Difference between revisions of "Them's Fightin' Herds/Oleander"

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m (Some description changes)
 
(20 intermediate revisions by 5 users not shown)
Line 22: Line 22:
 
:j.7/8/9 - Double Jump
 
:j.7/8/9 - Double Jump
 
:22X - Teleports
 
:22X - Teleports
:j.5D - Slows Fall
 
 
<!--Many characters have unique mechanics, like Pom's air movement. Add that information here-->
 
<!--Many characters have unique mechanics, like Pom's air movement. Add that information here-->
  
Line 29: Line 28:
 
{{MoveData
 
{{MoveData
 
|image=TFH_Oleander_5A.png
 
|image=TFH_Oleander_5A.png
|caption=
+
|caption="This book hits back!"
 
|name=5A
 
|name=5A
 
|data=
 
|data=
 
  {{AttackData-TFH
 
  {{AttackData-TFH
  |damage=
+
  |damage=25
  |guard=
+
  |guard=HL
  |startup=
+
  |startup=5
  |active=
+
  |active=5
  |recovery=
+
  |recovery=13
  |advHit=
+
  |advHit=2
  |advBlock=
+
  |advBlock=-2
  |Ground Juggle Decay=
+
  |First Hit Juggle Decay=0
  |Air Juggle Decay=
+
  |Base Juggle Decay=15
  |description=
+
  |description=One of the best normals in the game. Disjointed, long-range, 5 frame startup, leads to combos, very potent after forward dashes. Very good normal for controlling the ground.
 +
}}
 +
}}
 +
 
 +
====== <font style="visibility:hidden" size="0">2A</font> ======
 +
{{MoveData
 +
|image=TFH_Oleander_2A.png
 +
|caption= She's not reading. She's judging you, silently.
 +
|name=2A
 +
|data=
 +
{{AttackData-TFH
 +
|damage=20
 +
|guard=L
 +
|startup=6
 +
|active=3
 +
|recovery=15
 +
|advHit=0
 +
|advBlock=-2
 +
|First Hit Juggle Decay=0
 +
|Base Juggle Decay=15
 +
|description=Not as long range as 5A, but it hits low. This is what you'll usually be pressuring with when point-blank.
 
  }}
 
  }}
 
}}
 
}}
 +
 
====== <font style="visibility:hidden" size="0">6A</font> ======
 
====== <font style="visibility:hidden" size="0">6A</font> ======
 
{{MoveData
 
{{MoveData
Line 52: Line 72:
 
|data=
 
|data=
 
  {{AttackData-TFH
 
  {{AttackData-TFH
  |damage=
+
  |damage=90
  |guard=
+
  |guard=HL
  |startup=
+
  |startup=8
  |active=
+
  |active=5
  |recovery=
+
  |recovery=24
  |advHit=
+
  |advHit=-10
  |advBlock=
+
  |advBlock=-7
  |Ground Juggle Decay=
+
  |First Hit Juggle Decay=40
  |Air Juggle Decay=
+
  |Base Juggle Decay=55
  |description=
+
  |description=High vertical reach, not as good horizontally. Has a crouching hurtbox starting from frame 1, and is tied for fastest 6A in the game.
 
  }}
 
  }}
 
}}
 
}}
Line 67: Line 87:
 
{{MoveData
 
{{MoveData
 
|image=TFH_Oleander_5B.png
 
|image=TFH_Oleander_5B.png
|caption=
+
|caption=Take a look.
 
|name=5B
 
|name=5B
 
|data=
 
|data=
 
  {{AttackData-TFH
 
  {{AttackData-TFH
  |damage=
+
  |damage=70
  |guard=
+
  |guard=HL
  |startup=
+
  |startup=11
  |active=
+
  |active=4
  |recovery=
+
  |recovery=19
  |advHit=
+
  |advHit=2
  |advBlock=
+
  |advBlock=-5
  |Ground Juggle Decay=
+
  |First Hit Juggle Decay=-35
  |Air Juggle Decay=
+
  |Base Juggle Decay=25
 
  |description=
 
  |description=
 
  }}
 
  }}
 
}}
 
}}
====== <font style="visibility:hidden" size="0">5C</font> ======
+
 
 +
====== <font style="visibility:hidden" size="0">2B</font> ======
 
{{MoveData
 
{{MoveData
|image=TFH_Oleander_5C.png
+
|image=TFH_Oleander_2B.png
|caption=
+
|caption=Its in a book.
|name=5C
+
|name=2B
 
|data=
 
|data=
 
  {{AttackData-TFH
 
  {{AttackData-TFH
  |damage=
+
  |damage=110
  |guard=
+
  |guard=HL
  |startup=
+
  |startup=8
  |active=
+
  |active=6
  |recovery=
+
  |recovery=16
  |advHit=
+
  |advHit=1
  |advBlock=
+
  |advBlock=-6
  |Ground Juggle Decay=
+
  |First Hit Juggle Decay=-20
  |Air Juggle Decay=
+
  |Base Juggle Decay=40
  |description=
+
  |description=Not a low. Good punish starter and anti-air. It hits further horizontally than 6A while hitting at the same speed, and can also tag opponents who are going over your head, though it lacks the crouching hurtbox of 6A.
 
  }}
 
  }}
 
}}
 
}}
====== <font style="visibility:hidden" size="0">6C</font> ======
+
 
 +
====== <font style="visibility:hidden" size="0">5C</font> ======
 
{{MoveData
 
{{MoveData
|image=TFH_Oleander_6C.png
+
|image=TFH_Oleander_5C.png
|caption=
+
|caption=Reading Painbow.
|name=6C
+
|name=5C
 
|data=
 
|data=
 
  {{AttackData-TFH
 
  {{AttackData-TFH
  |damage=
+
  |damage=140
  |guard=
+
  |guard=HL
  |startup=
+
  |startup=15
  |active=
+
  |active=8
  |recovery=
+
  |recovery=17
  |advHit=
+
  |advHit=0
  |advBlock=
+
  |advBlock=-6
  |Ground Juggle Decay=
+
  |First Hit Juggle Decay=-60
  |Air Juggle Decay=
+
  |Base Juggle Decay=40
 
  |description=
 
  |description=
 
  }}
 
  }}
 
}}
 
}}
====== <font style="visibility:hidden" size="0">2A</font> ======
+
 
 +
====== <font style="visibility:hidden" size="0">2C</font> ======
 
{{MoveData
 
{{MoveData
|image=TFH_Oleander_2A.png
+
|image=TFH_Oleander_2C.png
 
|caption=
 
|caption=
|name=2A
+
|name=2C
 
|data=
 
|data=
 
  {{AttackData-TFH
 
  {{AttackData-TFH
  |damage=
+
  |damage=120
  |guard=
+
  |guard=L
  |startup=
+
  |startup=15
  |active=
+
  |active=9
  |recovery=
+
  |recovery=19
  |advHit=
+
  |advHit=HKD +36
  |advBlock=
+
  |advBlock=-12
  |Ground Juggle Decay=
+
  |First Hit Juggle Decay=-60
  |Air Juggle Decay=
+
  |Base Juggle Decay=40
  |description=
+
  |description=Causes hard knockdown. Useful as a way to make sure your opponents are blocking low at midrange.
 
