Difference between revisions of "Million Arthur: Arcana Blood/Snow White"

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(Overview)
Line 71: Line 71:
 
  |recovery=
 
  |recovery=
 
  |frameAdv= -1
 
  |frameAdv= -1
  |attribute=
+
  |element=
 
  |description=Hits low, Reaches far. Very good button
 
  |description=Hits low, Reaches far. Very good button
 
  }}
 
  }}
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  |recovery=
 
  |recovery=
 
  |frameAdv=-20  
 
  |frameAdv=-20  
  |attribute=
+
  |element=
 
  |description=Advances Snow White forward significantly. Horribly unsafe on block but can delay cancel for frame traps or tick throws with 360C
 
  |description=Advances Snow White forward significantly. Horribly unsafe on block but can delay cancel for frame traps or tick throws with 360C
 
  }}
 
  }}
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  |recovery=
 
  |recovery=
 
  |frameAdv=-17
 
  |frameAdv=-17
  |attribute=
+
  |element=
 
  |description=Natural frame trap. Not an overhead
 
  |description=Natural frame trap. Not an overhead
 
  }}
 
  }}
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  |recovery=
 
  |recovery=
 
  |frameAdv=-10
 
  |frameAdv=-10
  |attribute=
+
  |element=
 
  |description=Actually just 236A. Still not an overhead
 
  |description=Actually just 236A. Still not an overhead
 
  }}
 
  }}
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  |recovery=
 
  |recovery=
 
  |frameAdv=-7
 
  |frameAdv=-7
  |attribute=
+
  |element=
 
  |description=Knocks down on air hit
 
  |description=Knocks down on air hit
 
  }}
 
  }}
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  |recovery=
 
  |recovery=
 
  |frameAdv=-14
 
  |frameAdv=-14
  |attribute=
+
  |element=
 
  |description=Huge range, Good for neutral abare. Causes sliding on hit
 
  |description=Huge range, Good for neutral abare. Causes sliding on hit
 
  }}
 
  }}
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  |recovery=
 
  |recovery=
 
  |frameAdv=-15
 
  |frameAdv=-15
  |attribute=
+
  |element=
 
  |description=Standing overhead. Bounces opponent on hit.  
 
  |description=Standing overhead. Bounces opponent on hit.  
 
  }}
 
  }}
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  |recovery=
 
  |recovery=
 
  |frameAdv=-9
 
  |frameAdv=-9
  |attribute=
+
  |element=
 
  |description=Anti-air. Air-unblockable in neutral. Huge hitbox, Slow startup, Can hit behind Snow White, Can also accidentally be safe jumped often
 
  |description=Anti-air. Air-unblockable in neutral. Huge hitbox, Slow startup, Can hit behind Snow White, Can also accidentally be safe jumped often
 
  }}
 
  }}
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  |recovery=
 
  |recovery=
 
  |frameAdv=-2  
 
  |frameAdv=-2  
  |attribute=
+
  |element=
 
  |description=Just 5A but worse. Doesn't cancel to or from 5A.
 
  |description=Just 5A but worse. Doesn't cancel to or from 5A.
 
  }}
 
  }}
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  |recovery=
 
  |recovery=
 
  |frameAdv=-8
 
  |frameAdv=-8
  |attribute=
+
  |element=
 
  |description=Surprisingly good hitbox. Can be used to anti-air at certain angles
 
  |description=Surprisingly good hitbox. Can be used to anti-air at certain angles
 
  }}
 
  }}
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  |recovery=
 
  |recovery=
 
  |frameAdv=-17
 
  |frameAdv=-17
  |attribute=
+
  |element=
 
  |description=5C but low. Good for abare but easily jumped over to whiff punish
 
  |description=5C but low. Good for abare but easily jumped over to whiff punish
 
  }}
 
  }}
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  |recovery=
 
  |recovery=
 
  |frameAdv=
 
  |frameAdv=
  |attribute=
+
  |element=
 
  |description=The chop! Great hitbox in front of Snow White and active until landing. Can function as a rising overhead against Snow White, Sword, Iai, Nitou (Only connects if guarding)
 
  |description=The chop! Great hitbox in front of Snow White and active until landing. Can function as a rising overhead against Snow White, Sword, Iai, Nitou (Only connects if guarding)
 
  }}
 
  }}
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  |recovery=
 
  |recovery=
 
  |frameAdv=
 
  |frameAdv=
  |attribute=
+
  |element=
 
  |description=Good air to air hitbox. Shame Snow White struggles to get confirms off this
 
  |description=Good air to air hitbox. Shame Snow White struggles to get confirms off this
 
