Wu-Ruxiang
呉瑞香, Wú-Ruìxiāng
Introduction
Ruixiang’s most defining features are without a doubt her ground traps, which make her a character for lab monsters who like to find crazy setups and stylish juggles, although she can also be played as a more traditional projectile zoner.
While her normals are surprisingly stubby and quite laggy, she has arguably the best projectile game out of the entire cast, with high, medium and low fireballs that become active very early in their animation. Her shield counter can also reflect projectiles, in addition to being a strong anti-aggression tool. Ruixiang’s WFT is fast and covers a huge area, making it risky for the opponent to challenge her zoning.
Her defense isn’t spotless though as she somewhat struggles with anti-airs and her damage is way below average without setups. Her slow movement and floaty jump also make it hard for her to position herself properly.
Strengths |
Weaknesses
|
- Very strong projectile game
- Nasty setups
- Decent anti-aggression tools
|
- Short reach on her normals
- Low damage on her own
- Slow movement
|
Data
- Damage Taken: 110%
- Rage Duration: 22 seconds
Gameplan
Similar to the Strategy section of the 5sp wiki pages. List Wu's archetype, strengths, weaknesses, etc. Sample subsections could include Neutral, Okizeme, etc.
Neutral
Okizeme
Normal Moves
Far Slashes
5A
5A
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
Weapon Clash
|
Deflectable
|
Unarmed
|
40
|
Mid
|
7
|
-
|
-
|
-3
|
-5
|
Yes
|
-
|
Yes
|
-
|
A quick swat with the pan. Cancellable, but no real combo potential.
|
|
5B
5B
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
Weapon Clash
|
Deflectable
|
Unarmed
|
60+20
|
Mid
|
14
|
-
|
-
|
-8
|
-12
|
Yes
|
-
|
Yes
|
-
|
2-Hit medium slash with okay range (little less than half screen). Can be cancelled after the 1st hit, but not after the 2nd.
|
|
5C
5C
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
Weapon Clash
|
Deflectable
|
Unarmed
|
240
|
Mid
|
22
|
-
|
-
|
+5
|
-28
|
No
|
-
|
Yes (disarm)
|
-
|
Kind of a baby hard slash with slow startup, short range and no special cancelling. Be ready to recoil cancel if you do go for this.
|
|
2A
2A
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
Weapon Clash
|
Deflectable
|
Unarmed
|
40
|
Mid
|
8
|
-
|
-
|
-4
|
-5
|
Yes
|
-
|
Yes
|
-
|
|
2B
2B
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
Weapon Clash
|
Deflectable
|
Unarmed
|
100
|
Mid
|
10
|
-
|
-
|
-6
|
-12
|
No
|
-
|
Yes
|
-
|
On the ground this one has only a few pixels more reach than 2A and no cancels, but it could be used to catch badly spaced jump-ins.
|
|
2C
2C
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
Weapon Clash
|
Deflectable
|
Unarmed
|
160
|
Low
|
24
|
-
|
-
|
-
|
-15
|
No
|
-
|
No
|
-
|
This is her farthest-reaching low. Startup is slow, but it knocks down. although pretty minus pushback makes this okay
|
|
Near Slashes
n.5A
n.5A
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
Weapon Clash
|
Deflectable
|
Unarmed
|
30
|
Mid
|
7
|
-
|
-
|
+3
|
-5
|
Yes
|
-
|
No
|
-
|
"Talk-to-the-hand" smack.
|
|
n.5B
n.5B
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
Weapon Clash
|
Deflectable
|
Unarmed
|
80
|
Mid
|
10
|
-
|
-
|
+3
|
-12
|
Yes
|
-
|
Yes
|
-
|
Quick shield bash that combos into any 214S and WFT.
|
|
n.5C
n.5C
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
Weapon Clash
|
Deflectable
|
Unarmed
|
200
|
Mid
|
23
|
-
|
-
|
+5
|
-28
|
No
|
-
|
Yes (disarm)
|
-
|
Another slow-ish hard slash.
|
|
n.2A
n.2A
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
Weapon Clash
|
Deflectable
|
Unarmed
|
30
|
Mid
|
7
|
-
|
-
|
+3
|
0
|
Yes
|
-
|
No
|
-
|
Just the crouching version of n.5A, still hits mid as well.