  }}
 
  }}
 
}}
 
}}
====== <font style="visibility:hidden" size="0">2B</font> ======
+
====== <font style="visibility:hidden" size="0">3C</font> ======
 
{{MoveData
 
{{MoveData
|image=TFH_Oleander_2B.png
+
|image=TFH_Oleander_3C.png
 
|caption=
 
|caption=
|name=2B
+
|name=3C
 
|data=
 
|data=
 
  {{AttackData-TFH
 
  {{AttackData-TFH
  |damage=
+
  |damage=140
  |guard=
+
  |guard=HL
  |startup=
+
  |startup=17
  |active=
+
  |active=5
  |recovery=
+
  |recovery=29
  |advHit=
+
  |advHit=Launch
  |advBlock=
+
  |advBlock=-17
  |Ground Juggle Decay=
+
  |First Hit Juggle Decay=-70
  |Air Juggle Decay=
+
  |Base Juggle Decay=30
  |description=
+
  |description=Universal launcher, good vertical reach. Jump-cancels on hit, very unsafe on block.
 
  }}
 
  }}
 
}}
 
}}
====== <font style="visibility:hidden" size="0">2C</font> ======
+
====== <font style="visibility:hidden" size="0">6C</font> ======
 
{{MoveData
 
{{MoveData
|image=TFH_Oleander_2C.png
+
|image=TFH_Oleander_6C.png
 
|caption=
 
|caption=
|name=2C
+
|name=6C
|data=
 
{{AttackData-TFH
 
|damage=
 
|guard=
 
|startup=
 
|active=
 
|recovery=
 
|advHit=
 
|advBlock=
 
|Ground Juggle Decay=
 
|Air Juggle Decay=
 
|description=
 
}}
 
}}
 
====== <font style="visibility:hidden" size="0">3C</font> ======
 
{{MoveData
 
|image=TFH_Oleander_3C.png
 
|caption=
 
|name=3C
 
 
|data=
 
|data=
 
  {{AttackData-TFH
 
  {{AttackData-TFH
  |damage=
+
  |damage=20,80
  |guard=
+
  |guard=H
  |startup=
+
  |startup=23
  |active=
+
  |active=6
  |recovery=
+
  |recovery=20
  |advHit=
+
  |advHit=6
  |advBlock=
+
  |advBlock=-11
  |Ground Juggle Decay=
+
  |First Hit Juggle Decay=-25,10
  |Air Juggle Decay=
+
  |Base Juggle Decay=35,70
  |description=
+
  |description=Causes groundbounce on airborne opponents. Cancels into specials only on hit. Links into 5A on hit. Has very good range and can be hard to punish when spaced.
 
  }}
 
  }}
 
}}
 
}}
 
 
====== <font style="visibility:hidden" size="0">j.A</font> ======
 
====== <font style="visibility:hidden" size="0">j.A</font> ======
 
{{MoveData
 
{{MoveData
 
|image=TFH_Oleander_jA.png
 
|image=TFH_Oleander_jA.png
 
|caption=
 
|caption=
|name=j.A
+
|name=jA
 
|data=
 
|data=
 
  {{AttackData-TFH
 
  {{AttackData-TFH
  |damage=
+
  |damage=50
  |guard=
+
  |guard=H
  |startup=
+
  |startup=8
  |active=
+
  |active=4
  |recovery=
+
  |recovery=11
 
  |advHit=
 
  |advHit=
 
  |advBlock=
 
  |advBlock=
  |Ground Juggle Decay|Ground Juggle Decay=
+
  |First Hit Juggle Decay=-55
  |Air Juggle Decay=
+
  |Base Juggle Decay=60
  |description=
+
  |description=Not the best normal for air-to-ground situations, though its low blockstun may allow for tickthrows. It mostly works well as a quick air-to-air.
 
  }}
 
  }}
 
}}
 
}}
Line 221: Line 224:
 
|image=TFH_Oleander_jB.png
 
|image=TFH_Oleander_jB.png
 
|caption=
 
|caption=
|name=j.B
+
|name=jB
 
|data=
 
|data=
 
  {{AttackData-TFH
 
  {{AttackData-TFH
  |damage=
+
  |damage=70
  |guard=
+
  |guard=H
  |startup=
+
  |startup=12
  |active=
+
  |active=3
  |recovery=
+
  |recovery=17
 
  |advHit=
 
  |advHit=
 
  |advBlock=
 
  |advBlock=
  |Ground Juggle Decay=
+
  |First Hit Juggle Decay=-90
  |Air Juggle Decay=
+
  |Base Juggle Decay=70
  |description=
+
  |description=A very good jump-in normal. Raises Oleander's hurtbox very high up, while hitting far down with a disjointed hitbox. Can cross up in some situations.
 
  }}
 
  }}
 
}}
 
}}
Line 239: Line 242:
 
{{MoveData
 
{{MoveData
 
|image=TFH_Oleander_jC.png
 
|image=TFH_Oleander_jC.png
|caption=
+
|caption=Here comes the giant fist!
|name=j.C
+
|name=jC
 
|data=
 
|data=
 
  {{AttackData-TFH
 
  {{AttackData-TFH
  |damage=
+
  |damage=180
  |guard=
+
  |guard=H
  |startup=
+
  |startup=14
  |active=
+
  |active=4
  |recovery=
+
  |recovery=17
 
  |advHit=
 
  |advHit=
 
  |advBlock=
 
  |advBlock=
  |Ground Juggle Decay=
+
  |First Hit Juggle Decay=-100
  |Air Juggle Decay=
+
  |Base Juggle Decay=100
  |description=
+
  |description=Very high damage jump normal, very good at controlling air space, and works very well in juggles. Can cross up in some situations.
 
