Difference between revisions of "Samurai Shodown/Patch Notes/Ver.1.11"

From Mizuumi Wiki
Jump to navigation Jump to search
m (Removed text bolding from table titles)
 
(19 intermediate revisions by 6 users not shown)
Line 11: Line 11:
 
:*Character intros and win poses are now skippable. (Win poses can also now be skipped even in offline matches.)
 
:*Character intros and win poses are now skippable. (Win poses can also now be skipped even in offline matches.)
 
:*For players making the lobby, you can now choose the stage right from the lobby menu screen.
 
:*For players making the lobby, you can now choose the stage right from the lobby menu screen.
*Fixed other minor issues and features
+
*Fixed other minor issues and features.
  
 
==All Characters==
 
==All Characters==
 
{| class="wikitable"
 
{| class="wikitable"
!'''Changed Area'''
+
!Changed Area
!'''Weapon'''
+
!Weapon
!'''Description of Change'''
+
!Description of Change
 
|-
 
|-
 
|Advancing Attacks
 
|Advancing Attacks
Line 63: Line 63:
 
|All characters now travel the same length from start to finish during their Lightning Blade attack
 
|All characters now travel the same length from start to finish during their Lightning Blade attack
 
|}
 
|}
 +
 +
==Charlotte==
 +
{| class="wikitable"
 +
!Changed Area
 +
!Weapon
 +
!Description of Change
 +
|-
 +
|Forward Walk
 +
|—
 +
|Move speed has been increased.
 +
|-
 +
|Backward Walk
 +
|—
 +
|Move speed has been increased
 +
|-
 +
|n.5C
 +
|With
 +
|Increased damage of first hit. Decreased damage of second hit.
 +
|-
 +
|f.5C
 +
|With
 +
|Increased damage.
 +
|-
 +
|5D
 +
|With/Without
 +
|Increased recovery frames.
 +
|-
 +
|66A
 +
|With
 +
|Expanded hitbox forward.
 +
|-
 +
|u.66S
 +
|Without
 +
|Expanded hitbox forward.
 +
|-
 +
|Light Power Gradation (623A)
 +
|With
 +
|Expanded hitbox downwards when rising. <br \> Removed throw invulnerability on start up. <br \> Increased recovery frames upon landing.
 +
|-
 +
|Medium Power Gradation (623B)
 +
|With
 +
|Expanded hitbox downwards when rising.<br \>Made attack startup faster.<br \>Removed invulnerability on startup.<br \>Now invulnerable to in-air attacks during start up.<br \>Increased recovery frames upon landing.
 +
|-
 +
|Heavy Power Gradation (623C)
 +
|With
 +
|Expanded hitbox downwards when rising.<br \>Increased invulnerability frames on start up.<br \>Increased recovery frames upon landing.
 +
|-
 +
|Splash Fount (6SSS)
 +
|With
 +
|Reduced recovery frames.<br \>Increased damage.<br \>Increased chip damage.<br \>Increased opponent's knockback duration when last hit is blocked.
 +
|-
 +
|Bayonet Lunge (214S)
 +
|With
 +
|Shrank the backside hitbox during active attack frames.
 +
|-
 +
|La Danse De La Rose (641236C+D)
 +
|With
 +
|Expanded the hitbox downwards.
 +
|-
 +
|}
 +
 +
==Darli==
 +
{| class="wikitable"
 +
!Changed Area
 +
!Weapon
 +
!Description of Change
 +
|-
 +
|Defense
 +
|—
 +
|Defense has been increased.
 +
|-
 +
|Distance between far/close attacks
 +
|—
 +
|Shortened the distance required to change between n.5C and 5C.
 +
|-
 +
|Forward Walk
 +
|With/Without
 +
|Move speed has been increased.
 +
|-
 +
|Backward Walk
 +
|With/Without
 +
|Move speed has been increased.
 +
|-
 +
|n.5B
 +
|With
 +
|Reduced opponent knockback distance on hit.
 +
|-
 +
|5B
 +
|With
 +
|Now able to cancel after first hit. <br />Increased opponent's knockback distance on block for first hit. <br />Expanded hitbox forward for hits 2 and on.
 +
|-
 +
|n.5C
 +
|With
 +
