Difference between revisions of "Them's Fightin' Herds/Paprika"

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''Spoil them with gifts'', of course!
 
''Spoil them with gifts'', of course!
  
Though in this case, "drown them with gifts" may be a more fitting turn of phrase, if anything. Paprika uses '''magic''' to pull out gifts for her friends from the hammerspace confined inside her wool; she then throws the gifts, turning them into projectiles. She begins each round with 6 bars of magic, with each gift toss costing anywhere from 1-2 bars. Each projectile has their own unique quirk:
+
Though in this case, "drown them with gifts" may be a more fitting turn of phrase, if anything. Paprika uses '''magic''' to pull out gifts for her friends from the hammerspace confined inside her wool; she then throws the gifts, turning them into projectiles. She begins each round with 6 bars of magic, with each gift toss costing anywhere from 1-2 bars. Each projectile has their own unique quirk:====== <font style="visibility:hidden; display:none;" size="0">Gift Table</font> ======
====== <font style="visibility:hidden; display:none;" size="0">Gift Table</font> ======
 
 
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Revision as of 20:46, 25 July 2019


Character

Profile

Name: Paprika
Species: Alpaca
Stages: Alpake Highlands, Now Extra Depressing
Voice Actor: Marieve Herington

Her name is Paprika and she has a lot of love to give. A LOT. If only she could find somebody to give it to. Somebody. Anybody. She’s not picky. All you need to do is have a heartbeat and she will devote her heart, her life, her very SOUL to your mere existence. And should she have her heart set on you, whatever you do, don’t run. It seems that her neediness and desperation infuses her with some kind of super strength that makes her extremely dangerous! Her hugs are crushing, her declarations of adoration will burst your eardrums. She will leap passionately into your arms – and knock you through a brick wall. Once she decides you are the love of her life, there is no escape. You are doomed. Whenever Paprika the Alpaca is in the mix, love can KILL. [1]

Gameplan

Strengths

  • High health and damage output
  • Simple combo structures
  • High mobility with teleports, dashes and short hops
  • Big hitboxes from normals and specials
  • Free Okie with super

Weaknesses

  • A variety of unsafe block strings and moves
  • Easily denied with a well-timed pushblock
  • Teleports are reactable and punishable
  • Magic does not regenerate in most situations
  • Cross-ups will change your charge moves

Movement Options

Shorthop: Paprika can hop slightly off the ground while moving forward, backward, or standing in place. This has a duration of 30 frames, including prejump.

Forward/backward dash: Paprika can run forward and backwards.

Super jump: "It's a jump, but super." —Oleander

Zippy teleports: Paprika's [6]4B and [6]4C allow her to teleport right behind or above her opponent, respectively.

Command List

Normal Moves

5A
5A
TFH Paprika 5A.png
Tag, you're it! No tag backs.
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
30 Mid 5 6 12 2 -1 - -

Paprika's signature light attack. Comes out the fast and can chain into two rapid fast attacks.

6A
6A
TFH Paprika 6A.png
"Mwha!"
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
60 Mid 9 5 29 -8, Staggers on Airborne (25) -5 - -

Paprika smooches the air to kiss her opponents. Show's that love knows no bounds. Its an anti-air staggers mid air enemies on hit unlike any other anti-air.

5B
5B
TFH Paprika 5B.png
And how do you do?
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
100 Mid 9 5 28 3 -5 - -

Average ranged medium attack. Paprika extends her head out to greet you.

5C
5C
TFH Paprika 5C.png
♫ Get you love drunk off my humps ♫
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
150 Mid 14 10 31 -11 -13 - -

Paprika thrusts her behind forward to attack, pulling her slightly forward. Slow but hard-hitting normal.

2A
2A
TFH Paprika 2A.png
Got your toes!
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
25 Low 6 5 14 1 -2 - -

A rapid low hitting attack, one of three lows she possesses. Like her 5A can be chained into two rapid hits. It catches point blank prejump.

2B
2B
TFH Paprika 2B.png
Paprika used Lick! It's super affectionate!
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
40, 50 Mid 9 4, 4 19 2 -4 - -

Despite its appearance,This double hitting move is a not a low. A good move to scoop opponents for combo extensions.

2C
2C
TFH Paprika 2C.png
*breakdances seductively*
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
140 Mid 13 8 25 -3 -12 - -

A long ranged attack, hard to punish on block at cetrain ranges(on block). This the bigger but more risque version of Paprika's 2B.

