Difference between revisions of "Power Rangers: Battle for the Grid/Lord Drakkon"

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Revision as of 06:30, 12 December 2019

Tommy Oliver
Lord Drakkon

Introduction

Health: 950
Walk Speed: 950 Forward, 325 Back
Chain Rules: Magic Series

Tommy got mad and took over the world, then traveled across time and space to try and find one single friend. He failed.

Overview

Lord Drakkon has strong mix-up potential thanks to his command dash special and his ability to combo after throw solo. His assist is invincible until one frame before active and comes out fairly quickly with a good anti-air hitbox.

Normal Moves

5L
5L
BFTG LRD 5L.png
Damage Guard Startup Active Recovery Frame Adv
35 High/Low/Air - - - -

Dagger jab. Good vertical reach.

5LL
5LL
BFTG LRD 5LL.png
Damage Guard Startup Active Recovery Frame Adv
35 High/Low/Air - - - -
  • Deals 30 damage if used out of 5L
5LLL
5LLL
BFTG LRD 5LLL.png
Damage Guard Startup Active Recovery Frame Adv
- High/Low/Air - - - -
  • Deals 52 damage if used out of 5LL
  • Knocks down
5M
5M
BFTG LRD 5M.png
Damage Guard Startup Active Recovery Frame Adv
50 High/Low/Air - - - -

A bit short-ranged.

5MM
5MM
BFTG LRD 5MM.png
Damage Guard Startup Active Recovery Frame Adv
50 - - - - -
  • Knocks down.
5H
5H
BFTG LRD 5H.png
BFTG LRD 5H (2).png
Damage Guard Startup Active Recovery Frame Adv
30x2 High/Low/Air - - - -

Two advancing slashes, one with Saba and another with the Dragon Dagger.

5HH
5HH
BFTG LRD 5HH.png
Damage Guard Startup Active Recovery Frame Adv
100 High/Low/Air - - - -
  • Inflicts a hard knockdown.
2L
2L
BFTG LRD 2L.png
A truly regrettable loss.
Damage Guard Startup Active Recovery Frame Adv
35 High/Low/Air - - - -

Crouching stab with the Dragon Dagger. No longer a low as of version 1.3.

2M
2M
BFTG LRD 2M.png
Damage Guard Startup Active Recovery Frame Adv
50 Low/Air - - - -

Drakkon's only low.

2H
2H
BFTG LRD 2H.png
Damage Guard Startup Active Recovery Frame Adv
75 High/Low - - - -

Dedicated launcher and anti-air. Air-unblockable.

j.L
j.L
BFTG LRD j.L.png
Damage Guard Startup Active Recovery Frame Adv
35 High/Air - - - -

As of version 1.3, this now causes a juggle state when it hits on an airborne opponent. Has some uses, and it's a nice, quick poke against overly aggressive jumpers.

j.M
j.M
BFTG LRD j.M.png
Damage Guard Startup Active Recovery Frame Adv
55 High/Air - - - -

Has the longest horizontal range out of Drakkon's aerials.

j.H
j.H
BFTG LRD jH.png
Damage Guard Startup Active Recovery Frame Adv
65 High/Air - - - -

Groundbounces on air hit.

Special Moves

5S
5S
BFTG LRD 5S.png
Version Damage Guard Startup Active Recovery Frame Adv
Dagger 40 High/Low/Air - - - -
Projectile 35x2 High/Low/Air - - - -

(Redpukken)

This move has Drakkon stab the ground with the Draggon Dagger, creating two projectiles that travel along the ground. If hit close enough, this will put the opponent in a juggle state.

However, as of version 1.3, this can't be juggled into from a ground string anymore, limiting it as a combo starter, but it can work in the middle of a combo after a 2H.

The physical hit has OTG properties as of version 1.6.

4S
4S
BFTG LRD 4S.png
Genocide Cutter
Damage Guard Startup Active Recovery Frame Adv
70 - - - - -

(Lord's Ascension)

Drakkon kicks high. Air-unblockable anti-air.

Your combo starter, essentially. As of version 1.3, they made this move knock the opponent further backwards, making it more difficult to combo off of midscreen, but just as easy to confirm off of in the corner.