|Reduced recovery frames. <br />Made attack startup faster.<br />Opponents now react the same when crouching or standing on hit. <br />Expanded hitbox forward. <br />Changed so opponents aren't thrown back when the first hit lands during their jump-in attack.
 +
|-
 +
|5C
 +
|With
 +
|Reduced recovery frames. <br />Made attack startup faster.<br />Now does a single hit if enemy is in air. <br />Reduced recovery frames on block. <br />Changed so opponents aren't thrown back when the first hit lands during their jump-in attack. <br />Increased damage if only hit once.
 +
|-
 +
|n.2C
 +
|With
 +
|Expanded hitbox forward.
 +
|-
 +
|2C
 +
|With
 +
|Opponents now react the same when crouching or standing on hit.<br />Increased damage on first hit.
 +
|-
 +
|66A
 +
|With
 +
|Changed so that weapon does not fly off when countered.</br>Reduced recovery frames when guarded against.
 +
|-
 +
|66B
 +
|With
 +
|Reduced opponent knockback distance on first hit. <br />Expanded the hitbox forward and downward for hits 2 and on.
 +
|-
 +
|66C
 +
|With
 +
|Now slides further.</br>Character behavior after this attack has been changed from "crouching" to "standing".
 +
|-
 +
|66D
 +
|With/Without
 +
|Expanded the hitbox downwards.<br />No longer hits from behind.<br />Reduced recovery frames.<br />Increased opponent's knockback duration when blocked. <br />Hurtbox is now considered in air when her feet leave the ground.
 +
|-
 +
|236A/B
 +
|With
 +
|Increased damage.<br />Increased active hitbox frames.<br />Increased hurtbox.
 +
|-
 +
|236C (regular)
 +
|With
 +
|Made attack startup faster.<br/>Increased damage.
 +
|-
 +
|236C (Max Rage)
 +
|With
 +
|Now advances forward on startup. <br />Expanded hitbox forward while rising.
 +
|-
 +
|214S
 +
|With
 +
|Delayed follow up attack window for first hit. <br />Resolved issue when opponent jumps over Darli with this attack.
 +
|-
 +
|236C
 +
|Without
 +
|Removed invulnerability on startup.
 +
|-
 +
|WFT
 +
|With
 +
|Now pulls opponents close when first hit lands on ground.
 +
|}
 +
 +
==Earthquake==
 +
 +
==Galford==
 +
{| class="wikitable"
 +
!Changed Area
 +
!Weapon
 +
!Description of Change
 +
|-
 +
|Rage Gauge
 +
|—
 +
|Decreased amount gained on hit.
 +
|-
 +
|Forward Walk
 +
|With/Without
 +
|Move speed has been increased.
 +
|-
 +
|Backward Walk
 +
|With/Without
 +
|Move speed has been decreased.
 +
|-
 +
|Run
 +
|With/Without
 +
|Move speed has been decreased.
 +
|-
 +
|66A
 +
|With
 +
|Changed so that weapon does not fly off when countered. <br> Reduced recovery frames on block.
 +
|-
 +
|66B
 +
|With
 +
|Character behavior after this attack has been changed from "crouching" to "standing."
 +
|-
 +
|66K
 +
|With/Without
 +
|Character behavior after this attack has been changed from "crouching" to "standing." <br>Increased active hitbox frames.
 +
|-
 +
|B+C
 +
|With/Without
 +
|Increased opponent knockback duration on hit.
 +
|-
 +
|j.6K
 +
|With/Without
 +
|Increased
 +
|-
 +
|236A/B/C
 +
|With/Without
 +
|Shrank the upper and backside portions of the hitbox.
 +
|-
 +
|41236A+D(Head)<br>41236B+D(Rear)
 +
|With
 +
|Increased time between activation and falling. <br>Shrank the lower portion of the hitbox. <br>Increased the recovery frames upon landing.
 +
|-
 +
|41236A+D(Head)<br>41236B+D(Rear)
 +
|Without
 +
|Increased time between activation and falling.<br>Increased the recovery frames upon landing.
 +
|-
 +
|(Knocked Back)<br>4123641236A+D(Head)<br>4123641236B+D(Rear)
 +
|With/Without
 +
|Delayed the window to cancel during knockback.
 +
|-
 +
|236B+C(WFT)
 +
|With
 +
|Made attack startup slower.
 +
|}
 +
 +
==Genjuro==
 +
 +
==Haohmaru==
  
