Difference between revisions of "Them's Fightin' Herds/Paprika"

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(Supers)
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 +
 
[[image:TFH_Character_Art.png|<center><font size="4"><b>Character</b></font></center>|frame|right]]
 
[[image:TFH_Character_Art.png|<center><font size="4"><b>Character</b></font></center>|frame|right]]
 
{{TOClimit|2}}
 
{{TOClimit|2}}
  
 
==Profile==
 
==Profile==
'''Name''':<br>
+
'''Name''':
 +
<br>
 
'''Voice Actor''':
 
'''Voice Actor''':
  
Line 11: Line 13:
 
<!--Insert character overview: archetype, strengths, weaknesses, etc.-->
 
<!--Insert character overview: archetype, strengths, weaknesses, etc.-->
 
==Unique Mechanics==
 
==Unique Mechanics==
 +
 
<!--Many characters have unique mechanics, like Pom's air movement. Add that information here-->
 
<!--Many characters have unique mechanics, like Pom's air movement. Add that information here-->
 
==Normal Moves==
 
==Normal Moves==
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====== <font style="visibility:hidden" size="0">Special Name 1</font> ======
 
====== <font style="visibility:hidden" size="0">Special Name 1</font> ======
 
{{MoveData
 
{{MoveData
|image=TFH_Character_InputA.png
+
|image=TFH_Character_236A.png
 
|caption=
 
|caption=
|image2=Koihime_Character_InputB.png
+
|image2=TFH_Character_236B.png
 
|caption2=
 
|caption2=
|image2=Koihime_Character_InputC.png
+
|image3=TFH_Character_236C.png
 
|caption3=
 
|caption3=
 
|name=Special Name 1
 
|name=Special Name 1
|input=
+
|input=236A/B/C
 
|data=
 
|data=
 
  {{AttackData-TFH
 
  {{AttackData-TFH
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  |advBlock=
 
  |advBlock=
 
  |attribute=
 
  |attribute=
  |description=Use this template for moves with different frame data on A, B, and C (+any others)
+
  |description=Use this template for moves with different frame data on A, B, C, and EX versions.
 
  }}
 
  }}
 
  {{AttackData-TFH
 
  {{AttackData-TFH
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  |description=
 
  |description=
 
  }}
 
  }}
 
+
}}
}}
+
==Super==
 
 
==Throws==
 
====== <font style="visibility:hidden" size="0">Forward Throw</font> ======
 
 
{{MoveData
 
{{MoveData
|image=TFH_Character_FT.png
+
|image=FHT_Character_Super.png
 
|caption=
 
|caption=
|name=Forward Throw
+
|name=Super Name
|input= B+C / 6B+C
+
|input=236XX
 
|data=
 
|data=
 
  {{AttackData-TFH
 
  {{AttackData-TFH
 
  |damage=
 
  |damage=
  |guard=Throw
+
  |guard=
 
  |startup=
 
  |startup=
 
  |active=
 
  |active=
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  |advHit=
 
  |advHit=
 
  |advBlock=
 
  |advBlock=
  |attribute=Throw
+
  |attribute=
 
  |description=
 
  |description=
}}
 
 
}}
 
}}
====== <font style="visibility:hidden" size="0">Back Throw</font> ======
+
}}
 +
===Follow Up===
 
{{MoveData
 
{{MoveData
|image=TFH_Character_BT.png
+
|image=TFH_Character_SuperFollowUp.png
 
|caption=
 
|caption=
|name=Back Throw
+
|name=Super Name
|input=4B+C
+
|input=214XX
 
|data=
 
|data=
 
  {{AttackData-TFH
 
  {{AttackData-TFH
 
  |damage=
 
  |damage=
  |guard=Throw
+
  |guard=
 
  |startup=
 
  |startup=
 
  |active=
 
  |active=
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  }}
 
  }}
 
}}
 
}}
====== <font style="visibility:hidden" size="0">Air Throw</font> ======
+
 
 +
 
 +
 
 +
 
 +
==Throws==
 +
====== <font style="visibility:hidden" size="0">Forward Throw</font> ======
 
