Difference between revisions of "Million Arthur: Arcana Blood/Riesz"

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(Overview)
Line 68: Line 68:
 
  |recovery=
 
  |recovery=
 
  |frameAdv=-4
 
  |frameAdv=-4
  |attribute=
+
  |element=
 
  |description=Has a two part hitbox, will hit point blank on 6, will hit on the tip at 7. A standing low.
 
  |description=Has a two part hitbox, will hit point blank on 6, will hit on the tip at 7. A standing low.
 
  }}
 
  }}
Line 86: Line 86:
 
  |recovery=
 
  |recovery=
 
  |frameAdv=-6
 
  |frameAdv=-6
  |attribute=
+
  |element=
 
  |description=Auto-combo followup. Also a followup to 2A.
 
  |description=Auto-combo followup. Also a followup to 2A.
 
  }}
 
  }}
Line 104: Line 104:
 
  |recovery=
 
  |recovery=
 
  |frameAdv=-10
 
  |frameAdv=-10
  |attribute=
+
  |element=
 
  |description=Auto-combo followup. Two hits.
 
  |description=Auto-combo followup. Two hits.
 
  }}
 
  }}
Line 122: Line 122:
 
  |recovery=
 
  |recovery=
 
  |frameAdv= -9
 
  |frameAdv= -9
  |attribute=
+
  |element=
 
  |description=Auto-combo followup. Identical to 236C. Meter-building part of auto-combo.
 
  |description=Auto-combo followup. Identical to 236C. Meter-building part of auto-combo.
 
  }}
 
  }}
Line 140: Line 140:
 
  |recovery=
 
  |recovery=
 
  |frameAdv=-23
 
  |frameAdv=-23
  |attribute=
+
  |element=
 
  |description=Identical to 623B(2). Can be done by manually inputting 236x during 5AAAA to avoid going into super.
 
  |description=Identical to 623B(2). Can be done by manually inputting 236x during 5AAAA to avoid going into super.
 
  }}
 
  }}
Line 158: Line 158:
 
  |recovery=
 
  |recovery=
 
  |frameAdv=-6
 
  |frameAdv=-6
  |attribute=
+
  |element=
 
  |description=Jump cancelable. Great range poke for neutral.
 
  |description=Jump cancelable. Great range poke for neutral.
 
  }}
 
  }}
Line 176: Line 176:
 
  |recovery=
 
  |recovery=
 
  |frameAdv=-10
 
  |frameAdv=-10
  |attribute=
+
  |element=
 
  |description=Steps forward slightly. 5B>5C does not connect at max 5B range. Can cancel into 6C on hit/block. Can cancel into Forward/Backdash on hit/block.
 
  |description=Steps forward slightly. 5B>5C does not connect at max 5B range. Can cancel into 6C on hit/block. Can cancel into Forward/Backdash on hit/block.
 
  }}
 
  }}
Line 194: Line 194:
 
  |recovery=
 
  |recovery=
 
  |frameAdv=-8  
 
  |frameAdv=-8  
  |attribute=
+
  |element=
 
  |description=Anti-air. Air unblockable when the opponent is in neutral. Can gatling back into 5C. Jump cancellable on hit only. Shorter range than 5C. Can cancel into Forward/Backdash on hit/block.
 
  |description=Anti-air. Air unblockable when the opponent is in neutral. Can gatling back into 5C. Jump cancellable on hit only. Shorter range than 5C. Can cancel into Forward/Backdash on hit/block.
 
  }}
 
  }}
Line 212: Line 212:
 
  |recovery=
 
  |recovery=
 
  |frameAdv=-2  
 
  |frameAdv=-2  
  |attribute=
+
  |element=
 
  |description=Low jab. Cancels itself into 5AA.
 
  |description=Low jab. Cancels itself into 5AA.
 
  }}
 
  }}
Line 230: Line 230:
 
  |recovery=
 
  |recovery=
 
  |frameAdv=-4
 
  |frameAdv=-4
  |attribute=
+
  |element=
 
  |description=NOT jump cancelable. Good range low poke. Cancel into 5C for hitconfirming.
 
  |description=NOT jump cancelable. Good range low poke. Cancel into 5C for hitconfirming.
 
