Difference between revisions of "Skullgirls/Painwheel/Combos"

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Latest revision as of 20:12, 23 May 2020

Abbreviation Meaning
General legend
(N) Multi-hit move hits only N times. Omitted if all hits are used.
xN Normal that chains into itself pressed N times
[X] Hold down X
]X[ Release X
X~Y X then Y done in quick succession
X/Y X or Y
!X X triggers a burst
Fastfall Cancelling an air normal into another move to change momentum and land early. The 2nd move is land cancelled during startup. Example: Double jHP(1), jHK lets Double land from the multi-hit jHP early.
OTG Following move hits off the ground, after a red bounce
CH Counter hit
sj Super jump
dj Double jump
jc Jump cancel
ADC Airdash cancel
IAD Instant airdash
TK Tiger knee (doing an air move the moment a jump sends you airborne, typically by inputting a special move motion followed by jump+button. Example: 2147LK for TK Airball)
236 Sg 236.png
214 Sg 214.png
623 Sg 623.png
421 Sg 421.png
[4]6 4.gif (hold for 35 frames), 6.gif
[2]8 2.gif (hold for 35 frames), 8.gif
360 Sg 360.png
Character legend
Full move name Abbreviated name Input
Flight Fly 214K
Gae Bolga Stinger Nail 236P
Buer Reaper Buer 236K
Death Crawl Death Crawl 236PP
Buer Thresher Thresher j236KK
Hatred Install Install 214KK
Buer Overdrive Level 3 214PP


Character weight classes
Lights Filia/Fukua, Peacock, Ms. Fortune, Painwheel, Valentine, Squigly
Mediums Cerebella, Parasoul, Eliza (for combos), Beowulf, Robo-Fortune
Heavies Double, Big Band


7.gif 8.gif 9.gif
4.gif 6.gif
1.gif 2.gif 3.gif
 = 
7 8 9
4 5 6
1 2 3
 = 
up-back up up-forward
back neutral forward
down-back down down-forward


Combo Resources

Beginner Combos

If the bread and butter combos are too daunting, try to become comfortable doing each of these combos. Start with the first, then move to the next one. When you play matches, it's good enough to use the one you can perform the most consistently. Once you can do all of them, try learning the combos in the following sections!

A basic ground chain combo ending in sweep

2LK 2MK 2HK

A basic ground chain combo ending in a special cancel

2LK 2MK 5HP M Buer

A basic ground chain combo ending in a special cancel

2LK 2MK 5HP L Buer Death Crawl

A basic combo that utilizes fly cancels. After the air chain you can choose to go for a reset with throw or fly 3jLK.

2LK 2MK 5HP L Buer Fly
9jLP jLK
2LK 2MK 5HP L Buer Death Crawl

Combo Primer

Confirms

BnB Combos

Essential

Supplementary

Conversions

ground confirms
  • nothing combos off of max range 2lk other than Lbuer, can be hard to hitconfirm. 2mk doesn't reach as far as 2lk so if you are worried about it dropping do 2lk 5hp lbuer instead.
Throw starter combo
  • to save OTG: fly cancel into jMK, land buttons or L buer
  • to save Undizzy at the cost of otg (midscreen): buer fast fall (cancel throw into air buer quickly) dash up into moves
  • You can save both Undizzy and otg with a bit more difficulty (Midscreen): buer fast fall (cancel throw into air buer quickly) walk or dash up 2MK 5HP L Buer Reaper although most of painwheels buttons can work for the otg less restand this one is the optimal starter
Air throw starter combo
  • air throw and ground throw are effectively identical. One sends slightly further away but its negligible.
Anti-air confirms
  • 5mp: jump, recognize what side you are on, jmk fly jMK land into buttons
  • Hbuer: Thresher unless close to corner
off air to airs
  • jMP, fly, jMK, fly, jmk, land into buttons
  • jHP is same as above, or thresher, or l buer if near corner

Meter Dumping

Tips

Solo Combo Compendium

2LK

Notation Damage Meter Cost Location Character Specific? Description Video
2LK 2MK 5HP Fly
3jLK
2MK 5HP L Buer Fly
9jLP jLK
5MP
jMP Fly
6jMK jHPx3 jHK
2LP 5LK 2MP 5HP L Buer Death Crawl

7,433

1

Anywhere

Universal

  • An easier combo for beginners
  • Can swap the last cMP sHP with sMK fHKx4 respectively. Added damage but slightly harder to execute.

