Difference between revisions of "Samurai Shodown V Special/Youkai Kusaregedo"
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| width="" | '''Gedo no Rakuin Oshi - 6428C:''' | | width="" | '''Gedo no Rakuin Oshi - 6428C:''' | ||
− | :Here's the big Gedo sauce. The fastest command throw in the game and second only to Gaira's in sheer hurt. Huge range, too. It's punishable on whiff if the opponent is looking for it and requires some very fast inputs or very smart buffer strategies to consistently do. Thankfully the buffer is VERY lenient so you can do this after a lot of stuff, gimmicky or otherwise. If | + | :Here's the big Gedo sauce. The fastest command throw in the game and second only to Gaira's in sheer hurt. Huge range, too. It's punishable on whiff if the opponent is looking for it and requires some very fast inputs or very smart buffer strategies to consistently do. Thankfully the buffer is VERY lenient so you can do this after a lot of stuff, gimmicky or otherwise. If a move seems useless, try buffering a command throw afterwards if you're in range. You can mash it out during hit/blockstun if you're confident you won't jump out due to mistiming. |
:Some ways to do this during a roll include: | :Some ways to do this during a roll include: | ||
:Just doing the motion during a roll. Really hard to pull off unless you're REALLY fast. Gedo's roll having such a specific cancel window doesn't help with this at all. | :Just doing the motion during a roll. Really hard to pull off unless you're REALLY fast. Gedo's roll having such a specific cancel window doesn't help with this at all. |
Revision as of 11:48, 17 June 2019
Contents
Introduction
Hungry hungry demon.
Roll grab, recoil cancel grab, meditate behind vomit, time slow, break your hands. Win.
Data
- Damage taken: 90%
- Rage duration: 9 seconds
- Amount to rage: 30
- Walk speed: 200
- Backwalk speed: 80
- Dash speed: 800
- Jump duration: 56 frames
- Width: 36
- Throw range: 28
Normals
Far Slashes
5A:
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5B:
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5AB:
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2A:
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2B:
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2AB:
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Near Slashes
n.5A:
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n.5B:
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n.5AB:
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n.2A:
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n.2B:
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n.2AB:
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Overheads
5BC:
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u.5BC:
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Kicks
5C:
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6C:
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2C:
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3C:
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Jumping
j.A:
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j.B:
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j.AB:
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j.C:
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Dashing
66A:
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66B:
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66AB:
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66C:
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Unarmed
u.5S:
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u.2S: |
ju.S: |
u.66S:
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System
Deflect - 216D:
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Weapon Pickup - 5A:
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Taunt Disarm - Start Start Start:
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Specials
Akuryou Yobi - 236A: (can be used unarmed)
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Ieki Haki - 214A/214B:
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Niku Mochiage - 421C:
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Gedo no Rakuin Oshi - 6428C:
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Doro Nage - 341236421BC:
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Tobi Zutsuki - 236CD - WFT: (can be used unarmed)
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Gedo no Emono Gari - 698741258CD - WFT:
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Combos
Normal
- 236S or 214S -> whatever
- No, really, this is all he has.
- Advanced: 214S->214S->214S
Time Slow
- BCD 236S (setup)
- ...BCD (if they block)
- ...BCD (if they jump)
- ...5B BCD (if they hop?)
Time slow
Strategies
Pick White Gedo.