  }}
 
  }}
 
}}
 
}}
Line 258: Line 261:
 
{{MoveData
 
{{MoveData
 
|image=TFH_Oleander_j2C.png
 
|image=TFH_Oleander_j2C.png
|caption=
+
|caption=An older version of this move was not fine.
|name=j.2C
+
|name=j2C
 
|data=
 
|data=
 
  {{AttackData-TFH
 
  {{AttackData-TFH
  |damage=
+
  |damage=225
  |guard=
+
  |guard=H
  |startup=
+
  |startup=16
  |active=
+
  |active=6
  |recovery=
+
  |recovery=16
  |advHit=
+
  |advHit=Groundbounce
 
  |advBlock=
 
  |advBlock=
  |Ground Juggle Decay=
+
  |First Hit Juggle Decay=-140
  |Air Juggle Decay=
+
  |Base Juggle Decay=50
  |description=
+
  |description=Causes groundbounce, even on grounded opponents. Big disjointed hitbox all around Oleander, and alters Oleander's jump arc slightly. Hits standing opponents quickly, which means you may catch some 6A attempts or whiff punish grounded opponents. Can also control air space relatively well.
 
  }}
 
  }}
 
}}
 
}}
 +
 
==Special Moves==
 
==Special Moves==
 
====== <font style="visibility:hidden" size="0">Shadow Spark</font> ======
 
====== <font style="visibility:hidden" size="0">Shadow Spark</font> ======
 
{{MoveData
 
{{MoveData
 
|image=TFH_Oleander_236A.png
 
|image=TFH_Oleander_236A.png
|caption=236A/B/C
+
|caption=Chuck some plasma!
|image4=TFH_Oleander_236D.png
 
|caption4=Magic Spark, 236D <br> Uses Up to 3 Magic
 
 
|name=Shadow Spark
 
|name=Shadow Spark
|input=236A/B/C/D
+
|input=236A/B/C
 
|data=
 
|data=
 
  {{AttackData-TFH
 
  {{AttackData-TFH
 
  |version=A
 
  |version=A
  |damage=
+
  |damage=125
  |guard=
+
  |guard=HL
  |startup=
+
  |startup=15
 
  |active=
 
  |active=
  |recovery=
+
  |recovery=34
  |advHit=
+
  |advHit=-1
  |advBlock=
+
  |advBlock=-2
  |Ground Juggle Decay=
+
  |First Hit Juggle Decay=80
  |Air Juggle Decay=
+
  |Base Juggle Decay=80
  |description=Use this template for moves with different frame data on A, B, C, and EX versions.
+
  |description=Slow grounded fireball, can't be ducked by opponents. Some characters can low profile through it, or have projectile invulnerability. Can cancel into teleports on whiff. Using slow fireballs may help you approach, giving you more time to follow behind it.
 
  }}
 
  }}
 
  {{AttackData-TFH
 
  {{AttackData-TFH
 
  |header=no
 
  |header=no
 
  |version=B
 
  |version=B
  |damage=
+
  |damage=125
  |guard=
+
  |guard=HL
  |startup=
+
  |startup=15
 
  |active=
 
  |active=
  |recovery=
+
  |recovery=34
  |advHit=
+
  |advHit=-1
  |advBlock=
+
  |advBlock=-2
  |Ground Juggle Decay=
+
  |First Hit Juggle Decay=80
  |Air Juggle Decay=
+
  |Base Juggle Decay=80
  |description=
+
  |description=Mid-speed version.
 
  }}
 
  }}
 
  {{AttackData-TFH
 
  {{AttackData-TFH
 
  |header=no
 
  |header=no
 
  |version=C
 
  |version=C
  |damage=
+
  |damage=125
  |guard=
+
  |guard=HL
  |startup=
+
  |startup=15
 
  |active=
 
  |active=
  |recovery=
+
  |recovery=34
  |advHit=
+
  |advHit=-1
  |advBlock=
+
  |advBlock=-2
  |attribute=
+
  |First Hit Juggle Decay=80
  |description=
+
|Base Juggle Decay=80
 +
  |description=Fastest version. Can catch opponents by surprise, as opposed to the slower versions, but don't give as much of an opportunity to follow behind.
 
  }}
 
  }}
 
  {{AttackData-TFH
 
  {{AttackData-TFH
 
  |header=no
 
  |header=no
  |version=D
+
  |version=jA/jB/jC
  |damage=
+
  |damage=125
  |guard=
+
  |guard=HL
  |startup=
+
  |startup=15
 
  |active=
 
  |active=
  |recovery=
+
  |recovery=34
  |advHit=
+
  |advHit=-9
  |advBlock=
+
  |advBlock=-9
  |Ground Juggle Decay=
+
  |First Hit Juggle Decay=80
  |Air Juggle Decay=
+
  |Base Juggle Decay=80
  |description=
+
  |description=Jumping versions of Oleander's fireballs. You can have one air spark and one ground spark onscreen at one time. Airborne sparks cannot hit crouching opponents, but can be jump cancelled on whiff, making them extremely safe to throw out there. You can throw an air spark, then jump backwards to retreat, jump backwards and read to get magic, or jump forward to get pressure, and the opponent only has a 14 frame window to hit you before you can block. These are arguably more useful than grounded sparks, being much harder to punish and effectively controlling space despite being crouchable.
 
  }}
 
  }}
 
}}
 
}}
  
====== <font style="visibility:hidden" size="0">Chapter Trap</font> ======
+
 
 +
 
 +
====== <font style="visibility:hidden" size="0">Teleport</font> ======
 
{{MoveData
 
{{MoveData
|image=TFH_Oleander_214A.png
+
|image=TFH_Oleander_22A.png
|caption=214A/B/C, Uses 1 Magic
+
|caption=C, Uses No Magic
|image4=TFH_Oleander_214D.png
+
|name=Teleport
|caption4= 214D, Uses 3 Magic
+
|input=22C
|name=Magic Trap
 
|input=214A/B/C/D
 
 
|data=
 
|data=
 
  {{AttackData-TFH
 
  {{AttackData-TFH
  |version=A
+
|header=no
  |damage=
+
  |version=C
 +
  |damage=N/A
 
  |guard=
 
  |guard=
  |startup=
+
  |startup=4
  |active=
+
  |active=17,2
  |recovery=
+
  |recovery=15
 
  |advHit=
 
  |advHit=
 
  |advBlock=
 
  |advBlock=
  |Ground Juggle Decay=
+
  |attribute=
  |Air Juggle Decay=
+
|description=Away! Does not cost magic when used grounded. All other teleports cost magic and can be found in the Magic section. The first set of "active" frames refer to the times in which Oleander is "in transit", being completely invulnerable, while the second set refers to frames where Oleander is invincible to everything except grabs.
  |description=Use this template for moves with different frame data on A, B, C, and EX versions.
+
}}
 +
}}
 +
 
 +
==Super==
 +
{{MoveData
 +
|image=TFH_Oleander_Super.png
 +
|caption=
 +
|name=Shadow Blast
 +
|input=236XX
 +
|data=
 +
{{AttackData-TFH
 +
|damage=26x31, 250
 +
|guard=HL
 +
|startup=9+3
 +
|active=37
 +
|recovery=91
 +
|advHit=HKD +8
 +
|advBlock=-21
 +
|First Hit Juggle Decay=
 +
  |Base Juggle Decay=
 +
  |description=Full-screen laser beam of death. Can be used to end combos, but it's usually better to save meter for Fred.
 
