Difference between revisions of "Samurai Shodown/Darli Dagger"

From Mizuumi Wiki
Jump to navigation Jump to search
(More details on C Point Break)
(Combos)
Line 1,317: Line 1,317:
 
* '''5A/2A/n.5B/2B 236BC'''
 
* '''5A/2A/n.5B/2B 236BC'''
 
:Combo into WFT. You need to be in 'very' close for this to hit. Max range on any of the starting buttons is a guaranteed whiff.
 
:Combo into WFT. You need to be in 'very' close for this to hit. Max range on any of the starting buttons is a guaranteed whiff.
 +
 +
* j.B/j.C 236BC
 +
: Jump-in combo into WFT.
  
 
* '''214C (half/max charge) SSM/j.C n.5B 236A/236B/236K'''
 
* '''214C (half/max charge) SSM/j.C n.5B 236A/236B/236K'''
Line 1,333: Line 1,336:
 
*'''Throw n.5B 236A/236B/236K'''
 
*'''Throw n.5B 236A/236B/236K'''
 
:Similar to the throw combo above, but with n.5B added for more damage.
 
:Similar to the throw combo above, but with n.5B added for more damage.
 +
 +
* Throw microwalk n.5B 236BC
 +
: Throw combo into WFT. Microwalk is required to keep n.5B from whiffing.
  
 
==Videos==
 
==Videos==

Revision as of 06:40, 28 June 2019

Darli Dagger
ダーリィ ダガ, Dāryi Dagā

Introduction

Darli is a real powerhouse of a character. She feels most at home at the mid- to close-range, although she also has access to some light anti-zoning tools and a somewhat unconventional mobility-option in her Blade Surf special move. Once Darli gets in, she can assert herself with her great normals and above-average grab game. She has access to an easy crossup in j.B which, when coupled with her fast jump, makes Darli’s close range game extra scary. She also has access to some truly monstrous Unblockables which, while slow and honestly kinda gimmicky can end the entire round right there, should they connect.

Darli’s main weakness would be her versatility. While she is very good at playing rushdown, she can’t adapt to most situations as well as other characters can. Her supers (Both WFT and SSM) also suffer from extremely short range which makes it hard for Darli to punish her enemies effectively.


Strengths Weaknesses
  • Scary up-close game
  • High damage
  • Unblockables
  • Needs to stick to her gameplan at all times
  • Very short range on both her WFT and her SSM
  • Somewhat easy to keep out

Data

We'll have info to fill in here only after release.

Gameplan

Similar to the Strategy section of the 5sp wiki pages. List Darli's archetype, strengths, weaknesses, etc. Sample subsections could include Neutral, Okizeme, etc.

Neutral

Okizeme

Normal Moves

Far Slashes

5A
5A
SS Darli 5A.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
30 Mid - - - - - Yes - - -

A smack with the bottom of the saw.

5B
5B
SS Darli 5B.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
110 (50, 10x6) Mid - - - - - No - - -

Darli swings the saw in, then pulls it back. If you're not close enough some hits will whiff.

5C
5C
SS Darli 5C.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
200 (max range), 305 (closer, 50, 25x6, 80) Mid - - - - - No - - -

Darli swings her saw overhead. If at the tip of the range, you only get one hit; if you're closer (but not close enough for n5C), you'll get a saw effect where she pulls it out of the enemy.

2A
2A
SS Darli 2A.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
30 Mid - - - - - Yes - - -

A crouching version of 5A.

2B
2B
SS Darli 2B.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
90 Midd - - - - - Yes - - -

Darli chops her saw downward.

2C
2C
SS Darli 2C.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
250 (50, 100x2) Mid - - - - - - - - -

Darli swings her saw upward.

