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  • ...ughout the series for her iconic fantastic flashkick and her j.2B overhead divekick. She's also the charge character of the series, with charge motions you pro Vertical divekick. Saki's primary overhead. Hits on frame 21. Has little or no landing recove
    52 KB (8,679 words) - 10:42, 31 May 2014
  • Divekick. One of Hanzo's best moves. The LK version has small startup and narrow hor Walljump. Corner escape tool. Can also be followed up with a divekick, making it less predictable.
    10 KB (1,831 words) - 20:36, 20 August 2015
  • A divekick with a relatively slow startup. Safe on block if you hit them low enough.
    6 KB (966 words) - 01:47, 2 June 2014
  • |2 Meter; High Counter<br>If somehow blocked, Divekick portion may be completely unblockable.
    6 KB (1,028 words) - 07:49, 14 October 2013
  • Vertical divekick. Saki's primary overhead. Hits on frame 21. Has little or no landing recove Diagonal divekick. Not an overhead. Has little or no landing recovery. Useful for resetting p
    32 KB (5,791 words) - 11:49, 2 June 2014
  • |description=Divekick.
    18 KB (2,856 words) - 06:55, 14 January 2016
  • ...low for the EX version without MAX meter? double check a few like Sasuke's divekick
    6 KB (956 words) - 07:16, 2 December 2014
  • |description=Divekick.
    17 KB (2,738 words) - 07:22, 26 December 2015
  • ...y to meaty you or even try to go air to air with you. Hitconfirm this with divekick if it connects, if blocked you should probably come down with j.B to try to
    42 KB (7,353 words) - 08:49, 2 August 2017
  • |description=Divekick. Fairly safe on block as Seth will bounce off the opponent on hit or block;
    24 KB (3,923 words) - 06:02, 19 August 2017
  • |description=Divekick. Has quite a bit of recovery so it's hard to make safe. On hit, it causes a ...Mashing is not greatly advised since his buttons are kinda slow. Using his divekick as a fuzzy defensive option isn't all that bad to get out of throws and low
    28 KB (4,655 words) - 09:06, 2 August 2017
  • |description=Divekick. You can use this in the middle of your jumps. Although it hits MID, you ca
    21 KB (3,247 words) - 08:54, 2 August 2017
  • |description=Enkidu jumps up and does a divekick through the opponent. Uses j236A's animation, but sidewaps instead of landi ...on=Enkidu does a bunny hop forwards to knee his opponents. Cancelable into divekick. That's it, really.
    20 KB (2,919 words) - 08:42, 2 August 2017

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