Difference between revisions of "Samurai Shodown/Kazuki Kazama"

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==Introduction==
 
==Introduction==
Short Kazuki intro, can be serious or a meme one, up to the editor. If you go for the latter, limit the jokes to this section only.
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Short character intro, can be serious or a meme one, up to the editor. If you go for the latter, limit the jokes to this section only.
  
 
{|  
 
{|  
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==Data==
 
==Data==
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<!--To make changes to this section, go to character's subheader in Samurai_Shodown/System_Data-->
 
{{#lst:Samurai Shodown/System Data|Kazuki Data}}
 
{{#lst:Samurai Shodown/System Data|Kazuki Data}}
  
 
==Gameplan==
 
==Gameplan==
Similar to the Strategy section of the 5sp wiki pages. List Kazuki's archetype, strengths, weaknesses, etc. Sample subsections could include Neutral, Okizeme, etc.
+
Similar to the Strategy section of the 5sp wiki pages. List character's archetype, strengths, weaknesses, etc. Sample subsections could include Neutral, Okizeme, etc.
 
===Neutral===
 
===Neutral===
 
===Okizeme===
 
===Okizeme===
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===Near Slashes===
 
===Near Slashes===
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<!--Optional section. Most near normals can be skipped if they are the same as their far counterparts-->
 
====== <font style="visibility:hidden" size="0">n.5A</font> ======
 
====== <font style="visibility:hidden" size="0">n.5A</font> ======
 
{{MoveData
 
{{MoveData
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{{MoveData
 
{{MoveData
 
|image=SS_Kazuki_5CD.png
 
|image=SS_Kazuki_5CD.png
|caption=Neutral Throw
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|caption=Neutral / Forward Throw
 
|image2=SS_Kazuki_4CD.png
 
|image2=SS_Kazuki_4CD.png
|caption2=Forward Throw
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|caption2=Back Throw
|image3=SS_Kazuki_6CD.png
 
|caption3=Back Throw
 
 
|name=Guard Break (Throw)
 
|name=Guard Break (Throw)
|input=4/5/6C+D
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|input=5/6C+D / 4C+D
 
|data=
 
|data=
 
  {{AttackData-SS2019
 
  {{AttackData-SS2019
  |version=Neutral
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  |version=Neutral / Forward
 
  |damage=  
 
  |damage=  
 
  |guard=
 
  |guard=
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  |header=no
 
  |header=no
 
  |version=Back
 
  |version=Back
|damage=
 
|guard=
 
|startup=
 
|active=
 
|recovery=
 
|hitAdv=
 
|backhitAdv=
 
|blockAdv=
 
|cancel=
 
|clash=
 
|deflect=
 
|unarmed=
 
|description=Universal throw. Can be followed up with an attack.
 
}}
 
{{AttackData-SS2019
 
|header=no
 
|version=Forward
 
 
  |damage=  
 
  |damage=  
 
  |guard=
 
  |guard=
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  |deflect=  
 
  |deflect=  
 
  |unarmed=
 
  |unarmed=
  |description=Has projectile invulnerability and anti-airs. Damage scales up beased on reamaining health.
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  |description=Has projectile invulnerability and anti-airs. Damage scales up based on remaining health.
 
  }}
 
  }}
 
}}
 
}}
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==Videos==
 
==Videos==
Link to Kazuki videos and specify year it was produced or patch version in brackets.
+
Link to character videos and specify year it was produced or patch version in brackets.
  
 
Example: Kazuki combo video by "name of content creator" (2019).
 
Example: Kazuki combo video by "name of content creator" (2019).

Revision as of 08:36, 14 October 2019

Kazuki Kazama
風間 火月, Kazama Kazuki

Introduction

Short character intro, can be serious or a meme one, up to the editor. If you go for the latter, limit the jokes to this section only.

Strengths Weaknesses
  • Strength 1
  • Strength 2
  • Weakness 1
  • Weakness 2

Data

  • Damage Taken: 105%
  • Rage Duration: 7 seconds
  • Fastest Rage Meter Gain

Gameplan

Similar to the Strategy section of the 5sp wiki pages. List character's archetype, strengths, weaknesses, etc. Sample subsections could include Neutral, Okizeme, etc.

Neutral

Okizeme

Normal Moves

Far Slashes

5A
5A
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - -


5B
5B
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - -


5C
5C
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - -


2A
2A
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - -


2B
2B
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - -


2C
2C
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - -


Near Slashes

n.5A
n.5A
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - -


n.5B
n.5B
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - -


n.5C
n.5C
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - -


n.2A
n.2A
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - -


n.2B
n.2B
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - -


n.2C
n.2C
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - -


Kicks

5D
5D
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - -


6D
6D
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - -


2D
2D
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - -


3D
3D
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - -


Dash Normals

66A
66A
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - -


66B
66B
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - -


66C
66C
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - -


66D
66D
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - -


Air Normals

j.A
j.A
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - -


j.B
j.B
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - -


j.C
j.C
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - -


j.D
j.D
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - -


Unarmed Normals

u.5S
u.5S
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - Yes


u.2S
u.2S
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - Yes


ju.S
ju.S
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - Yes


u.66S
u.66S
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - Yes


Universal Mechanics

Guard Break
Guard Break (Throw)
5/6C+D / 4C+D Neutral / Forward Throw Back Throw
Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
Neutral / Forward - - - - - - - - - - -

Universal throw. Can be followed up with an attack.

Back - - - - - - - - - - -

Universal throw. Can be followed up with an attack.


Surprise Attack
Surprise Attack (Overhead)
5B+C
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - -

Universal overhead.


Dodge
Dodge
5A+B
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - -

Universal dodge.


Counter / Blade Catch
Counter / Blade Catch
236A+B Counter Blade Catch
Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
Armed - - - - - - - - - - -

Universal counter. Allows you to follow up with a guaranteed attack of your own. The follow up depends on the strength of the attack you counter. If you counter a heavy slash, your opponent will be disarmed.

Disarmed - - - - - - - - - - -

Universal counter. While disarmed, your counter will disarm and knock away your opponent regardless of slash level used.


Rage Explosion
Rage Explosion
5A+B+C
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
0 - - - - - - - - - -

Unblockable pushback attack.


Lightning Blade
Lightning Blade (Issen)
5A+B+C during Rage Explosion
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - -

Has projectile invulnerability and anti-airs. Damage scales up based on remaining health.


Special Moves

Token Special Move
Token Special Move
Add input in numpad notation Token Caption (Optional)
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - -

Token Special Move description. For more info on how to add rekkas, stance moves, etc. go to Template:MoveData for examples.


Supers

Weapon Flipping Technique

WFT Name
236B+C
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - -

Available only during Max Rage or Rage Explosion. Disarms on hit.


Super Special Move

SSM Name
641236C+D
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - -

Available only once per match.


Combos

List combos, use numpad notation.

Midscreen

Corner

Videos

Link to character videos and specify year it was produced or patch version in brackets.

Example: Kazuki combo video by "name of content creator" (2019).

Colors


External Links

Samurai Shodown
General

FAQControlsMechanicsPatch NotesSystem Data

Characters

BasaraCharlotteDarliEarthquakeGalfordGenjuroHanzoHaohmaruJubeiKazukiKyoshiroMinaNakoruruRimururuShikiShizumaruSogetsuTam TamUkyoWan-FuWuYashamaruYoshitora