Difference between revisions of "Samurai Shodown/Basara"

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m (Friendly Rip)
m (External Links)
 
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==Data==
 
==Data==
 +
<!--To make changes to this section, go to Basara's subheader in Samurai_Shodown/System_Data-->
 
{{#lst:Samurai Shodown/System Data|Basara Data}}
 
{{#lst:Samurai Shodown/System Data|Basara Data}}
  
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|image=SS_Basara_walljump.png
 
|image=SS_Basara_walljump.png
 
|caption=
 
|caption=
|name=Token Special Move
+
|name=Wall Jump
 
|input=(near wall) j.9
 
|input=(near wall) j.9
 
|data=
 
|data=
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  {{AttackData-SS2019
 
  {{AttackData-SS2019
 
  |version=A
 
  |version=A
  |damage=
+
  |damage=110
  |guard=
+
  |guard=Mid
  |startup=
+
  |startup=35~50 [12]
 
  |active=
 
  |active=
  |recovery=
+
  |recovery=77
  |hitAdv=
+
  |hitAdv=KD
 
  |backhitAdv=
 
  |backhitAdv=
  |blockAdv=
+
  |blockAdv=-12~-10
 
  |cancel=
 
  |cancel=
 
  |clash=
 
  |clash=
 
  |deflect=  
 
  |deflect=  
  |unarmed=
+
  |unarmed=No
  |description=
+
  |description=Startup in brackets is against airborne opponents. Very good antiair.
 
  }}
 
  }}
 
  {{AttackData-SS2019
 
  {{AttackData-SS2019
 
  |header=no
 
  |header=no
 
  |version=B
 
  |version=B
  |damage=
+
  |damage=110
  |guard=
+
  |guard=Mid
  |startup=
+
  |startup=40~55 [14]
 
  |active=
 
  |active=
  |recovery=
+
  |recovery=89
  |hitAdv=
+
  |hitAdv=KD
 
  |backhitAdv=
 
  |backhitAdv=
  |blockAdv=
+
  |blockAdv=-21~-17
 
  |cancel=
 
  |cancel=
 
  |clash=
 
  |clash=
  |deflect=  
+
  |deflect=
  |unarmed=
+
  |unarmed=No
  |description=
+
  |description=Startup in brackets is against airborne opponents. Very good antiair.
 
  }}
 
  }}
 
  {{AttackData-SS2019
 
  {{AttackData-SS2019
 
  |header=no
 
  |header=no
 
  |version=C
 
  |version=C
  |damage=
+
  |damage=110
  |guard=
+
  |guard=Mid
  |startup=
+
  |startup=44~59 [16]
 
  |active=
 
  |active=
  |recovery=
+
  |recovery=100
  |hitAdv=
+
  |hitAdv=KD
 
  |backhitAdv=
 
  |backhitAdv=
  |blockAdv=
+
  |blockAdv=-23~-18
 
  |cancel=
 
  |cancel=
 
  |clash=
 
  |clash=
 
  |deflect=  
 
  |deflect=  
  |unarmed=
+
  |unarmed=No
  |description=
+
  |description=Startup in brackets is against airborne opponents. Very good antiair.
 
  }}
 
  }}
 
}}
 
}}
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  {{AttackData-SS2019
 
  {{AttackData-SS2019
 
  |version=A
 
  |version=A
  |damage=
+
  |damage=30
  |guard=
+
  |guard=High
  |startup=
+
  |startup=8
 
  |active=
 
  |active=
 
  |recovery=
 
  |recovery=
  |hitAdv=
+
  |hitAdv=KD
 
  |backhitAdv=
 
  |backhitAdv=
 
  |blockAdv=
 
  |blockAdv=
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  |clash=
 
  |clash=
 
  |deflect=  
 
  |deflect=  
  |unarmed=
+
  |unarmed=No
  |description=
+
  |description=Can be done out of backdash. Very punishable if blocked.
 
