Difference between revisions of "Samurai Shodown/Darli Dagger"

From Mizuumi Wiki
Jump to navigation Jump to search
(Videos)
(added game goons footage)
(2 intermediate revisions by the same user not shown)
Line 886: Line 886:
  
 
==Special Moves==
 
==Special Moves==
====== <font style="visibility:hidden" size="0">Token Special Move</font> ======
+
====== <font style="visibility:hidden" size="0">Blade Surf</font> ======
 
{{MoveData
 
{{MoveData
 
|image=SamSho_Darli_REMEMBER_TO_UPDATE_FILENAME_ENDING.png
 
|image=SamSho_Darli_REMEMBER_TO_UPDATE_FILENAME_ENDING.png
 
|caption=Token Caption (Optional)
 
|caption=Token Caption (Optional)
|name=Token Special Move
+
|name=Blade Surf
|input=Add input in numpad notation
+
|input=236S
 
|data=
 
|data=
 
  {{AttackData-SS2019
 
  {{AttackData-SS2019
Line 906: Line 906:
 
  |clash=  
 
  |clash=  
 
  |deflect=  
 
  |deflect=  
  |unarmed=
+
  |unarmed= No
 
  |description=Token Special Move description. For more info on how to add rekkas, stance moves, etc. go to [[Template:MoveData]] for examples.
 
  |description=Token Special Move description. For more info on how to add rekkas, stance moves, etc. go to [[Template:MoveData]] for examples.
 +
}}
 +
}}
 +
====== <font style="visibility:hidden" size="0">Serpentine Breaker</font> ======
 +
{{MoveData
 +
|image=SamSho_Darli_REMEMBER_TO_UPDATE_FILENAME_ENDING.png
 +
|caption=Token Caption (Optional)
 +
|name=Serpentine Breaker
 +
|input=214S (hold S to charge)
 +
|data=
 +
{{AttackData-SS2019
 +
|version=
 +
|damage=
 +
|guard=
 +
|startup=
 +
|active=
 +
|recovery=
 +
|hitAdv=
 +
|backhitAdv=
 +
|blockAdv=
 +
|cancel=
 +
|clash=
 +
|deflect=
 +
|unarmed=No
 +
|description=Darli pulls out a hammer and swings it when the button is released. Can be backdash canceled while holding it.
 +
}}
 +
}}
 +
====== <font style="visibility:hidden" size="0">High Tide</font> ======
 +
{{MoveData
 +
|image=SamSho_Darli_REMEMBER_TO_UPDATE_FILENAME_ENDING.png
 +
|caption=Token Caption (Optional)
 +
|name=High Tide
 +
|input=236K
 +
|data=
 +
{{AttackData-SS2019
 +
|version=
 +
|damage=
 +
|guard=
 +
|startup=
 +
|active=
 +
|recovery=
 +
|hitAdv=
 +
|backhitAdv=
 +
|blockAdv=
 +
|cancel=
 +
|clash=
 +
|deflect=
 +
|unarmed=No
 +
|description=Darli swings her saw forward. If it hits, she pulls the opponent in.
 +
}}
 +
}}
 +
====== <font style="visibility:hidden" size="0">Riptide Pierce</font> ======
 +
{{MoveData
 +
|image=SamSho_Darli_REMEMBER_TO_UPDATE_FILENAME_ENDING.png
 +
|caption=Token Caption (Optional)
 +
|name=Riptide Pierce
 +
|input=214K
 +
|data=
 +
{{AttackData-SS2019
 +
|version=
 +
|damage=
 +
|guard=
 +
|startup=
 +
|active=
 +
|recovery=
 +
|hitAdv=
 +
|backhitAdv=
 +
|blockAdv=
 +
|cancel=
 +
|clash=
 +
|deflect=
 +
|unarmed=No
 +
|description=Command throw. Darli uses a drill and grinds the opponent's guts with it before it blasts them away from her.
 +
}}
 +
}}
 +
====== <font style="visibility:hidden" size="0">Point Break</font> ======
 +
{{MoveData
 +
|image=SamSho_Darli_REMEMBER_TO_UPDATE_FILENAME_ENDING.png
 +
|caption=Token Caption (Optional)
 +
|name=Point Break
 +
|input=236S
 +
|data=
 +
{{AttackData-SS2019
 +
|version=
 +
|damage=
 +
|guard=
 +
|startup=
 +
|active=
 +
|recovery=
 +
|hitAdv=
 +
|backhitAdv=
 +
|blockAdv=
 +
|cancel=
 +
|clash=
 +
|deflect=
 +
|unarmed= Yes
 +
|description=Darli swings her arm a bit as she walks forward, then punches. Blockable, but it has armor on it so she can tank a hit while walking forward.
 
  }}
 
  }}
 
}}
 
}}
Line 916: Line 1,012:
 
|image=SamSho_Darli_WFT.png
 
|image=SamSho_Darli_WFT.png
 
|caption=
 
|caption=
|name=WFT Name
+
|name=Lagoon Onslaught
 
|input=236B+C
 
|input=236B+C
 
|data=
 
|data=
Line 932: Line 1,028:
 
  |clash=  
 
  |clash=  
 
  |deflect=  
 
  |deflect=  
  |unarmed=
+
  |unarmed=No
  |description=Available only during Max Rage or Rage Explosion. Disarms on hit.
+
  |description= Darli hits the opponent with an uppercut, then two more blows from her saw. Has a guard point during the startup so she can block incoming attacks. Available only during Max Rage or Rage Explosion. Disarms opponent on hit.
 