3C
3C
TFH Paprika 3C.png
AACHOO!
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
140 Mid 17 3 28 Launch -16 - -

Paprika sneezes and launches her opponent. Jumping after this moves defaults her to super jump to extend her combo further airborne. Furthermore it is the largest hitbox for an universal launcher. Whiffs against crouching opponents.

6CCC
Free T-Shirt!
TFH Paprika 6C.png
The lass knits ye a sweater o' love...
TFH Paprika 6CC.png
... and ye kill 'er.
TFH Paprika 6CCC.png
How are ye gonna live with yerself?
Version Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
6C 100 Mid 14 4 28 4 -8 - -

Paprika pulls an alarming amount of wool off her own body while extending her neck forward and "grabbing" the opponent.

6CC 90 High 4 9 31 5 -9 - -

Paprika pulls the opponent in close to her while she begins to knit them a t-shirt.

This is an overhead because Paprika is the tallest out of the entire cast, and when she pulls you in that close, God has definitely abandoned you, making her the most powerful being above you.

6CCC 130 High 5 4 26 Launch -13 - -

Paprika finishes her new friend's t-shirt and just can't wait to see them in it!

This is an overhead because she literally tries to force it on over your head.

j.A
j.A
TFH Paprika jA.png
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
40, 40 High 7 5(6)5 4 - - - -

A simple air jab that hits 1-2 times, depending on how many times A is pressed.

j.B
j.B
TFH Paprika jB.png
You... you MARSHMALLOW!
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
110 High 13 14 11 - - - -

A simple air medium.

j.C
j.C
TFH Paprika jC.png
Floofnado!
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
55[x5], 150 High 16 13 13 - - - -

A multi-hit air heavy that can hit a maximum 6 times.



Special Moves

[4]6A
Cartwheels
[4]6A/B/C
TFH Paprika 46A.png
Do a barrel roll!
TFH Paprika 46B.png
Roses are red, violets are blue... I know you're allergic, but I got these for you!
TFH Paprika 46C.png
TRUST FALL!
Version Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
Cartwheel A 100[x2] Mid 9 2,4 22 -1 -3 - -

A double hit move designed to be safe on block, pushes Paprika a short distance forward and gives her a hurt box lower to the ground than normal.

Cartwheel B 145[x2] Mid 13 5(4)5 20 KD -9 - -

An unsafe on block double hitting move (depending on the proximity to the opponent) for combo extensions and catching out mid air opponents. Covers more ground than Cartwheel A and Paprika's hurtbox stays standing with a quick low profile between hits.

Cartwheel C 320 High 18 5 30 Bounce -15 - -

A fast but very powerful one hit move that ground bounces the opponent on hit. Hurtbox extends forward by a marginal amount on start up but its hitbox covers and the distance of 3/4ths midscreen.

[6]4D
Zippy Teleports
[6]4A/B/C/D
TFH Paprika 64A.gif
Think I left the oven on, BRB.
TFH Paprika 64B.gif
Omae mwha mou shinderu!
TFH-Paprika-64C.gif
Justice Love rains from above!
TFH Paprika 64D.png
Not a gif. Basket
Version Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
Zippy Teleport A - - ? 8 ? - - - -

Paprika will dash off then back on screen where she inputted the special.

Zippy Teleport B - - ? 8 ? - - - -

Paprika dashes off screen then back behind her opponent. Note: This teleport tracks where the opponent is when you input the special NOT after.

Zippy Teleport C 295 High ? 8(6)17 30 Bounce -14 - -

Paprika dashes off screen then back above their opponent. Paprika's fall has a coinciding hurt box and hit box and ground bounces on hit.

Zippy Teleport D 400 Low ?(8)15 12 17 - 7 - -

A.K.A. Magic Teleport. Only available when Paprika's Level 2 is active. Paprika dashes of screen and explodes out of a gift basket, knocking opponents up on hit(Similar to her 3C), A myriad of gifts shower down on her opponent straight after. Note: The amount of gifts produced by this teleport is dependent on the magic counter when Level 2 is active.

236A
Kiss!
623A/B/C
Version Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
A/B/C 60 Grab 11 1 32 Stagger, 25 - - -

A command grab that staggers your opponent and refunds a considerable amount of Juggle Decay.



Super

Super
Smother
214/236XX
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
210, 20[x15], ?, ? Mid 4+4 32 120 HKD, 14 -27 - -

"The emotion implied is [...] up to interpretation." --Early Access Patch #17

The side she emerges from is telegraphed by the direction she looks in as she dashes off screen. Hits 18 times, but can be cancelled into 22XX on any hit except for the last two(?). The final hit is a body slam which results in a hard knockdown.