 
==Hanzo==
 
==Hanzo==
 
{| class="wikitable"
 
{| class="wikitable"
!'''Changed Area'''
+
!Changed Area
!'''Weapon'''
+
!Weapon
!'''Description of Change'''
+
!Description of Change
 
|-
 
|-
 
|Forward Dash
 
|Forward Dash
Line 149: Line 365:
 
==Jubei==
 
==Jubei==
 
{| class="wikitable"
 
{| class="wikitable"
!'''Changed Area'''
+
!Changed Area
!'''Weapon'''
+
!Weapon
!'''Description of Change'''
+
!Description of Change
 
|-
 
|-
 
|Forward Dash
 
|Forward Dash
Line 172: Line 388:
 
|With
 
|With
 
|Slower startup.
 
|Slower startup.
 +
|}
 +
 +
==Kyoshiro==
 +
 +
==Nakoruru==
 +
{| class="wikitable"
 +
!Changed Area
 +
!Weapon
 +
!Description of Change
 +
|-
 +
|Max Rage Time
 +
|With/Without
 +
|'''+''' Duration increased.
 +
|-
 +
|Forward Walk
 +
|With/Without
 +
|'''+''' Move speed increased.
 +
|-
 +
|Back Walk
 +
|With/Without
 +
|'''+''' Move speed increased.
 +
|-
 +
|Forward Dash
 +
|With/Without
 +
|'''+''' Move speed increased.
 +
|-
 +
|5A
 +
|With
 +
|'''+''' Made attack startup faster (10 → 7).<br>'''-''' Increased recovery on hit (-1 → -3).
 +
|-
 +
|n.5C
 +
|With
 +
|'''+''' Increased damage (100,80 → 140,60).
 +
|-
 +
|2B
 +
|With
 +
|'''+''' Now counts as a low attack.<br>'''+''' Now cannot be countered.<br>'''-''' Made attack startup slower (10 → 12).<br>'''-''' Decreased damage (40*3 → 30*3).
 +
|-
 +
|2C
 +
|With
 +
|'''+''' Increased active hitbox time.<br>'''+''' Expanded hitbox upwards.
 +
|-
 +
|j.B
 +
|With
 +
|'''+''' Increased active hitbox time.
 +
|-
 +
|j.C
 +
|With
 +
|'''+''' Increased active hitbox time.
 +
|-
 +
|66A
 +
|With
 +
|'''+''' Now weapon does not fly off when countered.<br>'''+''' Reduced recovery on block (-42 → -19).
 +
|-
 +
|66C
 +
|With
 +
|Changed attack recovery from "crouching" to "standing" state.
 +
|-
 +
|66K
 +
|With/Without
 +
|Changed attack recovery from "crouching" to "standing" state.<br>'''-''' Increased recovery (-4 → -8).
 +
|-
 +
|Close Air 6K
 +
|With/Without
 +
|'''+''' Expanded grab hitbox.
 +
|-
 +
|412S
 +
|With
 +
|'''+''' Reduced recovery on block (A: -25 → -19, B: -29 → -24, C: -34 → -29, Rage: -34 → -29). Recovery on whiff was not changed.
 +
|-
 +
|236S
 +
|With
 +
|'''+''' Increased damage (A: 80 → 100, B: 100 → 120, C: 120 → 140, Rage: 30*3,80 → 36*3, 98).
 +
|-
 +
|421S
 +
|With/Without
 +
|'''+''' Increased knockback duration on hit.
 +
|-
 +
|S/D after 421S
 +
|With/Without
 +
|'''+''' Now advances forward.
 +
|-
 +
|j.2D
 +
|With/Without
 +
|'''+''' Now activates with diagonal down inputs (j.1/3D).
 +
|-
 +
|4/5/6D after 214D
 +
|With/Without
 +
|'''+''' Reduced recovery upon landing.<br>'''-''' Expanded hurtbox upwards upon landing.
 +
|-
 +
|2D after 214D
 +
|With/Without
 +
|'''+''' Increased block stun.<br>'''-''' Expanded hurtbox upwards upon landing.<br>'''-''' Added counter window immediately after landing.
 +
|-
 +
|B+C after 214D
 +
|With
 +
|'''+''' Increased damage (100 → 140, Rage: 36+48*3 → 48*4).
 +
|-
 +
|Max Rage 236B+C
 +
|With
 +
|'''+''' Command entry positional restrictions for Mamahaha are more lenient.
 +
|-
 +
|641236C+D
 +
|With
 +
|'''+''' Command entry positional restrictions for Mamahaha are more lenient.
 
|}
 
|}
  
 
==Rimururu==
 
==Rimururu==
 
{| class="wikitable"
 
{| class="wikitable"
!'''Changed Area'''
+
!Changed Area
!'''Weapon'''
+
!Weapon
!'''Description of Change'''
+
!Description of Change
 
|-
 
|-
 
|Rage Gauge
 
|Rage Gauge
Line 219: Line 540:
 
|With
 
|With
 
|Reduced positional restrictions with Konru when this command is entered.
 
