Difference between revisions of "Them's Fightin' Herds/Pom"

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(Replaced content with " {{TFH}}")
(Tag: Replaced)
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<!--Many characters have unique mechanics, like Pom's air movement. Add that information here-->
 +
==Normal Moves==
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====== <font style="visibility:hidden" size="0">5A</font> ======
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{{MoveData
 +
|image=TFH_Character_5A.png
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|caption=
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|name=5A
 +
|data=
 +
{{AttackData-TFH
 +
|damage=
 +
|guard=
 +
|startup=
 +
|active=
 +
|recovery=
 +
|advHit=
 +
|advBlock=
 +
|attribute=
 +
|description=
 +
}}
 +
}}
 +
====== <font style="visibility:hidden" size="0">6A</font> ======
 +
{{MoveData
 +
|image=TFH_Character_6A.png
 +
|caption=
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|name=6A
 +
|data=
 +
{{AttackData-TFH
 +
|damage=
 +
|guard=
 +
|startup=
 +
|active=
 +
|recovery=
 +
|advHit=
 +
|advBlock=
 +
|attribute=
 +
|description=
 +
}}
 +
}}
 +
====== <font style="visibility:hidden" size="0">5B</font> ======
 +
{{MoveData
 +
|image=TFH_Character_5B.png
 +
|caption=
 +
|name=5B
 +
|data=
 +
{{AttackData-TFH
 +
|damage=
 +
|guard=
 +
|startup=
 +
|active=
 +
|recovery=
 +
|advHit=
 +
|advBlock=
 +
|attribute=
 +
|description=
 +
}}
 +
}}
 +
====== <font style="visibility:hidden" size="0">5C</font> ======
 +
{{MoveData
 +
|image=TFH_Character_5C.png
 +
|caption=
 +
|name=5C
 +
|data=
 +
{{AttackData-TFH
 +
|damage=
 +
|guard=
 +
|startup=
 +
|active=
 +
|recovery=
 +
|advHit=
 +
|advBlock=
 +
|attribute=
 +
|description=
 +
}}
 +
}}
 +
====== <font style="visibility:hidden" size="0">2A</font> ======
 +
{{MoveData
 +
|image=TFH_Character_2A.png
 +
|caption=
 +
|name=2A
 +
|data=
 +
{{AttackData-TFH
 +
|damage=
 +
|guard=
 +
|startup=
 +
|active=
 +
|recovery=
 +
|advHit=
 +
|advBlock=
 +
|attribute=
 +
|description=
 +
}}
 +
}}
 +
====== <font style="visibility:hidden" size="0">2B</font> ======
 +
{{MoveData
 +
|image=TFH_Character_2B.png
 +
|caption=
 +
|name=2B
 +
|data=
 +
{{AttackData-TFH
 +
|damage=
 +
|guard=
 +
|startup=
 +
|active=
 +
|recovery=
 +
|advHit=
 +
|advBlock=
 +
|attribute=
 +
|description=
 +
}}
 +
}}
 +
====== <font style="visibility:hidden" size="0">2C</font> ======
 +
{{MoveData
 +
|image=TFH_Character_2C.png
 +
|caption=
 +
|name=2C
 +
|data=
 +
{{AttackData-TFH
 +
|damage=
 +
|guard=
 +
|startup=
 +
|active=
 +
|recovery=
 +
|advHit=
 +
|advBlock=
 +
|attribute=
 +
|description=
 +
}}
 +
}}
 +
====== <font style="visibility:hidden" size="0">3C</font> ======
 +
{{MoveData
 +
|image=TFH_Character_3C.png
 +
|caption=
 +
|name=3C
 +
|data=
 +
{{AttackData-TFH
 +
|damage=
 +
|guard=
 +
|startup=
 +
|active=
 +
|recovery=
 +
|advHit=
 +
|advBlock=
 +
|attribute=
 +
|description=
 +
}}
 +
}}
 +
 +
====== <font style="visibility:hidden" size="0">j.A</font> ======
 +
{{MoveData
 +
|image=TFH_Character_jA.png
 +
|caption=
 +
|name=j.A
 +
|data=
 +
{{AttackData-TFH
 +
|damage=
 +
|guard=
 +
|startup=
 +
|active=
 +
|recovery=
 +
|advHit=
 +
|advBlock=
 +
|attribute=
 +
|description=
 +
}}
 +
}}
 +
====== <font style="visibility:hidden" size="0">j.B</font> ======
 +
{{MoveData
 +
|image=TFH_Character_jB.png
 +
|caption=
 +
|name=j.B
 +
|data=
 +
{{AttackData-TFH
 +
|damage=
 +
|guard=
 +
|startup=
 +
|active=
