Difference between revisions of "Samurai Shodown/Galford"

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(Miscellany)
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===Okizeme===
 
===Okizeme===
 
===Miscellany===
 
===Miscellany===
 +
====Imitate Replica====
 +
6321463214A+D/B+D
 +
 +
 +
A counter move that can be done when Galford is knocked back and in hitstun. Galford teleports and leaves behind a log, and then goes through the same animation as Replica Attack.
 +
 +
This move can be used to punish opponents on hit!
 +
However, there are many instances where Imitate Replica will not be quick enough to punish, or may be hard to use.
 +
 +
 +
Below is a list of characters and their moves/combos where Galford can punish with Imitate Attack.
 +
 +
<pre>
 +
|Haomaruh - 5C
 +
|Yashamaru - 5C, 5CC, n.2C, 623X
 +
|Ukyo - 5B > 236B/C, 5B > 214X
 +
|Kyoshiro - 5C
 +
|Jubei - 5C, 5B 623X, 2C, 6SS
 +
|Hanzo - n.5C
 +
|Genjuro - 236A...
 +
|Earthquake - 5C
 +
|Shiki - 5B 236x and follow up
 +
|Yoshitora - 5C, n.5C
 +
|Darli - 5C
 +
|Ruixiang - 5C
 +
</pre>
  
 
==Normal Moves==
 
==Normal Moves==

Revision as of 14:13, 26 June 2019

Galford
ガルフォード, Garufōdo

Introduction

An american-born ninja and self-declared superhero of justice, Galford fights alongside his dog Poppy to create a signature blend of rushdown and keepout gameplay.

Being a real ninja and all, he has access to most of Hanzo’s toolkit including fast run speed, a wall-jump, teleports out of hitstun, a fireball and a command grab. Don’t get confused though, because Poppy’s the real star of the show. Galford can command the dog in one of four ways, with two of them hitting in a horizontal line and two hitting from above. You can use these specials to set up your mixups or keep the opponent from approaching, so both an offensive and a defensive playstyle are equally viable.

Galford’s damage is on the lower end of the cast and while his vortex is powerful, it is not quite as scary as Hanzo’s. Galford also prefers to have a bit of distance between him and his opponent when setting up, which makes him vulnerable to being pressured.

Strengths Weaknesses
  • Excellent mobility
  • Effective from long range or close-up
  • Retains most of his tools even when disarmed
  • Relies on Poppy to create opportunities for himself
  • Easy to pressure
  • Low damage

Data

We'll have info to fill in here only after release.

Gameplan

Similar to the Strategy section of the 5sp wiki pages. List Galford's archetype, strengths, weaknesses, etc. Sample subsections could include Neutral, Okizeme, etc.

Neutral

Okizeme

Miscellany

Imitate Replica

6321463214A+D/B+D


A counter move that can be done when Galford is knocked back and in hitstun. Galford teleports and leaves behind a log, and then goes through the same animation as Replica Attack.

This move can be used to punish opponents on hit! However, there are many instances where Imitate Replica will not be quick enough to punish, or may be hard to use.


Below is a list of characters and their moves/combos where Galford can punish with Imitate Attack.

|Haomaruh - 5C
|Yashamaru - 5C, 5CC, n.2C, 623X
|Ukyo - 5B > 236B/C, 5B > 214X
|Kyoshiro - 5C
|Jubei - 5C, 5B 623X, 2C, 6SS
|Hanzo - n.5C
|Genjuro - 236A...
|Earthquake - 5C
|Shiki - 5B 236x and follow up
|Yoshitora - 5C, n.5C
|Darli - 5C
|Ruixiang - 5C

Normal Moves

Far Slashes

5A
5A
SS Galford 5A.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - -


5B
5B
SS Galford 5B.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - -


5C
5C
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - -


2A
2A
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - -


2B
2B
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - -


2C
2C
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - -


Near Slashes

n.5A
n.5A
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - -


n.5B
n.5B
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - -


n.5C
n.5C
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - -


n.2A
n.2A
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - -


n.2B
n.2B
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - -


n.2C
n.2C
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - -


Kicks

5D
5D
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - -


6D
6D
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - -


2D
2D
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - -


3D
3D
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - -


Dash Normals

66A
66A
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - -


66B
66B
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - -


66C
66C
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - -


66D
66D
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - -


Air Normals

j.A
j.A
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - -


j.B
j.B
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - -


j.C
j.C
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - -


j.D
j.D
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - -


Unarmed Normals

u.5S
u.5S
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - Yes


u.2S
u.2S
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - Yes


ju.S
ju.S
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - Yes


u.66S
u.66S
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - Yes


Universal Mechanics

Guard Break
Guard Break (Throw)
4/5/6C+D Neutral Throw Forward Throw Back Throw
Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
Neutral - - - - - - - - - - -

Universal throw. Can be followed up with an attack.

