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| ==Magic== | | ==Magic== |
| <!--Insert Magic System information--> | | <!--Insert Magic System information--> |
Revision as of 20:14, 25 July 2019
Character
Profile
Name: Paprika
Species: Alpaca
Stages: Alpake Highlands, Now Extra Depressing
Voice Actor: Marieve Herington
Her name is Paprika and she has a lot of love to give. A LOT. If only she could find somebody to give it to. Somebody. Anybody. She’s not picky. All you need to do is have a heartbeat and she will devote her heart, her life, her very SOUL to your mere existence. And should she have her heart set on you, whatever you do, don’t run. It seems that her neediness and desperation infuses her with some kind of super strength that makes her extremely dangerous! Her hugs are crushing, her declarations of adoration will burst your eardrums. She will leap passionately into your arms – and knock you through a brick wall. Once she decides you are the love of her life, there is no escape. You are doomed. Whenever Paprika the Alpaca is in the mix, love can KILL.
[1]
Gameplan
Strengths
- High health and damage output
- High mobility with teleports, dashes and short hops
- Big hitboxes from normals and specials
Weaknesses
- A variety of unsafe block strings and moves
- Easily denied with a well-timed pushblock
- Teleports are reactable and punishable
- Magic does not regenerate in most situations
- Cross-ups will change your charge moves
Movement Options
Shorthop: Paprika can hop slightly off the ground while moving forward, backward, or standing in place. This has a duration of 30 frames, including prejump.
Forward/backward dash: Paprika can run forward and backwards.
Super jump: Paprika is able to jump higher than normal.
Zippy teleports: Paprika's [6]4B and [6]4C allow her to teleport right behind or above her opponent, respectively.
Normal Moves
5A
5A
Tag, you're it! No tag backs.
|
Base Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv on Hit
|
Adv on Block
|
First Hit Juggle Decay
|
Base Juggle Decay
|
30
|
Mid
|
5
|
6
|
12
|
2
|
-1
|
-
|
-
|
Paprika's signature light attack. Comes out the fast and can chain into two rapid fast attacks.
|
|
6A
6A
"Mwha!"
|
Base Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv on Hit
|
Adv on Block
|
First Hit Juggle Decay
|
Base Juggle Decay
|
60
|
Mid
|
9
|
5
|
29
|
-8, Staggers on Airborne (25)
|
-5
|
-
|
-
|
Paprika smooches the air to kiss her opponents. Show's that love knows no bounds. Its an anti-air staggers mid air enemies on hit unlike any other anti-air.
|
|
5B
5B
And how do you do?
|
Base Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv on Hit
|
Adv on Block
|
First Hit Juggle Decay
|
Base Juggle Decay
|
100
|
Mid
|
9
|
5
|
28
|
3
|
-5
|
-
|
-
|
Average ranged medium attack. Paprika extends her head out to greet you.
|
|
5C
5C
♫ Get you love drunk off my humps ♫
|
Base Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv on Hit
|
Adv on Block
|
First Hit Juggle Decay
|
Base Juggle Decay
|
150
|
Mid
|
14
|
10
|
31
|
-11
|
-13
|
-
|
-
|
Paprika thrusts her behind forward to attack, pulling her slightly forward. Slow but hard-hitting normal.
|
|
2A
2A
Got your toes!
|
Base Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv on Hit
|
Adv on Block
|
First Hit Juggle Decay
|
Base Juggle Decay
|
25
|
Low
|
6
|
5
|
14
|
1
|
-2
|
-
|
-
|
A rapid low hitting attack, one of three lows she possesses. Like her 5A can be chained into two rapid hits. It catches point blank prejump.
|
|
2B
2B
Paprika used Lick! It's super affectionate!
|
Base Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv on Hit
|
Adv on Block
|
First Hit Juggle Decay
|
Base Juggle Decay
|
40, 50
|
Mid
|
9
|
4, 4
|
19
|
2
|
-4
|
-
|
-
|
Despite its appearance,This double hitting move is a not a low. A good move to scoop opponents for combo extensions.
