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  • :Teleports above and in front of the opponent and comes down with a divekick. Very easy for the opponent to avoid simply by walking backwards slightly o
    61 KB (10,310 words) - 16:26, 8 April 2013
  • ...y works, but might be hard to actually confirm. The 5A must hit before the divekick of 3D hits. The first 236A must hit while the person is being juggled by th
    15 KB (2,307 words) - 13:40, 18 May 2014
  • ...teeper attack angle, it is not as universally useful as normal Ma-Ryan’s divekick. It does, however, ground bounce, allowing additional follow up attacks.
    17 KB (2,866 words) - 09:47, 22 November 2013
  • ...g a divekick to hit them, but be careful, as the punishment from a blocked divekick is pretty harsh. ...d. If you see her do 214A on block, stand and block, then you will block a divekick if she does it, and you can punish that. In addition, if she stops or if sh
    15 KB (2,686 words) - 05:19, 23 September 2012
  • ** The A followup to 236AB and 236B - Mayu does a divekick at a fixed angle.
    28 KB (4,635 words) - 17:43, 27 August 2017
  • An upperkick followed by a divekick. This move actually doesn't have much use outside of GC. It has no invincib
    78 KB (12,220 words) - 19:51, 24 March 2017
  • ...es around using air dashes and the fact her j.B is a crossup. With both a divekick, and an instant overhead, along with good normals and damage, Full Moon is
    3 KB (464 words) - 08:10, 9 January 2012
  • '''j.2B:''' Divekick, same as her old one. Causes her to quickly move at a downward angle. Doe
    24 KB (4,494 words) - 04:43, 21 December 2011
  • ...s for her iconic fantastic flashkick and her j.3C (formerly j.2B) overhead divekick. She's also the charge character of the series, with charge motions you pro Vertical divekick. Saki's primary overhead. Hits on frame 21. Has little or no landing recove
    52 KB (8,678 words) - 17:19, 30 July 2014
  • ...ny of C-Tohno's most powerful tools, including his grounded overhead 6[B], divekick specials, his ability to easily confirm off counterhit DPs, a powerful all
    8 KB (1,392 words) - 19:33, 30 October 2015
  • '''Team St1ckbug's Divekick @ Next Level, NY'''<br>
    182 KB (28,072 words) - 23:31, 14 October 2017
  • A divekick which slightly moves Lambda forwards. If it hits, it bounces Lambda a small
    15 KB (2,156 words) - 10:54, 20 August 2014
  • |description=Divekick. You can use this in the middle of your jumps. Although it hits MID, you ca
    20 KB (3,177 words) - 19:04, 21 July 2017
  • ...y to meaty you or even try to go air to air with you. Hitconfirm this with divekick if it connects, if blocked you should probably come down with j.B to try to
    42 KB (7,277 words) - 19:04, 21 July 2017
  • |description=Divekick. Fairly safe on block as Seth will bounce off the opponent on hit or block;
    22 KB (3,385 words) - 19:04, 21 July 2017
  • |description=Divekick. Has quite a bit of recovery so it's hard to make safe. On hit, it causes a ...s works from just about any starter as long as it isn't super scaled. 66C, Divekick, etc.
    22 KB (3,536 words) - 19:04, 21 July 2017
  • Divekick that hits 4 times. An easy to use yet effective air combo ender which gives
    12 KB (2,101 words) - 20:02, 12 May 2017
  • A divekick. One of Cerberus's best tools. It can send Cerberus halfscreen if done at a
    14 KB (2,485 words) - 06:35, 21 March 2017
  • ...|link=media:Kagari214214B.png|center|200x150px]] || - || -24 || HL || - || DiveKick super, B version works better in combos, D version travels further in neutr throw combo into divekick super.
    14 KB (2,475 words) - 21:00, 30 June 2017
  • Rui does a backwards divekick, mostly used for cross-ups but you can space it such that hits on the same ...r BD~D. Can be useful if the opponent is expecting you to come down with a divekick or whiff an air grab.
    23 KB (4,241 words) - 04:03, 1 October 2017

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