Difference between revisions of "Them's Fightin' Herds/Oleander"

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[[Category:Them's Fightin' Herds]]
 
  
[[image:TFH_Oleander_Art.png|<center><font size="4"><b>Character</b></font></center>|frame|right]]
 
{{TOClimit|2}}
 
 
==Profile==
 
'''Name''': Oleander
 
<br>
 
'''Species''': Unicorn
 
<br>
 
'''Stages''': The Woodlands
 
<br>
 
'''Voice Actor''': Alexa Kahn
 
 
<!--Insert short profile text.-->
 
 
==Gameplan==
 
<!--Insert character overview: archetype, strengths, weaknesses, etc.-->
 
==Unique Mechanics==
 
 
<!--Many characters have unique mechanics, like Pom's air movement. Add that information here-->
 
==Normal Moves==
 
====== <font style="visibility:hidden" size="0">5A</font> ======
 
{{MoveData
 
|image=TFH_Character_5A.png
 
|caption=
 
|name=5A
 
|data=
 
{{AttackData-TFH
 
|damage=
 
|guard=
 
|startup=
 
|active=
 
|recovery=
 
|advHit=
 
|advBlock=
 
|attribute=
 
|description=
 
}}
 
}}
 
====== <font style="visibility:hidden" size="0">6A</font> ======
 
{{MoveData
 
|image=TFH_Character_6A.png
 
|caption=
 
|name=6A
 
|data=
 
{{AttackData-TFH
 
|damage=
 
|guard=
 
|startup=
 
|active=
 
|recovery=
 
|advHit=
 
|advBlock=
 
|attribute=
 
|description=
 
}}
 
}}
 
====== <font style="visibility:hidden" size="0">5B</font> ======
 
{{MoveData
 
|image=TFH_Character_5B.png
 
|caption=
 
|name=5B
 
|data=
 
{{AttackData-TFH
 
|damage=
 
|guard=
 
|startup=
 
|active=
 
|recovery=
 
|advHit=
 
|advBlock=
 
|attribute=
 
|description=
 
}}
 
}}
 
====== <font style="visibility:hidden" size="0">5C</font> ======
 
{{MoveData
 
|image=TFH_Character_5C.png
 
|caption=
 
|name=5C
 
|data=
 
{{AttackData-TFH
 
|damage=
 
|guard=
 
|startup=
 
|active=
 
|recovery=
 
|advHit=
 
|advBlock=
 
|attribute=
 
|description=
 
}}
 
}}
 
====== <font style="visibility:hidden" size="0">2A</font> ======
 
{{MoveData
 
|image=TFH_Character_2A.png
 
|caption=
 
|name=2A
 
|data=
 
{{AttackData-TFH
 
|damage=
 
|guard=
 
|startup=
 
|active=
 
|recovery=
 
|advHit=
 
|advBlock=
 
|attribute=
 
|description=
 
}}
 
}}
 
====== <font style="visibility:hidden" size="0">2B</font> ======
 
{{MoveData
 
|image=TFH_Character_2B.png
 
|caption=
 
|name=2B
 
|data=
 
{{AttackData-TFH
 
|damage=
 
|guard=
 
|startup=
 
|active=
 
|recovery=
 
|advHit=
 
|advBlock=
 
|attribute=
 
|description=
 
}}
 
}}
 
====== <font style="visibility:hidden" size="0">2C</font> ======
 
{{MoveData
 
|image=TFH_Character_2C.png
 
|caption=
 
|name=2C
 
|data=
 
{{AttackData-TFH
 
|damage=
 
|guard=
 
|startup=
 
|active=
 
|recovery=
 
|advHit=
 
|advBlock=
 
|attribute=
 
|description=
 
}}
 
}}
 
====== <font style="visibility:hidden" size="0">3C</font> ======
 
{{MoveData
 
|image=TFH_Character_3C.png
 
|caption=
 
|name=3C
 
|data=
 
{{AttackData-TFH
 
|damage=
 
|guard=
 
|startup=
 
|active=
 
|recovery=
 
|advHit=
 
|advBlock=
 
|attribute=
 
|description=
 
}}
 
}}
 
 
====== <font style="visibility:hidden" size="0">j.A</font> ======
 
{{MoveData
 
|image=TFH_Character_jA.png
 
|caption=
 
|name=j.A
 
|data=
 
{{AttackData-TFH
 
|damage=
 
|guard=
 
|startup=
 
|active=
 
|recovery=
 
|advHit=
 
|advBlock=
 
|attribute=
 
|description=
 
}}
 
}}
 
====== <font style="visibility:hidden" size="0">j.B</font> ======
 
{{MoveData
 
|image=TFH_Character_jB.png
 
|caption=
 
|name=j.B
 
|data=
 
{{AttackData-TFH
 