  }}
 
  }}
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  |recovery=
 
  |recovery=
 
  |frameAdv=
 
  |frameAdv=
  |attribute=
+
  |element=
 
  |description=Slow, doesn't combo from j.B. Knocks down on hit. Reaches far below Snow White but her floaty nature makes it difficult to combo off
 
  |description=Slow, doesn't combo from j.B. Knocks down on hit. Reaches far below Snow White but her floaty nature makes it difficult to combo off
 
  }}
 
  }}
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  |recovery=
 
  |recovery=
 
  |frameAdv=
 
  |frameAdv=
  |attribute=
+
  |element=
 
  |description=Body splash! Alters Snow White's momentum on use, Capable of falling faster than normal.  
 
  |description=Body splash! Alters Snow White's momentum on use, Capable of falling faster than normal.  
 
  }}
 
  }}
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  |recovery=
 
  |recovery=
 
  |frameAdv=-14
 
  |frameAdv=-14
  |attribute=Ice
+
  |element=Ice
 
  |description=Can delete projectiles during active frames. Wall bounces on hit
 
  |description=Can delete projectiles during active frames. Wall bounces on hit
 
  }}
 
  }}
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  |recovery=
 
  |recovery=
 
  |frameAdv=-7
 
  |frameAdv=-7
  |attribute=Ice
+
  |element=Ice
 
  |description=Can delete projectiles during active frames. Launches on hit
 
  |description=Can delete projectiles during active frames. Launches on hit
 
  }}
 
  }}
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  |recovery=
 
  |recovery=
 
  |frameAdv=  
 
  |frameAdv=  
  |attribute=Ice
+
  |element=Ice
 
  |description=Floats Snow White on startup. Bounces on hit. Can be used to bait anti-airs  
 
  |description=Floats Snow White on startup. Bounces on hit. Can be used to bait anti-airs  
 
  }}
 
  }}
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  |recovery=
 
  |recovery=
 
  |frameAdv=  
 
  |frameAdv=  
  |attribute=Throw
+
  |element=Throw
 
  |description=Suplex! Snow White slides behind the opponent before suplexing for extra corner carry. Capable of reaching the corner from round start distance.
 
  |description=Suplex! Snow White slides behind the opponent before suplexing for extra corner carry. Capable of reaching the corner from round start distance.
 
  }}
 
  }}
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  |recovery=
 
  |recovery=
 
  |frameAdv=  
 
  |frameAdv=  
  |attribute=Throw
+
  |element=Throw
 
  |description=Suplex! Except this time Snow White doesn't slide behind the opponent. Less corner carry
 
  |description=Suplex! Except this time Snow White doesn't slide behind the opponent. Less corner carry
 
  }}
 
  }}
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  |recovery=
 
  |recovery=
 
  |frameAdv=  
 
  |frameAdv=  
  |attribute=Throw
+
  |element=Throw
 
  |description=Stomp! Drops the opponent beneath her and stomps on them
 
  |description=Stomp! Drops the opponent beneath her and stomps on them
 
  }}
 
  }}
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  |recovery=
 
  |recovery=
 
  |frameAdv=  
 
  |frameAdv=  
  |attribute=
+
  |element=
 
  |description=Command grab. Largest range, Fastest Speed, Lowest damage. Can reach just short of 5B range. Leaves the opponent within 5B range.
 
  |description=Command grab. Largest range, Fastest Speed, Lowest damage. Can reach just short of 5B range. Leaves the opponent within 5B range.
 
  }}
 
  }}
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  |recovery=
 
  |recovery=
 
  |frameAdv=  
 
  |frameAdv=  
  |attribute=
+
  |element=
 
  |description=Command grab. Medium Speed, Medium Range, Medium damage. Leaves opponent within 2B range
 
  |description=Command grab. Medium Speed, Medium Range, Medium damage. Leaves opponent within 2B range
  
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  |recovery=
 
  |recovery=
 
  |frameAdv=  
 
  |frameAdv=  
  |attribute=
+
  |element=
 
  |description=Command grab. Slowest Speed, Smallest range, Highest damage. Leaves opponent within 5A range. Can be used to tick throw off 5AA
 
  |description=Command grab. Slowest Speed, Smallest range, Highest damage. Leaves opponent within 5A range. Can be used to tick throw off 5AA
 
  }}
 
  }}
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  |recovery=
 
  |recovery=
 
  |frameAdv=-10
 
  |frameAdv=-10
  |attribute=
+
  |element=
 
  |description=
 
  |description=
 
  }}
 
  }}
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  |recovery=
 
  |recovery=
 
  |frameAdv=-15
 
  |frameAdv=-15
  |attribute=
+
  |element=
 
  |description=
 
  |description=
 
  }} {{AttackData-MAAB
 
  }} {{AttackData-MAAB
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  |recovery=
 
  |recovery=
 
  |frameAdv=-20  
 
  |frameAdv=-20  
  |attribute=
+
  |element=
 
  |description=Each version travels increasingly further. Knocks down on hit. If only it was an overhead.
 
  |description=Each version travels increasingly further. Knocks down on hit. If only it was an overhead.
 