  }}
 
  }}
Line 248: Line 248:
 
  |recovery=
 
  |recovery=
 
  |frameAdv=-10
 
  |frameAdv=-10
  |attribute=
+
  |element=
 
  |description=Jump Cancelable on hit or block.
 
  |description=Jump Cancelable on hit or block.
 
  }}
 
  }}
Line 266: Line 266:
 
  |recovery=
 
  |recovery=
 
  |frameAdv=  
 
  |frameAdv=  
  |attribute=
+
  |element=
 
  |description=Standard air jab. Good angle and range.
 
  |description=Standard air jab. Good angle and range.
 
  }}
 
  }}
Line 284: Line 284:
 
  |recovery=
 
  |recovery=
 
  |frameAdv=  
 
  |frameAdv=  
  |attribute=
+
  |element=
 
  |description=Air to air poke. Purely horizontal range. Will only hit Snow White crouching.
 
  |description=Air to air poke. Purely horizontal range. Will only hit Snow White crouching.
 
  }}
 
  }}
Line 302: Line 302:
 
  |recovery=
 
  |recovery=
 
  |frameAdv=  
 
  |frameAdv=  
  |attribute=
+
  |element=
 
  |description=Most common instant overhead from an instant air dash. 11F rising overhead when done rising. Bounces Riesz on hit/block. Can cancel into other buttons (EB, j.C, j.D, j.2D) on hit/block to alter momentum. Can kara-cancel j.2B~C to fast-fall throw.
 
  |description=Most common instant overhead from an instant air dash. 11F rising overhead when done rising. Bounces Riesz on hit/block. Can cancel into other buttons (EB, j.C, j.D, j.2D) on hit/block to alter momentum. Can kara-cancel j.2B~C to fast-fall throw.
 
  }}
 
  }}
Line 320: Line 320:
 
  |recovery=
 
  |recovery=
 
  |frameAdv=  
 
  |frameAdv=  
  |attribute=
+
  |element=
 
  |description=Primary jump-in. Has large hit-stun.
 
  |description=Primary jump-in. Has large hit-stun.
 
  }}
 
  }}
Line 340: Line 340:
 
  |recovery=
 
  |recovery=
 
  |frameAdv=-18  
 
  |frameAdv=-18  
  |attribute=Wind
+
  |element=Wind
 
  |description=Does not combo off 5B/5C at max range.
 
  |description=Does not combo off 5B/5C at max range.
 
  }}
 
  }}
Line 352: Line 352:
 
  |recovery=
 
  |recovery=
 
  |frameAdv=
 
  |frameAdv=
  |attribute=Wind
+
  |element=Wind
 
  |description=Not a reversal. Air recovery. Retains air actions.
 
  |description=Not a reversal. Air recovery. Retains air actions.
 
  }}
 
  }}
Line 371: Line 371:
 
  |recovery=
 
  |recovery=
 
  |frameAdv=  
 
  |frameAdv=  
  |attribute=Wind
+
  |element=Wind
 
  |description=Not an overhead. Primarily used during EB combos to combo into Uathach
 
  |description=Not an overhead. Primarily used during EB combos to combo into Uathach
 
  }}
 
  }}
Line 383: Line 383:
 
  |recovery=
 
  |recovery=
 
  |frameAdv=-12
 
  |frameAdv=-12
  |attribute=Wind
+
  |element=Wind
 
  |description=Dive spear. Stalls Riesz' air momentum. Knocks down on hit.
 
  |description=Dive spear. Stalls Riesz' air momentum. Knocks down on hit.
 
  }}
 
  }}
Line 402: Line 402:
 
  |recovery=
 
  |recovery=
 
  |frameAdv=-5
 
  |frameAdv=-5
  |attribute=Fire
+
  |element=Fire
 
  |description=Air ok. Hold D on neutral, this move has projectile invulnerability during some of its active frames.
 
  |description=Air ok. Hold D on neutral, this move has projectile invulnerability during some of its active frames.
 