  }}
 
  }}
 
  {{AttackData-SS2019
 
  {{AttackData-SS2019
 
  |header=no
 
  |header=no
 
  |version=B
 
  |version=B
  |damage=
+
  |damage=130
  |guard=
+
  |guard=High
  |startup=
+
  |startup=8
 
  |active=
 
  |active=
 
  |recovery=
 
  |recovery=
  |hitAdv=
+
  |hitAdv=KD
 
  |backhitAdv=
 
  |backhitAdv=
 
  |blockAdv=
 
  |blockAdv=
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  |clash=
 
  |clash=
 
  |deflect=  
 
  |deflect=  
  |unarmed=
+
  |unarmed=No
  |description=
+
  |description=Can be done out of backdash. Very punishable if blocked.
 
  }}
 
  }}
 
  {{AttackData-SS2019
 
  {{AttackData-SS2019
 
  |header=no
 
  |header=no
 
  |version=C
 
  |version=C
  |damage=
+
  |damage=130
  |guard=
+
  |guard=High
  |startup=
+
  |startup=8
 
  |active=
 
  |active=
 
  |recovery=
 
  |recovery=
  |hitAdv=
+
  |hitAdv=KD
 
  |backhitAdv=
 
  |backhitAdv=
 
  |blockAdv=
 
  |blockAdv=
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  |clash=
 
  |clash=
 
  |deflect=  
 
  |deflect=  
  |unarmed=
+
  |unarmed=No
  |description=
+
  |description=Can be done out of backdash. Most useful version out of backdash due to its angle. Results in a fast overhead (17f) but it's heavily punishable if blocked.
 
  }}
 
  }}
 
}}
 
}}
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  {{AttackData-SS2019
 
  {{AttackData-SS2019
 
  |version=A
 
  |version=A
  |damage=
+
  |damage=20,120
  |guard=
+
  |guard=Mid
  |startup=
+
  |startup=27
 
  |active=
 
  |active=
  |recovery=
+
  |recovery=82
  |hitAdv=
+
  |hitAdv=KD[+87]
 
  |backhitAdv=
 
  |backhitAdv=
  |blockAdv=
+
  |blockAdv=-37
 
  |cancel=
 
  |cancel=
 
  |clash=
 
  |clash=
 
  |deflect=  
 
  |deflect=  
  |unarmed=
+
  |unarmed=No
  |description=
+
  |description=Stays in place. Has throw invincibility on startup.
 
  }}
 
  }}
 
  {{AttackData-SS2019
 
  {{AttackData-SS2019
 
  |header=no
 
  |header=no
 
  |version=B
 
  |version=B
  |damage=
+
  |damage=20,120
  |guard=
+
  |guard=Mid
  |startup=
+
  |startup=27
 
  |active=
 
  |active=
  |recovery=
+
  |recovery=89
  |hitAdv=
+
  |hitAdv=KD[+79]
 
  |backhitAdv=
 
  |backhitAdv=
  |blockAdv=
+
  |blockAdv=-44
 
  |cancel=
 
  |cancel=
 
  |clash=
 
  |clash=
 
  |deflect=  
 
  |deflect=  
  |unarmed=
+
  |unarmed=No
  |description=
+
  |description=Moves Basara forward a bit. Goes behind the opponent if done from too close. Sometimes it can crossup this way but it seems rather buggy/unreliable. Has throw invincibility on startup.
 
  }}
 
  }}
 
  {{AttackData-SS2019
 
  {{AttackData-SS2019
 
  |header=no
 
  |header=no
 
  |version=C
 
  |version=C
  |damage=
+
  |damage=20,120
  |guard=
+
  |guard=Mid
  |startup=
+
  |startup=27
 
  |active=
 
  |active=
  |recovery=
+
  |recovery=93
  |hitAdv=
+
  |hitAdv=KD[+76]
 
  |backhitAdv=
 
  |backhitAdv=
  |blockAdv=
+
  |blockAdv=-48
 
  |cancel=
 
  |cancel=
 
  |clash=
 
  |clash=
 
  |deflect=  
 
  |deflect=  
  |unarmed=
+
  |unarmed=No
  |description=
+
  |description=Always tracks where the opponent is. Amazing move to whiffpunish just about anything. Always be ready to trigger this. Has throw invincibility on startup.
 