  }}
 
  }}
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  |recovery=
 
  |recovery=
 
  |frameAdv=  
 
  |frameAdv=  
  |attribute=
+
  |element=
 
  |description=
 
  |description=
 
  }}
 
  }}
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  |recovery=
 
  |recovery=
 
  |frameAdv=  
 
  |frameAdv=  
  |attribute=
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  |element=
 
  |description=
 
  |description=
 
  }}  
 
  }}  
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  |recovery=
 
  |recovery=
 
  |frameAdv=  
 
  |frameAdv=  
  |attribute=
+
  |element=
 
  |description=Only grabs airborne opponents. Each version travels increaingly further and higher. Has invul against aerial attacks and can be used as an anti-air
 
  |description=Only grabs airborne opponents. Each version travels increaingly further and higher. Has invul against aerial attacks and can be used as an anti-air
 
  }}
 
  }}
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  |recovery=
 
  |recovery=
 
  |frameAdv=-4
 
  |frameAdv=-4
  |attribute=Ice
+
  |element=Ice
 
  |description=Creates an ice aura from 10F+ for 120F. The aura will destroy all projectiles that come in contact with it. Can be used as a reactionary anti-projectile tool. Does not stop Bisclavret's Pillars or Zech's Grams.
 
  |description=Creates an ice aura from 10F+ for 120F. The aura will destroy all projectiles that come in contact with it. Can be used as a reactionary anti-projectile tool. Does not stop Bisclavret's Pillars or Zech's Grams.
 
  }}
 
  }}
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  |recovery=32F(Total)
 
  |recovery=32F(Total)
 
  |frameAdv=  
 
  |frameAdv=  
  |attribute=
+
  |element=
 
  |description=During guard. Pushes back the opponent. Recovery for 32F immediately after pushback. Can only cancel recovery into guard. Don't use this against multi-hit moves.
 
  |description=During guard. Pushes back the opponent. Recovery for 32F immediately after pushback. Can only cancel recovery into guard. Don't use this against multi-hit moves.
 
  }}
 
  }}
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  |recovery=
 
  |recovery=
 
  |frameAdv=  
 
  |frameAdv=  
  |attribute=
+
  |element=
 
  |description=Command grab. 0F after flash
 
  |description=Command grab. 0F after flash
 
  }}
 
  }}
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  |recovery=
 
  |recovery=
 
  |frameAdv=-18
 
  |frameAdv=-18
  |attribute=
+
  |element=
 
  |description=Reversal for the first hit. 18F gap between the two hits. Second hit is an unblockable
 
  |description=Reversal for the first hit. 18F gap between the two hits. Second hit is an unblockable
 
  }}
 
  }}
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  |recovery=
 
  |recovery=
 
  |frameAdv=  
 
  |frameAdv=  
  |attribute=
+
  |element=
 
  |description=Command Grab. Jumpable after flash. Range is about the same as 360A. Churn this!
 
  |description=Command Grab. Jumpable after flash. Range is about the same as 360A. Churn this!
 
  }}
 
  }}

Revision as of 13:46, 13 November 2019

Snow White

Profile

  • EN Name: Unique Snow White
  • JP Name: 特異型スノーホワイト
  • Voice Actors: Sora Amamiya and Akio Otsuka (Kobito-san)
  • Element: Ice
  • Health: 24500


Overview

Token grappler. Absurdly slow, absurdly large hurtboxes, bad frame data, 61F step dash... There are too many things wrong with this character

But her command grabs hurt and her buttons are big so there's always a chance.