  }}
 
  }}
Line 414: Line 414:
 
  |recovery=
 
  |recovery=
 
  |frameAdv=  
 
  |frameAdv=  
  |attribute=Fire
+
  |element=Fire
 
  |description=Air version of 5[D]. Hold D on neutral, this move has projectile invulnerability during some of its active frames.
 
  |description=Air version of 5[D]. Hold D on neutral, this move has projectile invulnerability during some of its active frames.
 
  }}
 
  }}
Line 433: Line 433:
 
  |recovery=
 
  |recovery=
 
  |frameAdv=-13  
 
  |frameAdv=-13  
  |attribute=Fire
+
  |element=Fire
 
  |description=Passes through opponnent on activation.
 
  |description=Passes through opponnent on activation.
 
  }}
 
  }}
Line 445: Line 445:
 
  |recovery=
 
  |recovery=
 
  |frameAdv=  
 
  |frameAdv=  
  |attribute=Fire
+
  |element=Fire
 
  |description=Passes through opponent on activation.
 
  |description=Passes through opponent on activation.
 
  }}
 
  }}
Line 465: Line 465:
 
  |recovery=
 
  |recovery=
 
  |frameAdv=  
 
  |frameAdv=  
  |attribute=Throw
+
  |element=Throw
 
  |description=Identical to back throw. Throws opponent in the air. Opponent air recovers.
 
  |description=Identical to back throw. Throws opponent in the air. Opponent air recovers.
 
  }}
 
  }}
Line 483: Line 483:
 
  |recovery=
 
  |recovery=
 
  |frameAdv=  
 
  |frameAdv=  
  |attribute=
+
  |element=
 
  |description=Identical to forward throw. Throws opponent in the air. Opponent air recovers.
 
  |description=Identical to forward throw. Throws opponent in the air. Opponent air recovers.
 
  }}
 
  }}
Line 501: Line 501:
 
  |recovery=
 
  |recovery=
 
  |frameAdv=  
 
  |frameAdv=  
  |attribute=
+
  |element=
 
  |description=Ground throw but in the air. Throws opponent higher. Opponent can air recover.
 
  |description=Ground throw but in the air. Throws opponent higher. Opponent can air recover.
 
  }}
 
  }}
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  |recovery=
 
  |recovery=
 
  |frameAdv=-10
 
  |frameAdv=-10
  |attribute=
+
  |element=
 
  |description=
 
  |description=
 
  }}
 
  }}
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  |recovery=
 
  |recovery=
 
  |frameAdv=-4
 
  |frameAdv=-4
  |attribute=
+
  |element=
 
  |description=
 
  |description=
 
  }} {{AttackData-MAAB
 
  }} {{AttackData-MAAB
Line 545: Line 545:
 
  |recovery=
 
  |recovery=
 
  |frameAdv=-9  
 
  |frameAdv=-9  
  |attribute=
+
  |element=
 
  |description=Moves Riesz steps forward significantly before attacking on C version.
 
  |description=Moves Riesz steps forward significantly before attacking on C version.
 
  }}
 
  }}
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  |recovery=
 
  |recovery=
 
  |frameAdv=
 
  |frameAdv=
  |attribute=
+
  |element=
 
  |description=
 
  |description=
 
  }}
 
  }}
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  |recovery=
 
  |recovery=
 
  |frameAdv=
 
  |frameAdv=
  |attribute=
+
  |element=
 
  |description
 
  |description
 
  }} {{AttackData-MAAB
 
  }} {{AttackData-MAAB
Line 587: Line 587:
 
  |recovery=
 
  |recovery=
 
  |frameAdv=
 
  |frameAdv=
  |attribute=
+
  |element=
 
  |description=Versions only differ in the number of hits. Significant untechable time on air hit.
 
  |description=Versions only differ in the number of hits. Significant untechable time on air hit.
 
  }}
 
  }}
Line 607: Line 607:
 
  |recovery=
 
  |recovery=
 
  |frameAdv=-4
 
  |frameAdv=-4
  |attribute=
+
  |element=
 
  |description=8F startup anti-air hitbox. Very fast anti-air with a surprisingly tall hitbox.
 
  |description=8F startup anti-air hitbox. Very fast anti-air with a surprisingly tall hitbox.
 