(video)

2LK 2MK 2HP OTG M Nail Fly
6jMK
5HP L Buer Fly
6jLK
2MK 5HP L Buer Fly
3jLP
2MP L Nail
Fly 9jMP
Dash 2LP 5LK 2MP 5HP L Buer Death Crawl

8,138

1

Anywhere

Universal

  • Optimal pure midscreen route
  • On Squigly Replace 3jLP with 6jLP jMK (fastfall) so that L nail won't whiff
  • Omit the third 5HP and after L Nail do 9jMP jHP to deal 8,183 damage does not work on Cerebella, Peacock, Painwheel, or Valentine

(video)

2LK 2MK 5HP L Buer Fly
6jLK
L Buer Fly
3jLP
5MP jL Buer Fly
6jMP
5MK H Buer
OTG 5LK 5MK H Buer Fly
8jHK
2LP 5LK 5MK 5HP L Buer Death Crawl

8,481

1

Midscreen

Universal

  • Corner Carry route goes about half of the screen if you fail to save otg you can do 5MK 5HP H Buer 8jMK jHP instead and deal 8,176 damage

(video)

2LK 2MK 5HP L Buer Fly
6jLK
L Buer Fly
3jLP
2MK L Nail
Dash 5MP
jHP Fly
9jMK jHP jL Buer Fly
OTG 6jMP
Dash 2LP 5LK 5MK 5HP L Buer Death Crawl

7,997

1

Midscreen

Universal

  • For Maximum corner carry it goes about 3/4 of the screen
  • On lights it's easier to do jHPx3 L Buer at less damage at 7,887

(video)

2LK 2MK 2HP H Buer Fly
Unfly L Buer Fly
6jLK
5MP jL Buer Fly
jMP
sMK H Buer Fly
8jHK
5LK 5MK L Buer Fly
3jLP
2LP 5LK 5MK 5HP L Buer Death Crawl

8,651

1

Corner

Universal

  • Easier corner route
  • On heavys just be sure to jL Buer at the peak of there height

(video)

2LK 2MK 2HP H Buer Fly
jMP (fastfall) jL Buer
L Buer Fly
6jLK
5MP H Buer Fly
8jMK
5MK H Buer Fly
8jHK
5LK L Buer Fly
3jLP
2LP 5LK 5MK 5HP L Buer Death Crawl

8,830

1

Corner

Universal

  • Optimal universal corner combo
  • This is a bit tough on heavys
  • On lights you don't need to fastfall also you can replace 8jHK with 2jHP to deal 8,895 damage

(video)

2LK 2MK 2HP H Buer
jL Buer Fly
jL Buer
L Buer Fly
6jLK 5MP H Buer Fly
2jHP
5MK H Buer Fly
8jMK jHP
2LP 5LK 5MK 5HP L Buer Death Crawl

9,087

1

Corner

Lights only

  • Optimal corner combo
  • Its hard

(video)

Throw

Notation Damage Meter Cost Location Character Specific? Description Video
Throw Fly
9jMK
2MK 5HP L Buer Fly
6jLK
2MP L Buer Fly
9jLP jLK
5LK 2MP L Nail
Fly 9jMP
Dash 2LP 5LK 5MK 6HKx4 L Buer Death Crawl

6,080

1

Anywhere

Universal

  • Optimal midscreen route with Fly 9jMK conversion

(video)

Throw
buer fast fall
2mk 2hp hbuer fly
jmp (fast fall)~236 L buer
OTG L buer fly
6jlk
5mp Hbuer Fly
Jmk
5lk L buer fly
3jlp
5mk Hbuer fly
9jhk
2lp 5lk 5mk 5hp l buer deathcrawl

7,300

1

Corner

Universal

  • Optimal corner throw conversion. hard on heavies, on lights omit the jmp fastfall

(video)

2[HP]

Notation Damage Meter Cost Location Character Specific? Description Video
2[HP] Fly
jMK Fly
8jMK
2MK 5HP L Buer Fly
6jLK
5LK L Buer Fly
3jLP
2MP L Nail
Fly 9jMP
Dash 2LP 5LK 5MK 6HKx4 L Buer Death Crawl

8,411-8,455

1

Anywhere

Universal

  • Keep distance in mind you may need to 6jMK Fly 8jMK if your to far from your opponent
  • On squigly you will need to replace 3jLP with 6jLP jMK (fastfall) to prevent L Nail from whiffing
  • On Cerebella even if you hit 2[HP] point blank you will need to do either 6jMK Fly 8jMK or jMK Fly 9jMK