Strengths/Weaknesses

Strengths Weaknesses
  • High HP
  • Large normals
  • Good mixup with a large range command throw
  • Command throw is a high single hit attack, great at ignoring guts
  • Movement options are horrendous. Awful step dash, roll does not travel far and is slower than other characters, air dashes don't cover any distance
  • Large hurtbox. Can be fuzzied by a large amount of the cast and susceptible to aerial blockstring into unblockable traps
  • Slow buttons
  • Mixup options are high commitment and she can easily be punished for choosing the wrong option
  • Limited combo conversion ability and combos don't put her in the best position for okizeme


Recommended Support Knights

1 Mana

  • Eneade
Fast attack with a large hitbox. Can be used for abare in neutral. Often seen with Hawkeye for combo conversion potential. Can be used to combo off rising j.A

2 Mana

  • Techno-smith Arthur
When your anti air is 24F and you need people to stop accidentally safe-jumping you
  • Scathach
Can be used for counter-poking. High health restoration on raw hit synergises with Snow White's large HP pool.
  • Lancelot
Okizeme and counter-poke tool. Sometimes the only way to stop people running over you.

3 Mana

  • Pharseria
To make every hit count. Synergises well with Snow White's ability to use EB

Normal Moves

5A
5A
MAAB Snow 5A.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
800 L 8 - - -1 - - -

Hits low, Reaches far. Very good button


5AA
5AA
MAAB Snow 5AA.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
1500 M 11 - - -20 - - -

Advances Snow White forward significantly. Horribly unsafe on block but can delay cancel for frame traps or tick throws with 360C


5AAA
5AAA
MAAB Snow 5AAA.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
2400 M 20 - - -17 - - -

Natural frame trap. Not an overhead


5AAAA
5AAAA
MAAB Snow 5AAAA.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
2500 M 20 - - -10 - - -

Actually just 236A. Still not an overhead


5B
5B
MAAB Snow 5B.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
1600 - 14 - - -7 - - -

Knocks down on air hit


5C
5C
MAAB Snow 5C.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
3600 M 17 - - -14 - - -

Huge range, Good for neutral abare. Causes sliding on hit


5C
6B
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
2000 H 26 - - -15 - - -

Standing overhead. Bounces opponent on hit.


5C
6C
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
3600 M 24 - - -9 - - -

Anti-air. Air-unblockable in neutral. Huge hitbox, Slow startup, Can hit behind Snow White, Can also accidentally be safe jumped often


2A
2A
MAAB Snow 2A.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
800 L 8 - - -2 - - -

Just 5A but worse. Doesn't cancel to or from 5A.


2B
2B
MAAB Snow 2B.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
1400 M 12 - - -8 - - -

Surprisingly good hitbox. Can be used to anti-air at certain angles


2C
2C
MAAB Snow 2C.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
2500 L 17 - - -17 - - -

5C but low. Good for abare but easily jumped over to whiff punish


j.A
j.A
MAAB Snow jA.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
900 H 9 Until landing - - - - -

The chop! Great hitbox in front of Snow White and active until landing. Can function as a rising overhead against Snow White, Sword, Iai, Nitou (Only connects if guarding)


j.B
j.B
MAAB Snow jB.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
1200 H 12 - - - - - -

Good air to air hitbox. Shame Snow White struggles to get confirms off this


j.C
j.C
MAAB Snow jC.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
2500 H 22 - - - - - -

Slow, doesn't combo from j.B. Knocks down on hit. Reaches far below Snow White but her floaty nature makes it difficult to combo off


j.C
j.2C
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
1500 H 15 - - - - - -

Body splash! Alters Snow White's momentum on use, Capable of falling faster than normal.


Elemental Attacks

5D
Ice Straight
5D
MAAB Snow 5D.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
4200 M 31 - - -14 - - Ice

Can delete projectiles during active frames. Wall bounces on hit


2D
Ice Tower
2D
MAAB Snow 2D.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
2800 M 23 - - -7 - - Ice

Can delete projectiles during active frames. Launches on hit


j.D
Ice Hammer
j.D
MAAB Snow jD.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
3600 H 31 - - - - - Ice

Floats Snow White on startup. Bounces on hit. Can be used to bait anti-airs


Throws

5/6B+C
Forward Throw
5/6B+C
MAAB Snow FT.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
3200 Throw 7 - - - - - Throw

Suplex! Snow White slides behind the opponent before suplexing for extra corner carry. Capable of reaching the corner from round start distance.


4B+C
Back Throw
4B+C
MAAB Snow BT.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
3200 Throw 7 - - - - - Throw

Suplex! Except this time Snow White doesn't slide behind the opponent. Less corner carry


j.B+C
Air Throw
j.B+C
MAAB Snow AT.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
3200 Throw 7 - - - - - Throw

Stomp! Drops the opponent beneath her and stomps on them


Special Moves

360A/B/C
Sevens' Driver
360A/B/C
MAAB Snow 360.png
Version Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
360A 5600 Throw 8 - - - - - -

Command grab. Largest range, Fastest Speed, Lowest damage. Can reach just short of 5B range. Leaves the opponent within 5B range.