|Reduced positional restrictions with Konru when this command is entered.
 +
|}
 +
 +
==Shiki==
 +
{| class="wikitable"
 +
!Changed Area
 +
!Weapon
 +
!Description of Change
 +
|-
 +
|Defense
 +
|—
 +
|Increased defense. ''(110% > 105%)''
 +
|-
 +
|Rage Duration
 +
|—
 +
|Increased rage duration. ''(8 seconds > 12 seconds)''
 +
|-
 +
|Forward Walk
 +
|—
 +
|Increased movement speed.
 +
|-
 +
|Backward Walk
 +
|—
 +
|Increased movement speed.
 +
|-
 +
|Forward Dash
 +
|—
 +
|Increased movement speed.
 +
|-
 +
|5B
 +
|With
 +
|
 +
Made hitboxes consistent between close and far versions.
 +
<br>Expanded hitbox forwards and downwards.
 +
<br>Increased damage. ''(80 > 90)''
 +
|-
 +
|2B
 +
|With
 +
|
 +
Expanded hitbox downwards.
 +
<br>Increased damage. ''(90 > 100)''
 +
<br>Increased opponent knockback duration on hit.
 +
|-
 +
|n.5C
 +
|With
 +
|Increased damage on first hit. Decreased damage on second hit. ''[(100, 100) > (140, 60)]''
 +
|-
 +
|f.5C
 +
|With
 +
|Increased damage. ''[(120, 100) > (160, 80)]''
 +
|-
 +
|3D
 +
|With/Without
 +
|
 +
Reduced recovery frames.
 +
<br>Increased opponent's knockback duration when blocked.
 +
<br>''(-28 on block > -14 on block)''
 +
|-
 +
|j.B
 +
|With
 +
|
 +
Expanded the hitbox downwards.
 +
<br>Expanded hurtbox downwards.
 +
|-
 +
|j.C
 +
|With
 +
|
 +
Increased active hitbox frames.
 +
<br>Expanded hitbox backwards and downwards.
 +
<br>''Can now hit as a cross-up.''
 +
|-
 +
|66A
 +
|With
 +
|
 +
Changed so that weapon does not fly off when countered.
 +
<br>Reduced recovery frames on block.
 +
<br>''(-42 on block > -19 on block)''
 +
|-
 +
|5BC (Surprise Attack)
 +
|With
 +
|
 +
Increased opponent knockback duration on hit.
 +
<br>''(-3 on hit > +0 on hit)''
 +
|-
 +
|236A (Light Exodus Stream)
 +
|With
 +
|
 +
Move speed has been increased.
 +
<br>Increased damage. ''(40 > 60)''
 +
<br>Reduced recovery frames.
 +
<br>Increased opponent knockback duration on hit.
 +
<br>''(-20 on hit > -2 on hit)''
 +
<br>''(-25 on block > -15 on block)''
 +
<br>Extended cancel window for followup attacks.
 +
|-
 +
|236B (Medium Exodus Stream)
 +
|With
 +
|
 +
Move speed has been increased.
 +
<br>Increased damage. ''(50 > 100)''
 +
<br>Reduced recovery frames.
 +
<br>Increased opponent knockback duration on hit.
 +
<br>''(-20 on hit > -7 on hit)''
 +
<br>''(-25 on block > -15 on block)''
 +
<br>Extended cancel window for followup attacks.
 +
|-
 +
|236C (Heavy Exodus Stream)
 +
|With
 +
|
 +
Move speed has been increased.
 +
<br>Increased damage. ''(60 > 120)''
 +
<br>Reduced recovery frames.
 +
<br>Increased opponent knockback duration on hit.
 +
<br>''(-20 on hit > -12 on hit)''
 +
<br>Extended cancel window for followup attacks.
 +
|-
 +
|236C during Rage<br>(Rage-Enhanced Exodus Stream)
 +
|With
 +
|
 +
Move speed has been increased.
 +
<br>Reduced recovery frames.
 +
<br>Increased opponent knockback duration on hit.
 +
<br>''(-20 on hit > -5 on hit)''
 +
<br>''(-25 on block > -18 on block)''
 +
<br>Extended cancel window for followup attacks.
 +
|-
 +
|236S, after Exodus Stream<br>(Cloudburst)
 +
|With
 +
|
 +
Decreased damage. ''(80 > 60), non-EX only''
 +
<br>Increased distance traveled forward on startup.
 +
|-
 +
|421A (Light Lotus Dance of Oblivion)
 +
|With
 +
|
 +
Changed from a high attack to an overhead attack.
 +
<br>Made attack startup faster. ''(27 frames > 24 frames)''
 +
<br>Altered the trajectory.
 +
<br>Reduced recovery frames on landing.
 +
<br>Shrank the front part of the hitbox for the first hit.
 +
<br>Block is now triggered twice on block.
 +
<br>''(-33 on block > -14 on block)''
 +
|-
 +
|421B (Medium Lotus Dance of Oblivion)
 +
|With
 +
|
 +
Changed from a high attack to an overhead attack.
 +
<br>Altered the trajectory.
 +
<br>Reduced recovery frames on landing.
 +
<br>Shrank the front and upper part of the hitbox for the first hit.
 +
<br>Decreased damage. ''(140 > 120)''
 +
<br>Decreased chip damage.
 +
<br>Now is a single-hit attack.
 +
<br>Can no longer pursuit attack.
 +
<br>''(-28 on block > -17 on block)''
 +
|-
 +
|421C (Heavy Lotus Dance of Oblivion)
 +
|With
 +
|
 +
Changed from a high attack to an overhead attack.
 +
<br>Altered the trajectory.
 +
<br>Reduced recovery frames on landing.
 +
<br>Removed the backside of the hitbox on the second hit.
 +
<br>Now is a single-hit attack.
 +
<br>Can no longer pursuit attack.
 +
<br>''(-32 on block > -18 on block)''
 +
|-
 +
|214S (Lotus Dance of Sublimation)
 +
|With
 +
|Expanded the command grab hitbox forwards.
 +
|-
 +
|623A (Light Elysium Halo)
 +
|With
 +
|
 +
Made attack startup faster. (11 frames > 9 frames)
 +
<br>Removed upper-body invulnerability on startup.
 +
<br>Expanded the hitbox downwards for the first hit.
 +
|-
 +
|623B (Medium Elysium Halo)
 +
|With
 +
|
 +
Made attack startup faster. (12 frames > 11 frames)
 +
<br>Removed projectile invulnerability on startup.
 +
<br>Now invulnerable to in-air attacks on startup. ''(Frames 1-12)''
 +
<br>Expanded the hitbox downwards for the first hit.
 +
|-
 +
|623C (Heavy Elysium Halo)
 +
|With
 +
|
 +
Now invulnerable on startup. ''(Frames 1-14)''
 +
<br>Expanded the hitbox downwards for the first hit.
 +
<br>Increased distance traveled forward on startup.
 +
|-
 +
|22S (Setsuna)
 +
|With/Without
 +
|Reduced recovery frames. ''(Now 42 total frames)''
 +
|-
 +
|623D (Tartarus Drop)
 +
|With/Without
 +
|
 +
Reduced recovery frames.
 +
<br>Increased opponent's knockback duration when blocked.
 +
<br>''(-37 on block > -20 on block)''
 
|}
 
|}
  
 
==Tam Tam==
 
==Tam Tam==
 
{| class="wikitable"
 
{| class="wikitable"
!'''Changed Area'''
+
!Changed Area
!'''Weapon'''
+
!Weapon
!'''Description of Change'''
+
!Description of Change
 
|-
 
|-
 
|Forward Dash
 
|Forward Dash
Line 254: Line 777:
 