<setrajonas> i'll play as gedo <setrajonas> what do i do <pockets`> sharkbutt all day <pockets`> no if you actually want to play gedo, you need to #1 master his normals and #2 nail that sharkbutt <pockets`> 2A is his best general fuck off poke <pockets`> 5B at range is good but it has a huge blindspot <pockets`> you can cancel 5B's startup for vomit <pockets`> he's too slow and kenki gauge doesn't affect the big throw so you meditate away all his rage <pockets`> generally behind a puddle of vomit <pockets`> 2B is pretty boss since it hits low and has a recoil animation <pockets`> so up close you can douche out with 2B throw on block cancel <pockets`> also works with 66B <pockets`> it isn't safe so if you guess wrong you can get wrecked but 3C is crazy long range and sweeps <pockets`> his 6C is sick anti air
<pockets`> and I have to work poop fling into my gedo game now <bellreisa> do you ever do meaty poop fling? <bellreisa> how about antiair poop? <bellreisa> perhaps end a blockstring in safe poop? <setrajonas> poop on you <bellreisa> or perhaps, get a little daring and counterhit poop trade in your favor, so you can combo off the poop <pockets`> I haven't been able to test the properties of poop extensively because I haven't been able to do it reliably <Xenozip> there is no safe poop, he laughs afterwords for like a full second <pockets`> I bet it's safe on backhit <pockets`> safe backhit poop <Rithli> random poop <Xenozip> i think its too messy to do poop up close you gotta aim it from afar <bellreisa> is it possible to cancel the recovery <bellreisa> lolcancel the poop fling, if you will <Xenozip> if you will <bellreisa> a hotdog paella <Rithli> hotdog poop <Rithli> umepoop <setrajonas> KIMOCHII NEEEEEE <bellreisa> daigo poopmehara <bellreisa> rare footage of daigo actually constipated <setrajonas> the secret of his success <Xenozip> needs custom combo in sirlin mode, infinite poop <Rithli> umepoop is what you do if you know you're going to a buffet <setrajonas> daipoop <Xenozip> im quoting that <bellreisa> shitpoo jinrai kyaku <setrajonas> genei poop <Xenozip> so if i do a poop video will it be youtube poop? <bellreisa> f f f <Lokanas> lol <Lokanas> 7/10 <sphy> wow cant believe I checked this channel and saw poop discussion and 15 minutes later I check again and it's still going <Lokanas> lol <bellreisa> that's what you get <bellreisa> go back to eating poutine <bellreisa> pooptine <pockets`> haha poop doesn't even do chip damage <Xenozip> but chips can cause poop damage <pockets`> it's funny because it's true <pockets`> must troll comic with poop <setrajonas> comic poop <bellreisa> so when you land a major ch with gedo <bellreisa> would you say... <bellreisa> that shit was pringles <Icekin> 5/10
<pockets`> attention, IRC <pockets`> mauve got pooped to death <mauve> fucking gedo
Frame Data
Move | Damage | Startup | Active | Total | Cancel | Weapon Clash |
Hit Adv. |
Backhit Adv. |
Block Adv. |
Guard | Notes |
5A | 7 | 14 | 4 | 38 | 1~4(4) | - | -6 | +2 | -19 | Mid | Medium attack |
5B | 15 | 16 | 6 | 42 | 8~15(8) | 14~15(2) / 22~23(2) | -6 | +2 | -18 | Mid | Medium attack, Deflectable(med) |
5AB | 10, 11, 13 | 25 | 2 | 80 | x | - | -8 | +2 | -26 | Mid | Heavy attack, Deflectable(heavy) |