  }}
 
  }}
 
{{AttackData-SS2019
 
{{AttackData-SS2019
 
  |header=no
 
  |header=no
 
  |version=Rage
 
  |version=Rage
  |damage=
+
  |damage=190 total
  |guard=
+
  |guard=Mid
  |startup=
+
  |startup=27
 
  |active=
 
  |active=
  |recovery=
+
  |recovery=93
  |hitAdv=
+
  |hitAdv=KD[+99]
 
  |backhitAdv=
 
  |backhitAdv=
  |blockAdv=
+
  |blockAdv=-44
 
  |cancel=
 
  |cancel=
 
  |clash=
 
  |clash=
 
  |deflect=  
 
  |deflect=  
  |unarmed=
+
  |unarmed=No
  |description=
+
  |description=Raged version of C DP adds some damage and gives a better knockdown, other than that it's the same as C DP.
 
  }}
 
  }}
 
}}
 
}}
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{{MoveData
 
{{MoveData
 
|image=SS_Basara_236D.png
 
|image=SS_Basara_236D.png
|caption=
+
|caption=OREO
 
|name=Soul of The Beast
 
|name=Soul of The Beast
 
|input=236D
 
|input=236D
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  |deflect=  
 
  |deflect=  
 
  |unarmed=
 
  |unarmed=
  |description=
+
  |description=Great move to use after a knockdown, goes up and behind the opponent and then starts to track a bit. Enables combos that are otherwise impossible and forces the opponent to respect you. Try to get this out as often as possible.
 
  }}
 
  }}
 
}}
 
}}
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  |clash=
 
  |clash=
 
  |deflect=  
 
  |deflect=  
  |unarmed=
+
  |unarmed=Yes
 
  |description=
 
  |description=
 
  }}
 
  }}
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  {{AttackData-SS2019
 
  {{AttackData-SS2019
 
  |version=
 
  |version=
  |damage=
+
  |damage=120
  |guard=
+
  |guard=High
  |startup=
+
  |startup=3
 
  |active=
 
  |active=
 
  |recovery=
 
  |recovery=
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  {{AttackData-SS2019
 
  {{AttackData-SS2019
 
  |version=
 
  |version=
  |damage=
+
  |damage=150
  |guard=
+
  |guard=Throw
  |startup=
+
  |startup=7
 
  |active=
 
  |active=
  |recovery=
+
  |recovery=54
  |hitAdv=
+
  |hitAdv=KD
 
  |backhitAdv=
 
  |backhitAdv=
 
  |blockAdv=
 
  |blockAdv=
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  |clash=
 
  |clash=
 
  |deflect=  
 
  |deflect=  
  |unarmed=
+
  |unarmed=No
  |description=
+
  |description=Like every command grab in this game, this has less whiff recovery than normals grabs so it's a bit safer to attempt this. Knockdown isn't long enough to do a proper puffball setup, but it still knocks down and gives you a ton of space. A valuable tool, even in punishment situations.
 
  }}
 
  }}
 
}}
 
}}
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  {{AttackData-SS2019
 
  {{AttackData-SS2019
 
  |version=
 
  |version=
  |damage=
+
  |damage=60
  |guard=
+
  |guard=Mid
  |startup=
+
  |startup=11
 
  |active=
 
  |active=
 
  |recovery=
 
  |recovery=
  |hitAdv=
+
  |hitAdv=KD
 
  |backhitAdv=
 
  |backhitAdv=
 
  |blockAdv=
 
  |blockAdv=
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  }}
 
  }}
 
}}
 
}}
 
  
 
==Supers==
 
==Supers==
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==External Links==
 
==External Links==
[https://twitter.com/hashtag/SS_BA?src=hash #SS_BA on Twitter]
+
<!--To make adjustments to Basara's hashtag go to Samurai_Shodown/FAQ-->
 +
*Twitter hashtag: {{#lst:Samurai Shodown/FAQ|Basara Hashtag}}
  
 
{{SS2019}}
 
{{SS2019}}

Latest revision as of 02:44, 25 October 2019

Basara
破沙羅, Basara

Introduction

"Basara the Executioner" (首切り 破沙羅, Kubikiri Basara) is the 3rd DLC character added to SamSho. In the transition to SS7, he kept most of his gimmicks tools making him a very tricky character to play against.