Near Slashes

n.5A
n.5A
SS Darli n5A.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
30 Mid - - - - - - - - -

Same as 5A.

n.5B
n.5B
SS Darli n5B.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
80 Mid - - - - - Yes - - -

Darli quickly swings her saw upward.

n.5C
n.5C
SS Darli n5C.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
225 (150, 50, 25) Mid - - - - - - - - -

A big, upward saw swing.

n.2A
n.2A
SS Darli n2A.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
30 Mid - - - - - Yes - - -

Same as 2A.

n.2B
n.2B
SS Darli n2B.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
90 Mid - - - - - Yes - - -

Same as 2B.

n.2C
n.2C
SS Darli n2C.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
200 Low - - - - - No - - -

Darli swings her saw up and back a bit.

Kicks

5D
5D
SS Darli 5D.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
50 Mid - - - - - - - - -

A swinging kick with the rear leg.

6D
6D
SS Darli 6D.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
60 Low - - - - - - - - -

Darli swings her foot up for a stomp. Despite the animation, this is a low.

2D
2D
SS Darli 2D.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
20 Low - - - - - Yes (Whiff only) - - Yes

A straight leg kick. Fast but weak.

3D
3D
SS Darli 3D.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
70 Low - - - - - No - - Yes

A sweeping kick. Knocks down

Dash Normals

66A
66A
SS Darli 66A.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
30 Mid - - - - - No (Whiff?) - - -

A dashing version of 5A. Not cancelable on hit but appears to retain a whiff cancel window.

66B
66B
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
110 (30, 20x2, 10x2, 30) - - - - - - No - - No

A dashing version of 5B. The damage is distributed a little differently, with most of the power coming from the first and last hits with one less actual hit.

66C
66C
SS Darli 66C.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
150 Low - - - - - No - - No

A dashing version of her n.2C that does less damage.

66D
66D
SS Darli 66D.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
70 Mid - - - - - - - No Yes

Darli does a dropkick using her saw as a vault. Can go over lows.

Air Normals

j.A
j.A
SS Darli jA.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
30 High - - - - - No - - No

A jumping version of 5A.

j.B
j.B
SS Darli jB.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
100 High - - - - - No - - No

An upward swing with the saw.

j.C
j.C
SS Darli jC.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
150 High - - - - - No - - No

A big downward saw swing.

j.D
j.D
SS Darli jD.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
30 High - - - - - No - - No

A downward swing kick.

Unarmed Normals

u.5S
u.5S
SS Darli u5S.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
50 Mid - - - - - No - - Yes

A straight punch.

u.2S
u.2S
SS Darli u2S.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
50 Low - - - - - No - - Yes

A hook punch to the ankles.

ju.S
ju.S
SS Darli juS.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
50 High - - - - - - - - Yes

A downward punch.

u.66S
u.66S
SS Darli u66S.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
50 Mid - - - - - No - - Yes

A dashing uppercut. Knocks down.

Universal Mechanics

Guard Break
Guard Break (Throw)
4/5/6C+D
SS Darli 5CD.png
Neutral Throw
SS Darli 4CD.png
Forward Throw
SS Darli 6CD.png
Back Throw
Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
Normal - - - - - - - - - - -

Universal throw. Can be followed up with an attack.

Back - - - - - - - - - - -

Universal throw. Can be followed up with an attack.

Surprise Attack
Surprise Attack (Overhead)
5B+C
SS Darli 5BC.png
Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
Armed 80 High - - - - - - - - No

Universal overhead.

Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
Unarmed 70 High - - - - - - - - Only

Universal overhead.

Dodge
Dodge
5A+B
SS Darli 5AB.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - -

Universal dodge.

Counter / Blade Catch
Counter / Blade Catch
236A+B
SS Darli 236AB.png
Counter
SS Darli u236AB.png
Blade Catch
Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
Armed - - - - - - - - - - -

Universal counter. Allows you to follow up with a guaranteed attack of your own. The follow up depends on the strength of the attack you counter. If you counter a heavy slash, your opponent will be disarmed.

Disarmed - - - - - - - - - - -

Universal counter. While disarmed, your counter will disarm and knock away your opponent regardless of slash level used.

