Difference between revisions of "Power Rangers: Battle for the Grid/Cenozoic Blue Ranger"

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[[image:BFTG_CBR_Profile.png|513px|<center><font size="4"><b>Cenzoic Blue Ranger</b></font></center>|thumb|400px|right]]
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[[image:BFTG_CBR_Profile.png|513px|<center><font size="4"><b>Horace<br>Cenzoic Blue Ranger</b></font></center>|thumb|400px|right]]
 
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Latest revision as of 06:25, 11 October 2019

Horace
Cenzoic Blue Ranger

Introduction

Health: 950
Walk Speed: 900 Forward, 375 Back

Long ago 6 aliens came to earth looking for Krispy Kreme, but here were no Krispy Kremes in the Cenzoic Era, only death and betrayal. This is the Cenozoic Blue Ranger, unnamed but not forgotten.

Overview

A kind-of straightforward characters with good normals, spacing tools, frame traps, a teleport, self-explanatory combos, and a powered up stun move that enables him to extend combos. Put all of that together, and you have an interesting character with lots of tools in his arsenal, and he's not afraid to use them. The teleport alone makes him a very 50-50 based character, and with a very hard-to-deal-with assist, he's that kind of character that feels easy to understand to most fighting game players, while allowing advanced players to make full use of the dirty stuff. Do you have any idea the power he possesses?

Normal Moves

5L
5L
Damage Guard Startup Active Recovery Frame Adv
- - - - - -


5LL
5LL
Damage Guard Startup Active Recovery Frame Adv
- - - - - -


5LLL
5LLL
Damage Guard Startup Active Recovery Frame Adv
- - - - - -


5M
5M
Damage Guard Startup Active Recovery Frame Adv
- - - - - -


5MM
5MM
Damage Guard Startup Active Recovery Frame Adv
- - - - - -


5MMM
5MMM
Damage Guard Startup Active Recovery Frame Adv
- - - - - -


5H
5H
Damage Guard Startup Active Recovery Frame Adv
- - - - - -


5HH
5HH
Damage Guard Startup Active Recovery Frame Adv
- - - - - -


2L
2L
Damage Guard Startup Active Recovery Frame Adv
- - - - - -


2M
2M
Damage Guard Startup Active Recovery Frame Adv
- - - - - -


2H
2H
Damage Guard Startup Active Recovery Frame Adv
- - - - - -


j.L
j.L
Damage Guard Startup Active Recovery Frame Adv
- - - - - -


j.M
j.M
Damage Guard Startup Active Recovery Frame Adv
- - - - - -


j.H
j.H
Damage Guard Startup Active Recovery Frame Adv
- - - - - -


Special Moves

5S
5S
Damage Guard Startup Active Recovery Frame Adv
- - - - - -

Has different moves depending on how many times you press it. Let's break it down.

Pressing 5S by itself will perform (Blue Burst), which powers up Cenozoic with a blue energy field. Note: if done close to the opponent, the burst part is an attack that knocks the opponent backwards on hit.

Pressing 5S again with a blue energy field 'stored', let's call it, performs another (Blue Burst). You can 'store' up to two of these charges.

Pressing 5S again with two (Blue Burst) charged performs (Blue Thunder Crash), a stun move that holds the opponent in place, allowing for combo extensions, or mix-ups afterwards.


4S
4S
Damage Guard Startup Active Recovery Frame Adv
- - - - - -

(Thunder Pit)

Depending on how many (Blue Burst) you have 'stored', this changes the properties slightly.

One charge 'stored' creates two thunder pillars. only consumes 1 blue burst


6S
6S
Damage Guard Startup Active Recovery Frame Adv
- - - - - -

can hit up to 3 times using 6SSS. when there is a charge properties of this move change
will create a hadoken like blast that has multiple hits if a blue burst is charged. enhanced version only consumes one charge


j.S
j.S
Damage Guard Startup Active Recovery Frame Adv
- - - - - -

does blue burst in air. if a burst is charged then will teleport behind and above opponent.


EX Special

5L+S
5S+L
Damage Guard Startup Active Recovery Frame Adv
- - - - - -


Throws

Forward Throw
Forward Throw
5M+H/6M+H
Damage Guard Startup Active Recovery Frame Adv
- Throw - - - -


Back Throw
Back Throw
4M+H
Damage Guard Startup Active Recovery Frame Adv
- Throw - - - -


Super

Super
Super
H+S
Damage Guard Startup Active Recovery Frame Adv
- - - - - -


Tag Actions

Assist
Assist
A1/A2
Damage Guard Startup Active Recovery Frame Adv
- - - - - -


Swap Strike
Swap Strike
A1/A2+S
Damage Guard Startup Active Recovery Frame Adv
- - - - - -


Team Synergy

Combos

Solo

2M > 5H > 2H > j.M > j.H > dash > 5H > 2M > 5H > 2H > jL > j.M > 5H > 5S > 5MM > 5H > 5S > 5H > 5S(stun) > 5H > 5S > 5MM > 5H > 5SS(stun) > 5S > S+L > S+H

Fullscreen bnb, the dash is only needed if you're going corner to corner and can make the combo drop, so feel free to omit it if you don't need maximum corner carry.

5H > 2H > j.M > j.H > 5H > 5S > 5H > 2H > 5S > 5H > 5S(stun) > 5H > 5S > 5MM > 5H > 5SS(stun) > 5H > 5S > 5MM > 5H > 5S > 5HH > S+H

corner meter positive kil

Assist combos

5L > 5M > 5H > assist name > 5L > 5M > 5H

Example combo

Videos

Colors

Color 1 Color 2


External Links

Power Rangers: Battle for the Grid
General
Characters