==Ukyo==
 
==Ukyo==
 
{| class="wikitable"
 
{| class="wikitable"
!'''Changed Area'''
+
!Changed Area
!'''Weapon'''
+
!Weapon
!'''Description of Change'''
+
!Description of Change
 
|-
 
|-
 
|Forward Dash
 
|Forward Dash
Line 293: Line 816:
 
==Wu-Ruixiang==
 
==Wu-Ruixiang==
 
{| class="wikitable"
 
{| class="wikitable"
!'''Changed Area'''
+
!Changed Area
!'''Weapon'''
+
!Weapon
!'''Description of Change'''
+
!Description of Change
 
|-
 
|-
 
|Forward Dash
 
|Forward Dash
Line 414: Line 937:
 
|-
 
|-
 
|}
 
|}
 +
 +
==Yashamaru==
  
 
==Yoshitora==
 
==Yoshitora==
 
{| class="wikitable"
 
{| class="wikitable"
!'''Changed Area'''
+
!Changed Area
!'''Weapon'''
+
!Weapon
!'''Description of Change'''
+
!Description of Change
 
|-
 
|-
 
|Rage Gauge
 
|Rage Gauge

Latest revision as of 07:56, 14 October 2019

Detailed patch notes: https://www.snk-corp.co.jp/us/games/samuraishodown/news/ss_patch_1.11_eng.pdf

Changed / Improved Features

  • Balances to character interactions during battle have been made.
  • Players are now returned to their previous mode after exiting a Ranked Match.
  • Features in Casual Match lobbies have been changed.
  • Changed so the battle begins when both players press OK when in their respective seats. (Single Match only)
  • Altered so that players are not automatically ejected from their seats after a match ends. (Single Match only)
  • Can now select between "Watch while waiting" and "Watch only" when in the spectator seats. (Single Match only)
  • The option to rematch will be enabled if there are no other players waiting. (Single Match only)
  • Character intros and win poses are now skippable. (Win poses can also now be skipped even in offline matches.)
  • For players making the lobby, you can now choose the stage right from the lobby menu screen.
  • Fixed other minor issues and features.

All Characters

Changed Area Weapon Description of Change
Advancing Attacks Resolved an issue where players couldn't perform a Surprise Attack or Dodge immediately after an Advancing Attack.
Dodging Reduced recovery frames.
Countering Increased recovery frames.
Can now be punished as a counter-hit
Rage Explosion Extended the hitbox upwards.
Guard Break Adjusted so all characters travel nearly the same distance when hit.
Changed the hurtbox to be the same as during knockback after taking damage.
Being Countered Changed the hurtbox to be the same as during knockback after taking damage.
Being Countered (Heavy) Altered the distance the weapon flies.
On Block Changed the hurtbox to be the same as during knockback after taking damage.
Command Inputs Adjusted the input command timings for 623 (→↓↘) and 421 (←↓↙).
Weapon Flipping Technique Altered the direction the weapon flies.
Lightning Blade All characters now travel the same length from start to finish during their Lightning Blade attack

Charlotte

Changed Area Weapon Description of Change
Forward Walk Move speed has been increased.
Backward Walk Move speed has been increased
n.5C With Increased damage of first hit. Decreased damage of second hit.
f.5C With Increased damage.
5D With/Without Increased recovery frames.
66A With Expanded hitbox forward.
u.66S Without Expanded hitbox forward.
Light Power Gradation (623A) With Expanded hitbox downwards when rising.
Removed throw invulnerability on start up.
Increased recovery frames upon landing.
Medium Power Gradation (623B) With Expanded hitbox downwards when rising.
Made attack startup faster.
Removed invulnerability on startup.
Now invulnerable to in-air attacks during start up.
Increased recovery frames upon landing.
Heavy Power Gradation (623C) With Expanded hitbox downwards when rising.
Increased invulnerability frames on start up.
Increased recovery frames upon landing.
Splash Fount (6SSS) With Reduced recovery frames.
Increased damage.
Increased chip damage.
Increased opponent's knockback duration when last hit is blocked.
Bayonet Lunge (214S) With Shrank the backside hitbox during active attack frames.
La Danse De La Rose (641236C+D) With Expanded the hitbox downwards.

Darli

Changed Area Weapon Description of Change
Defense Defense has been increased.
Distance between far/close attacks Shortened the distance required to change between n.5C and 5C.
Forward Walk With/Without Move speed has been increased.
Backward Walk With/Without Move speed has been increased.
n.5B With Reduced opponent knockback distance on hit.
5B With Now able to cancel after first hit.
Increased opponent's knockback distance on block for first hit.
Expanded hitbox forward for hits 2 and on.
n.5C With Reduced recovery frames.
Made attack startup faster.
Opponents now react the same when crouching or standing on hit.
Expanded hitbox forward.
Changed so opponents aren't thrown back when the first hit lands during their jump-in attack.
5C With Reduced recovery frames.
Made attack startup faster.
Now does a single hit if enemy is in air.
Reduced recovery frames on block.
Changed so opponents aren't thrown back when the first hit lands during their jump-in attack.
Increased damage if only hit once.
n.2C With Expanded hitbox forward.
2C With Opponents now react the same when crouching or standing on hit.
Increased damage on first hit.
66A With Changed so that weapon does not fly off when countered.
Reduced recovery frames when guarded against.
66B With Reduced opponent knockback distance on first hit.
Expanded the hitbox forward and downward for hits 2 and on.
66C With Now slides further.
Character behavior after this attack has been changed from "crouching" to "standing".
66D With/Without Expanded the hitbox downwards.
No longer hits from behind.
Reduced recovery frames.
Increased opponent's knockback duration when blocked.
Hurtbox is now considered in air when her feet leave the ground.
236A/B With Increased damage.
Increased active hitbox frames.
Increased hurtbox.
236C (regular) With Made attack startup faster.
Increased damage.
236C (Max Rage) With Now advances forward on startup.
Expanded hitbox forward while rising.
214S With Delayed follow up attack window for first hit.
Resolved issue when opponent jumps over Darli with this attack.
236C Without Removed invulnerability on startup.
WFT With Now pulls opponents close when first hit lands on ground.