Rage Explosion
Rage Explosion
5A+B+C
SS Darli 5ABC.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
0 - - - - - - - - - -

Unblockable pushback attack.

Lightning Blade
Lightning Blade (Issen)
5A+B+C during Rage Explosion
SS Darli Issen.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - -

Has projectile invulnerability and anti-airs. Damage scales up based on remaining health.

Special Moves

Blade Surf
Blade Surf
236S Token Caption (Optional)
Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
Light 90 (30x3) Mid - - - - - No - - No

Darli jumps forward with a blue wave effect on her saw. 3 hits. All versions have a ton of recovery, so don't throw them out carelessly. Their trajectories make them odd, and somewhat workable, anti-airs or jump deterrents when used correctly. Light version will land Darli right in front of the opponent's face.

Medium 100 (10, 20x2, 50) Mid - - - - - No - - No

4 hits. Goes a bit higher and farther than light version, and Darli lands on the other side of the opponent.

Heavy 130 (10x2, 30x2, 50) Mid - - - - - - - - No

5 hits. Travels the highest and farthest of all three versions, and is the most punishable. Darli lands at about the same position as the medium version.

Rage 252 (12x6, 60, 120) Mid - - - - - No - - No

Same trajectory as the Heavy version, but has 7 hits, with an extra attack on landing that knocks the opponent to the other side of the screen if it hits.

Serpentine Breaker
Serpentine Breaker
214S (hold S to charge) Token Caption (Optional)
Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
Light (uncharged) 80 High - - - - - No - - No

Darli pulls out a hammer and while the button is held down. She swings it when the button is released, creating a spark when she swings. This move will autocorrect to hit an opponent behind Darli if the button is released once the opponent has crossed behind her, and can be backdash canceled while holding it. If she hits a projectile with the hammer, it's reflected; if the projectile is hit by the spark, it's negated. Half charged at about 1.5 seconds, fully charged at about 2 seconds. All fully charged versions have a point of armor.

Light (half-charged) 160 (80x2) High - - - - - No - - No

Darli swings the hammer around, then overhead, creating two sparks.

Light (charged) 200 No - - - - - No - - No

Darli jumps up and swings the hammer down. Unblockable.

Medium (uncharged) 90 High - - - - - No - - No

Half charged at about 2 seconds, fully charged at about 3 seconds.

Medium (half-charged) 220 (100, 120) High - - - - - No - - No

Similar to light version.

Medium (charged) 250 No - - - - - No - - No

Similar to the light version, but hits full-screen.

Heavy (uncharged) 100 High - - - - - No - - No

Half charged at about 2 seconds, fully charged at about 4 seconds.

Heavy (half-charged) 180 (80, 100) High - - - - - No - - No

Similar to Medium version, but forces a stun state onto the opponent when it hits and they've recovered from the hit, allowing for free combos.

Heavy (charged) 500 No - - - - - No - - No

Similar to the medium version, but does much more damage and forces stun state like the half-charged version does.

High Tide
High Tide
236K Token Caption (Optional)
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
110 (10,100) Mid - - - - - No - - No

Darli swings her saw forward. If it hits, she pulls the opponent in, then knees them away from her. Has incredible reach--if she's standing on the edge of the screen it will reach the middle.

Riptide Pierce
Riptide Pierce
214K Drill, baby, drill
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
140 (20x7) No - - - - - No - - No

Command throw. Darli uses a drill and grinds the opponent's guts with it before it breaks and blasts them away from her.

Point Break
Point Break
236S The spirit of Galactica Phantom comes to Samurai Shodown 2019
Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
Light 300 - - - - - - No No No Only

Darli rolls her shoulder a bit as she walks forward, then punches. Blockable, but it can be canceled with either a forward dash or a backdash, and it does a lot of damage.

Medium 300 - - - - - - No No No Only

No known differences from the light version.