It's not entirely impossible to combo off this midscreen, but you need to practice it.

6S
6S
BFTG LRD 6S.png
BFTG LRD 6SL.png
BFTG LRD 6SM.png
BFTG LRD 6SH.png
BFTG LRD 6SS.png
Version Damage Guard Startup Active Recovery Frame Adv
6S 0 - - - - -

(Teleport)

6S has Drakkon teleport a short distance forward. Drakkon does not have collisions during the move, so he can go through opponents. Not invincible.

Drakkon has four followups out of his teleport.

Version Damage Guard Startup Active Recovery Frame Adv
6S-L 0 - - - - -

(Tele-Cancel)

Pressing L cancels your teleport early, which is useful if you perform a basic LMH ground string: do your 6S, press L immediately after, and then immediately press L again to hit them for an extended ground combo. This may take some time, but it's one of Drakkon's best options to get people in the corner, which is where his most damaging stuff comes from.

Version Damage Guard Startup Active Recovery Frame Adv
6S-M 70 Low/Air - - - -

(Lordslide)

A low slide that's also your combo extender. As of version 1.3, they made this move add more to the combo penalty, so you can't do this move in combos as much anymore, but it's still your best extender both midscreen and in the corner.

Gained OTG properties in version 1.6.

Version Damage Guard Startup Active Recovery Frame Adv
6S-H 100 High/Low/Air - - - -

(God Slash)

Depending on if your opponent is in the ground or in the air, the effects this move has changes:

  • If on the ground, the move inflicts a hard knockdown.
  • If in the air, the move launches.
Version Damage Guard Startup Active Recovery Frame Adv
6S-S - - - - - -

Will teleport Drakkon to the air. Considered a normal falling state, so Drakkon can attack out of it.

j.S
j.S
BFTG LRD j.S.png
Damage Guard Startup Active Recovery Frame Adv
60 High/Low/Air - - - -

(Lord's Descent)

Drakkon descends, stomping along the way. Not an overhead, despite appearances.

A fun thing you can do is a dash-jump M, then immediately press S while still in the air. What does it do? Start a combo with decent damage. A little trick up Drakkon's sleeves.

Gained OTG properties in version 1.6.

EX Attack

5S+L
BFTG LRD 5S+L.png
BFTG LRD 5S+L (2).png
BFTG LRD 5S+L (3).png
Pardon the name
Damage Guard Startup Active Recovery Frame Adv
45x4, 55 High/Low/Air - - - -
  • If the first hits are blocked, the rest of the move will not come out.

(Twin Lord's Destruction)

This move has Drakkon perform his 4S move twice, and ending it with an altered version of his 5S move. As of version 1.3, this move leaves the opponent in a state where you can pick them up with his Super afterwards.

In the corner, this move puts the opponent behind Drakkon, which is where this becomes most useful. It's not bad midscreen, but to extend on this, you'll need to use an assist.

Throws

Forward Throw
Forward Throw
5M+H/6M+H
BFTG LRD FT.png
BFTG LRD FT (2).png
BFTG LRD FT (3).png
Damage Guard Startup Active Recovery Frame Adv
61 Throw 6 - - -

Drakkon performs a series of attacks. Launches. Can be cancelled into 5S or 6S.

Back Throw
Back Throw
4M+H
BFTG LRD BT.png
BFTG LRD BT (2).png
Damage Guard Startup Active Recovery Frame Adv
161 Throw 6 - - -
  • Switches sides.

Drakkon tears through the opponent. Crumples.

Super

Super
H+S
BFTG LRD Super.png
"You have been warned!"
BFTG LRD Super (2).png
Forbidden to use in the corner
Damage Guard Startup Active Recovery Frame Adv
55x2, 65x3, 100 High/Low/Air - - - -

(Evil Flame Pillars)

Best used at full/mid-screen.

Tag Actions

Assist
Assist
A1/A2
BFTG LRD Assist.png
Damage Guard Startup Active Recovery Frame Adv
70 High/Low/Air - - - -

(Lord's Ascension)

Drakkon performs his 4S move. An excellent mid-combo launcher. Unique among assists in that it's invincible for almost all of its startup. It does what it needs to do, and what it does, it does well.