|
|
2C
2C
*breakdances seductively*
|
Base Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv on Hit
|
Adv on Block
|
First Hit Juggle Decay
|
Base Juggle Decay
|
140
|
Mid
|
13
|
8
|
25
|
-3
|
-12
|
-
|
-
|
A long ranged attack, hard to punish on block at cetrain ranges(on block). This the bigger but more risque version of Paprika's 2B.
|
|
3C
3C
AACHOO!
|
Base Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv on Hit
|
Adv on Block
|
First Hit Juggle Decay
|
Base Juggle Decay
|
140
|
Mid
|
17
|
3
|
28
|
Launch
|
-16
|
-
|
-
|
Paprika sneezes and launches her opponent. Jumping after this moves defaults her to super jump to extend her combo further airborne. Furthermore it is the largest hitbox for an universal launcher. Whiffs against crouching opponents.
|
|
6CCC
Free T-Shirt!
The lass knits ye a sweater o' love... ... and ye kill 'er. How are ye gonna live with yerself?
|
Version
|
Base Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv on Hit
|
Adv on Block
|
First Hit Juggle Decay
|
Base Juggle Decay
|
6C
|
100
|
Mid
|
14
|
4
|
28
|
4
|
-8
|
-
|
-
|
Paprika pulls an alarming amount of wool off her own body while extending her neck forward and "grabbing" the opponent.
|
6CC
|
90
|
High
|
4
|
9
|
31
|
5
|
-9
|
-
|
-
|
Paprika pulls the opponent in close to her while she begins to knit them a t-shirt.
This is an overhead because Paprika is the tallest out of the entire cast, and when she pulls you in that close, God has definitely abandoned you, making her the most powerful being above you.
|
6CCC
|
130
|
High
|
5
|
4
|
26
|
Launch
|
-13
|
-
|
-
|
Paprika finishes her new friend's t-shirt and just can't wait to see them in it!
This is an overhead because she literally tries to force it on over your head.
|
|
j.A
j.A
|
Base Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv on Hit
|
Adv on Block
|
First Hit Juggle Decay
|
Base Juggle Decay
|
40, 40
|
High
|
7
|
5(6)5
|
4
|
-
|
-
|
-
|
-
|
A simple air jab that hits 1-2 times, depending on how many times A is pressed.
|
|
j.B
j.B
You... you MARSHMALLOW!
|
Base Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv on Hit
|
Adv on Block
|
First Hit Juggle Decay
|
Base Juggle Decay
|
110
|
High
|
13
|
14
|
11
|
-
|
-
|
-
|
-
|
|
|
j.C
j.C
Floofnado!
|
Base Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv on Hit
|
Adv on Block
|
First Hit Juggle Decay
|
Base Juggle Decay
|
55[x5], 150
|
High
|
16
|
13
|
13
|
-
|
-
|
-
|
-
|
A multi-hit air heavy that can hit a maximum 6 times.
|
|
Special Moves
Cartwheels [4]6A/B/C
Do a barrel roll! Roses are red, violets are blue... I know you're allergic, but I got these for you! TRUST FALL!
|
Version
|
Base Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv on Hit
|
Adv on Block
|
First Hit Juggle Decay
|
Base Juggle Decay
|
Cartwheel A
|
100[x2]
|
Mid
|
9
|
2,4
|
22
|
-1
|
-3
|
-
|
-
|
A double hit move designed to be safe on block, pushes Paprika a short distance forward and gives her a hurt box lower to the ground than normal.
|
Cartwheel B
|
145[x2]
|
Mid
|
13
|
5(4)5
|
20
|
KD
|
-9
|
-
|
-
|
An unsafe on block double hitting move (depending on the proximity to the opponent) for combo extensions and catching out mid air opponents. Covers more ground than Cartwheel A and Paprika's hurtbox stays standing with a quick low profile between hits.
|
Cartwheel C
|
320
|
High
|
18
|
5
|
30
|
Bounce
|
-15
|
-
|
-
|
A fast but very powerful one hit move that ground bounces the opponent on hit. Hurtbox extends forward by a marginal amount on start up but its hitbox covers and the distance of 3/4ths midscreen.