Follow Up

Picnic Basket
22XX
TFH Character SuperFollowUp.png
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
- Mid 0 0 0 - - - -

Paprika's level 2 super. Smother is cancelled, leaving the opponent in an airborne hitstun state as Paprika pulls out a picnic basket. This basket remains on screen for ?? seconds and contains a maximum of 6 random gifts.

As long as Paprika is close enough to the basket, it can essentially function as a second magic meter, allowing her to toss gifts without using up any of her actual magic. However, the counter for the number of gifts in the basket will drop by a number equivalent to however many bars of magic the input would normally require (e.g. 1 for 5D, but 2 for 4D).

Paprika is also able to perform [6]4D while the basket is active.



Throws

Forward Throw
Forward Throw
B+C / 6B+C
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
- Grab - - - - - - -
Back Throw
Back Throw
4B+C
TFH Character BT.png
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
- Grab - - - - - - -
Air Throw
Air Throw
j.B+C
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
300 Grab 8 3 13 50+ - - -



Magic

Overview

Paprika loves her friends. Paprika loves her friends very, very much. And what do you do when you love someone very, very much?

Spoil them with gifts, of course!

Though in this case, "drown them with gifts" may be a more fitting turn of phrase, if anything. Paprika uses magic to pull out gifts for her friends from the hammerspace confined inside her wool; she then throws the gifts, turning them into projectiles. She begins each round with 6 bars of magic, with each gift toss costing anywhere from 1-2 bars. Each projectile has their own unique quirk:====== Gift Table ======

Quirk Notes
Apple Regenerates health if eaten Falls to ground upon colliding with anything except hurtboxes
Disappears upon colliding with hurtboxes (e.g. Oleander magic traps)
Can be eaten by pressing A when within range
Broccoli Super meter gain if eaten
Potted Plant Hits twice Disappears upon collision
Cinnamon Roll Low with HKD on hit Disappears upon collision or if the opponent lands a hit on Paprika
Will eventually roll off screen otherwise

Eating an edible gift takes 50 frames for recovery across all characters; however, if Paprika eats her own gifts (not including ones thrown by another Paprika), it only takes 25 frames. This is also a form of hitstun and thus will cancel certain hitboxes such as Velvet's icicles and Oleander's sparks.

When Paprika runs out of magic, she can no longer produce any more projectiles. The only way for Paprika to regain magic is if her opponent eats one of the gifts she has tossed. It is not possible to regain magic from potted plants or cinnamon rolls, nor by eating her own gifts.

Her level 2 super produces a picnic basket which remains on screen for XX seconds, contains a maximum of 6 random items, and can essentially function as a second magic meter. When Paprika is standing close enough to it, gift toss inputs will not use up or even require any magic as she will instead pull from the basket. Keep in mind, however, that each gift pulled will make the counter go down by an amount equivalent to the number of magic bars it would cost to throw the gift normally. This means that while using 5D will decrease the counter by 1, using 214D or 4D, for example, will decrease the counter by 2.

5D
Gift Toss
5/236/214D
TFH Paprika 5D.gif
Version Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
5D 230 Mid 35 45 20 21+ 11+ - -

Costs 1 magic.

Paprika pulls out a random gift and throws it at the opponent as a projectile.

214D 230 Mid 35 45 20 21+ 11+ - -

Costs 2 magic.

A version of 5D that gives you more control over the RNG, 214D pulls out an edible gift (apple or broccoli) and throws it at the opponent as a projectile.

236D 210, 120 Mid 35 45(29)? 20 17+ 11 - -

Costs 2 magic.

A version of 5D without the RNG element, 236D pulls out a potted pot and throws it at the opponent as a projectile.

2D
High Gift Toss
2D
TFH Paprika 2D.gif
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
230

210, 120

Mid 30 79 20 - - - -

Costs 1 magic.

Similar to Paprika's 5D, but instead of throwing the gift forward, Paprika throws it up in the air.

4D
Rolling Gift
4D
TFH Paprika 4D.png
Beautiful Cinnamon Roll Too Good For This World, Too Pure
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
210 Low 30 ? 19 HKD, 78 - - -

Costs 2 magic.

One of Paprika's three lows. Paprika pulls out a cinnamon roll, gives it a kiss, and then lets it drop to the floor where it begins to slowly roll across the screen.


Combos

General

Midscreen

Corner

Links

Detailed Frame Data

Them's Fightin' Herds
General

ControlsFAQGlossaryHUDLinksSystem

Characters

ArizonaOleanderPaprikaPomTianhuoVelvet

Events