  }}
 
  }}
 +
}}
 +
===Follow Up===
 +
{{MoveData
 +
|image=TFH_Oleander_SuperFollowUp.png
 +
|caption=
 +
|name=Hi Fred!
 +
|input=214XX
 +
|data=
 
  {{AttackData-TFH
 
  {{AttackData-TFH
|header=no
+
  |damage=50
|version=B
+
  |guard=HL
  |damage=
+
  |startup=5
  |guard=
+
  |active=1
  |startup=
+
  |recovery=45
  |active=
+
  |advHit=Wallstick
  |recovery=
 
  |advHit=
 
 
  |advBlock=
 
  |advBlock=
 
  |Ground Juggle Decay=
 
  |Ground Juggle Decay=
 
  |Air Juggle Decay=
 
  |Air Juggle Decay=
  |description=
+
  |description=Summons Fred, a puppet that is commanded with various D commands and lasts about 20 seconds.
 
  }}
 
  }}
 +
}}
 +
 +
{{MoveData
 +
|image=TFH_Oleander_4D.png
 +
|caption=Here comes THE GIANT FIST!
 +
|name=4D
 +
|input=4D
 +
|data=
 
  {{AttackData-TFH
 
  {{AttackData-TFH
|header=no
+
  |version=Uncharged
  |version=C
+
  |damage=180
  |damage=
+
  |guard=HL
  |guard=
+
  |startup=45
  |startup=
+
  |active=6
  |active=
+
  |recovery=58
  |recovery=
+
  |advHit=Launch
  |advHit=
 
 
  |advBlock=
 
  |advBlock=
  |attribute=
+
  |First Hit Juggle Decay=45
  |description=
+
|Base Juggle Decay=45
 +
  |description=Fred punches the opponent in the back by using a portal. Doesn't cross up unless Oleander teleports behind the opponent.
 
  }}
 
  }}
 
  {{AttackData-TFH
 
  {{AttackData-TFH
 
  |header=no
 
  |header=no
  |version=D
+
  |version=Charged
  |damage=
+
  |damage=230
  |guard=
+
  |guard=HL
  |startup=
+
  |startup=61
  |active=
+
  |active=6
  |recovery=
+
  |recovery=58
  |advHit=
+
  |advHit=Launch
 
  |advBlock=
 
  |advBlock=
  |Ground Juggle Decay=
+
  |First Hit Juggle Decay=45
  |Air Juggle Decay=
+
  |Base Juggle Decay=45
  |description=
+
  |description=More damage than uncharged.
 
  }}
 
  }}
 
}}
 
}}
 
====== <font style="visibility:hidden" size="0">Teleport</font> ======
 
 
{{MoveData
 
{{MoveData
|image=TFH_Oleander_22A.png
+
|image=TFH_Oleander_1D.png
|caption=22A/B/C, Uses 1 Magic
+
|caption=
|image4=TFH_Oleander_22D.png
+
|name=1D
|caption4= 214D, Uses 1 Magic
+
|input=1D
|name=Teleport
 
|input=22A/B/C/D
 
 
|data=
 
|data=
 
  {{AttackData-TFH
 
  {{AttackData-TFH
  |version=A
+
  |version=Uncharged
  |damage=
+
  |damage=60
  |guard=
+
  |guard=HL
  |startup=
+
  |startup=22
  |active=
+
  |active=6
  |recovery=
+
  |recovery=36
  |advHit=
+
  |advHit=Launch
 
  |advBlock=
 
  |advBlock=
  |Ground Juggle Decay=
+
  |First Hit Juggle Decay=45
  |Air Juggle Decay=
+
  |Base Juggle Decay=45
  |description= In front!
+
  |description=Quick backwards swipe, hits close to Oleander. Useful in combos and maintaining pressure, and has short blockstun, making it tough for the opponent to pushblock.
 
  }}
 
  }}
 
  {{AttackData-TFH
 
  {{AttackData-TFH
 
  |header=no
 
  |header=no
  |version=B
+
  |version=Charged
  |damage=
+
  |damage=60,60
  |guard=
+
  |guard=HL
  |startup=
+
  |startup=33
  |active=
+
  |active=12
  |recovery=
+
  |recovery=36
  |advHit=
+
  |advHit=Launch
 
  |advBlock=
 
  |advBlock=
  |Ground Juggle Decay=
+
  |First Hit Juggle Decay=45,45
  |Air Juggle Decay=
+
  |Base Juggle Decay=45,45
  |description=Behind!
+
  |description=Hits twice, locking opponents down for a bit longer.
 
  }}
 
  }}
 +
}}
 +
{{MoveData
 +
|image=TFH_Oleander_2D.png
 +
|caption=
 +
|name=2D
 +
|input=2D
 +
|data=
 
  {{AttackData-TFH
 
  {{AttackData-TFH
|header=no
+
  |version=Uncharged
  |version=C
+
  |damage=60,90
  |damage=
+
  |guard=HL
  |guard=
+
  |startup=26
  |startup=
+
  |active=6
  |active=
+
  |recovery=25
  |recovery=
+
  |advHit=Launch
  |advHit=
 
 
  |advBlock=
 
  |advBlock=
  |attribute=
+
  |First Hit Juggle Decay=35,35
  |description=Away!
+
|Base Juggle Decay=35,35
 +
  |description=Fred
 
  }}
 
  }}
 
  {{AttackData-TFH
 
  {{AttackData-TFH
 
  |header=no
 
  |header=no
  |version=D
+
  |version=Charged
  |damage=
+
  |damage=170
  |guard=
+
  |guard=HL
  |startup=
+
  |startup=42
  |active=
+
  |active=6
  |recovery=
+
  |recovery=25
  |advHit=
+
  |advHit=Bounce
 
  |advBlock=
 
  |advBlock=
  |Ground Juggle Decay=
+
  |First Hit Juggle Decay=90
  |Air Juggle Decay=
+
  |Base Juggle Decay=90
  |description=In front, Attack!
+
  |description=Fred
 
