Samurai Shodown/Shizumaru Hisame

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Shizumaru
緋雨 閑丸, Hisame Shizumaru

Introduction

Shizumaru is a well-rounded, technical fighter who can play offense and defense equally well. His range is slightly shorter than most other characters but he makes up for it with big damage, great mobility and strong defense.

While Shizu can be played at any level and do well, he has arguably one of the highest skill ceilings out of any character in the game due to his instant overhead setup and Crazy Downpour special move. Holding down any slash (A, B, C) will charge the attack, with the strongest version taking a full 80 seconds to charge up. Experienced players will switch which button is held down regularly. Reading the situation correctly and changing your buttons on the fly is a big part of Shizu’s executional demand as a character.

The reward, however, is massive, and makes his damage potential some of the highest in the entire game come round 2. He may feel a little outmatched on the ground sometimes but slip up once, and Shizumaru might just take the round from a single mistake.


Strengths Weaknesses
  • Strong tools for any situation
  • Insanely high burst damage potential
  • Great mobility and short hurtbox
  • Below average range
  • Predictable ground game
  • Requires decent execution and/or situational awareness to play optimally.

Data

  • Damage Taken: 105%
  • Rage Duration: 9 seconds

Gameplan

Similar to the Strategy section of the 5sp wiki pages. List Shizumaru's archetype, strengths, weaknesses, etc. Sample subsections could include Neutral, Okizeme, etc.

Neutral

Okizeme

Normal Moves

Far Slashes

5A
5A
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
40 - 9 - - -2 -5 - - Yes No


5B
5B
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
100 - 11 - - -4 -12 - - Yes No


5C
5C
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
270 - 19 - - -7 -16 - - Yes (Disarms) No


2A
2A
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
30 - 5 - - +1 -5 Yes - Yes No


2B
2B
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
20,60 - 9 - - -2 -12 Yes - Yes No


2C
2C
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
30,30,100 Low 18,19,20 - - -3 -28 Yes - - No


Near Slashes

n.5A
n.5A
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
30 - 4 - - 0 -5 - - Yes No


n.5B
n.5B
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
90 - 9 - - -3 -12 - - Yes No


n.5C
n.5C
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
200 - 19 - - -2 -5 - - Yes (Disarms) No


n.2A
n.2A
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - -


n.2B
n.2B
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - -


n.2C
n.2C
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - -


Kicks

5D
5D
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
50 - 6 - - -4 -7 Yes - No Yes


6D
6D
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
30 - 9 - - -4 -7 Yes - No Yes


2D
2D
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
20 Low 5 - - 0 -3 - - No Yes


3D
3D
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
70 Low 8 - - +102 -14 - - No Yes

Knocks down the opponent.


Dash Normals

66A
66A
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
60 - 7 - - 0 -18 - - Yes No


66B
66B
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
100 - 10 - - -3 -35 Yes - Yes (Disarms) No


66C
66C
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
140 - 12 - - +97 -16 - - Yes (Disarms) No

Knocks down the opponent.


66D
66D
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
70 Low 7~11 - - +102 -13~-9 - No No Yes

Knocks down the opponent.


Air Normals

j.A
j.A
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
30 High 5 - - - - No - No No


j.B
j.B
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
100 High 13 - - - - No - No No


j.C
j.C
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
160 High 11,12 - - - - No - No No


j.D
j.D
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
30 High 8 - - - - No - No Yes


Unarmed Normals

u.5S
u.5S
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
50 - 7 - - 0 -5 - No No Yes


u.2S
u.2S
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
50 - 6 - - +2 -3 - No No Yes


ju.S
ju.S
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
50 High 5 - - - - - No No Yes


u.66S
u.66S
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
50 - 10 - - +109 -4 - No No Yes

Knocks down on hit.


Universal Mechanics

Guard Break
Guard Break (Throw)
5/6C+D / 4C+D Neutral / Forward Throw Back Throw
Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
Neutral / Forward 0 No 3 - 74 +20 - - - No Yes

Universal throw. Can be followed up with an attack. Scales followup attacks down to 80% damage.

Back 0 No 5 - - +25 - - - No Yes

Universal throw. Can be followed up with an attack. Scales followup attacks down to 80% damage.