|
|
Zippy Teleports [6]4A/B/C/D
Think I left the oven on, BRB. Omae mwha mou shinderu! Justice Love rains from above! Not a gif. Basket
|
Version
|
Base Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv on Hit
|
Adv on Block
|
First Hit Juggle Decay
|
Base Juggle Decay
|
Zippy Teleport A
|
-
|
-
|
?
|
8
|
?
|
-
|
-
|
-
|
-
|
Paprika will dash off then back on screen where she inputted the special.
|
Zippy Teleport B
|
-
|
-
|
?
|
8
|
?
|
-
|
-
|
-
|
-
|
Paprika dashes off screen then back behind her opponent. Note: This teleport tracks where the opponent is when you input the special NOT after.
|
Zippy Teleport C
|
295
|
High
|
?
|
8(6)17
|
30
|
Bounce
|
-14
|
-
|
-
|
Paprika dashes off screen then back above their opponent. Paprika's fall has a coinciding hurt box and hit box and ground bounces on hit.
|
Zippy Teleport D
|
400
|
Low
|
?(8)15
|
12
|
17
|
-
|
7
|
-
|
-
|
A.K.A. Magic Teleport. Only available when Paprika's Level 2 is active. Paprika dashes of screen and explodes out of a gift basket, knocking opponents up on hit(Similar to her 3C), A myriad of gifts shower down on her opponent straight after. Note: The amount of gifts produced by this teleport is dependent on the magic counter when Level 2 is active.
|
|
Kiss! 623A/B/C
|
Version
|
Base Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv on Hit
|
Adv on Block
|
First Hit Juggle Decay
|
Base Juggle Decay
|
A/B/C
|
60
|
Grab
|
11
|
1
|
32
|
Stagger, 25
|
-
|
-
|
-
|
A command grab that staggers your opponent and refunds a considerable amount of Juggle Decay.
|
|
Super
Smother 214/236XX
|
Base Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv on Hit
|
Adv on Block
|
First Hit Juggle Decay
|
Base Juggle Decay
|
210, 20[x15], ?, ?
|
Mid
|
4+4
|
32
|
120
|
HKD, 14
|
-27
|
-
|
-
|
"The emotion implied is [...] up to interpretation." --Early Access Patch #17
The side she emerges from is telegraphed by the direction she looks in as she dashes off screen. Hits 18 times, but can be cancelled into 22XX on any hit except for the last two(?). The final hit is a body slam which results in a hard knockdown.
|
|
Follow Up
Picnic Basket 22XX
|
Base Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv on Hit
|
Adv on Block
|
First Hit Juggle Decay
|
Base Juggle Decay
|
-
|
Mid
|
0
|
0
|
0
|
-
|
-
|
-
|
-
|
Paprika's level 2 super. Smother is cancelled, leaving the opponent in an airborne hitstun state as Paprika pulls out a picnic basket. This basket remains on screen for ?? seconds and contains a maximum of 6 random gifts.
As long as Paprika is close enough to the basket, it can essentially function as a second magic meter, allowing her to toss gifts without using up any of her actual magic. However, the counter for the number of gifts in the basket will drop by a number equivalent to however many bars of magic the input would normally require (e.g. 1 for 5D, but 2 for 4D).
Paprika is also able to perform [6]4D while the basket is active.
|
|
Throws
Forward Throw
Forward Throw B+C / 6B+C
|
Base Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv on Hit
|
Adv on Block
|
First Hit Juggle Decay
|
Base Juggle Decay
|
-
|
Throw
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Back Throw
Back Throw 4B+C
|
Base Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv on Hit
|
Adv on Block
|
First Hit Juggle Decay
|
Base Juggle Decay
|
-
|
Throw
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Air Throw
Air Throw j.B+C
|
Base Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv on Hit
|
Adv on Block
|
First Hit Juggle Decay
|
Base Juggle Decay
|
300
|
Grab
|
8
|
3
|
13
|
HKD, 50+
|
-
|
-
|
-
|
|
Magic
Paprika loves her friends. Paprika loves her friends very, very much. And what do you do when you love someone very, very much?