  }}
 
  }}
 
}}
 
}}
 
==Super==
 
 
{{MoveData
 
{{MoveData
|image=FHT_Oleander_Super.png
+
|image=TFH_Oleander_3D.png
 
|caption=
 
|caption=
|name=Super Name
+
|name=3D
|input=236XX
+
|input=3D
 
|data=
 
|data=
 
  {{AttackData-TFH
 
  {{AttackData-TFH
  |damage=
+
|version=Uncharged
  |guard=
+
|damage=40,90,110
  |startup=
+
|guard=HL
  |active=
+
|startup=27
  |recovery=
+
|active=2(1)1(1)15
  |advHit=
+
|recovery=42
 +
|advHit=Launch
 +
|advBlock=
 +
|First Hit Juggle Decay=40,40,40
 +
|Base Juggle Decay=40,40,40
 +
|description=Fred
 +
}}
 +
{{AttackData-TFH
 +
|header=no
 +
|version=Charged
 +
  |damage=40,90,110,150
 +
  |guard=HL
 +
  |startup=42
 +
  |active=2(1)1(1)15
 +
  |recovery=42
 +
  |advHit=Launch
 
  |advBlock=
 
  |advBlock=
  |Ground Juggle Decay=
+
  |First Hit Juggle Decay=40,40,40,55
  |Air Juggle Decay=
+
  |Base Juggle Decay=40,40,40,55
  |description=
+
  |description=Fred
}}
+
}}
 
}}
 
}}
===Follow Up===
 
 
{{MoveData
 
{{MoveData
|image=TFH_Oleander_SuperFollowUp.png
+
|image=TFH_Oleander_6D.png
 
|caption=
 
|caption=
|name=Super Name
+
|name=6D
|input=214XX
+
|input=6D
 
|data=
 
|data=
 
  {{AttackData-TFH
 
  {{AttackData-TFH
  |damage=
+
|version=Uncharged
  |guard=
+
|damage=50,130
  |startup=
+
|guard=HL
  |active=
+
|startup=36
  |recovery=
+
|active=5(1)3
  |advHit=
+
|recovery=44
 +
|advHit=Launch
 +
|advBlock=
 +
|First Hit Juggle Decay=35,35
 +
|Base Juggle Decay=35,35
 +
|description=Long-range swipe forward.
 +
}}
 +
{{AttackData-TFH
 +
|header=no
 +
|version=Charged
 +
  |damage=50,160
 +
  |guard=HL
 +
  |startup=52
 +
  |active=5(1)3
 +
  |recovery=44
 +
  |advHit=Wallbounce
 
  |advBlock=
 
  |advBlock=
  |Ground Juggle Decay=
+
  |First Hit Juggle Decay=35,35
  |Air Juggle Decay=
+
  |Base Juggle Decay=35,35
  |description=
+
  |description=Bounces opponents off the wall when near the corner, which can be useful in combos.
 
  }}
 
  }}
 
}}
 
}}
 
 
 
  
 
==Throws==
 
==Throws==
 
====== <font style="visibility:hidden" size="0">Forward Throw</font> ======
 
====== <font style="visibility:hidden" size="0">Forward Throw</font> ======
 
{{MoveData
 
{{MoveData
|image=TFH_Oleander_FT.png
+
|image=TFH_Oleander_FT1.png
|caption=
+
|image2=TFH_Oleander_FT2.png
 +
|image3=TFH_Oleander_FT3.png
 +
|caption=1
 +
|caption2=2
 +
|caption3=Yeet the cow.
 
|name=Forward Throw
 
|name=Forward Throw
 
|input= B+C / 6B+C
 
|input= B+C / 6B+C
 
|data=
 
|data=
 
  {{AttackData-TFH
 
  {{AttackData-TFH
  |damage=
+
  |damage=100
 
  |guard=Throw
 
  |guard=Throw
  |startup=
+
  |startup=6
  |active=
+
  |active=1
  |recovery=
+
  |recovery=18
  |advHit=
+
  |advHit=Wallbounce
 
  |advBlock=
 
  |advBlock=
 
  |Ground Juggle Decay=
 
  |Ground Juggle Decay=
 
  |Air Juggle Decay=
 
  |Air Juggle Decay=
  |description=
+
  |description=Oleander gains one stock of Magic and drains some of her opponent's meter. Oleander seems to gain the same amount of meter even if her opponent has no meter. Uses up your wallbounce. Can link afterwards near the corner, or use 22D to pick up at full screen.
 
  }}
 
  }}
 
}}
 
}}
Line 538: Line 607:
 
====== <font style="visibility:hidden" size="0">Back Throw</font> ======
 
====== <font style="visibility:hidden" size="0">Back Throw</font> ======
 
{{MoveData
 
{{MoveData
|image=TFH_Oleander_BT.png
+
|image=TFH_Oleander_FT1.png
|caption=
+
|image2=TFH_Oleander_BT2.png
 +
|image3=TFH_Oleander_BT3.png
 +
|caption=1
 +
|caption2=2
 +
|caption3=3
 
|name=Back Throw
 
|name=Back Throw
 
|input=4B+C
 
|input=4B+C
 
|data=
 
|data=
 
  {{AttackData-TFH
 
  {{AttackData-TFH
  |damage=
+
  |damage=100
 
  |guard=Throw
 
  |guard=Throw
  |startup=
+
  |startup=6
  |active=
+
  |active=1
  |recovery=
+
  |recovery=18
  |advHit=
+
  |advHit=Wallbounce
 
  |advBlock=
 
  |advBlock=
 
  |Ground Juggle Decay=
 
  |Ground Juggle Decay=
 
  |Air Juggle Decay=
 
  |Air Juggle Decay=
  |description=
+
  |description=Oleander gains one stock of Magic and drains some of her opponent's meter. Oleander seems to gain the same amount of meter even if her opponent has no meter. Uses up your wallbounce. Can link afterwards near the corner, or use 22D to pick up at full screen.
 
  }}
 
  }}
 
}}
 
}}
 +
 
====== <font style="visibility:hidden" size="0">Air Throw</font> ======
 
====== <font style="visibility:hidden" size="0">Air Throw</font> ======
 
{{MoveData
 
{{MoveData
|image=TFH_Oleander_AT.png
+
|image=TFH_Oleander_AT1.png
|caption=
+
|image2=TFH_Oleander_AT2.png
 +
|image3=TFH_Oleander_AT3.png
 +
|caption=1
 +
|caption2=2
 +
|caption3=3
 
|name=Air Throw
 
|name=Air Throw
|input= j.B+C
+
|input= jB+C
 
|data=
 
|data=
 
  {{AttackData-TFH
 
  {{AttackData-TFH
  |damage=
+
  |damage=100
 
  |guard=Throw
 
  |guard=Throw
  |startup=
+
  |startup=8
  |active=
+
  |active=3
  |recovery=
+
  |recovery=13
  |advHit=
+
  |advHit=HKD +45
 
  |advBlock=
 
  |advBlock=
 
  |Ground Juggle Decay=
 
  |Ground Juggle Decay=
 
  |Air Juggle Decay=
 
  |Air Juggle Decay=
  |description=
+
  |description=Oleander gains one stock of Magic and drains some of her opponent's meter. Oleander seems to gain the same amount of meter even if her opponent has no meter.
 