Swap Strike
Swap Strike
A1/A2+S
BFTG LRD Swap Strike.png
Damage Guard Startup Active Recovery Frame Adv
90 High/Low/Air 6 - - -

Faster than EX Attack, making it a little more reliable as a reversal, but far less damaging (although more damaging than most Swap Strikes). Forces a character switch on hit; knocks down if only one character remains.

Same animation and range as 5M.

Team Synergy

Combos

Solo

Combos listed all end in 5M > 5H for a hard knockdown to set up oki, but you can also substitute that ender for 5M > EX > Super for damage

5M > 2M > 5H > 2H > 5S > walk 6S~M > 5M > 5M > 2M > 6S~M > 5M > 5M > 2M > 5HH > OTG j.S > 5M > 5M > 2M > 2H > j.L > j.M > 5M > 5M > 5H

Midscreen corner carry BnB. Also works from 2L starter.

5M > 2M > 5H > 2H > 5S > double dash 5M > 5HH > OTG j.S > [5M > 5M > 2M > 6S~M]x2 > 5M > 2M > 2H > j.L > j.M > 5M > 5H

Slightly harder combo that only does a few points less damage. Do it for loop swag, or to show off how crispy your plink dashes are.

5M > 2M > 5H > 4S > 5M > 5HH > OTG j.S > 5M > [5M > 5M > 2M > 6S~M]x2 > 5M > 2M > 2H > j.L > j.M > 5M > 5H

Corner BnB. You may notice that it's just the harder midscreen combo but without the need for plink dashing.


These combos are from old versions and don't work any more, but are kept for the sake of completeness.
5LL > 5M > 5H > 5S > 66 > M > 2H > delay 5S > 66 > 5M > 5H > 4S > 5M > 2H > 6S > call assist for oki

2M > 5H > 5S > 6SxM > 5M > 6SxM > 5M > 6SxM > 6SxM > 5MM > Super

(The Delay S is a little tricky its all height dependent and depending on which side you want to call the assist on during the teleport depends on how fast you need to press the assist button)

5MH > 5S > 5M > 2H > 5M > 2H > Delayed S > 5M > (4S/6S/EX Attack/H)

Assist combos

5LL > RS Assist > 5M > 5H(2) > 4S > Super

(Works best at full/mid-screen)

2M > 5H > 4S > RS and Sentry Assists > j.M > 5M > 2H > 6SxL > 5M > 2S > 4S > Super

2M > 5H > 4S > 5M > 2H > 6SxL > 5M > 2H > 6SxL > 5M > 2H > Sentry Assist > Super

2M > 5H > RS Assist > 4S > 6SxM >5M > 6SxM > 5M > 6SxM > 6SxM > 5M > 2H > Super

2M > 5H > RS Assist > 6SxM > 5M > 2H > 6SxL > 5M > 2H > 4S > Super

2M > 5H > RS Assist > 6SxM > 5M > 2H >6SxL > 5M > 2H > EX > Super

2M > 5H > RS Assist > 4S > 6SxM > 5M > 6SxM > 5M > 2H > 6SxM > 5M > 2H > 4S > Super

2M > 5H > RS Assist > 4S > 6SxM > 5M > 2H > 6SxL > 5M > 2H > EX > Super

Videos

Colors

Color 1 Color 2
LRD 1.png
LRD 2.png


Drakkon Evo 2 skin

Color 1 Color 2
LRD2 1.png
LRD2 2.png


External Links


Power Rangers: Battle for the Grid
General
Controls
Patch Notes
FAQ
HUD
System
Characters
Tommy Oliver
Jason Lee Scott
Gia Moran
Ranger Slayer
Kat Manx
Magna Defender
Lord Drakkon
Goldar
Mastodon Sentry
Cenozoic Blue Ranger
Udonna
Dragon Armor Trini
Trey of Triforia
Jen Scotts
Lord Zedd
Anubis "Doggie" Cruger
Eric Myers
Dai Shi
Zords
Dino Megazord
Mega Goldar
Dragonzord
Delta Squad Megazord