{{MoveData
 
{{MoveData
|image=TFH_Character_AT.png
+
|image=TFH_Character_FT.png
 
|caption=
 
|caption=
|name=Air Throw
+
|name=Forward Throw
|input= j.B+C
+
|input= B+C / 6B+C
 
|data=
 
|data=
 
  {{AttackData-TFH
 
  {{AttackData-TFH
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  |advHit=
 
  |advHit=
 
  |advBlock=
 
  |advBlock=
  |attribute=
+
  |attribute=Throw
 
  |description=
 
  |description=
 
  }}
 
  }}
 
}}
 
}}
==Super==
+
====== <font style="visibility:hidden" size="0">Back Throw</font> ======
 
{{MoveData
 
{{MoveData
|image=FHT_Character_Super.png
+
|image=TFH_Character_BT.png
 
|caption=
 
|caption=
|name=Super Name
+
|name=Back Throw
|input=236XX
+
|input=4B+C
 
|data=
 
|data=
 
  {{AttackData-TFH
 
  {{AttackData-TFH
 
  |damage=
 
  |damage=
  |guard=
+
  |guard=Throw
 
  |startup=
 
  |startup=
 
  |active=
 
  |active=
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  |attribute=
 
  |attribute=
 
  |description=
 
  |description=
 +
}}
 
}}
 
}}
}}
+
====== <font style="visibility:hidden" size="0">Air Throw</font> ======
===Follow Up===
 
 
 
 
{{MoveData
 
{{MoveData
|image=Koihime_Character_SuperFollowUp.png
+
|image=TFH_Character_AT.png
 
|caption=
 
|caption=
|name=Super Name
+
|name=Air Throw
|input=214XX
+
|input= j.B+C
 
|data=
 
|data=
 
  {{AttackData-TFH
 
  {{AttackData-TFH
 
  |damage=
 
  |damage=
  |guard=
+
  |guard=Throw
 
  |startup=
 
  |startup=
 
  |active=
 
  |active=
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  |description=
 
  |description=
 
  }}
 
  }}
 
 
}}
 
}}
 
 
==Magic==
 
==Magic==
 
<!--Insert Magic System information-->
 
<!--Insert Magic System information-->
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  }}
 
  }}
 
}}
 
}}
 +
 
==Combos==
 
==Combos==
 
<!--List combos, use numpad notation.-->
 
<!--List combos, use numpad notation.-->
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====Midscreen====
 
====Midscreen====
 
====Corner====
 
====Corner====
 +
{{TFH}}

Revision as of 07:17, 22 July 2019

Profile

Name:
Voice Actor:


Gameplan

Unique Mechanics

Normal Moves

5A
5A
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
- - - - - - - - -
6A
6A
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
- - - - - - - - -
5B
5B
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
- - - - - - - - -
5C
5C
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
- - - - - - - - -
2A
2A
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
- - - - - - - - -
2B
2B
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
- - - - - - - - -
2C
2C
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
- - - - - - - - -
3C
3C
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
- - - - - - - - -


j.A
j.A
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
- - - - - - - - -
j.B
j.B
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
- - - - - - - - -
j.C
j.C
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
- - - - - - - - -

Special Moves

Special Name 1
Special Name 1
236A/B/C
Version Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
A - - - - - - - - -

Use this template for moves with different frame data on A, B, C, and EX versions.

B - - - - - - - - -
C - - - - - - - - -

Super

Super Name
236XX
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
- - - - - - - - -

Follow Up

Super Name
214XX
TFH Character SuperFollowUp.png
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
- - - - - - - - -



Throws

Forward Throw
Forward Throw
B+C / 6B+C
TFH Character FT.png
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
- Throw - - - - - - -
Back Throw
Back Throw
4B+C
TFH Character BT.png
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
- Throw - - - - - - -
Air Throw
Air Throw
j.B+C
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
- Throw - - - - - - -

Magic

How the magic system works followed by the moves that affect it for each character. Add sections as needed.

5D
5D
5D
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
- Throw - - - - - - -


Combos

General

Midscreen

Corner

Them's Fightin' Herds
General

ControlsFAQGlossaryHUDLinksSystem

Characters

ArizonaOleanderPaprikaPomTianhuoVelvet

Events