  }}
 
  }}
 
}}
 
}}
 +
 
==Magic==
 
==Magic==
 
<!--Insert Magic System information-->
 
<!--Insert Magic System information-->
How the magic system works followed by the moves that affect it for each character. Add sections as needed.
+
Oleander can use magic for a wide variety of uses, ranging from teleports to traps to projectiles. She has a maximum mana of 3 stacks, and regenerates it by reading her possessed book.
 
====== <font style="visibility:hidden" size="0">5D</font> ======
 
====== <font style="visibility:hidden" size="0">5D</font> ======
 
{{MoveData
 
{{MoveData
 
|image=TFH_Oleander_5D.png
 
|image=TFH_Oleander_5D.png
 
|caption=
 
|caption=
|name=5D
+
|name=Read
 
|input= 5D
 
|input= 5D
 
|data=
 
|data=
Line 589: Line 668:
 
  |damage=
 
  |damage=
 
  |guard=
 
  |guard=
  |startup=
+
  |startup=48
 
  |active=
 
  |active=
  |recovery=
+
  |recovery=2
 
  |advHit=
 
  |advHit=
 
  |advBlock=
 
  |advBlock=
 
  |Ground Juggle Decay=
 
  |Ground Juggle Decay=
 
  |Air Juggle Decay=
 
  |Air Juggle Decay=
  |description=
+
  |description=Provides Oleander with a magic stock on frame 48. Can be held to gain more magic stocks, though this can be very risky due to how long Oleander takes to read.
 
  }}
 
  }}
 
}}
 
}}
 +
 +
====== <font style="visibility:hidden" size="0">Magic Spark</font> ======
 
{{MoveData
 
{{MoveData
 
|image=TFH_Oleander_236D.png
 
|image=TFH_Oleander_236D.png
|caption=
+
|caption=Magic Spark, 236D <br> Uses Up to 3 Magic
 
|name=Magic Spark
 
|name=Magic Spark
|input= 236D
+
|input=236D
 
|data=
 
|data=
 
  {{AttackData-TFH
 
  {{AttackData-TFH
  |damage=
+
|version=D (1 Magic)
  |guard=
+
|damage=90
  |startup=
+
|guard=HL
 +
|startup=9
 +
|active=
 +
|recovery=29
 +
|advHit=Launch
 +
|advBlock=-3
 +
|First Hit Juggle Decay=80
 +
|Base Juggle Decay=80
 +
|description=
 +
}}
 +
{{AttackData-TFH
 +
|header=no
 +
|version=D (2 Magic)
 +
  |damage=125
 +
  |guard=HL
 +
  |startup=9
 
  |active=
 
  |active=
  |recovery=
+
  |recovery=29
  |advHit=
+
  |advHit=Wallstick
  |advBlock=
+
  |advBlock=1
  |Ground Juggle Decay=
+
  |First Hit Juggle Decay=95
  |Air Juggle Decay=
+
  |Base Juggle Decay=95
 
  |description=
 
  |description=
 +
}}
 +
{{AttackData-TFH
 +
|header=no
 +
|version=D (3 Magic)
 +
|damage=200
 +
|guard=HL
 +
|startup=9
 +
|active=
 +
|recovery=29
 +
|advHit=Wallstick
 +
|advBlock=6
 +
|First Hit Juggle Decay=95
 +
|Base Juggle Decay=95
 +
|description=Extremely fast, large, steals lots of meter, and sticks the opponent to the wall. Breaks after hitting multiple projectiles.
 
  }}
 
  }}
 
}}
 
}}
 +
 +
 +
====== <font style="visibility:hidden" size="0">Chapter Trap</font> ======
 
{{MoveData
 
{{MoveData
|image=TFH_Oleander_214D.png
+
|image=TFH_Oleander_214A.png
|caption=
+
|caption=214A/B/C, Uses 1 Magic
 +
|image4=TFH_Oleander_214D.png
 +
|caption4= 214D, Uses 3 Magic
 
|name=Magic Trap
 
|name=Magic Trap
|input= 214D
+
|input=214A/B/C/D
 
|data=
 
|data=
 
  {{AttackData-TFH
 
  {{AttackData-TFH
  |damage=
+
|version=A
 +
|damage=175
 +
|guard=HL
 +
|startup=19
 +
|active=300
 +
|recovery=15
 +
|advHit=34
 +
|advBlock=2
 +
|First Hit Juggle Decay=65
 +
|Base Juggle Decay=65
 +
|description=Chapter Trap released downwards.
 +
}}
 +
{{AttackData-TFH
 +
|header=no
 +
|version=B
 +
|damage=175
 +
|guard=HL
 +
|startup=19
 +
|active=300
 +
|recovery=15
 +
|advHit=34
 +
|advBlock=2
 +
|First Hit Juggle Decay=65
 +
|Base Juggle Decay=65
 +
|description=Chapter Trap released forwards before falling.
 +
}}
 +
{{AttackData-TFH
 +
|header=no
 +
|version=C
 +
|damage=175
 +
|guard=HL
 +
|startup=19
 +
|active=300
 +
|recovery=15
 +
|advHit=34
 +
|advBlock=2
 +
|First Hit Juggle Decay=65
 +
|Base Juggle Decay=65
 +
|description=Chapter Trap released upwards before falling.
 +
}}
 +
{{AttackData-TFH
 +
|header=no
 +
|version=D
 +
|damage=85,85,?
 +
|guard=Mid
 +
|startup=36
 +
|active=773
 +
|recovery=33
 +
|advHit=44
 +
|advBlock=41
 +
|First Hit Juggle Decay=20,30,70
 +
|Base Juggle Decay=20,30,70
 +
|description=Will remain active even if Oleander gets hit.
 +
}}
 +
}}
 +
 
 +
====== <font style="visibility:hidden" size="0">Teleport</font> ======
 +
{{MoveData
 +
|image=TFH_Oleander_22A.png
 +
|caption=22A/B/C, Uses 1 Magic
 +
|image4=TFH_Oleander_22D.png
 +
|caption4= 22D, Uses 1 Magic
 +
|name=Teleport
 +
|input=22A/B/C/D
 +
|data=
 +
{{AttackData-TFH
 +
|version=A/B
 +
  |damage=N/A
 
  |guard=
 
  |guard=
  |startup=
+
  |startup=4
  |active=
+
  |active=17,5
  |recovery=
+
  |recovery=10
 
  |advHit=
 
  |advHit=
 
  |advBlock=
 
  |advBlock=
 
  |Ground Juggle Decay=
 
  |Ground Juggle Decay=
 
  |Air Juggle Decay=
 
  |Air Juggle Decay=
  |description=
+
  |description= A teleports in front, B teleports behind. The first set of "active" frames refer to the times in which Oleander is "in transit", being completely invulnerable, while the second set refers to frames where Oleander is invincible to everything except grabs.
 
