Difference between revisions of "Power Rangers: Battle for the Grid/Eric Myers"
(added new 2.0 combo)
m (version confirmation)
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====Sword Mode Loops====
====Sword Mode Loops====
Latest revision as of 19:27, 13 February 2020
- 1 Introduction
- 2 Overview
- 3 Normal Moves
- 4 Special Moves
- 5 EX Attack
- 6 Throws
- 7 Super
- 8 Tag Actions
- 9 Team Synergy
- 10 Combos
- 11 Colors
- 12 External Links
Walk Speed: - forward, - back
Eric Myers was a member of a Mercenary force that inexplicably policed the city of silver hills. Deciding that the for profit police weren't militarized enough, Eric acquired the powers of the Quantum Ranger and the Q-Rex Zord.
In here is an overview of what the character's gameplan is or can be. Like a short description you would give to a new player.
[5S]~2 or [5S]~L
Quantum Forward Throw
M+H while Quantum Power is active
5S while quantum power is active
6S while quantum power is active
5L+S while quantum power is active
A1/A2 while Quantum power is active
all combos tested and working as of version 2.0
Sword Mode Loops
An integral part of Eric's combo theory is how he transitions into a corner loop of [5M > 5H > 6H] while Quantum Power is active. The most common way to convert into Quantum Power is by carrying your opponent to the corner, and then doing...
...5SSSSS > H+S > 5M > 4S > jump back j.H...
Where you go from here depends on the availability of your wall bounce and ground bounces. It is recommended that you use at least one ground bounce before activating QP, as it will help keep your combo more stable.
1 WB/1 GB available: dash back after j.H to maintain corner position, then 6H > 5H > 6H and begin the loop.
0 WB/1 GB available: after j.H, do 6H > delay 5M > 5H > 6H and then begin the loop.
0 WB/0 GB available: after j.H, just do 6H and immediately begin the loop.
All sword mode loops should be ended with EX, as it is essentially free and does a ton of damage.
5L > 5M > 2M > 5H > 4S > [j.L > j.M]x2 > j.L > j.H > 5M > 5H > 6S~H > 2M > 2H > 6S~H > [4H > 6S~H]x2 > 5SSSSS > H+S > QP loop
Standard solo confirm into QP loop, should give you an idea of how to get them going.
2L > 5M > 2M > 5H > 4S > 5[S] > 6H > 2L > 5M > 5H > 6S~H > j.L > j.M > 5M > 2M > 5H > 6S~H > 2L > 5M > 2M > 4S > late j.H > land 6S~H > [4H > 6S~H]x2 > 5SSSSS > H+S > QP loop
Slightly more elaborate combo if you really need to build the two bars needed for QP solo. Has the benefit of leaving you with no ground or wall bounces, so you can transition directly into the main loop. video example
5L > 5M > 5H > assist name > 5L > 5M > 5H
|Color 1||Color 2|
- Twitter hashtag: #BFTG_ERC