Back - - - - - - - - - - -

Universal throw. Can be followed up with an attack.

Forward - - - - - - - - - - -

Universal throw. Can be followed up with an attack.


Surprise Attack
Surprise Attack (Overhead)
5B+C
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - -

Universal overhead.


Dodge
Dodge
5A+B
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - -

Universal dodge.


Counter / Blade Catch
Counter / Blade Catch
236A+B Counter Blade Catch
Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
Armed - - - - - - - - - - -

Universal counter. Allows you to follow up with a guaranteed attack of your own. The follow up depends on the strength of the attack you counter. If you counter a heavy slash, your opponent will be disarmed.

Disarmed - - - - - - - - - - -

Universal counter. While disarmed, your counter will disarm and knock away your opponent regardless of slash level used.


Rage Explosion
Rage Explosion
5A+B+C
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
0 - - - - - - - - - -

Unblockable pushback attack.


Lightning Blade
Lightning Blade (Issen)
5A+B+C during Rage Explosion
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - -

Has projectile invulnerability and anti-airs. Damage scales up beased on reamaining health.


Command Moves

Stardust Drop
Stardust Drop
(close)j.6K Stardust Drop
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - Yes

Token Special Move description. For more info on how to add rekkas, stance moves, etc. go to Template:MoveData for examples.


Wall Jump
Wall Jump
(near wall)9 Wall Jump
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - Yes

Galford can jump near walls.


Special Moves

Strike Heads
Strike Heads
(close)623S Strike Heads
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - Yes

Galford's command grab.


Plasma Blade
Plasma Blade
236S Plasma Blade
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - Yes

Galford throws out a lightning projectile.


Replica Attack (head)
Replica Attack (head)
63214LS+K Replica Attack (head)
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - Yes

Galford teleports and comes falling down slashing in front of his opponent.


Replica Attack (rear)
Replica Attack (rear)
63214MS+K Replica Attack (rear)
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - Yes

Galford teleports and comes falling down slashing his opponent from behind.


Rush Dog
Rush Dog
214LS Rush Dog
Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
Normal - - - - - - - - - - Yes

Poppy dashes forward and bashes into your opponent.

Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
Rage - - - - - - - - - - Yes

Poppy dashes forward and bashes into your opponent.


Machine Gun Dog
Machine Gun Dog
214MS Machine Gun Dog
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - Yes

Poppy dashes forward and begins to tear your opponent.


Replica Dog
Replica Dog
214HS Replica Dog
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - Yes

Poppy teleports and comes falling on your opponent while in a spinning ball. Think Sonic the Hedgehog.


Overhead Crash
Overhead Crash
214K Overhead Crash
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - Yes

Galford jumps backward and throws poppy like a volley ball. It's a good thing this game is based around a time long before Animal Security came around.


Overhead Crash
Overhead Crash
214K Overhead Crash
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - Yes

Galford jumps backward and throws poppy like a volley ball. It's a good thing this game is based around a time long before Animal Security came around.


Imitate Replica (head)
Imitate Replica (head)
(knocked back)6321463214LS+K Imitate Replica (head)
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - Yes

A counter move where Galford teleports and leaves behind a log, and then goes through the same animation as Replica Attack.


Imitate Replica (rear)
Imitate Replica (rear)
(knocked back)6321463214MS+K Imitate Replica (rear)
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - Yes

A counter move where Galford teleports and leaves behind a log, and then goes through the same animation as Replica Attack.


Supers

Weapon Flipping Technique

Mega Plasma Factor
236B+C
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - -

Available only during Max Rage or Rage Explosion. Disarms on hit.


Super Special Move

Justice Impulse X
641236C+D
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - -

Available only once per match.


Combos

List combos, use numpad notation.

Midscreen

Corner

Videos

Link to Galford videos and specify year it was produced or patch version in brackets.

Example: Galford combo video by "name of content creator" (2019).

Colors


External Links

Link to frame data spreadsheet, Twitter Galford hashtag, or docs hosted in other sites.

Samurai Shodown
General

FAQControlsMechanicsPatch NotesSystem Data

Characters

BasaraCharlotteDarliEarthquakeGalfordGenjuroHanzoHaohmaruJubeiKazukiKyoshiroMinaNakoruruRimururuShikiShizumaruSogetsuTam TamUkyoWan-FuWuYashamaruYoshitora