Earthquake

Galford

Changed Area Weapon Description of Change
Rage Gauge Decreased amount gained on hit.
Forward Walk With/Without Move speed has been increased.
Backward Walk With/Without Move speed has been decreased.
Run With/Without Move speed has been decreased.
66A With Changed so that weapon does not fly off when countered.
Reduced recovery frames on block.
66B With Character behavior after this attack has been changed from "crouching" to "standing."
66K With/Without Character behavior after this attack has been changed from "crouching" to "standing."
Increased active hitbox frames.
B+C With/Without Increased opponent knockback duration on hit.
j.6K With/Without Increased
236A/B/C With/Without Shrank the upper and backside portions of the hitbox.
41236A+D(Head)
41236B+D(Rear)
With Increased time between activation and falling.
Shrank the lower portion of the hitbox.
Increased the recovery frames upon landing.
41236A+D(Head)
41236B+D(Rear)
Without Increased time between activation and falling.
Increased the recovery frames upon landing.
(Knocked Back)
4123641236A+D(Head)
4123641236B+D(Rear)
With/Without Delayed the window to cancel during knockback.
236B+C(WFT) With Made attack startup slower.

Genjuro

Haohmaru

Hanzo

Changed Area Weapon Description of Change
Forward Dash With/Without Move speed has been increased.
Back Dash With/Without Move speed has been increased.
n.5C With Increased damage on first hit. Decreased damage on second hit.
Expanded hitbox forward.
Decreased opponent knockback on first attack.
5C With Increased damage on first hit. Decreased damage on second hit.
5D With/Without Shortened the top of the hurtbox.
3D With/Without Reduced recovery.
66A With Changed so that weapon does not fly off when countered.
Reduced recovery on block.
66B With Character behavior after this attack has been changed from "crouching" to "standing".
66D With/Without Increased active frames.
Reduced recovery.
Character behavior after this attack has been changed from "crouching" to "standing".
(close)j.6K With/Without Expanded grab hitbox.
(close)623S With/Without Increased damage.
6623S With/Without Increased damage.
63214A+D With/Without Hastened time till invulnerable.
63214B+D With/Without Hastened time till invulnerable.
22S With/Without Hastened time till invulnerable.
Reduced time between disappearing and reappearing.
j.236S With/Without Increased opponent's knockback duration on hit and block.
Reduced landing recovery.
Added a counter window during landing recovery.
(knocked back)6321463214A+D With/Without Delayed the cancel window during knockback.
(knocked back)6321463214B+D With/Without Delayed the cancel window during knockback.
WFT With Expanded the hitbox horizontally immediately after attacking.

Jubei

Changed Area Weapon Description of Change
Forward Dash With/Without Move speed has been increased.
Back Dash With/Without Move speed has been increased.
66A With Changed so that weapon does not fly off when countered.
Reduced recovery on block.
6S With Increased damage.
Increased chip damage.
Reduced knockback on block.
WFT With Slower startup.

Kyoshiro

Nakoruru

Changed Area Weapon Description of Change
Max Rage Time With/Without + Duration increased.
Forward Walk With/Without + Move speed increased.
Back Walk With/Without + Move speed increased.
Forward Dash With/Without + Move speed increased.
5A With + Made attack startup faster (10 → 7).
- Increased recovery on hit (-1 → -3).
n.5C With + Increased damage (100,80 → 140,60).
2B With + Now counts as a low attack.
+ Now cannot be countered.
- Made attack startup slower (10 → 12).
- Decreased damage (40*3 → 30*3).
2C With + Increased active hitbox time.
+ Expanded hitbox upwards.
j.B With + Increased active hitbox time.
j.C With + Increased active hitbox time.
66A With + Now weapon does not fly off when countered.
+ Reduced recovery on block (-42 → -19).
66C With Changed attack recovery from "crouching" to "standing" state.
66K With/Without Changed attack recovery from "crouching" to "standing" state.
- Increased recovery (-4 → -8).
Close Air 6K With/Without + Expanded grab hitbox.
412S With + Reduced recovery on block (A: -25 → -19, B: -29 → -24, C: -34 → -29, Rage: -34 → -29). Recovery on whiff was not changed.
236S With + Increased damage (A: 80 → 100, B: 100 → 120, C: 120 → 140, Rage: 30*3,80 → 36*3, 98).
421S With/Without + Increased knockback duration on hit.
S/D after 421S With/Without + Now advances forward.
j.2D With/Without + Now activates with diagonal down inputs (j.1/3D).
4/5/6D after 214D With/Without + Reduced recovery upon landing.
- Expanded hurtbox upwards upon landing.
2D after 214D With/Without + Increased block stun.
- Expanded hurtbox upwards upon landing.
- Added counter window immediately after landing.
B+C after 214D With + Increased damage (100 → 140, Rage: 36+48*3 → 48*4).
Max Rage 236B+C With + Command entry positional restrictions for Mamahaha are more lenient.
641236C+D With + Command entry positional restrictions for Mamahaha are more lenient.

