Samurai Shodown/Galford

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Galford
ガルフォード, Garufōdo

Introduction

An american-born ninja and self-declared superhero of justice, Galford fights alongside his dog Poppy to create a signature blend of rushdown and keepout gameplay.

Being a real ninja and all, he has access to most of Hanzo’s toolkit including fast run speed, a wall-jump, teleports out of hitstun, a fireball and a command grab. Don’t get confused though, because Poppy’s the real star of the show. Galford can command the dog in one of four ways, with two of them hitting in a horizontal line and two hitting from above. You can use these specials to set up your mixups or keep the opponent from approaching, so both an offensive and a defensive playstyle are equally viable.

Galford’s damage is on the lower end of the cast and while his vortex is powerful, it is not quite as scary as Hanzo’s. Galford also prefers to have a bit of distance between him and his opponent when setting up, which makes him vulnerable to being pressured.

Strengths Weaknesses
  • Excellent mobility
  • Effective from long range or close-up
  • Retains most of his tools even when disarmed
  • Relies on Poppy to create opportunities for himself
  • Easy to pressure
  • Low damage

Data

We'll have info to fill in here only after release.

Gameplan

Similar to the Strategy section of the 5sp wiki pages. List Galford's archetype, strengths, weaknesses, etc. Sample subsections could include Neutral, Okizeme, etc.

Neutral and Defense

Back Dash Canceling

Galford's back dash has two parts. First, he hops back once and lands, then he does it again. When Galford lands, he can use any of his specials (Poppy specials require her to be behind and close to Galford.) This is a big part of how Galford is able to move around the screen and use his projectiles to give and then take away space in a mostly safe way!

The Projectile Game

Using Plasma Blade and Playing Around The Opponent's Projectiles

Galford's Best Friend - Poppy!

Imitate Replica Attack

Even while being hit, you may have a way out! Imitate Replica attack is a counter-style move that only works while Galford is in knockback state (after he gets hit). This move will punish certain attacks and combos, check out the specifics in Special Moves.

Okizeme & Other Offensive Situations

Strike Heads / Command Throw

Replica Attack

High / Low

Normal Moves

Far Slashes

5A
5A
SS Galford 5A.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - -


5B
5B
SS Galford 5B.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - -


5C
5C
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - -


2A
2A
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - -


2B
2B
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - -


2C
2C
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - -


Near Slashes

n.5A
n.5A
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - -


n.5B
n.5B
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - -


n.5C
n.5C
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - -


n.2A
n.2A
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - -


n.2B
n.2B
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - -


n.2C
n.2C
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - -


Kicks

5D
5D
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - -


6D
6D
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - -


2D
2D
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - -


3D
3D
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - -


Dash Normals

66A
66A
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - -


66B
66B
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - -


66C
66C
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - -


66D
66D
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - -


Air Normals

j.A
j.A
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - -


j.B
j.B
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - -


j.C
j.C
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - -


j.D
j.D
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - -


Unarmed Normals

u.5S
u.5S
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - Yes


u.2S
u.2S
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - Yes


ju.S
ju.S
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - Yes


u.66S
u.66S
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - Yes


Universal Mechanics

Guard Break
Guard Break (Throw)
4/5/6C+D Neutral Throw Forward Throw Back Throw
Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
Neutral - - - - - - - - - - -

Universal throw. Can be followed up with an attack.

Back - - - - - - - - - - -

Universal throw. Can be followed up with an attack.

Forward - - - - - - - - - - -

Universal throw. Can be followed up with an attack.


Surprise Attack
Surprise Attack (Overhead)
5B+C
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - -

Universal overhead.


Dodge
Dodge
5A+B
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - -

Universal dodge.


Counter / Blade Catch
Counter / Blade Catch
236A+B Counter Blade Catch
Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
Armed - - - - - - - - - - -

Universal counter. Allows you to follow up with a guaranteed attack of your own. The follow up depends on the strength of the attack you counter. If you counter a heavy slash, your opponent will be disarmed.

Disarmed - - - - - - - - - - -

Universal counter. While disarmed, your counter will disarm and knock away your opponent regardless of slash level used.


Rage Explosion
Rage Explosion
5A+B+C
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
0 - - - - - - - - - -

Unblockable pushback attack.


Lightning Blade
Lightning Blade (Issen)
5A+B+C during Rage Explosion
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - -

Has projectile invulnerability and anti-airs. Damage scales up beased on reamaining health.


Command Moves

Stardust Drop
Stardust Drop
(close)j.6K Stardust Drop
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - Yes

Token Special Move description. For more info on how to add rekkas, stance moves, etc. go to Template:MoveData for examples.