Strengths Weaknesses
  • Great mobility both in air and ground
  • Puff (236D) is a great oki tool that can lead to unblockables
  • 214D can avoid SSMs on reaction
  • Low health
  • A lot of his normals have very high recovery
  • "Kagaribi" voice line is just as bad as Yoshi's "Nadeshiko" in this game

Data

  • Damage Taken: 110%
  • Rage Duration: 20 seconds

Gameplan

Similar to the Strategy section of the 5sp wiki pages. List Basara's archetype, strengths, weaknesses, etc. Sample subsections could include Neutral, Okizeme, etc.

Neutral

Okizeme

Normal Moves

Far Slashes

5A
5A
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
30 Mid 7 - 19 0 -3 Yes - No -


5B
5B
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
20,20,60 Mid 12 - 51 -3 -13 No - Yes -


5C
5C
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
240 Mid 18~28 - 73 -8~+2 -22~-12 No - Yes -


2A
2A
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
30 Mid 5 - 16 1 -2 - - - -


2B
2B
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
20,20,50 Low 15 - 58 -7 -17 No - No -


2C
2C
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
180 Mid 25~31 - 73 -10~-8 -20 No - Yes -


Near Slashes

n.5A
n.5A
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
30 Mid 7 - 19 0 -3 Yes - No -

Same as far 5A.


n.5B
n.5B
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
80 Mid 10 - 34 -2 -12 Yes - Yes -


n.5C
n.5C
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
200 Mid 19 - 48 -2 -28 No - Yes -


n.2A
n.2A
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
30 Mid 5 - 16 1 -2 - - - -

Same as far 2A.


n.2B
n.2B
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
100 Mid 12 - 35 -1 -12 Yes - Yes -


n.2C
n.2C
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
80,120 Mid 15 - 79 -11~-5 -29 [-16~-14] No - Yes -

Block advantage in brackets is if it is blocked on the way back.


Kicks

5D
5D
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
50 Mid 9 - 32 -3 -6 No - No -


6D
6D
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
30 High 29 - 49 KD[+82] -5 No - No -


2D
2D
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
20 Low 6 - 19 -1 -4 No - No -


3D
3D
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
70 Low 12 - 40 KD[+96] -12 No - No -


Dash Normals

66A
66A
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
40 Mid 5~10 - 27 -2~+3 -9~-4 No - No -


66B
66B
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
100 High 24 - 43 KD -35 Yes - Yes -

Can be cancelled into specials before it hits.


66C
66C
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
150 Mid 12 - 53 KD -19 No - Yes -


66D
66D
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
70 Low 12 - 39 KD[+97] -11 No - No -


Air Normals

j.A
j.A
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
30 High 7 - - - - - - - -


j.B
j.B
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
100 High 13 - - - - - - - -


j.C
j.C
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
150 High 14 - - - - - - - -


j.D
j.D
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
30 High 11 - - - - - - - -


Unarmed Normals

u.5S
u.5S
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
50 Mid 7 - 19 0 -3 No - No Yes


u.2S
u.2S
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
30 Mid 5 - 16 1 -2 No - No Yes


ju.S
ju.S
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
50 High 8 - - - - - - - Yes


u.66S
u.66S
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
50 Mid 5 - 27 KD -9~-4 No - No Yes


Universal Mechanics

Guard Break
Guard Break (Throw)
5/6C+D / 4C+D Neutral / Forward Throw Back Throw
Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
Neutral / Forward - - - - - - - - - - -

Universal throw. Can be followed up with an attack.

Back - - - - - - - - - - -

Universal throw. Can be followed up with an attack.


Surprise Attack
Surprise Attack (Overhead)
5B+C
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
60 High 21 - 44 KD -11 - - - -

Universal overhead.


Dodge
Dodge
5A+B
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - -

Universal dodge.


Counter / Blade Catch
Counter / Blade Catch
236A+B Counter Blade Catch
Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
Armed - - - - - - - - - - -

Universal counter. Allows you to follow up with a guaranteed attack of your own. The follow up depends on the strength of the attack you counter. If you counter a heavy slash, your opponent will be disarmed.