Surprise Attack
Surprise Attack (Overhead)
5B+C
Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
Armed 60 High 20 - - +76 -14 - - - No

Universal overhead. Knocks down the opponent.

Unarmed 60 High 20 - - +78 -12 - - - Only

Universal overhead. Knocks down the opponent.


Dodge
Dodge
5A+B
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - 1 10~16 22~28 - - - - - -

Universal dodge. Invulnerable to all attacks frames 1-10, still dodges strikes frames 10-16.


Counter / Blade Catch
Counter / Blade Catch
236A+B Counter Blade Catch
Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
Armed - - 2 10 - - - - - - No

Universal counter. Allows you to follow up with a guaranteed attack of your own. The follow up depends on the strength of the attack you counter. If you counter a heavy slash, your opponent will be disarmed.

Disarmed - - - - - - - - - - Only

Universal counter. While disarmed, your counter will disarm and knock away your opponent regardless of slash level used.


Rage Explosion
Rage Explosion
5A+B+C
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
0 - - - - - - - - - No

Unblockable pushback attack. Sacrifices TAP to activate.


Lightning Blade
Lightning Blade (Issen)
5A+B+C during Rage Explosion
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - No - No No

Has complete invulnerability. Damage scales based on the amount of Rage Explosion meter remaining when issen is landed. RE meter is based on missing HP.

NOTE: Using Rage Explosion gives up TAP completely. Due to this, and the additional threat of Shizu's comboable WFT, using RE on Shizu should be an absolute last resort.


Command Moves

Wall Jump
Wall Jump
(near wall)9
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - Yes

Shizumaru can jump off walls.


Special Moves

Mist Blast
Mist Blast
236S
Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
Light - - - - - - - No - No No
Medium - - - - - - - No - No No
Heavy - - - - - - - No - No No


Cross Current Slicer
Cross Current Slicer
623S
Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
Light - - - - - - - No - No No
Medium - - - - - - - No - No No
Heavy - - - - - - - No - No No
Rage - - - - - - - No - No No


Freezing Rain Repeller
Freezing Rain Repeller
236D
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - No No


May Shower Slice
May Shower Slice
214S
Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
Light - - - - - - - No - No No
Medium - - - - - - - No - No No
Heavy - - - - - - - No - No No


Rains of Time
Rains of Time
j.2D Pogo Attack
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - No No


Dreadful Drizzle
Dreadful Drizzle
j.8S
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - No No


Lightning Rain
Lightning Rain
B+C during Dreadful Drizzle
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - No No


Crazy Downpourr
Crazy Downpour
S (Hold and Release)
Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
Lvl1 - - - - - - - No - No No
Lvl2 - - - - - - - No - No No
Lvl3 - - - - - - - No - No No
Lvl4 - - - - - - - No - No No
Lvl5 - - - - - - - No - No No


Supers

Weapon Flipping Technique

Hurricane Shredder Slash
236B+C
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
50, 300 - 1+12~27 - - - -38 - - No No

Available only during Max Rage or Rage Explosion. Disarms on hit.


Super Special Move

Demon Memory: Heaven's Tears
641236C+D Slayer - Raining Blood
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
100, 600 - 10+20~38 - - - -47~-29 - - No No

Invincibility on frames 1~10. Available only once per match.


Combos

List combos, use numpad notation.

Midscreen

Corner

Videos

https://youtu.be/ubDt9SY3Z5w

https://youtu.be/u8YyJ-Rbx8s

Thorough overview of Shizu featuring useful tech/combos and ideas to apply at any level. 2nd video focuses on Shizu's IOH and other float applications in particular. Both videos courtesy of LegendaryWolf Shirou.

Example: Shizumaru combo video by "name of content creator" (2019).

Colors


External Links

Samurai Shodown
General

FAQControlsMechanicsPatch NotesSystem Data

Characters

BasaraCharlotteDarliEarthquakeGalfordGenjuroHanzoHaohmaruJubeiKazukiKyoshiroMinaNakoruruRimururuShikiShizumaruSogetsuTam TamUkyoWan-FuWuYashamaruYoshitora