  }}
 
  }}
 
}}
 
}}
Line 941: Line 1,037:
 
|image=SamSho_Darli_SSM.png
 
|image=SamSho_Darli_SSM.png
 
|caption=
 
|caption=
|name=SSM Name
+
|name=Perfect Storm
 
|input=641236C+D
 
|input=641236C+D
 
|data=
 
|data=
Line 957: Line 1,053:
 
  |clash=  
 
  |clash=  
 
  |deflect=  
 
  |deflect=  
  |unarmed=
+
  |unarmed=No
 
  |description=Available only once per match.
 
  |description=Available only once per match.
 
  }}
 
  }}
Line 969: Line 1,065:
 
==Videos==
 
==Videos==
 
*[https://www.youtube.com/watch?v=tQo3T3Djr6U Darli gameplay trailer by SNK (2019)]
 
*[https://www.youtube.com/watch?v=tQo3T3Djr6U Darli gameplay trailer by SNK (2019)]
 +
*[https://youtu.be/K-pl-LuWryo?t=594 Game Goons move testing/commentary for Darli's moves]
  
 
==Colors==
 
==Colors==

Revision as of 07:49, 11 June 2019

Darli Dagger
ダーリィ・ダガー

Introduction

Short Darli intro, can be serious or a meme one, up to the editor. If you go for the latter, limit the jokes to this section only.

Strengths Weaknesses
  • Strength 1
  • Strength 2
  • Weakness 1
  • Weakness 2

Data

We'll have info to fill in here only after release.

Gameplan

Similar to the Strategy section of the 5sp wiki pages. List Darli's archetype, strengths, weaknesses, etc. Sample subsections could include Neutral, Okizeme, etc.

Neutral

Okizeme

Normal Moves

Far Slashes

5A
5A
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - - -


5B
5B
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - - -


5C
5C
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - - -


2A
2A
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - - -


2B
2B
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - - -


2C
2C
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - - -


Near Slashes

n.5A
n.5A
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - - -


n.5B
n.5B
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - - -


n.5C
n.5C
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - - -


n.2A
n.2A
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - - -


n.2B
n.2B
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - - -


n.2C
n.2C
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - - -


Kicks

5D
5D
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - - -


6D
6D
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - - -


2D
2D
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - - -


3D
3D
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - - -


Dash Normals

66A
66A
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - - -


66B
66B
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - - -


66C
66C
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - - -


66D
66D
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - - -


Air Normals

j.A
j.A
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - - -


j.B
j.B
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - - -


j.C
j.C
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - - -


j.D
j.D
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - - -


Unarmed Normals

u.5S
u.5S
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - - Yes


u.2S
u.2S
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - - Yes


ju.S
ju.S
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - - Yes


u.66S
u.66S
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - - Yes


Universal Mechanics

Guard Break
Guard Break (Throw)
4/5/6C+D Neutral Throw Forward Throw Back Throw
Version Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
Neutral - - - - - - - - - - - -

Universal throw. Can be followed up with an attack.

Back - - - - - - - - - - - -

Universal throw. Can be followed up with an attack.

Forward - - - - - - - - - - - -

Universal throw. Can be followed up with an attack.


Surprise Attack
Surprise Attack (Overhead)
5B+C
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - - -

Universal overhead.


Dodge
Dodge
5A+B
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - - -

Universal dodge.


Counter / Blade Catch
Counter / Blade Catch
236A+B Counter Blade Catch
Version Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
Armed - - - - - - - - - - - -

Universal counter. Allows you to follow up with a guaranteed attack of your own. The follow up depends on the strength of the attack you counter. If you counter a heavy slash, your opponent will be disarmed.

Disarmed - - - - - - - - - - - -

Universal counter. While disarmed, your counter will disarm and knock away your opponent regardless of slash level used.


Rage Explosion
Rage Explosion
5A+B+C
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
0 - - - - - - - - - - -

Unblockable pushback attack.


Lightning Blade
Lightning Blade (Issen)
5A+B+C during Rage Explosion
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - - -

Has projectile invulnerability and anti-airs. Damage scales up beased on reamaining health.


Special Moves

Blade Surf
Blade Surf
236S Token Caption (Optional)
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - - No

Token Special Move description. For more info on how to add rekkas, stance moves, etc. go to Template:MoveData for examples.

Serpentine Breaker
Serpentine Breaker
214S (hold S to charge) Token Caption (Optional)
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - - No

Darli pulls out a hammer and swings it when the button is released. Can be backdash canceled while holding it.

High Tide
High Tide
236K Token Caption (Optional)
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - - No

Darli swings her saw forward. If it hits, she pulls the opponent in.

Riptide Pierce
Riptide Pierce
214K Token Caption (Optional)
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - - No

Command throw. Darli uses a drill and grinds the opponent's guts with it before it blasts them away from her.

Point Break
Point Break
236S Token Caption (Optional)
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - - Yes

Darli swings her arm a bit as she walks forward, then punches. Blockable, but it has armor on it so she can tank a hit while walking forward.


Supers

Weapon Flipping Technique

Lagoon Onslaught
236B+C
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - - No

Darli hits the opponent with an uppercut, then two more blows from her saw. Has a guard point during the startup so she can block incoming attacks. Available only during Max Rage or Rage Explosion. Disarms opponent on hit.


Super Special Move

Perfect Storm
641236C+D
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - - No

Available only once per match.


Combos

List combos, use numpad notation.

Midscreen

Corner

Videos

Colors


External Links

Link to frame data spreadsheet, Twitter Darli hashtag, or docs hosted in other sites.

Samurai Shodown
General

FAQControlsMechanicsPatch NotesSystem Data

Characters

BasaraCharlotteDarliEarthquakeGalfordGenjuroHanzoHaohmaruJubeiKazukiKyoshiroNakoruruRimururuShikiShizumaruTam TamUkyoWan-FuWuYashamaruYoshitora