|
|
n.2B
n.2B
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
Weapon Clash
|
Deflectable
|
Unarmed
|
80
|
Mid
|
10
|
-
|
-
|
+2
|
-12
|
Yes
|
-
|
Yes
|
-
|
Another pretty quick upwards shield bash with anti-air potential.
|
|
n.2C
n.2C
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
Weapon Clash
|
Deflectable
|
Unarmed
|
180
|
Mid
|
19
|
-
|
-
|
+7
|
-28
|
No
|
-
|
Yes (disarm)
|
-
|
More damage than far 2C but no knockdown. Also hits mid instead of low.
|
|
Kicks
5D
5D
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
Weapon Clash
|
Deflectable
|
Unarmed
|
50
|
Mid
|
8
|
-
|
-
|
-5
|
-8
|
no
|
-
|
-
|
-
|
|
6D
6D
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
Weapon Clash
|
Deflectable
|
Unarmed
|
-
|
Low
|
13
|
-
|
-
|
+2
|
-1
|
no
|
-
|
-
|
-
|
|
2D
2D
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
Weapon Clash
|
Deflectable
|
Unarmed
|
20
|
Low
|
7
|
-
|
-
|
-3
|
-6
|
no
|
-
|
-
|
-
|
|
3D
3D
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
Weapon Clash
|
Deflectable
|
Unarmed
|
70
|
Low
|
15
|
-
|
-
|
-
|
-26
|
no
|
-
|
-
|
-
|
|
Dash Normals
66A
66A
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
Weapon Clash
|
Deflectable
|
Unarmed
|
30
|
Mid
|
9
|
-
|
-
|
-5
|
-43
|
Yes
|
-
|
-
|
-
|
|
66B
66B
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
Weapon Clash
|
Deflectable
|
Unarmed
|
80+20
|
Mid
|
14
|
-
|
-
|
-3
|
-36
|
No
|
-
|
-
|
-
|
|
66C
66C
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
Weapon Clash
|
Deflectable
|
Unarmed
|
150
|
Mid
|
16
|
-
|
-
|
-
|
-15
|
no
|
-
|
-
|
-
|
|
66D
66D
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
Weapon Clash
|
Deflectable
|
Unarmed
|
60
|
Low
|
9
|
-
|
-
|
-
|
-36
|
no
|
-
|
-
|
-
|
|
Air Normals
j.A
j.A
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
Weapon Clash
|
Deflectable
|
Unarmed
|
30
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
j.B
j.B
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
Weapon Clash
|
Deflectable
|
Unarmed
|
100
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
j.C
j.C
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
Weapon Clash
|
Deflectable
|
Unarmed
|
140
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
j.D
j.D
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
Weapon Clash
|
Deflectable
|
Unarmed
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Unarmed Normals
u.5S
u.5S
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
Weapon Clash
|
Deflectable
|
Unarmed
|
50
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Yes
|
|
u.2S
u.2S
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
Weapon Clash
|
Deflectable
|
Unarmed
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Yes
|
|
ju.S
ju.S
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
Weapon Clash
|
Deflectable
|
Unarmed
|
50
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Yes
|
|
u.66S
u.66S
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
Weapon Clash
|
Deflectable
|
Unarmed
|
50
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Yes
|
|
Universal Mechanics
Guard Break
Guard Break (Throw) 4/5/6C+D
Neutral Throw Forward Throw Back Throw
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
Weapon Clash
|
Deflectable
|
Unarmed
|
Neutral
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Universal throw. Can be followed up with an attack.
|
Back
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Universal throw. Can be followed up with an attack.
|
Forward
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Universal throw. Can be followed up with an attack.
|
|
Surprise Attack
Surprise Attack (Overhead) 5B+C
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
Weapon Clash
|
Deflectable
|
Unarmed
|
60
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Dodge
Dodge 5A+B
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
Weapon Clash
|
Deflectable
|
Unarmed
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Counter / Blade Catch
Counter / Blade Catch 236A+B
Counter Blade Catch
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
Weapon Clash
|
Deflectable
|
Unarmed
|
Armed
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Universal counter. Allows you to follow up with a guaranteed attack of your own. The follow up depends on the strength of the attack you counter. If you counter a heavy slash, your opponent will be disarmed.