2A | 4 | 8 | 4 | 20 | x | - | -2 | -2 | -6 | Mid | Weak attack |
2B | 16 | 18 | 6 | 40 | x | 14~17(4) | KD | KD | -13 | Low | Knockdown attack |
2AB | 29 | 13 | 32 | 59 | x | - | +3 | +13 | -21 | Mid | Heavy attack, Deflectable(heavy) |
n.5A | 5 | 10 | 5 | 22 | 1~4(4) | - | -2 | -2 | -7 | Mid | Weak attack |
n.5B | 14 | 17 | 4 | 37 | 1~6(6) | 14~16(3) / 21~23(3) | -2 | +6 | -18 | Mid | Medium attack, Deflectable(med) |
n.5AB | 32 | 19 | 8 | 58 | x | - | -2 | +8 | -26 | Mid | Heavy attack |
n.2A | 4 | 8 | 4 | 20 | x | - | -2 | -2 | -7 | Mid | Weak attack |
n.2B | 16 | 18 | 6 | 40 | x | 14~17(4) | KD | KD | -13 | Low | Knockdown attack |
n.2AB | 27 | 17 | 10 | 54 | x | - | +0 | +10 | -21 | Mid | Heavy attack |
5C | 7 | 9 | 6 | 30 | 1~4(4) | - | -3 | +5 | -16 | Mid | Medium attack |
6C | 10 | 10 | 5 | 78 | x | - | KD | KD | -63 | Mid | Knockdown attack 10-49f airborne |
2C | 2 | 9 | 11 | 31 | x | - | -4 | +4 | -17 | Low | Medium attack |
3C | 7 | 12 | 8 | 37 | x | - | KD | KD | -20 | Low | Knockdown attack |
j.A | 8 | 6 | 2 | 20 | x | - | -- | -- | -- | High | Weak attack, Deflectable(weak) |
j.B | 13 | 17 | 17 | 38 | x | - | -- | -- | -- | High | Medium attack Knockdown attack |
j.AB | 27 | 6 | 6 | 56 | x | - | -- | -- | -- | High | Medium attack Knockdown attack |
j.C | 12 | 11 | 11 | 56 | x | - | -- | -- | -- | High | Medium attack Knockdown attack |
ju.C | 12 | 11 | 11 | 56 | x | - | -- | -- | -- | High | Medium attack Knockdown attack |
5BC | 14 | 20 | 14 | 60 | 35~40(4) | - | KD | KD | -34 | High | Medium attack Knockdown attack |
u.5BC | 14 | 20 | 14 | 60 | 35~40(4) | - | KD | KD | -34 | High | Medium attack Knockdown attack |
66A | 5 | 14 | 5 | 26 | 1~5(5) | - | -2 | -2 | -7 | Mid | Weak attack |
66B | 12 | 13 | 6 | 35 | 1~4(4) | 9~12(4) | KD | KD | -26 | Low | Knockdown attack |
66AB | 18 | 13 | 8 | 38 | 1~5(5) | - | KD | KD | -20 | Mid | Knockdown attack |
66C | 8 | 17 | 7 | 27 | 1~5(5) | - | +8 | +16 | -5 | Low | Medium attack |
u.5S | 5 | 10 | 5 | 22 | x | - | -2 | -2 | -7 | Mid | Weak attack |
u.2S | 4 | 25 | 5 | 29 | 1~4(4) | - | +6 | +6 | +1 | Mid | Weak attack |
ju.S | 5 | 5 | 8 | 22 | x | - | -- | -- | -- | High | Weak attack |
u.66S | 5 | 14 | 5 | 26 | 1~4(4) | - | KD | KD | -7 | Mid | Knockdown attack |
u.66C | 8 | 17 | 7 | 27 | 1~5(5) | - | +8 | +16 | -5 | Low | Medium attack |
2BC | 8 | 22 | 9 | 30 | x | - | -- | -- | -- | Mid | |
u.2BC | 8 | 22 | 4 | 30 | x | - | -- | -- | -- | Mid | |
8BC | 16 | 39 | 5 | 80 | x | - | -- | -- | -- | Mid | |
u.8BC | 16 | 39 | 5 | 80 | x | - | -- | -- | -- | Mid | |
Akuryou Yobi - 236A | 8 | 52 | 30 | 94 | x | - | +99 | +99 | -- | Mid | |
Ieki Haki - 214A/214B | 4 | 26 | 72 | 48 | x | - | +48 | +48 | -10 | Low | |
Niku Mochiage - 421C | x | x | x | 37 | x | - | -- | -- | -- | Mid | 1-23f throw invincible 5-23f lower body fully invincible 24-32f lower body invincible |
Doro Nage - 341236421BC | 14 | 42 | x | 166 | x | - | -87 | KD | -112 | Mid | |
Gedo no Rakuin Oshi - 6428C | 48 | 1 | 1 | 66 | x | - | -- | -- | -- | Mid | |
Tobi Zutsuki - 236CD | 30 | 27 | 39 | 148 | x | - | KD | KD | -109 | Mid | |
Gedo no Emono Gari - 698741258CD | 68 | 5 | 1 | 42 | x | - | -- | -- | -- | Mid |