Power Rangers: Battle for the Grid/Lord Drakkon

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Tommy Oliver
Lord Drakkon

Introduction

Health: 900
Walk Speed: 950 Forward, 325 Back

Tommy got mad and took over the world, then he traveled across time and space to try and find one single friend. He failed.

Overview

Drakkon has strong mix-up potential thanks to his command dash special and his ability to combo after throw solo. His assist is invincible until active and comes out fairly quickly with a good anti-air hitbox.

Normal Moves

5L
5L
BFTG LRD 5L.png
Damage Guard Startup Active Recovery Frame Adv
35 - - - - -


5LL
5LL
Damage Guard Startup Active Recovery Frame Adv
35 - - - - -


5LLL
5LLL
Damage Guard Startup Active Recovery Frame Adv
35 - - - - -


5M
5M
BFTG LRD 5M.png
Damage Guard Startup Active Recovery Frame Adv
50 - - - - -


5MM
5MM
Damage Guard Startup Active Recovery Frame Adv
50 - - - - -


5H
5H
BFTG LRD 5H.png
Damage Guard Startup Active Recovery Frame Adv
58 - - - - -

Two hits. first does 30, second does 28.


5HH
5HH
Damage Guard Startup Active Recovery Frame Adv
80 - - - - -


2L
2L
BFTG LRD 2L.png
Damage Guard Startup Active Recovery Frame Adv
35 - - - - -


2M
2M
BFTG LRD 2M.png
Damage Guard Startup Active Recovery Frame Adv
50 - - - - -


2H
2H
BFTG LRD 2H.png
Damage Guard Startup Active Recovery Frame Adv
75 - - - - -

Knocks opponent in air


j.L
j.L
BFTG LRD j.L.png
Damage Guard Startup Active Recovery Frame Adv
40 - - - - -

As of patch 1.3, this now causes a juggle state when it hits on an airborne opponent. Has some uses, and it's a nice, quick poke against overly aggressive jumpers.


j.M
j.M
BFTG LRD j.M.png
Damage Guard Startup Active Recovery Frame Adv
60 - - - - -


j.H
j.H
BFTG LRD jH.png
Damage Guard Startup Active Recovery Frame Adv
70 - - - - -


Special Moves

5S
5S
BFTG LRD 5S.png
Damage Guard Startup Active Recovery Frame Adv
49* - - - - -

(Redpukken)

Two hits. First hit 30, second hit 19 when close//First hit 20, second hit 20 with short distance.

If hit close enough, this will put the opponent in a juggle state. However, as of patch 1.3, this can't be juggled into from a ground string anymore, limiting it as a combo starter, but it can work in the middle of a combo after a 2H.


4S
4S
BFTG LRD 4S.png
Damage Guard Startup Active Recovery Frame Adv
70 - - - - -

(Lord's Ascension)

Your combo starter, essentially. As of patch 1.3, they made this move knock the opponent further backwards, making it more difficult to combo off of midscreen, but just as easy to confirm off of in the corner.

It's not entirely impossible to combo off this midscreen, but you need to practice it.


6S
6S
BFTG LRD 6S.png
BFTG LRD 6SM.png
BFTG LRD 6SH.png
Version Damage Guard Startup Active Recovery Frame Adv
any - - - - - -

6S by itself performs a (Teleport).

Version Damage Guard Startup Active Recovery Frame Adv
M 90 - - - - -

(Lordslide)

A low slide that's also your combo extender. As of patch 1.3, they made this move add more to the combo penalty, so you can't do this move in combos as much anymore, but it's still your best extender both midscreen and in the corner.

Version Damage Guard Startup Active Recovery Frame Adv
H 100 - - - - -

(God Slash)

Depending on if your opponent is in the ground or in the air, the effects this move has changes. *to be added upon


j.S
j.S
BFTG LRD j.S.png
Damage Guard Startup Active Recovery Frame Adv
57 - - - - -

(Lord's Descent)

Two hits. First hit 30, second it 27.

A fun thing you can do is a dash-jump M, then immediately press S while still in the air. What does it do? Start a combo with decent damage. A little trick up Drakkon's sleeves.


Throws

Forward Throw
Forward Throw
5M+H/6M+H
BFTG LRD FT.png
Damage Guard Startup Active Recovery Frame Adv
76 Throw - - - -


Back Throw
Back Throw
4M+H
BFTG LRD BT.png
Damage Guard Startup Active Recovery Frame Adv
153 Throw - - - -


EX Specials

5S+L
BFTG LRD 5S+L.png
Damage Guard Startup Active Recovery Frame Adv
180 - - - - -

(Twin Lord's Destruction)

Pardon the name. Anyway, this move has Drakkon perform his 4S move twice, and ending it with his 5S move. As of patch 1.3, this move leaves the opponent in a state where you can pick them up with his Super afterwards.

In the corner, this move puts the opponent behind Drakkon, which is where this becomes most useful. It's not bad midscreen, but to extend on this, you'll need to use an assist.


Super

Super
H+S
BFTG LRD Super.png
Damage Guard Startup Active Recovery Frame Adv
340 - - - - -

(Evil Flame Pillars)

Best used at full/mid-screen.


Assist

Assist
A1/A2
BFTG LRD Assist.png
Damage Guard Startup Active Recovery Frame Adv
70 - - - - -

(Lord's Ascension)

Drakkon performs his 4S move. An excellent mid-combo launcher. It does what it needs to do, and what it does, it does well.


Swap Strike
A1/A2+S
BFTG LRD Swap Strike.png
Damage Guard Startup Active Recovery Frame Adv
90 - - - - -


Team Synergy

Combos

Solo

5LL > 5M > 5H > 5S > 66 > M > 2H > delay 5S > 66 > 5M > 5H > 4S > 5M > 2H > 6S > call assist for oki

2M > 5H > 5S > 6SxM > 5M > 6SxM > 5M > 6SxM > 6SxM > 5MM > Super

(The Delay S is a little tricky its all height dependent and depending on which side you want to call the assist on during the teleport depends on how fast you need to press the assist button)

Corner

5MH > 5S > 5M > 2H > 5M > 2H > Delayed S > 5M > (4S/6S/EX Attack/H)

Assist combos

5LL > RS Assist > 5M > 5H(2) > 4S > Super

(Works best at full/mid-screen)

2M > 5H > 4S > RS and Sentry Assists > j.M > 5M > 2H > 6SxL > 5M > 2S > 4S > Super

2M > 5H > 4S > 5M > 2H > 6SxL > 5M > 2H > 6SxL > 5M > 2H > Sentry Assist > Super

2M > 5H > RS Assist > 4S > 6SxM >5M > 6SxM > 5M > 6SxM > 6SxM > 5M > 2H > Super

2M > 5H > RS Assist > 6SxM > 5M > 2H > 6SxL > 5M > 2H > 4S > Super

2M > 5H > RS Assist > 6SxM > 5M > 2H >6SxL > 5M > 2H > EX > Super

2M > 5H > RS Assist > 4S > 6SxM > 5M > 6SxM > 5M > 2H > 6SxM > 5M > 2H > 4S > Super

2M > 5H > RS Assist > 4S > 6SxM > 5M > 2H > 6SxL > 5M > 2H > EX > Super

Videos

Colors

Color 1 Color 2
LRD 1.png
LRD 2.png

Drakkon Evo 2 skin

Color 1 Color 2
LRD2 1.png
LRD2 2.png


External Links

Power Rangers: Battle for the Grid
General
Characters