 +
|recovery=
 +
|advHit=
 +
|advBlock=
 +
|attribute=
 +
|description=
 +
}}
 +
}}
 +
====== <font style="visibility:hidden" size="0">j.C</font> ======
 +
{{MoveData
 +
|image=TFH_Character_jC.png
 +
|caption=
 +
|name=j.C
 +
|data=
 +
{{AttackData-TFH
 +
|damage=
 +
|guard=
 +
|startup=
 +
|active=
 +
|recovery=
 +
|advHit=
 +
|advBlock=
 +
|attribute=
 +
|description=
 +
}}
 +
}}
 +
==Special Moves==
 +
====== <font style="visibility:hidden" size="0">Special Name 1</font> ======
 +
{{MoveData
 +
|image=TFH_Character_InputA.png
 +
|caption=
 +
|image2=TFH_Character_InputB.png
 +
|caption2=
 +
|image2=TFH_Character_InputC.png
 +
|caption3=
 +
|name=Special Name 1
 +
|input=
 +
|data=
 +
{{AttackData-TFH
 +
|version=A
 +
|damage=
 +
|guard=
 +
|startup=
 +
|active=
 +
|recovery=
 +
|advHit=
 +
|advBlock=
 +
|attribute=
 +
|description=Use this template for moves with different frame data on A, B, and C (+any others)
 +
}}
 +
{{AttackData-TFH
 +
|header=no
 +
|version=B
 +
|damage=
 +
|guard=
 +
|startup=
 +
|active=
 +
|recovery=
 +
|advHit=
 +
|advBlock=
 +
|attribute=
 +
|description=
 +
}}
 +
{{AttackData-TFH
 +
|header=no
 +
|version=C
 +
|damage=
 +
|guard=
 +
|startup=
 +
|active=
 +
|recovery=
 +
|advHit=
 +
|advBlock=
 +
|attribute=
 +
|description=
 +
}}
 +
 +
}}
 +
 +
==Super==
 +
{{MoveData
 +
|image=FHT_Character_Super.png
 +
|caption=
 +
|name=Super Name
 +
|input=236XX
 +
|data=
 +
{{AttackData-TFH
 +
|damage=
 +
|guard=
 +
|startup=
 +
|active=
 +
|recovery=
 +
|advHit=
 +
|advBlock=
 +
|attribute=
 +
|description=
 +
}}
 +
}}
 +
===Follow Up===
 +
{{MoveData
 +
|image=TFH_Character_SuperFollowUp.png
 +
|caption=
 +
|name=Super Name
 +
|input=214XX
 +
|data=
 +
{{AttackData-TFH
 +
|damage=
 +
|guard=
 +
|startup=
 +
|active=
 +
|recovery=
 +
|advHit=
 +
|advBlock=
 +
|attribute=
 +
|description=
 +
}}
 +
}}
 +
 +
==Throws==
 +
====== <font style="visibility:hidden" size="0">Forward Throw</font> ======
 +
{{MoveData
 +
|image=TFH_Character_FT.png
 +
|caption=
 +
|name=Forward Throw
 +
|input= B+C / 6B+C
 +
|data=
 +
{{AttackData-TFH
 +
|damage=
 +
|guard=Throw
 +
|startup=
 +
|active=
 +
|recovery=
 +
|advHit=
 +
|advBlock=
 +
|attribute=Throw
 +
|description=
 +
}}
 +
}}
 +
====== <font style="visibility:hidden" size="0">Back Throw</font> ======
 +
{{MoveData
 +
|image=TFH_Character_BT.png
 +
|caption=
 +
|name=Back Throw
 +
|input=4B+C
 +
|data=
 +
{{AttackData-TFH
 +
|damage=
 +
|guard=Throw
 +
|startup=
 +
|active=
 +
|recovery=
 +
|advHit=
 +
|advBlock=
 +
|attribute=
 +
|description=
 +
}}
 +
}}
 +
====== <font style="visibility:hidden" size="0">Air Throw</font> ======
 +
{{MoveData
 +
|image=TFH_Character_AT.png
 +
|caption=
 +
|name=Air Throw
 +
|input= j.B+C
 +
|data=
 +
{{AttackData-TFH
 +
|damage=
 +
|guard=Throw
 +
|startup=
 +
|active=
 +
|recovery=
 +
|advHit=
 +
|advBlock=
 +
|attribute=
 +
|description=
 +
}}
 +
}}
 +
==Magic==
 +
<!--Insert Magic System information-->
 +
How the magic system works followed by the moves that affect it for each character. Add sections as needed.
 +
====== <font style="visibility:hidden" size="0">5D</font> ======
 +
{{MoveData
 +
|image=TFH_Character_5D.png
 +
|caption=
 +
|name=5D
 +
|input= 5D
 +
|data=
 +
{{AttackData-TFH
 +
|damage=
 +
|guard=Throw
 +
|startup=
 +
|active=
 +
|recovery=
 +
|advHit=
 +
|advBlock=
 +
|attribute=Throw
 +
|description=
 +
}}
 +
}}
 +
 +
==Combos==
 +
<!--List combos, use numpad notation.-->
 +
===General===
 +
====Midscreen====
 +
====Corner====
 