  }}
 
  }}
Line 619: Line 619:
 
  |recovery=
 
  |recovery=
 
  |frameAdv=-23
 
  |frameAdv=-23
  |attribute=
+
  |element=
 
  |description=8F startup on anti-air hitbox, 36F startup on final hit.Reaches almost 3/4 of the screen. This would be an amazing poke without the massive startup.
 
  |description=8F startup on anti-air hitbox, 36F startup on final hit.Reaches almost 3/4 of the screen. This would be an amazing poke without the massive startup.
 
  }} {{AttackData-MAAB
 
  }} {{AttackData-MAAB
Line 630: Line 630:
 
  |recovery=
 
  |recovery=
 
  |frameAdv=-26
 
  |frameAdv=-26
  |attribute=
+
  |element=
 
  |description=8F startup on anti-air hitbox, 34F startup on final hit. Not actually an overhead. Bounces opponent on hit, Can combo off of this.
 
  |description=8F startup on anti-air hitbox, 34F startup on final hit. Not actually an overhead. Bounces opponent on hit, Can combo off of this.
 
  }}
 
  }}
Line 650: Line 650:
 
  |recovery=
 
  |recovery=
 
  |frameAdv=18
 
  |frameAdv=18
  |attribute=Wind
+
  |element=Wind
 
  |description=Hold 4/5/6 before release to adjust range to 3 possible distances. Frame advantage off point blank.
 
  |description=Hold 4/5/6 before release to adjust range to 3 possible distances. Frame advantage off point blank.
 
  }}
 
  }}
Line 670: Line 670:
 
  |recovery=
 
  |recovery=
 
  |frameAdv=  
 
  |frameAdv=  
  |attribute=Wind
+
  |element=Wind
 
  |description=Can also be done via 5AAAA (Auto-combo). Second hit travels full screen.
 
  |description=Can also be done via 5AAAA (Auto-combo). Second hit travels full screen.
 
  }}
 
  }}
Line 689: Line 689:
 
  |recovery=
 
  |recovery=
 
  |frameAdv=
 
  |frameAdv=
  |attribute=
+
  |element=
 
  |description=Reversal
 
  |description=Reversal
 
  }}
 
  }}
Line 708: Line 708:
 
  |recovery=
 
  |recovery=
 
  |frameAdv=  
 
  |frameAdv=  
  |attribute=
+
  |element=
 
  |description=Not actually a reversal. Riesz leaps across the screen 3/4 distance.
 
  |description=Not actually a reversal. Riesz leaps across the screen 3/4 distance.
 
  }}
 
  }}

Revision as of 13:47, 13 November 2019

Riesz

Profile

  • EN Name: Otherwordly Riesz
  • JP Name: 異界型リース
  • Voice Actress: Mikako Komatsu
  • Element: Wind
  • Health: 20500

Guest character from Seiken Densetsu 3 / Trials of Mana. Should've been Angela smh.

Overview

Midrange character with good ranged normal for poking. Has a pogo command normal in j.2B that can be used for instant overheads. Can use both wind and fire element attacks despite being a wind element character.

Strengths/Weaknesses

Strengths Weaknesses
  • Good pokes with strong hitboxes
  • Standing low
  • 10F Rising overhead
  • Good mixup with fast fall j.2B
  • Very slow run speed
  • Throws reset to neutral
  • Can struggle to convert off some hits without supports

Recommended Support Knights

1 Mana

  • Chibi-Elle
Used for combos involving 5D, j.2B and j.2D. Can be used as an anti-anti air bait.
  • Fay
Pressure tool and additional combo fodder for 5D / j.2D hits. Can open up 5[D] routes

2 Mana

  • Mage-Guild Arthur
Neutral tool and additionally serves as combo filler for many situations
  • Balin
Strong neutral tool. Often seen paired with Mage-Guild Arthur to confirm off stray Balin hits
  • Mercenary Arthur
Can be used in a number of combo routes including j.D and j.2B combos. Can be used with Uathach for additional super extension during EB combos
  • Azia
Alternative anti-air and combo fodder. Can be used for a number of confirms (i.e Anti-air or j.2B)

3 Mana

  • Uathach
Used solely for EB combos

Normal Moves

5A
5A
MAAB Riesz 5A.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
500 L 6f, 7f - - -4 - - -

Has a two part hitbox, will hit point blank on 6, will hit on the tip at 7. A standing low.


