Difference between revisions of "Ultra Fight Da! Kyanta 2/M. Michelle"

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(Sample Combos)
(Sample Combos)
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5A/2A(1-3), 5X, 5A, 5A, 5X, 5A, 5A, 2X
 
5A/2A(1-3), 5X, 5A, 5A, 5X, 5A, 5A, 2X
*Character specific.
+
*Only hits large characters
 
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{{Kyanta2}}
 
{{Kyanta2}}
 
[[Category: Ultra Fight Da! Kyanta 2]]
 
[[Category: Ultra Fight Da! Kyanta 2]]

Revision as of 12:15, 10 October 2019

Ufdk2mmichelle.JPG

Bio

This is just Michelle wearing a mask. The mask does not have any special powers and it does not conceal his identity in the slightest.

"Omigah!"

Gameplay

Masked Michelle is a footsies-oriented character, with a strong disjointed move in 5B and a strong, if narrow, dragon punch in 2X. However, the defining characteristic of M. Michelle is his Ultra 1, which is quite fast and deals an insane amount of damage. Ultra 1 is the centerpiece of M. Michelle's whiff punish game and allows him to cut through enemies unfortunate enough to not have picked Super or Stamina type. M. Michelle's mobility is his greatest weakness, but patient approaches utilizing parry and 2X to prevent the opponent from jumping away will eventually force an opponent to make a mistake or open an opportunity to punish.

Recommended Types: Stamina, Speed

M. Michelle would prefer to be an anchor so that he can always have the threat of Ultra 1 available. Stamina will ensure that he does not fall victim to the same strategy that he employs, and Speed will allow him to move into the optimal position to execute that strategy. EX is acceptable if M. Michelle is not an anchor, but without a fireball it can be difficult for him to create space to walk forward.

Movelist

Input Damage Guard Notes
5A 5 Mid 1 frame.
2A 5 Low 3 frames.
j.A 15 Overhead
5B 15*2(28) Mid Largely disjointed.
2B 25 Low Almost completely disjointed.
j.B 20 Overhead Moves Michelle down and forward, like a divekick.
5X 15*3(39) Mid
2X 15*3(39) Mid Invulnerable.
j.X 10*5(31) Overhead Michellecopter. Keeps horizontal momentum. Almost impossible to get all the hits.
5EX 10, 15*5(50) Mid
2EX 25*2(48) Mid
j.EX 15*4+(48+) Overhead Seemingly impossible to get all the hits.
Ultra 1 (Y) 20*14(158) Mid Huge damage, and also 100% projectile invulnerable. Not useful for wakeup oki, as the combo sequence only starts if the opponent gets hit; M. Michelle's movements whiff otherwise because the initial attack has no range.
Ultra 2 (j.Y) 30*4(108) Overhead
Throw Grab
Taunt - - Grants 1 EX Gauge.

Sample Combos

Midscreen

5A/2A(1-3) , 2B
5A/2A(1-3) , 5B
5A/2A(1-3), 5X
5A/2A(1-3), 2X
5A/2A(1-3), Ultra 1. Less hits more damage.

Corner
5A/2A(1-3), 5X, 5A, 5A, 5X, 5A, 5A, 2X

  • Only hits large characters


Ultra Fight Da! Kyanta 2
General
Characters

KyantaButtobiSpikeAnnaTsukinamiBluesJakorSendouMichelleChihiroAzuma-DekaRogueRareGarashaHisomiWell Done
CocornNanatsuRobo-AzumaGyantaM. MichelleK. KyantaMasaoTaroHatoyanMasakokinokoZackyWildNatanee

Mechanics