Disarmed - - - - - - - - - - -

Universal counter. While disarmed, your counter will disarm and knock away your opponent regardless of slash level used.


Rage Explosion
Rage Explosion
5A+B+C
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
0 - - - - - - - - - -

Unblockable pushback attack.


Lightning Blade
Lightning Blade (Issen)
5A+B+C during Rage Explosion
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - -

Has projectile invulnerability and anti-airs. Damage scales up based on reamaining health.


Special Moves

Wall Jump
Wall Jump
(near wall) j.9
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - -


Ground Slash
Ground Slash
236S
Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
A 110 Mid 35~50 [12] - 77 KD -12~-10 - - - No

Startup in brackets is against airborne opponents. Very good antiair.

B 110 Mid 40~55 [14] - 89 KD -21~-17 - - - No

Startup in brackets is against airborne opponents. Very good antiair.

C 110 Mid 44~59 [16] - 100 KD -23~-18 - - - No

Startup in brackets is against airborne opponents. Very good antiair.


Aerial Jab
Aerial Jab
j.236S
Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
A 30 High 8 - - KD - - - - No

Can be done out of backdash. Very punishable if blocked.

B 130 High 8 - - KD - - - - No

Can be done out of backdash. Very punishable if blocked.

C 130 High 8 - - KD - - - - No

Can be done out of backdash. Most useful version out of backdash due to its angle. Results in a fast overhead (17f) but it's heavily punishable if blocked.


Shadow Exit
Shadow Exit
623S
Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
A 20,120 Mid 27 - 82 KD[+87] -37 - - - No

Stays in place. Has throw invincibility on startup.

B 20,120 Mid 27 - 89 KD[+79] -44 - - - No

Moves Basara forward a bit. Goes behind the opponent if done from too close. Sometimes it can crossup this way but it seems rather buggy/unreliable. Has throw invincibility on startup.

C 20,120 Mid 27 - 93 KD[+76] -48 - - - No

Always tracks where the opponent is. Amazing move to whiffpunish just about anything. Always be ready to trigger this. Has throw invincibility on startup.

Rage 190 total Mid 27 - 93 KD[+99] -44 - - - No

Raged version of C DP adds some damage and gives a better knockdown, other than that it's the same as C DP.


Soul of The Beast
Soul of The Beast
236D OREO
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - -

Great move to use after a knockdown, goes up and behind the opponent and then starts to track a bit. Enables combos that are otherwise impossible and forces the opponent to respect you. Try to get this out as often as possible.


Shadow Sucker
Shadow Sucker
214D
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - Yes


Flaying Feet
Flaying Feet
j.2D
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
120 High 3 - - - - - - - -


Friendly Rip
Friendly Rip
623D KAGARIBI!
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
150 Throw 7 - 54 KD - - - - No

Like every command grab in this game, this has less whiff recovery than normals grabs so it's a bit safer to attempt this. Knockdown isn't long enough to do a proper puffball setup, but it still knocks down and gives you a ton of space. A valuable tool, even in punishment situations.


Shadow Feint
Shadow Feint
421S or 421S+D
Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
A - - - - - - - - - - -
B - - - - - - - - - - -
C - - - - - - - - - - -
A+D - - - - - - - - - - -
B+D - - - - - - - - - - -
C+D - - - - - - - - - - -


Skull Cleaver
Skull Cleaver
j.1D or j.3D
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
60 Mid 11 - - KD - - - - -


Supers

Weapon Flipping Technique

Shadow Dance Dream Pull
236B+C
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - -

Available only during Max Rage or Rage Explosion. Disarms on hit.


Super Special Move

Shadow Dance Deep Abyss
641236C+D
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel Weapon Clash Deflectable Unarmed
- - - - - - - - - - -

Available only once per match.


Combos

List combos, use numpad notation.

Midscreen

Corner

Videos

Link to Basara videos and specify year it was produced or patch version in brackets.

Example: Basara combo video by "name of content creator" (2019).

Colors


External Links

Samurai Shodown
General

FAQControlsMechanicsPatch NotesSystem Data

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