5AA
5AA
MAAB Riesz 5AA.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
1100 M 10 - - -6 - - -

Auto-combo followup. Also a followup to 2A.


5AAA
5AAA
MAAB Riesz 5AAA.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
1100*2 M 9 - - -10 - - -

Auto-combo followup. Two hits.


5AAAA
5AAAA
MAAB Riesz 5AAAA.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
2380 M 17 - - -9 - - -

Auto-combo followup. Identical to 236C. Meter-building part of auto-combo.


5AAAAA
5AAAAA
MAAB Riesz 5AAAAA.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
1600 M 18 - - -23 - - -

Identical to 623B(2). Can be done by manually inputting 236x during 5AAAA to avoid going into super.


5B
5B
MAAB Riesz 5B.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
1200 M 11 - - -6 - - -

Jump cancelable. Great range poke for neutral.


5C
5C
MAAB Riesz 5C.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
1800 M 15 - - -10 - - -

Steps forward slightly. 5B>5C does not connect at max 5B range. Can cancel into 6C on hit/block. Can cancel into Forward/Backdash on hit/block.


6C
6C
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
1800 M 12f - - -8 - - -

Anti-air. Air unblockable when the opponent is in neutral. Can gatling back into 5C. Jump cancellable on hit only. Shorter range than 5C. Can cancel into Forward/Backdash on hit/block.


2A
2A
MAAB Riesz 2A.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
500 L 7 - - -2 - - -

Low jab. Cancels itself into 5AA.


2B
2B
MAAB Riesz 2B.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
1200 L 12f - - -4 - - -

NOT jump cancelable. Good range low poke. Cancel into 5C for hitconfirming.


2C
2C
MAAB Riesz 2C.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
1600 L 15f - - -10 - - -

Jump Cancelable on hit or block.


j.A
j.A
MAAB Riesz jA.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
800 H 8 - - - - - -

Standard air jab. Good angle and range.


j.B
j.B
MAAB Riesz jB.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
1200 H 8 - - - - - -

Air to air poke. Purely horizontal range. Will only hit Snow White crouching.


j.2B
j.2B
MAAB Riesz j2B.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
900 H 6 - - - - - -

Most common instant overhead from an instant air dash. 11F rising overhead when done rising. Bounces Riesz on hit/block. Can cancel into other buttons (EB, j.C, j.D, j.2D) on hit/block to alter momentum. Can kara-cancel j.2B~C to fast-fall throw.


j.C
j.C
MAAB Riesz jC.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
1800 H 14 - - - - - -

Primary jump-in. Has large hit-stun.


Elemental Attacks

2/5D
Gale Spear
2/5D
MAAB Riesz 2D.png
Version Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
5D 2100 M 20 - - -18 - - Wind

Does not combo off 5B/5C at max range.

2D 2400 M 15 - - - - - Wind

Not a reversal. Air recovery. Retains air actions.


j.2/5D
Gale Spear (Air)
j.2/5D
MAAB Riesz 2D.png
Version Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
j.5D 2100 M 19 - - - - - Wind

Not an overhead. Primarily used during EB combos to combo into Uathach

j.2D 1800 H 18 - - -12 - - Wind

Dive spear. Stalls Riesz' air momentum. Knocks down on hit.


5[D]
Dragon Fang Spear
5[D] / j.[D]
MAAB Riesz 5D.png
Version Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
5[D] 3200 M 36 - - -5 - - Fire

Air ok. Hold D on neutral, this move has projectile invulnerability during some of its active frames.

j.[D] 3200 M 31 - - - - - Fire

Air version of 5[D]. Hold D on neutral, this move has projectile invulnerability during some of its active frames.


5[D]~D
Alter Course
5D on Dragon Fang Spear hit
MAAB Riesz 5DD.png
Version Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
5D 3200 M 8 - - -13 - - Fire

Passes through opponnent on activation.

j.D 3200 M 21 - - - - - Fire

Passes through opponent on activation.