(video)

Hatred Install

Notation Damage Meter Cost Location Character Specific? Description Video
2LK 2MK 5HP Hatred Install
2MK L Buer Fly
9j H Buer
[2HP] L Buer Fly
9jMK
5LK L Buer Fly
6jLK
2MP L Buer Fly
3jLP
2LP 5LK 2MP 6HK×4 H Buer Fly
1Unfly Death Crawl

10,893

3

Anywhere

Universal

  • Most damaging midscreen route thats still fairly consistent

(video)

2LK 2MK 5HP Hatred Install
5HP L Buer
[2HK] H Buer
jL Buer Fly
9jLK jH Buer
5MK H Buer Fly
8jMK jM Buer
2LP 5LK 5MK 5HP L Buer Death Crawl

11,106

3

Corner

Universal

  • Go to install route
  • If you do 2HP instead of 5HP at the start and switch the places of 9jLK and 8jMK for a slightly harder/more damaging route dealing 11,230 damage

(video)

2LK 2MK 2HP Hatred Install
5HP M Buer Fly
9jH Buer
jMK jL Buer Fly
1jMK(Fastfall)
2HK L Buer Fly
1jMP(Fastfall)
Full Charge M Nail
5MK L Buer Fly
3jLP
2LP 5LK 2MP 6HK×4 H Buer Fly
1Unfly Death Crawl

11,274

3

Corner

Universal

  • Optimal install route its harder and not much more damage but I'm sure you can do consistent if ya willing to use this
  • The M Nail however if not spaced correctly can whiff some nails and on some like squigly can be a tad rougher to land all 5 hits


Counter hit punishes

Notation Damage Meter Cost Location Character Specific? Description Video
CH jMK 2MK 2HP OTG M Nail Fly
6jMK Fly
9jMK
5HP L Buer Fly
6jLK
2MK 5HP L Buer Fly
3jLP
2MP 5HP L Nail
Fly 9jMP
Dash 2LP 5LK 2MP 5HP L Buer Death Crawl

9,076

1

Anywhere

Universal

  • Optimal Universal pure midscreen route
  • If 2MK start it deals 8,930 damage

(video)

CH jMK 2MK 2HP OTG M Nail Fly
6jMK
5HP L Buer Fly
6jLK
5MP jL Buer Fly
6jMP
5MK H Buer Fly
8jHK
5LK 5MK L Buer Fly
3jLP
2LP 5LK 5MK 5HP L Buer Death Crawl

9,764

1

Midscreen

Universal

  • Optimal Midscreen route
  • This corner carrys about half way across the screen
  • If 2MK start it deals 9,433 damage

(video)

CH jMK 2MK 2HP H Buer Fly
jMP (fastfall) jL Buer
L Buer Fly
6jLK jMK (fastfall) 5HK
jMK jL Buer Fly
jMP
5MK H Buer Fly
8jHK
5LK 5MK L Buer Fly
3jLP
2LP 5LK 5MK 5HP L Buer Death Crawl

9,999

1

Corner

Universal

  • Optimal corner combo
  • If 2MK start it deals 9,524 damage

(video)

Double snap

Notation Damage Meter Cost Location Character Specific? Description Video
Snapback
otg 2LK 5MP
2HK (full charge)
repeat

N/A

1

Corner

(video)

Team Combo Compendium

Damage/Undizzy Ratios

Move Damage/undizzy Damage (max scaling) Undizzy
236K 19.25 385 20
236MP/HP (lvl3) 17.5 350 20
j.[HP] 13.33333333 400 30
j.MP 11.75 235 20
5MK 11 220 20
2[HP] 10.53333333 316 30
236MP/HP (lvl2) 10.5 210 20
5[HP] 10.06666667 302 30
6HK 10 300 30
2MP 9.8 196 20
j.HP 9.666666667 290 30
2[HK] 9.166666667 275 30
j.HK 9 270 30
5HK 8 240 30
5MP 6.75 135 20
2MK 6.5 130 20
236LP 6.5 130 20
j.MK 6.5 130 20
2HP 6.333333333 190 30
5HP 6 180 30
2HK 6 180 30
5LK 5 75 15
j.LK 4.666666667 70 15
2LP 4.333333333 65 15
2LK 4.333333333 65 15
j.LP 4.333333333 65 15
236MP/HP (lvl1) 3.5 70 20
5LP 2.666666667 40 15



Skullgirls 2nd Encore+
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Filia
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Peacock
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