|
Disarmed
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Universal counter. While disarmed, your counter will disarm and knock away your opponent regardless of slash level used.
|
|
Rage Explosion
Rage Explosion 5A+B+C
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
Weapon Clash
|
Deflectable
|
Unarmed
|
0
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Unblockable pushback attack.
|
|
Lightning Blade
Lightning Blade (Issen) 5A+B+C during Rage Explosion
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
Weapon Clash
|
Deflectable
|
Unarmed
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Has projectile invulnerability and anti-airs. Damage scales up beased on reamaining health.
|
|
Special Moves
Black Tortoise Torrent
Black Tortoise Torrent 236S
Black Tortoise Torrent
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
Weapon Clash
|
Deflectable
|
Unarmed
|
Light
|
60
|
Low
|
36
|
-
|
-
|
-
|
-20
|
-
|
-
|
-
|
No
|
Low projectile. This projectile is actually a low and has to be crouch blocked
|
Medium
|
60
|
Mid
|
36
|
-
|
-
|
-
|
-37
|
-
|
-
|
-
|
-
|
Normal projectile, faster than the others but more unsafe as well
|
Heavy
|
60
|
Mid
|
36
|
-
|
-
|
-
|
-20
|
-
|
-
|
-
|
-
|
Only will hit earthquake standing. Everyone else this is if you know they will jump
|
|
Vermilion Bird Blaze
Vermilion Bird Blaze 214S
Vermilion Bird Blaze
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
Weapon Clash
|
Deflectable
|
Unarmed
|
Light
|
25*3
|
Mid
|
15
|
-
|
-
|
-
|
-46
|
-
|
-
|
-
|
No
|
Medium
|
25*5
|
Mid
|
20
|
-
|
-
|
-
|
-50
|
-
|
-
|
-
|
No
|
Heavy
|
20*8 (RAGE:22*12)
|
Mid
|
23
|
-
|
-
|
-
|
-50
|
-
|
-
|
-
|
No
|
All versions deal more damage while in rage.
|
|
White Tiger Fangs
White Tiger Fangs 623S
White Tiger Fangs
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
Weapon Clash
|
Deflectable
|
Unarmed
|
All
|
20*5
|
Low
|
-
|
-
|
-
|
-
|
+7
|
-
|
-
|
-
|
No
|
Wu's trap. Light sets close, Medium sets mid, Heavy sets far.
|
|
Azure Dragon Thunderstrike
Azure Dragon Thunderstrike 22S
Azure Dragon Thunderstrike
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
Weapon Clash
|
Deflectable
|
Unarmed
|
Light
|
100
|
-
|
21
|
-
|
-
|
-
|
-25
|
-
|
-
|
-
|
No
|
Medium
|
140
|
-
|
28
|
-
|
-
|
-
|
-31
|
-
|
-
|
-
|
No
|
Heavy
|
180
|
-
|
35
|
-
|
-
|
-
|
-27
|
-
|
-
|
-
|
No
|
|
Kirin Earthen Rampage
Kirin Earthen Rampage 421K
Kirin Earthen Rampage
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
Weapon Clash
|
Deflectable
|
Unarmed
|
-
|
-
|
12
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
No
|
Counter that reflects projectiles and will counter attack if the attack hitting the shield is a mid or high.
|
|
Supers
Weapon Flipping Technique
Nine-Headed Dragon Strike 236B+C
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
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Cancel
|
Weapon Clash
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Deflectable
|
Unarmed
|
-
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-
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-
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-
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-
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-
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-
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-
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-
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-
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-
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Available only during Max Rage or Rage Explosion. Disarms on hit.
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Super Special Move
Primordial Chaos of the Yellow Dragon 641236C+D
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
Weapon Clash
|
Deflectable
|
Unarmed
|
-
|
-
|
-
|
-
|
-
|
-
|
-
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-
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-
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-
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-
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Available only once per match.
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Combos
List combos, use numpad notation.
Midscreen
Corner
Videos
Link to Wu videos and specify year it was produced or patch version in brackets.
Example: Wu combo video by "name of content creator" (2019).
Colors
External Links
Link to frame data spreadsheet, Twitter Wu hashtag, or docs hosted in other sites.