Wall Jump
Wall Jump
(near wall)9 Wall Jump
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - Yes

Galford can jump near walls.


Special Moves

Strike Heads
Strike Heads
(close)623S Strike Heads
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - Yes

Galford's command grab.


Plasma Blade
Plasma Blade
236S Plasma Blade
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - Yes

Galford throws out a lightning projectile.


Replica Attack (head)
Replica Attack (head)
63214LS+K Replica Attack (head)
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - Yes

Galford teleports and comes falling down slashing in front of his opponent.


Replica Attack (rear)
Replica Attack (rear)
63214MS+K Replica Attack (rear)
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - Yes

Galford teleports and comes falling down slashing his opponent from behind.


Rush Dog
Rush Dog
214LS Rush Dog
Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
Normal - - - - - - - - - - Yes

Poppy dashes forward and bashes into your opponent.

Rage - - - - - - - - - - Yes

Poppy dashes forward and bashes into your opponent.


Machine Gun Dog
Machine Gun Dog
214MS Machine Gun Dog
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - Yes

Poppy dashes forward and begins to tear your opponent.


Replica Dog
Replica Dog
214HS Replica Dog
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - Yes

Poppy teleports and comes falling on your opponent while in a spinning ball. Think Sonic the Hedgehog.


Overhead Crash
Overhead Crash
214K Overhead Crash
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - Yes

Galford jumps backward and throws poppy like a volley ball. It's a good thing this game is based around a time long before Animal Security came around.


Overhead Crash
Overhead Crash
214K Overhead Crash
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - Yes

Galford jumps backward and throws poppy like a volley ball. It's a good thing this game is based around a time long before Animal Security came around.


Imitate Replica (head)
Imitate Replica (head)
6321463214LS+K While knocked back
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - Yes

A counter move that can be done when Galford is knocked back and in hitstun. Galford teleports and leaves behind a log, and then goes through the same animation as Replica Attack.

This move can be used to punish opponents on hit! However, there are many instances where Imitate Replica will not be quick enough to punish or may be hard to use. (EX:Earthquake 5C, Imitate Replica needs to be input in between the three hits, so mashing helps mitigate error in this instance)

Below is a list of characters and their moves/combos where Galford can punish with Imitate Attack:

  • Haohmaru - 5C
  • Yashamaru - 5C, 5CC, n.2C, 623X
  • Ukyo - 5B > 236B/C, 5B > 214X
  • Kyoshiro - 5C
  • Jubei - 5C, 5B 623X, 2C, 6SS
  • Hanzo - n.5C
  • Genjuro - 236A...
  • Earthquake - 5C
  • Shiki - 5B 236x and follow up
  • Yoshitora - 5C, n.5C
  • Darli - 5C
  • Ruixiang - 5C

Note: Other combos like Haohmaru 5B > 623C can be punished by Cross Up Imitate Replica, but you need to input between the 5B and 623C.


Imitate Replica (rear)
Imitate Replica (rear)
6321463214MS+K While knocked back
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - Yes

A counter move where Galford teleports and leaves behind a log, and then goes through the same animation as Replica Attack. This version of Imitate Replica side switches. This version can be used to avoid the hitbox of dragon punch specials when done after the combo starter.


Supers

Weapon Flipping Technique

Mega Plasma Factor
236B+C
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - -

Available only during Max Rage or Rage Explosion. Disarms on hit.


Super Special Move

Justice Impulse X
641236C+D
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - -

Available only once per match.


Combos

List combos, use numpad notation.

Throws

5C+D > 66B / 2C / 2B xx WFT

4C+D > 66B / 2C / 5C / 2B xx WFT

  • Microwalk 2B necessary for some characters

Corner

4C+D or 5C+D > 66B / 2C / 2B xx 236C / 2B xx WFT

  • Throws into the corner

Normal

n.5B/n.2B/2B xx 236S

214B > Anything

  • j.C > 5B xx 236S

2B/n.5B xx WFT

  • WFT will whiff, if done point blank on crouching opponents in the corner.

Special Cases

2A > 236C

  • Point Blank...Back hit...

214C > 63214A+D/B+D

  • Crouching / Meaty only

Videos

Link to Galford videos and specify year it was produced or patch version in brackets.

Example: Galford combo video by "name of content creator" (2019).

Colors


External Links

Galford Twitter Hashtag - https://twitter.com/search?q=%23SS_GA

Samurai Shodown
General

FAQControlsMechanicsPatch NotesSystem Data

Characters

BasaraCharlotteDarliEarthquakeGalfordGenjuroHanzoHaohmaruJubeiKazukiKyoshiroMinaNakoruruRimururuShikiShizumaruSogetsuTam TamUkyoWan-FuWuYashamaruYoshitora