Throws

5/6B+C
Forward Throw
5/6B+C
MAAB Riesz FT.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
2500 Throw 7 - - - - - Throw

Identical to back throw. Throws opponent in the air. Opponent air recovers.

4B+C
Back Throw
4B+C
MAAB Riesz BT.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
2500 Throw 7 - - - - - -

Identical to forward throw. Throws opponent in the air. Opponent air recovers.

j.B+C
Air Throw
j.B+C
MAAB Riesz AT.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
2500 Throw 7 - - - - - -

Ground throw but in the air. Throws opponent higher. Opponent can air recover.


Special Moves

236A/B/C
Hyakka Spear
236A/B/C
MAAB Riesz 236.png
Version Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
236A 1926 M 9 - - -10 - - -
236B 2200 M 13 - - -4 - - -
236C 2380 M 17 - - -9 - - -

Moves Riesz steps forward significantly before attacking on C version.


Hyakka Spear (Air)
j.236A/B/C
MAAB Riesz 236.png
Version Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
j.236A 1926 M 8 - - - - - -
j.236B 2200 M 10 - - - - - -
j.236C 2380 M 11 - - - - - -

Versions only differ in the number of hits. Significant untechable time on air hit.


623A/B/C
Whirlwind Spear
623A/B/C
MAAB Riesz 623.png
Version Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
623A 2121 M 6,8 - - -4 - - -

8F startup anti-air hitbox. Very fast anti-air with a surprisingly tall hitbox.

623B 3234 M 6, 8, 36 - - -23 - - -

8F startup on anti-air hitbox, 36F startup on final hit.Reaches almost 3/4 of the screen. This would be an amazing poke without the massive startup.

623C 3474 M 6, 8, 34 - - -26 - - -

8F startup on anti-air hitbox, 34F startup on final hit. Not actually an overhead. Bounces opponent on hit, Can combo off of this.


236D
Whirlwind Wave Spear
236D
MAAB Riesz 236D.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
2023 M 32 - - 18 - - Wind

Hold 4/5/6 before release to adjust range to 3 possible distances. Frame advantage off point blank.


Million Skill

236XX
Vacuum Wave Spear
236XX
MAAB Riesz MS1.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
6045 M 11 - - - - - Wind

Can also be done via 5AAAA (Auto-combo). Second hit travels full screen.


623XX
Meteor Spear
623XX
MAAB Riesz MS2.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
7000(1980) M 10 - - - - - -

Reversal


Million Excalibur

Hyakka Light
Bullet Spear

214XX
MAAB Riesz ME.png
Damage Guard Startup Active Recovery Frame Adv Starter Scaling Combo Scaling Element
10000(4200) M 18 - - - - - -

Not actually a reversal. Riesz leaps across the screen 3/4 distance.


Combos

Solo Combos

  • 5A 2A 5AAAA 236A
Basic auto-combo BnB
  • 5A 5B 2B 6C 5C 5D
Mid-screen damage combo
  • 6C j.A j.236C air dash j.B j.C land j.A j.B dj.C j.2D
Low anti-air confirm
  • 6C j.A j.B dj.C j.2D
High anti-air confirm
  • IAD j.2B j.C(whiff) 5AAAA 236A
Combo from IAD j.2B overhead
  • 5[D] 5AAAA 236A
Requires 5[D] to hit from half range or further
  • 2A > 2B > 2C > 623C > A+B+C > (dash forward) 5A > j.A > j.2B > j.C > jc > j.A > j.C > j.2D (5659)
Basic metered bnb
  • Throw > A+B+C > j.2B > j.A > j.2B > j.A > j.2B > j.C > jc > j.A > j.C > j.2D (4168)
Only works midscreen. Also works with air throw; go straight into j.2D after the first j.C if you used up your air movement option.
  • Throw > A+B+C > j.A > j.236C > j.66 > j.A > j.C > (jump forward) j.B > j.C > j.2B > j.C > j.2D (3919)
Corner throw combo.

