Samurai Shodown/Hanzo Hattori

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Hanzo Hattori
服部 半蔵, Hattori Hanzō

Introduction

Hanzo is an extremely offensive character who comes equipped with some of the best mixup- and setplay-tools in the entire game.

While his normal slashes are mostly built for close-quarters combat, he can pester the opponent from full screen with his Baku'en Ryuu or throwing star projectiles. Fortunately, Hanzo has nearly unrivaled mobility options which include multiple teleports, blisteringly fast run speed, a wall-jump and a great backdash. His running 66C overhead can cross up which, when coupled with his running slide or 66B and his running command grab, makes his approach extraordinarily powerful.

Once Hanzo has scored that crucial knockdown, things really go from bad to worse for the opponent as he can mix you up between his high- or low-hitting teleport slashes, his aforementioned running crossup or powerful command grabs. Hanzo struggles in the mid range since his anti-airs are rather mediocre and he lacks a good long-range 5C to control space with, so it is recommended you set up your vortex game quickly before falling behind on life.

Strengths Weaknesses
  • Excellent mobility
  • Strong grabs
  • Best setplay in the game
  • Needs offensive momentum to be scary
  • Weak presence in the mid-range
  • Low damage outside his setplay

Data

  • Damage Taken: 100%
  • Rage Factor: 0.14
  • Rage Duration: 18 seconds

Gameplan

Similar to the Strategy section of the 5sp wiki pages. List Hanzo's archetype, strengths, weaknesses, etc. Sample subsections could include Neutral, Okizeme, etc.

Neutral

Okizeme

Normal Moves

Far Slashes

5A
5A
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Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - 9 - - -4 -5 - - - -
5B
5B
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Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - 13 - - -8 -12 - - - -
5C
5C
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Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - 34 - - -5 -29 - - - -
2A
2A
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Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - 8 - - -3 -5 - - - -
2B
2B
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Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - 12 - - -5 -12 - - - -
2C
2C
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Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - 18 - - KD -28 - - - -

Near Slashes

n.5A
n.5A
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Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - 5 - - +1 -5 yes - - -
n.5B
n.5B
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Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - 8 - - -1 -12 yes - - no
n.5C
n.5C
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Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - 15 - - -28 -4 no - - no

Kicks

5D
5D
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Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - 13 - - -3 -6 - - - -
6D
6D
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Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - 9 - - KD -14 - - - -
2D
2D
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Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - 5 - - 0 -3 - - - -
3D
3D
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Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - 12 - - KD -21 - - - -

Dash Normals

66A
66A
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Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- Mid 6 - - -2 -42 - - - -
66B
66B
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Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- Low 18 - - KD -35 - - - -
66C
66C
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Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- High 25 - - KD -35 - - - -

Overhead move that can crossup or stay same side which makes for great mixup on wakeup but the punishment if blocked is sometimes not worth

66D
66D
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Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- Low 9 - - KD -29 - - - -

Air Normals

j.A
j.A
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Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - -
j.B
j.B
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Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - -
j.C
j.C
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Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - -
j.D
j.D
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Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - -

Unarmed Normals

u.5S
u.5S
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Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - 8 - - +2 -3 - - - Yes
u.2S
u.2S
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Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - 9 - - -2 -7 - - - Yes
ju.S
ju.S
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Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - 8 - - - - - - - Yes
u.66S
u.66S
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Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - Yes

Universal Mechanics

Guard Break
Guard Break (Throw)
4/5/6C+D
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Neutral Throw
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Forward Throw
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Back Throw
Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
Neutral - - - - - - - - - - -

Universal throw. Can be followed up with an attack.

Back - - - - - - - - - - -

Universal throw. Can be followed up with an attack.

Forward - - - - - - - - - - -

Universal throw. Can be followed up with an attack.

Surprise Attack
Surprise Attack (Overhead)
5B+C
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Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
Armed - High 25 - - KD -12 - - - -
Unarmed - High 17 - - KD -23 - - - yes

Universal overhead.

Dodge
Dodge
5A+B
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Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - -

Universal dodge.

Counter / Blade Catch
Counter / Blade Catch
236A+B
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Counter
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Blade Catch
Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
Armed - - - - - - - - - - -

Universal counter. Allows you to follow up with a guaranteed attack of your own. The follow up depends on the strength of the attack you counter. If you counter a heavy slash, your opponent will be disarmed.

Disarmed - - - - - - - - - - -

Universal counter. While disarmed, your counter will disarm and knock away your opponent regardless of slash level used.

Rage Explosion
Rage Explosion
5A+B+C
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Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
0 - - - - - - - - - -

Unblockable pushback attack.

