
  • Wallbounce limit on combo dropped to 1 wallbounce. Instant recovery if used twice in a combo.
  • If a Veil Off hits the opponent during a combo, it won't cause a GRD Break but destroys Vorpal state instead.

Ver. 2.01 (September 18, 2013)

  • Akatsuki added as a computer-only character.
  • Universal correction on Dash-cancel Dash (You can no longer cancel dash-cancel dash into normal dash).
  • Hilda's charged j.C is now counted as a multi-hitting overhead .

Ver. 2.02 (October 22, 2013)

  • Akatsuki added as a playable character.
  • Bug fixes
  • Vatista's floating (j.A+B) fixed
  • Special attacks added that appears when you use Vatista's Sidereus Fragmentum four times in a combo
  • Hilda's Force Function animation modified
  • Huge meter gain when use Carmine's 3C at certain times has been fixed
  • Accuracy of Chaos' "Sidle up" fixed.

Ver. 2.03 (July 24, 2014)

  • Nanase and Byakuya added as a playable character.
  • 3 new stages added.
  • Rearranged character roster select.
    • Chaos is on the 2P row to Hilda's 1P.
    • Eltnum is on the 1P side to Akatsuki's 2P.
  • Akatsuki got his winner announcer.

Ver. 2.04 (October, 2014)

  • Minor characters' buffs and nerfs
  • BGM can now be selected in Stage selection

Ver. 3.00 (Summer 2015)

  • Phonon added as a playable character.
  • 1 new stage added.
  • Rearranged character roster select.
    • Random Select removed
      • 1P side character select, except for Eltnum move forward
  • New improvements on Veil-Off
    • Now useful for combo followup. Cancellable like mix between Overdrive and Burst moves.
    • Veil-Off wall bounce during a combo followups removed.
    • Can be used in the air.
  • New lifebar, with its character's CG portraits are now from single arcade story mode.


UNDER NIGHT IN-BIRTH Exe:Late[st]
General

ControlsOffense/DefenseGlossaryHUDPatch NotesSystem

Characters

HydeLinneWaldsteinCarmineOrieGordeauMerkavaVatistaSethYuzurihaHildaEltnumChaosAkatsukiNanaseByakuyaPhononMikaWagnerEnkidu