  }}
 
  }}
}}
 
{{MoveData
 
|image=TFH_Oleander_22D.png
 
|caption=
 
|name=Magic Teleport
 
|input= 22D
 
|data=
 
 
  {{AttackData-TFH
 
  {{AttackData-TFH
  |damage=
+
|header=no
 +
|version=jA/jB
 +
  |damage=N/A
 
  |guard=
 
  |guard=
  |startup=
+
  |startup=4
  |active=
+
  |active=17,2
  |recovery=
+
  |recovery=2
 
  |advHit=
 
  |advHit=
 
  |advBlock=
 
  |advBlock=
 
  |Ground Juggle Decay=
 
  |Ground Juggle Decay=
 
  |Air Juggle Decay=
 
  |Air Juggle Decay=
  |description=
+
  |description=When done in the air, these teleports have shorter recovery.
 +
}}
 +
{{AttackData-TFH
 +
|header=no
 +
|version=jC
 +
|damage=N/A
 +
|guard=
 +
|startup=4
 +
|active=17,2
 +
|recovery=15
 +
|advHit=
 +
|advBlock=
 +
|attribute=
 +
|description=Away! Costs magic when used in the air.
 +
}}
 +
{{AttackData-TFH
 +
|header=no
 +
|version=D/jD
 +
|damage=190
 +
|guard=HL
 +
|startup=25
 +
|active=8
 +
|recovery=30
 +
|advHit=Launch
 +
|advBlock=-9
 +
|First Hit Juggle Decay=30
 +
|Base Juggle Decay=30
 +
|description=Fully invuln during startup and active frames.
 
  }}
 
  }}
 
}}
 
}}
 +
 +
<!--Find way to reduce redundancy-->
  
 
==Combos==
 
==Combos==

Latest revision as of 13:40, 31 October 2019

Character

Profile

Name:Oleander
Species:Unicorn
Stages:The Woodland
Voice Actor:Alexa Kahn


Gameplan

Movement Options

66 - Dash
44 - Back Dash
7/8/9 - Jump
j.7/8/9 - Double Jump
22X - Teleports

Normal Moves

5A
5A
TFH Oleander 5A.png
"This book hits back!"
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
25 HL 5 5 13 2 -2 0 15

One of the best normals in the game. Disjointed, long-range, 5 frame startup, leads to combos, very potent after forward dashes. Very good normal for controlling the ground.


2A
2A
TFH Oleander 2A.png
She's not reading. She's judging you, silently.
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
20 L 6 3 15 0 -2 0 15

Not as long range as 5A, but it hits low. This is what you'll usually be pressuring with when point-blank.


6A
6A
TFH Oleander 6A.png
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
90 HL 8 5 24 -10 -7 40 55

High vertical reach, not as good horizontally. Has a crouching hurtbox starting from frame 1, and is tied for fastest 6A in the game.

5B
5B
TFH Oleander 5B.png
Take a look.
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
70 HL 11 4 19 2 -5 -35 25


2B
2B
TFH Oleander 2B.png
Its in a book.
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
110 HL 8 6 16 1 -6 -20 40

Not a low. Good punish starter and anti-air. It hits further horizontally than 6A while hitting at the same speed, and can also tag opponents who are going over your head, though it lacks the crouching hurtbox of 6A.


5C
5C
TFH Oleander 5C.png
Reading Painbow.
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
140 HL 15 8 17 0 -6 -60 40


2C
2C
TFH Oleander 2C.png
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
120 L 15 9 19 HKD +36 -12 -60 40

Causes hard knockdown. Useful as a way to make sure your opponents are blocking low at midrange.

3C
3C
TFH Oleander 3C.png
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
140 HL 17 5 29 Launch -17 -70 30

Universal launcher, good vertical reach. Jump-cancels on hit, very unsafe on block.

6C
6C
TFH Oleander 6C.png
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
20,80 H 23 6 20 6 -11 -25,10 35,70

Causes groundbounce on airborne opponents. Cancels into specials only on hit. Links into 5A on hit. Has very good range and can be hard to punish when spaced.

j.A
jA
TFH Oleander jA.png
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
50 H 8 4 11 - - -55 60

Not the best normal for air-to-ground situations, though its low blockstun may allow for tickthrows. It mostly works well as a quick air-to-air.

j.B
jB
TFH Oleander jB.png
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
70 H 12 3 17 - - -90 70

A very good jump-in normal. Raises Oleander's hurtbox very high up, while hitting far down with a disjointed hitbox. Can cross up in some situations.

j.C
jC
TFH Oleander jC.png
Here comes the giant fist!
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
180 H 14 4 17 - - -100 100

Very high damage jump normal, very good at controlling air space, and works very well in juggles. Can cross up in some situations.

j.2C
j2C
TFH Oleander j2C.png
An older version of this move was not fine.
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
225 H 16 6 16 Groundbounce - -140 50

Causes groundbounce, even on grounded opponents. Big disjointed hitbox all around Oleander, and alters Oleander's jump arc slightly. Hits standing opponents quickly, which means you may catch some 6A attempts or whiff punish grounded opponents. Can also control air space relatively well.


Special Moves

Shadow Spark
Shadow Spark
236A/B/C
TFH Oleander 236A.png
Chuck some plasma!
Version Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
A 125 HL 15 - 34 -1 -2 80 80

Slow grounded fireball, can't be ducked by opponents. Some characters can low profile through it, or have projectile invulnerability. Can cancel into teleports on whiff. Using slow fireballs may help you approach, giving you more time to follow behind it.

B 125 HL 15 - 34 -1 -2 80 80

Mid-speed version.

C 125 HL 15 - 34 -1 -2 80 80

Fastest version. Can catch opponents by surprise, as opposed to the slower versions, but don't give as much of an opportunity to follow behind.

jA/jB/jC 125 HL 15 - 34 -9 -9 80 80

Jumping versions of Oleander's fireballs. You can have one air spark and one ground spark onscreen at one time. Airborne sparks cannot hit crouching opponents, but can be jump cancelled on whiff, making them extremely safe to throw out there. You can throw an air spark, then jump backwards to retreat, jump backwards and read to get magic, or jump forward to get pressure, and the opponent only has a 14 frame window to hit you before you can block. These are arguably more useful than grounded sparks, being much harder to punish and effectively controlling space despite being crouchable.