Support Knight Combos

  • 5A 5B 5C 5D delay Chibi-Elle A+B 5AAAA 236A (1 Mana)
Potential side-swap combo. Chibi-Elle will force standing allowing a roll past.
  • 5A 5B 5C 5D Mage-Guild Arthur dash j.2D dash 5AAAA 236A (3 Mana)
Simple BnB with Mage-Guild Arthur extension into auto-combo
  • 5A 5B 5C 5D Fay j.[D]~D Mage-Guild Arthur dash 5AAAA 236A (3 Mana)
Side swap BnB using Fay and Mage-Guild Arthur elemental counters
  • j.2D Fay j.236C air dash j.B j.C land j.A j.B dj.C j.2D (1 Mana)
Overhead confirm using Fay to element counter. Can replace post-Fay with auto-combo for meter
  • j.2D Mage-Guild Arthur J.2D dash 5AAAA 236A (2 Mana)
Overhead confirm using Mage-Guild Arthur and element counter j.2D
  • j.A j.C Mage Guild Arthur 9Jump/Air dash j.2D dash 5AAAA 236A (2 Mana)
Air to air confirm into auto-combo. Requires available air action or j.C to hit extremely close for j.2D to connect.
  • j.A j.C j.D Mercenary Air dash j.C land j.A j.B dj.B j.C j.D (2 Mana)
Mid-screen air to air confirm with Mercenary. Can replace j.D with j.2D when near corner for knockdown.
  • j.2B Chibi-Elle j.B 5A 2A 5AAAA 236A (1 Mana)
Rising overhead combo. j.2B > Chibi-Elle only connects on crouching opponents
  • j.2B Azia j.2D 5AAAA 236A (2 Mana)
Rising overhead combo into auto-combo using Azia elemental counter
  • 5A 5B 5C 5D Mage Guild Arthur 236XX 5A 623C 623XX (2 Mana, 200 Meter)
Double super combo. 236XX > 5A requires Riesz to be 5B length away from the corner before 236XX


Enchant Boost Combos

  • 5A 5B 5C A+B+C dash 5A 2A 5A 5B 2B 5C 5D Uathach (3 Mana, 100 Meter)
Mid-screen EB combo with Uathach ender
  • 5A 5B 5C 5D A+B+C 5A j.A j.2B j.C dj.A j.C j.2D Uathach Mercenary 214XX (3 Mana, 300 Meter)
EB combo aerial version with Mercenary into 200% extension
  • Throw A+B+C j.2B j.C land j.A j.2B j.C dj.A j.C j.2D Uathach (3 Mana, 100 Meter)
Throw EB combo that works anywhere
  • Throw EB j.2B j.C land j.2B (x3) j.C dj.A j.C j.2D Uathach (3 Mana, 100 Meter)
Alternative throw EB combo. Does not work when comboing into the corner
  • IAD j.2B EB j.B 5A 2A 5A 5B 2B 5C 5D Uathach (3 Mana, 100 Meter)
EB confirm from j.2B. Does not work from rising j.2B

Videos

Colors

Note: Colors 20 and 21 were pre-order exclusives for JP PSN and Amazon respectively. Unfortunately, they aren't selectable on Steam without the use of Cheat Engine.

Color 1 Color 2 Color 3 Color 4 Color 5 Color 6
Riesz 1.png
Riesz 2.png
Riesz 3.png
Riesz 4.png
Riesz 5.png
Riesz 6.png
Color 7 Color 8 Color 9 Color 10 Color 11 Color 12
Riesz 7.png
Riesz 8.png
Riesz 9.png
Riesz 10.png
Riesz 11.png
Riesz 12.png
Color 13 Color 14 Color 15 Color 16 Color 17 Color 18
Riesz 13.png
Riesz 14.png
Riesz 15.png
Riesz 16.png
Riesz 17.png
Riesz 18.png
Color 19 Color 20 Color 21
Riesz 19.png
Riesz 20.png
Riesz 21.png

External Links

Million Arthur: Arcana Blood
General

ControlsFAQHUDSupport KnightsSystem

Characters

Nitou Arthur (Twinblade Arthur)Iai ArthurThief ArthurArthur Blade ProtectorBisclavretZechs SiegfriedNimueEternal FlameSnow WhiteRieszYamaneko Arthur (Wildcat Arthur)Koume SakiyamaIori Yagami