|damage=
 
|guard=
 
|startup=
 
|active=
 
|recovery=
 
|advHit=
 
|advBlock=
 
|attribute=
 
|description=
 
}}
 
}}
 
====== <font style="visibility:hidden" size="0">j.C</font> ======
 
{{MoveData
 
|image=TFH_Character_jC.png
 
|caption=
 
|name=j.C
 
|data=
 
{{AttackData-TFH
 
|damage=
 
|guard=
 
|startup=
 
|active=
 
|recovery=
 
|advHit=
 
|advBlock=
 
|attribute=
 
|description=
 
}}
 
}}
 
==Special Moves==
 
====== <font style="visibility:hidden" size="0">Special Name 1</font> ======
 
{{MoveData
 
|image=TFH_Character_236A.png
 
|caption=
 
|image2=TFH_Character_236B.png
 
|caption2=
 
|image3=TFH_Character_236C.png
 
|caption3=
 
|name=Special Name 1
 
|input=236A/B/C
 
|data=
 
{{AttackData-TFH
 
|version=A
 
|damage=
 
|guard=
 
|startup=
 
|active=
 
|recovery=
 
|advHit=
 
|advBlock=
 
|attribute=
 
|description=Use this template for moves with different frame data on A, B, C, and EX versions.
 
}}
 
{{AttackData-TFH
 
|header=no
 
|version=B
 
|damage=
 
|guard=
 
|startup=
 
|active=
 
|recovery=
 
|advHit=
 
|advBlock=
 
|attribute=
 
|description=
 
}}
 
{{AttackData-TFH
 
|header=no
 
|version=C
 
|damage=
 
|guard=
 
|startup=
 
|active=
 
|recovery=
 
|advHit=
 
|advBlock=
 
|attribute=
 
|description=
 
}}
 
}}
 
==Super==
 
{{MoveData
 
|image=FHT_Character_Super.png
 
|caption=
 
|name=Super Name
 
|input=236XX
 
|data=
 
{{AttackData-TFH
 
|damage=
 
|guard=
 
|startup=
 
|active=
 
|recovery=
 
|advHit=
 
|advBlock=
 
|attribute=
 
|description=
 
}}
 
}}
 
===Follow Up===
 
{{MoveData
 
|image=TFH_Character_SuperFollowUp.png
 
|caption=
 
|name=Super Name
 
|input=214XX
 
|data=
 
{{AttackData-TFH
 
|damage=
 
|guard=
 
|startup=
 
|active=
 
|recovery=
 
|advHit=
 
|advBlock=
 
|attribute=
 
|description=
 
}}
 
}}
 
 
 
 
 
==Throws==
 
====== <font style="visibility:hidden" size="0">Forward Throw</font> ======
 
{{MoveData
 
|image=TFH_Character_FT.png
 
|caption=
 
|name=Forward Throw
 
|input= B+C / 6B+C
 
|data=
 
{{AttackData-TFH
 
|damage=
 
|guard=Throw
 
|startup=
 
|active=
 
|recovery=
 
|advHit=
 
|advBlock=
 
|attribute=Throw
 
|description=
 
}}
 
}}
 
====== <font style="visibility:hidden" size="0">Back Throw</font> ======
 
{{MoveData
 
|image=TFH_Character_BT.png
 
|caption=
 
|name=Back Throw
 
|input=4B+C
 
|data=
 
{{AttackData-TFH
 
|damage=
 
|guard=Throw
 
|startup=
 
|active=
 
|recovery=
 
|advHit=
 
|advBlock=
 
|attribute=
 
|description=
 
}}
 
}}
 
====== <font style="visibility:hidden" size="0">Air Throw</font> ======
 
{{MoveData
 
|image=TFH_Character_AT.png
 
|caption=
 
|name=Air Throw
 
|input= j.B+C
 
|data=
 
{{AttackData-TFH
 
|damage=
 
|guard=Throw
 
|startup=
 
|active=
 
|recovery=
 
|advHit=
 
|advBlock=
 
|attribute=
 
|description=
 
}}
 
}}
 
==Magic==
 
<!--Insert Magic System information-->
 
How the magic system works followed by the moves that affect it for each character. Add sections as needed.
 
====== <font style="visibility:hidden" size="0">5D</font> ======
 
{{MoveData
 
|image=TFH_Character_5D.png
 
|caption=
 
|name=5D
 
|input= 5D
 
|data=
 
{{AttackData-TFH
 
|damage=
 
|guard=Throw
 
|startup=
 
|active=
 
|recovery=
 
|advHit=
 
|advBlock=
 
|attribute=Throw
 
|description=
 
}}
 
}}
 
 
==Combos==
 
<!--List combos, use numpad notation.-->
 
===General===
 
====Midscreen====
 
====Corner====
 
{{TFH}}
 

Revision as of 15:36, 22 July 2019