Teleport
Teleport
22C
TFH Oleander 22A.png
C, Uses No Magic
C N/A - 4 17,2 15 - - - -

Away! Does not cost magic when used grounded. All other teleports cost magic and can be found in the Magic section. The first set of "active" frames refer to the times in which Oleander is "in transit", being completely invulnerable, while the second set refers to frames where Oleander is invincible to everything except grabs.


Super

Shadow Blast
236XX
TFH Oleander Super.png
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
26x31, 250 HL 9+3 37 91 HKD +8 -21 - -

Full-screen laser beam of death. Can be used to end combos, but it's usually better to save meter for Fred.

Follow Up

Hi Fred!
214XX
TFH Oleander SuperFollowUp.png
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
50 HL 5 1 45 Wallstick - - -

Summons Fred, a puppet that is commanded with various D commands and lasts about 20 seconds.


4D
4D
TFH Oleander 4D.png
Here comes THE GIANT FIST!
Version Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
Uncharged 180 HL 45 6 58 Launch - 45 45

Fred punches the opponent in the back by using a portal. Doesn't cross up unless Oleander teleports behind the opponent.

Charged 230 HL 61 6 58 Launch - 45 45

More damage than uncharged.

1D
1D
TFH Oleander 1D.png
Version Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
Uncharged 60 HL 22 6 36 Launch - 45 45

Quick backwards swipe, hits close to Oleander. Useful in combos and maintaining pressure, and has short blockstun, making it tough for the opponent to pushblock.

Charged 60,60 HL 33 12 36 Launch - 45,45 45,45

Hits twice, locking opponents down for a bit longer.

2D
2D
TFH Oleander 2D.png
Version Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
Uncharged 60,90 HL 26 6 25 Launch - 35,35 35,35

Fred

Charged 170 HL 42 6 25 Bounce - 90 90

Fred

3D
3D
TFH Oleander 3D.png
Version Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
Uncharged 40,90,110 HL 27 2(1)1(1)15 42 Launch - 40,40,40 40,40,40

Fred

Charged 40,90,110,150 HL 42 2(1)1(1)15 42 Launch - 40,40,40,55 40,40,40,55

Fred

6D
6D
TFH Oleander 6D.png
Version Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
Uncharged 50,130 HL 36 5(1)3 44 Launch - 35,35 35,35

Long-range swipe forward.

Charged 50,160 HL 52 5(1)3 44 Wallbounce - 35,35 35,35

Bounces opponents off the wall when near the corner, which can be useful in combos.


Throws

Forward Throw
Forward Throw
B+C / 6B+C
TFH Oleander FT1.png
1
TFH Oleander FT2.png
2
TFH Oleander FT3.png
Yeet the cow.
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
100 Throw 6 1 18 Wallbounce - - -

Oleander gains one stock of Magic and drains some of her opponent's meter. Oleander seems to gain the same amount of meter even if her opponent has no meter. Uses up your wallbounce. Can link afterwards near the corner, or use 22D to pick up at full screen.


Back Throw
Back Throw
4B+C
TFH Oleander FT1.png
1
TFH Oleander BT2.png
2
TFH Oleander BT3.png
3
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
100 Throw 6 1 18 Wallbounce - - -

Oleander gains one stock of Magic and drains some of her opponent's meter. Oleander seems to gain the same amount of meter even if her opponent has no meter. Uses up your wallbounce. Can link afterwards near the corner, or use 22D to pick up at full screen.


Air Throw
Air Throw
jB+C
TFH Oleander AT1.png
1
TFH Oleander AT2.png
2
TFH Oleander AT3.png
3
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
100 Throw 8 3 13 HKD +45 - - -

Oleander gains one stock of Magic and drains some of her opponent's meter. Oleander seems to gain the same amount of meter even if her opponent has no meter.


Magic

Oleander can use magic for a wide variety of uses, ranging from teleports to traps to projectiles. She has a maximum mana of 3 stacks, and regenerates it by reading her possessed book.

5D
Read
5D
TFH Oleander 5D.png
Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
- - 48 - 2 - - - -

Provides Oleander with a magic stock on frame 48. Can be held to gain more magic stocks, though this can be very risky due to how long Oleander takes to read.


Magic Spark
Magic Spark
236D
TFH Oleander 236D.png
Magic Spark, 236D
Uses Up to 3 Magic
Version Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
D (1 Magic) 90 HL 9 - 29 Launch -3 80 80
D (2 Magic) 125 HL 9 - 29 Wallstick 1 95 95
D (3 Magic) 200 HL 9 - 29 Wallstick 6 95 95

Extremely fast, large, steals lots of meter, and sticks the opponent to the wall. Breaks after hitting multiple projectiles.


Chapter Trap
Magic Trap
214A/B/C/D
TFH Oleander 214A.png
214A/B/C, Uses 1 Magic
TFH Oleander 214D.png
214D, Uses 3 Magic
Version Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
A 175 HL 19 300 15 34 2 65 65

Chapter Trap released downwards.

B 175 HL 19 300 15 34 2 65 65

Chapter Trap released forwards before falling.

C 175 HL 19 300 15 34 2 65 65

Chapter Trap released upwards before falling.

D 85,85,? Mid 36 773 33 44 41 20,30,70 20,30,70

Will remain active even if Oleander gets hit.


Teleport
Teleport
22A/B/C/D
TFH Oleander 22A.png
22A/B/C, Uses 1 Magic
TFH Oleander 22D.png
22D, Uses 1 Magic
Version Base Damage Guard Startup Active Recovery Adv on Hit Adv on Block First Hit Juggle Decay Base Juggle Decay
A/B N/A - 4 17,5 10 - - - -

A teleports in front, B teleports behind. The first set of "active" frames refer to the times in which Oleander is "in transit", being completely invulnerable, while the second set refers to frames where Oleander is invincible to everything except grabs.

jA/jB N/A - 4 17,2 2 - - - -

When done in the air, these teleports have shorter recovery.

jC N/A - 4 17,2 15 - - - -

Away! Costs magic when used in the air.

D/jD 190 HL 25 8 30 Launch -9 30 30

Fully invuln during startup and active frames.


Combos

General

Midscreen

Corner

Them's Fightin' Herds
General

ControlsFAQGlossaryHUDLinksSystem

Characters

ArizonaOleanderPaprikaPomTianhuoVelvet

Events