Samurai Shodown/Charlotte

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Charlotte
シャルロット

Introduction

Short Charlotte intro, can be serious or a meme one, up to the editor. If you go for the latter, limit the jokes to this section only.

Strengths Weaknesses
  • Strength 1
  • Strength 2
  • Weakness 1
  • Weakness 2

Data

We'll have info to fill in here only after release.

Gameplan

Similar to the Strategy section of the 5sp wiki pages. List Charlotte archetype, strengths, weaknesses, etc. Sample subsections could include Neutral, Okizeme, etc.

Neutral

Okizeme

Normal Moves

Far Slashes

5A
5A
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - - -


5B
5B
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - - -


5C
5C
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - - -


2A
2A
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - - -


2B
2B
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - - -


2C
2C
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - - -


Near Slashes

n.5A
n.5A
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - - -


n.5B
n.5B
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - - -


n.5C
n.5C
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - - -


n.2A
n.2A
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - - -


n.2B
n.2B
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - - -


n.2C
n.2C
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - - -


Kicks

5D
5D
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - - -


6D
6D
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - - -


2D
2D
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - - -


3D
3D
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - - -


Dash Normals

66A
66A
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - - -


66B
66B
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - - -


66C
66C
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - - -


66D
66D
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - - -


Air Normals

j.A
j.A
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - - -


j.B
j.B
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - - -


j.C
j.C
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - - -


j.D
j.D
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - - -


Unarmed Normals

u.5S
u.5S
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - - Yes


u.2S
u.2S
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - - Yes


ju.S
ju.S
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - - Yes


u.66S
u.66S
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - - Yes


Universal Mechanics

Guard Break
Guard Break (Throw)
4/5/6C+D Neutral Throw Forward Throw Back Throw
Version Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
Neutral - - - - - - - - - - - -

Universal throw. Can be followed up with an attack.

Back - - - - - - - - - - - -

Universal throw. Can be followed up with an attack.

Forward - - - - - - - - - - - -

Universal throw. Can be followed up with an attack.


Surprise Attack
Surprise Attack (Overhead)
5B+C
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - - -

Universal overhead.


Dodge
Dodge
5A+B
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - - -

Universal dodge.


Counter / Blade Catch
Counter / Blade Catch
236A+B Counter Blade Catch
Version Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
Armed - - - - - - - - - - - -

Universal counter. Allows you to follow up with a guaranteed attack of your own. The follow up depends on the strength of the attack you counter. If you counter a heavy slash, your opponent will be disarmed.

Disarmed - - - - - - - - - - - -

Universal counter. While disarmed, your counter will disarm and knock away your opponent regardless of slash level used.


Rage Explosion
Rage Explosion
5A+B+C
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
0 - - - - - - - - - - -

Unblockable pushback attack.


Lightning Blade
Lightning Blade (Issen)
5A+B+C during Rage Explosion
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - - -

Has projectile invulnerability and anti-airs. Damage scales up beased on reamaining health.


Special Moves

Power Gradation
Power Gradation
623S
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - - -

Token Special Move description. For more info on how to add rekkas, stance moves, etc. go to Template:MoveData for examples.


Splash Fount
Splash Fount
6S (multiple presses)
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - - -

Token Special Move description. For more info on how to add rekkas, stance moves, etc. go to Template:MoveData for examples.


Tri-Slash
Tri-Slash
236S
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - - -

Token Special Move description. For more info on how to add rekkas, stance moves, etc. go to Template:MoveData for examples.


Bayonet Lunge
Bayonet Lunge
214S
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - - -

Token Special Move description. For more info on how to add rekkas, stance moves, etc. go to Template:MoveData for examples.


Lance De Lion
Lance De Lion
236K
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - - -

Token Special Move description. For more info on how to add rekkas, stance moves, etc. go to Template:MoveData for examples.


Supers

Weapon Flipping Technique

Splash Gradation
236B+C
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - - -

Available only during Max Rage or Rage Explosion. Disarms on hit.


Super Special Move

La Danse De La Rose
641236C+D
Damage Guard Startup Active Recovery Hit Adv Backhit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - - -

Available only once per match.


Combos

List combos, use numpad notation.

Midscreen

Corner

Videos

Colors


External Links

Link to frame data spreadsheet, Twitter Charlotte hashtag, or docs hosted in other sites.

Samurai Shodown
General

FAQControlsMechanics

Characters

CharlotteDarliEarthquakeGalfordGenjuroHanzoHaohmaruJubeiKyoshiroNakoruruRimururuShikiTam TamUkyoWuYashamaruYoshitora