Heavy 600 Unblockable - - - - - No No No Only

Does the most damage of all three versions, but cannot be backdash canceled. Instead, it gets one guard point during startup and is completely unblockable. It is visibly similar to the other versions so it can be used as a very, very limited mixup tool. Use only if you know you can land it.

Supers

Weapon Flipping Technique

Lagoon Onslaught
236B+C
SS Darli WFT.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
408 Mid - - - - - - - - No

Darli hits the opponent with an uppercut, then two more blows from her saw. Has a guard point during the startup so she can block incoming attacks. The rest of the move will come out on block, but not on whiff. Available only during Max Rage or Rage Explosion. Disarms opponent on hit.

Super Special Move

Perfect Storm
641236C+D
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
680 - - - - - - No - - No

Available only once per match.

Combos

List combos, use numpad notation.

Midscreen

  • 5A/2A 236A
A short and quick combo into 236A for knockdown at midscreen.
  • n.2B/n.5B 236S
If you're out of range for 5A or 2A you can try using n.2B instead to pick up and convert the combo. This doesn't work very well at 2B's max range, though. If you happen to be in close with the opponent, n.5B is much preferred.
  • 2B 236K
At ranges where 5A/2A or the above combo tends to whiff, this combo is a good alternative if you're looking for corner carry instead of staying in. If you're up close, you can and probably should use n.5B instead of 2B. That said, in rare cases, n.5B does not push the opponent out far enough to get hit with 236K.
  • Throw/Backthrow microwalk 2B 236K
Though tricky, this gives Darli good corner carry from getting a throw at midscreen.
  • Throw 66C
Max damage option from a forward throw. Gives a knockdown.
  • Throw 236A/236B
Similar to 5A/2A 236A, gives you good positioning.
  • Backthrow 5C
Max damage option from a back throw. If you're having trouble getting 5C, try double or triple tapping C as the backthrow ends.
  • j.B/j.C n.5B 236A/236B/236K
If you hit with a deep jump-in for j.B or j.C, this is basically your max damage combo. The timing can be a little strange when going from j.B/j.C to n.5B; if you're having trouble try to make sure you're not hitting the opponent too high in your jump arc, and that you're not pressing 5B too early.
  • 5A/2A/n.5B/2B 236BC
Combo into WFT. You need to be in 'very' close for this to hit. Max range on any of the starting buttons is a guaranteed whiff.
  • j.B/j.C 236BC
Jump-in combo into WFT.
  • 214C (half/max charge) SSM/j.C n.5B 236A/236B/236K
Fully charged 214C into SSM is basically a round-ender, assuming that 214C hits. Even half charge into SSM will do a decent amount of damage. Note: you should not be relying on getting fully charged 214C unless you have severely conditioned the opponent, and even then there's a high chance that you'll get hit for it anyway. Even half-charge is somewhat risky.
  • 214C (half/max charge) 2BCD 236C
Another killer cut. Again, max charge 214C will basically ensure that your opponent is dead in the water after 236C hits.

Corner

Pretty much all of Darli's midscreen combos work in the corner, too.

  • n.5B/2B 236S/236K
Guaranteed in the corner, unlike the midscreen version and its variations.
  • Throw n.5B 236A/236B/236K
Similar to the throw combo above, but with n.5B added for more damage.
  • Throw microwalk n.5B 236BC
Throw combo into WFT. Microwalk is required to keep n.5B from whiffing.

Videos

Colors

SS Darli 1.png
SS Darli 2.png
SS Darli 3.png
SS Darli 4.png


External Links

If searching for Darli tech on twitter or anywhere else, use the hashtag #SS_DA

Darli's page on findyourtech.gg

Samurai Shodown
General

FAQControlsMechanicsPatch NotesSystem Data

Characters

BasaraCharlotteDarliEarthquakeGalfordGenjuroHanzoHaohmaruJubeiKazukiKyoshiroMinaNakoruruRimururuShikiShizumaruSogetsuTam TamUkyoWan-FuWuYashamaruYoshitora