{{TFH}}
 
{{TFH}}

Revision as of 08:10, 22 July 2019

Normal Moves

5A
5A
Picture needed:
TFH_Character_5A.png
Upload
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
- - - - - - - - -
6A
6A
Picture needed:
TFH_Character_6A.png
Upload
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
- - - - - - - - -
5B
5B
Picture needed:
TFH_Character_5B.png
Upload
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
- - - - - - - - -
5C
5C
Picture needed:
TFH_Character_5C.png
Upload
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
- - - - - - - - -
2A
2A
Picture needed:
TFH_Character_2A.png
Upload
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
- - - - - - - - -
2B
2B
Picture needed:
TFH_Character_2B.png
Upload
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
- - - - - - - - -
2C
2C
Picture needed:
TFH_Character_2C.png
Upload
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
- - - - - - - - -
3C
3C
Picture needed:
TFH_Character_3C.png
Upload
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
- - - - - - - - -
j.A
j.A
Picture needed:
TFH_Character_jA.png
Upload
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
- - - - - - - - -
j.B
j.B
Picture needed:
TFH_Character_jB.png
Upload
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
- - - - - - - - -
j.C
j.C
Picture needed:
TFH_Character_jC.png
Upload
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
- - - - - - - - -

Special Moves

Special Name 1
Special Name 1
Picture needed:
TFH_Character_InputA...
Upload
Picture needed:
TFH_Character_InputC...
Upload
Version Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
A - - - - - - - - -

Use this template for moves with different frame data on A, B, and C (+any others)

B - - - - - - - - -
C - - - - - - - - -

Super

Super Name
236XX
Picture needed:
FHT_Character_Super....
Upload
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
- - - - - - - - -

Follow Up

Super Name
214XX
TFH Character SuperFollowUp.png
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
- - - - - - - - -

Throws

Forward Throw
Forward Throw
B+C / 6B+C
TFH Character FT.png
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
- Throw - - - - - - -
Back Throw
Back Throw
4B+C
TFH Character BT.png
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
- Throw - - - - - - -
Air Throw
Air Throw
j.B+C
Picture needed:
TFH_Character_AT.png
Upload
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
- Throw - - - - - - -

Magic

How the magic system works followed by the moves that affect it for each character. Add sections as needed.

5D
5D
5D
Picture needed:
TFH_Character_5D.png
Upload
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
- Throw - - - - - - -

Combos

General

Midscreen

Corner

Them's Fightin' Herds
General
Controls
FAQ
Glossary
HUD
Links
System
Characters
Arizona
Oleander
Paprika
Pom
Tianhuo
Velvet
Events