Lightning Blade
Lightning Blade (Issen)
5A+B+C during Rage Explosion
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Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - -

Has projectile invulnerability and anti-airs. Damage scales up beased on reamaining health.

Command Moves

Rolling Aerial Attack
Rolling Aerial Attack
(close)j.6K
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Rolling Aerial Attack
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - Yes

Token Special Move description. For more info on how to add rekkas, stance moves, etc. go to Template:MoveData for examples.

Wall Jump
Wall Jump
(near wall)9
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Wall Jump
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - Yes

Hanzo can jump near walls.

Special Moves

Ninja Exploding Dragon Blast
Ninja Exploding Dragon Blast
214S
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Ninja Exploding Dragon Blast
Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
Light - - 24 - - KD -9 - - - Yes
Medium - - 28 - - KD -11 - - - Yes
Heavy - - 32 - - KD -13 - - - Yes
Rage(Heavy) - - 20 - - KD +23 - - - Yes

Hanzo summons a flaming slinky which has a large and hard to get around hitbox opponent. In rage heavy version has more hits and is very plus even point blank

Ninja Strike Dash
Ninja Strike Dash
(close)623S
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Ninja Strike Dash
Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
Light - - 6 - - - - - - - Yes
Medium - - 9 - - - - - - - Yes
Heavy - - 13 - - - - - - - Yes

Hanzo's command grab.

Whistling Strike Drop
Whistling Strike Drop
(close)6623S
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Whistling Strike Drop
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - 6 - - - - - - - Yes

Hanzo's command grab. Can only be used after dashing.

Ninja Silencer
Ninja Silencer
22S
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Ninja Silencer
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - Yes

Hanzo does a teleport animation then phases out briefly before reappearing. 55 frames total

Ninja Mon Dance
Ninja Mon Dance
421S or 421K
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Ninja Mon Dance
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - Yes

Hanzo does a teleport animation then goes into one of 4 different teleports which are listed assuming P1 side.

  • A version; places hanzo in the air towards left side of screen
  • B version; places hanzo near the ground on left side of the screen
  • C version; places hanzo in air on right side of the screen.
  • D version; places hanzo near the ground on the right side of the screen.
Falling Ninja Cicada Larva
Falling Ninja Cicada Larva
63214LS+K
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Falling Ninja Cicada Larva
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- High 51+21 - - KD -46 - - - Yes

Hanzo teleports, then wait for the opponent to be on the ground if they aren't already before showing up above with an overhead attack.

Gashing Ninja Cicada Larva
Gashing Ninja Cicada Larva
63214MS+K
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Gashing Ninja Cicada Larva
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - 51+13 - - KD -28 - - - Yes

Hanzo teleports, then wait for the opponent to be on the ground if they aren't already before showing from the ground and doing an attack.

Self Sacrifice Stratagem of Buddah
Self Sacrifice Stratagem of Buddah
(knocked back)6321463214LS+K
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Self Sacrifice Stratagem of Buddah
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- High - - - - - - - - Yes

Hanzo leaves behind a log and appears from the air to counterattack his enemy, this move can only be done while knocked back by opponent.

Demonic Self Sacrifice Stratagem
Demonic Self Sacrifice Stratagem
(knocked back)6321463214MS+K
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Demonic Self Sacrifice Stratagem
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- Low - - - - - - - - Yes

Hanzo leaves behind a log and appears from the ground to counterattack his enemy, this move can only be done while knocked back by opponent.

Ninja Windsplitter
Ninja Windsplitter
j.236S
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Ninja Windsplitter
Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
Light - - 22 - - - - - - - Yes
Medium - - 24 - - - - - - - Yes
Heavy - - 26 - - - - - - - Yes

Throwing star projectile from the air.

Supers

Weapon Flipping Technique

Sealed Scroll: Shadow Particle
236B+C
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Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - 20 - - KD -51 - - - -

Available only during Max Rage or Rage Explosion. Disarms on hit.

Super Special Move

True Whistling Strike Drop -Ruin Embers-
641236C+D
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Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - 30 - - KD -45 - - - -

Available only once per match.

Combos

List combos, use numpad notation.

Midscreen

Corner

Videos

Link to Hanzo videos and specify year it was produced or patch version in brackets.

Example: Hanzo combo video by "name of content creator" (2019).

Colors


External Links

Samurai Shodown
General

FAQControlsMechanicsPatch NotesSystem Data

Characters

BasaraCharlotteDarliEarthquakeGalfordGenjuroHanzoHaohmaruIrohaJubeiKazukiKyoshiroMinaNakoruruRimururuShikiShizumaruSogetsuTam TamUkyoWan-FuWuYashamaruYoshitora