Rimururu

Changed Area Weapon Description of Change
Rage Gauge Receives more on hit.
Forward Walk With/Without Move speed has been increased.
Back Dash With/Without Move speed has been increased.
Forward Dash With/Without Move speed has been increased.
66A With Changed so that weapon does not fly off when countered.
Reduced recovery frames when guarded against.
22S With/Without Resolved an issue.
j.2S With/Without Now activates with j.1S and j.3S inputs.
623S (Regular and Max Rage) With/Without Adjusted so that the number of hits an enemy receives in-air does not dramatically drop.
Altered so the first hit deals more damage.
WFT With Opponents are now thrown back on hit.
Reduced positional restrictions with Konru when this command is entered.
SSM With Reduced positional restrictions with Konru when this command is entered.

Shiki

Changed Area Weapon Description of Change
Defense Increased defense. (110% > 105%)
Rage Duration Increased rage duration. (8 seconds > 12 seconds)
Forward Walk Increased movement speed.
Backward Walk Increased movement speed.
Forward Dash Increased movement speed.
5B With

Made hitboxes consistent between close and far versions.
Expanded hitbox forwards and downwards.
Increased damage. (80 > 90)

2B With

Expanded hitbox downwards.
Increased damage. (90 > 100)
Increased opponent knockback duration on hit.

n.5C With Increased damage on first hit. Decreased damage on second hit. [(100, 100) > (140, 60)]
f.5C With Increased damage. [(120, 100) > (160, 80)]
3D With/Without

Reduced recovery frames.
Increased opponent's knockback duration when blocked.
(-28 on block > -14 on block)

j.B With

Expanded the hitbox downwards.
Expanded hurtbox downwards.

j.C With

Increased active hitbox frames.
Expanded hitbox backwards and downwards.
Can now hit as a cross-up.

66A With

Changed so that weapon does not fly off when countered.
Reduced recovery frames on block.
(-42 on block > -19 on block)

5BC (Surprise Attack) With

Increased opponent knockback duration on hit.
(-3 on hit > +0 on hit)

236A (Light Exodus Stream) With

Move speed has been increased.
Increased damage. (40 > 60)
Reduced recovery frames.
Increased opponent knockback duration on hit.
(-20 on hit > -2 on hit)
(-25 on block > -15 on block)
Extended cancel window for followup attacks.

236B (Medium Exodus Stream) With

Move speed has been increased.
Increased damage. (50 > 100)
Reduced recovery frames.
Increased opponent knockback duration on hit.
(-20 on hit > -7 on hit)
(-25 on block > -15 on block)
Extended cancel window for followup attacks.

236C (Heavy Exodus Stream) With

Move speed has been increased.
Increased damage. (60 > 120)
Reduced recovery frames.
Increased opponent knockback duration on hit.
(-20 on hit > -12 on hit)
Extended cancel window for followup attacks.

236C during Rage
(Rage-Enhanced Exodus Stream)
With

Move speed has been increased.
Reduced recovery frames.
Increased opponent knockback duration on hit.
(-20 on hit > -5 on hit)
(-25 on block > -18 on block)
Extended cancel window for followup attacks.

236S, after Exodus Stream
(Cloudburst)
With

Decreased damage. (80 > 60), non-EX only
Increased distance traveled forward on startup.

421A (Light Lotus Dance of Oblivion) With

Changed from a high attack to an overhead attack.
Made attack startup faster. (27 frames > 24 frames)
Altered the trajectory.
Reduced recovery frames on landing.
Shrank the front part of the hitbox for the first hit.
Block is now triggered twice on block.
(-33 on block > -14 on block)

421B (Medium Lotus Dance of Oblivion) With

Changed from a high attack to an overhead attack.
Altered the trajectory.
Reduced recovery frames on landing.
Shrank the front and upper part of the hitbox for the first hit.
Decreased damage. (140 > 120)
Decreased chip damage.
Now is a single-hit attack.
Can no longer pursuit attack.
(-28 on block > -17 on block)

421C (Heavy Lotus Dance of Oblivion) With

Changed from a high attack to an overhead attack.
Altered the trajectory.
Reduced recovery frames on landing.
Removed the backside of the hitbox on the second hit.
Now is a single-hit attack.
Can no longer pursuit attack.
(-32 on block > -18 on block)

214S (Lotus Dance of Sublimation) With Expanded the command grab hitbox forwards.
623A (Light Elysium Halo) With

Made attack startup faster. (11 frames > 9 frames)
Removed upper-body invulnerability on startup.
Expanded the hitbox downwards for the first hit.

623B (Medium Elysium Halo) With

Made attack startup faster. (12 frames > 11 frames)
Removed projectile invulnerability on startup.
Now invulnerable to in-air attacks on startup. (Frames 1-12)
Expanded the hitbox downwards for the first hit.