Spoil them with gifts, of course!
Though in this case, "drown them with gifts" may be a more fitting turn of phrase, if anything. Paprika uses magic to pull out gifts for her friends from the hammerspace confined inside her wool; she then throws the gifts, turning them into projectiles. She begins each round with 6 bars of magic, with each gift toss costing anywhere from 1-2 bars. Each projectile has their own unique quirk:
|
Quirk
|
Notes
|
Apple
|
Regenerates health if eaten.
|
Falls to ground upon colliding with anything except hurtboxes. Disappears upon colliding with hurtboxes (e.g. Oleander magic traps). Can be eaten by pressing A when within range.
|
Broccoli
|
Super meter gain if eaten.
|
Potted Plant
|
Hits twice.
|
Disappears upon collision.
|
Cinnamon Roll
|
Low with HKD on hit.
|
Disappears upon collision or if the opponent lands a hit on Paprika. Will eventually roll off screen otherwise.
|
Eating an edible gift takes 50 frames for recovery across all characters; however, if Paprika eats her own gifts (not including ones thrown by another Paprika), it only takes 25 frames. This is also a form of hitstun and thus will cancel certain hitboxes such as Velvet's icicles and Oleander's sparks.
When Paprika runs out of magic, she can no longer produce any more projectiles. The only way for Paprika to regain magic is if her opponent eats one of the gifts she has tossed. It is not possible to regain magic from potted plants or cinnamon rolls, nor by eating her own gifts.
Her level 2 super produces a picnic basket which remains on screen for XX seconds, contains a maximum of 6 random items, and can essentially function as a second magic meter. When Paprika is standing close enough to it, gift toss inputs will not use up or even require any magic as she will instead pull from the basket. Keep in mind, however, that each gift pulled will make the counter go down by an amount equivalent to the number of magic bars it would cost to throw the gift normally. This means that while using 5D will decrease the counter by 1, using 214D or 4D, for example, will decrease the counter by 2.
5D
Gift Toss 5D/236D/214D
|
Version
|
Base Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv on Hit
|
Adv on Block
|
First Hit Juggle Decay
|
Base Juggle Decay
|
5D
|
230
|
Mid
|
35
|
45
|
20
|
21+
|
11+
|
-
|
-
|
Costs 1 magic.
Paprika pulls out a random gift and throws it at the opponent as a projectile.
|
214D
|
230
|
Mid
|
35
|
45
|
20
|
21+
|
11+
|
-
|
-
|
Costs 2 magic.
A version of 5D that gives you more control over the RNG, 214D pulls out an edible gift (apple or broccoli) and throws it at the opponent as a projectile.
|
236D
|
210, 120
|
Mid
|
35
|
45(29)?
|
20
|
17+
|
11
|
-
|
-
|
Costs 2 magic.
A version of 5D without the RNG element, 236D pulls out a potted pot and throws it at the opponent as a projectile.
|
|
High Gift Toss 2D
|
Base Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv on Hit
|
Adv on Block
|
First Hit Juggle Decay
|
Base Juggle Decay
|
230
210, 120
|
Mid
|
30
|
79
|
20
|
-
|
-
|
-
|
-
|
Costs 1 magic.
Similar to Paprika's 5D, but instead of throwing the gift forward, Paprika throws it up in the air.
|
|
Rolling Gift 4D
Beautiful Cinnamon Roll Too Good For This World, Too Pure
|
Base Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv on Hit
|
Adv on Block
|
First Hit Juggle Decay
|
Base Juggle Decay
|
210
|
Low
|
30
|
?
|
19
|
HKD, 78
|
-
|
-
|
-
|
Costs 2 magic.
One of Paprika's three lows. Paprika pulls out a cinnamon roll, gives it a kiss, and then lets it drop to the floor where it begins to slowly roll across the screen.
|
|
Combos
General
Midscreen
Corner
Links
Detailed Frame Data