360B 6000 Throw 12 - - - - - -

Command grab. Medium Speed, Medium Range, Medium damage. Leaves opponent within 2B range

360C 6800 Throw 17 - - - - - -

Command grab. Slowest Speed, Smallest range, Highest damage. Leaves opponent within 5A range. Can be used to tick throw off 5AA


236A/B/C
Grand Bash
236A/B/C
MAAB Snow 236.png
Version Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
236A 2500 M 20 - - -10 - - -
236B 3000 M 26 - - -15 - - -
236C 3200 M 28 - - -20 - - -

Each version travels increasingly further. Knocks down on hit. If only it was an overhead.


623A/B/C
Sevens' Buster
623A/B/C
MAAB Snow 623.png
Version Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
623A 5400 Throw 12 - - - - - -
623B 5800 Throw 14 - - - - - -
623C 6200 Throw 21 - - - - - -

Only grabs airborne opponents. Each version travels increaingly further and higher. Has invul against aerial attacks and can be used as an anti-air


236D
Frost Cry
236D
MAAB Snow 236D.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
1990 M 18 - - -4 - - Ice

Creates an ice aura from 10F+ for 120F. The aura will destroy all projectiles that come in contact with it. Can be used as a reactionary anti-projectile tool. Does not stop Bisclavret's Pillars or Zech's Grams.


623D
Muscle Resist
623D (while guarding)
MAAB Snow 623D.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
- - 1 - 32F(Total) - - - -

During guard. Pushes back the opponent. Recovery for 32F immediately after pushback. Can only cancel recovery into guard. Don't use this against multi-hit moves.


Million Skill

360XX
Sevens' Shadow Dynamic
360XX
MAAB Snow MS1.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
8000 Throw 6 - - - - - -

Command grab. 0F after flash


236XX
Heat-up Great
236XX
MAAB Snow MS2.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
6000(2700) High/Mid 16 - - -18 - - -

Reversal for the first hit. 18F gap between the two hits. Second hit is an unblockable


Million Excalibur

Sevens' Shadow Galactic
214XX
MAAB Snow ME.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
11100 Throw 9 - - - - - -

Command Grab. Jumpable after flash. Range is about the same as 360A. Churn this!


Combos

Solo Combos

  • 5AAAA
Auto-combo for meter gain
  • 5AAA 2D 5D 236B
Meterless combo for damage
  • 6C 2D delay 5D 236C
Anti-air combo
  • 6B 2D 5D 236B
Overhead combo

Support Knight Combos

  • 5AA 2C Eneade Hawkeye sj.2C 5AAA 236A (3 Mana)
Mid screen combo off Eneade support into auto-combo
  • 5AAA 2D Eneade Hawkeye jump delay j.D 5C 2C 236XX (3 Mana, 100 Meter)
Requires corner, Super ender
  • j.A Enide j.B 2B j.B j.2C 5AAA 236A (1 Mana)
Requires corner, Rising overhead combo
  • 5AA 2C A+B+C 2B j.B j.2C 5AA j.B delay j.2C 5AA 5C Phalseria (3 Mana, 100 Meter)
Mid-screen EB combo into Phalseria

Videos

Colors

Note: Colors 20 and 21 were pre-order exclusives for JP PSN and Amazon respectively. Unfortunately, they aren't selectable on Steam without the use of Cheat Engine.

Color 1 Color 2 Color 3 Color 4 Color 5 Color 6
Snow 1.png
Snow 2.png
Snow 3.png
Snow 4.png
Snow 5.png
Snow 6.png
Color 7 Color 8 Color 9 Color 10 Color 11 Color 12
Snow 7.png
Snow 8.png
Snow 9.png
Snow 10.png
Snow 11.png
Snow 12.png
Color 13 Color 14 Color 15 Color 16 Color 17 Color 18
Snow 13.png
Snow 14.png
Snow 15.png
Snow 16.png
Snow 17.png
Snow 18.png
Color 19 Color 20 Color 21
Snow 19.png
Snow 20.png
Snow 21.png

External Links

Million Arthur: Arcana Blood
General

ControlsFAQHUDSupport KnightsSystem

Characters

Nitou Arthur (Twinblade Arthur)Iai ArthurThief ArthurArthur Blade ProtectorBisclavretZechs SiegfriedNimueEternal FlameSnow WhiteRieszYamaneko Arthur (Wildcat Arthur)Koume SakiyamaIori Yagami