623C (Heavy Elysium Halo) With

Now invulnerable on startup. (Frames 1-14)
Expanded the hitbox downwards for the first hit.
Increased distance traveled forward on startup.

22S (Setsuna) With/Without Reduced recovery frames. (Now 42 total frames)
623D (Tartarus Drop) With/Without

Reduced recovery frames.
Increased opponent's knockback duration when blocked.
(-37 on block > -20 on block)

Tam Tam

Changed Area Weapon Description of Change
Forward Dash With/Without Move speed has been increased.
Forward Walk With/Without Move speed has been increased.
2B With Increased active frames.
2C With Expanded hurtbox downwards.
Overhead With/Without Expanded hitbox forward.
Reduced active frames.
Increased opponent knockback duration on hit and block.
6SSS With No longer hits from behind.
Shrank the upper portion of the hitbox.
Expanded hurtbox forwards and upwards.

Ukyo

Changed Area Weapon Description of Change
Forward Dash With/Without Move speed has been increased.
Back Dash With/Without Move speed has been increased.
5B With Less knockback on hit.
n.2C With Increased damage on first hit. Decreased damage on second hit.
66A With Changed so that weapon does not fly off when countered.
Less recovery on block.
66C With Character behavior after this attack has been changed from "crouching" to "standing".
Instead of being knocked back, the opponent is now thrown back.
j.1236S (Max Rage) With Faster startup.
WFT With Now projectile invulnerable on startup.
Expanded the height of the hitbox.
Changed the way opponents react on hit.

Wu-Ruixiang

Changed Area Weapon Description of Change
Forward Dash With/Without Move speed has been increased.
Forward Walk With/Without Move speed has been increased.
Back Dash With/Without Move speed has been increased.
Distance between far and close attacks Shortened the distance required to change between n.5B and 5B.
Shortened the distance required to change between n.2B and 2B.
n.5A With Reduced recovery frames.
Made attach startup faster.
Expanded the hitbox downwards.
n.5B With Increased active hitbox frames.
Increased damage.
f.5B With Increased damage.
n.5C With Increased active hit frames for the first half.
Increased damage on second half on hit.
f.5C With Increased active hitbox frames.
j.A With Made attack startup faster.
Increased active hitbox frames.
ju.S Without Removed hurtbox in front of character.
Increased active hitbox frames.
Expanded the hitbox upwards.
66A With Changed so that weapon does not fly off when countered.
Reduced recovery frames on block.
Delayed the moment she stops moving to attack.
Increased active hitbox frames.
66u.S Without Delayed the moment she stops moving to attack.
Increased active hitbox frames.
66B With Now able to cancel after first hit.
Increased opponent knockback duration on first hit.
66C With Increased active hitbox frames.
66D With/Without Reduced recovery frames.
Increased opponent's knockback duration when blocked.
Character behavior after this attack has been changed
from "crouching" to "standing".
Increased damage.
Overhead With/Without Reduced recovery frames.
Increased opponent's knockback duration when blocked.
421D With Reduced recovery frames.
Counter is now triggers faster.
Expanded counter trigger upwards.
Changed so that the counter does not trigger if hit with Lightning Blade,
Weapon Flipping Techniques, and Super Special Moves.
421D(Trigger) With Attack comes out faster.
Can no longer pursuit attack.
Expanded the hitbox upwards
22A With Made attack startup faster.
Reduced recovery frames.
22B With Made attack startup faster.
Reduced recovery frames.
Reduced opponent's knockback duration on block.
22C With Reduced recovery frames.
Reduced opponent's knockback duration on block.
214A/B With Reduced recovery frames.
Increased opponent's knockback duration when blocked.
Expanded hitbox forward.
214C With Increased opponent's knockback duration when blocked.
Expanded hitbox forward.
236A/C With Made attack startup faster.
Reduced recovery frames.
Delayed the window where projectile is reflectable
236B With Reduced recovery frames.
Delayed the window where projectile is reflectable.
623S With Poppy no longer triggers the trap.
Reduced recovery frames.
WFT With Opponents are downed for longer on hit.
SSM With Expanded hitbox upwards and downwards.

Yashamaru

Yoshitora

Changed Area Weapon Description of Change
Rage Gauge Receives less on hit.
Forward Dash With/Without Move speed has been increased.
5C With Expanded the hurtbox forward.
2A With Can no longer be countered.
66A With Increased recovery frames.
66C With Reduced recovery frames.
66D Without Resolved an issue where Yoshitora's feet were invulnerable.
j.C With No longer crosses up.
Shrank the lower portion of the hitbox for the first attack.
236C With No longer hits opponents on the ground.
623C With Now throw invincible on startup.
421S With Projectiles that hit Yoshitora during the move's guard point will now trigger hitstun.
623D With Shrank the command grab hitbox.
Increased recovery frames.
632146AB With Expanded the hurtbox forward.
Samurai Shodown
General

FAQControlsMechanicsPatch NotesSystem Data

Characters

BasaraCharlotteDarliEarthquakeGalfordGenjuroHanzoHaohmaruJubeiKazukiKyoshiroMinaNakoruruRimururuShikiShizumaruSogetsuTam TamUkyoWan-FuWuYashamaruYoshitora